Hall-watchers
Requires Level 2 Barracks
Strong vs. Cavalry and Heroes
Able to switch formation for improved defensive capabilities
Charged with the protection of the Elvenking's halls, the Palace Guard is a cadre of skilled Elven warriors.
Base statistics · Build time: 45s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
MirkwoodPalaceGuardPike · MirkwoodPalaceGuard
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.30Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.600 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SPECIALIST
75
Unknown
Without Upgrade_MirkwoodForgedBlades
SPECIALIST
150
Unknown
Requires Upgrade_MirkwoodForgedBlades
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
30
30
MeleeWeapon
Yes
—
DelayBetweenShots
ELVEN_MITHLONDSENTRY_PIKE_DELAYBETWEENSHOTS
1,000
PreAttackDelay
ELVEN_MITHLONDSENTRY_PIKE_PREATTACKDELAY
600
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
ELVEN_MITHLONDSENTRY_PIKE_FIRINGDURATION
1,000
Source definitiondata/ini/weapon.ini:11178
MirkwoodPalaceGuardPike
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
PalaceGuardArmor · MirkwoodPalaceGuard
Damage type
Received
DEFAULT
45%
SLASH
60%
PIERCE
40%
SPECIALIST
40%
CAVALRY
15%
CRUSH
15%
SIEGE
70%
FLAME
50%
FROST
50%
MAGIC
100%
HERO
150%
HERO_RANGED
100%
STRUCTURAL
20%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:6605
PalaceGuardArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Solemn Duty
Requires level 2
Palace Guards grant Legolas and Thranduil +10% armour, up to a maximum of 30%
Nearby structures gain +25% armour
Passive ability
Cooldown 0s
Requires: Upgrade_ObjectLevel2
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_FAKE_LEADERSHIP_BUTTON
—
ReloadTime
1
1
Source definitiondata/ini/commandbutton.ini:53253
Command_SolemnDutyFakeLeadershipButton
active
Elven Endurance (T)
Required: Rank 4
The Palace Guard gain +50% armour and is resistant to knockback but lose 40% speed for 30 seconds
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.