Tamastirnyr
Pike · 10 SOLDIERS

Tamastirnyr

Hall-watchers Requires Level 2 Barracks Strong vs. Cavalry and Heroes Able to switch formation for improved defensive capabilities Charged with the protection of the Elvenking's halls, the Palace Guard is a cadre of skilled Elven warriors.

Compare this unit ⇄
Cost800
Health / soldier425
Health / full battalion4,250
Attack range30
Movement speed50
Command points80

Base statistics · Build time: 45s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

MirkwoodPalaceGuardPike · MirkwoodPalaceGuard

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
30
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SPECIALIST75UnknownWithout Upgrade_MirkwoodForgedBlades
SPECIALIST150UnknownRequires Upgrade_MirkwoodForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange3030
MeleeWeaponYes—
DelayBetweenShotsELVEN_MITHLONDSENTRY_PIKE_DELAYBETWEENSHOTS1,000
PreAttackDelayELVEN_MITHLONDSENTRY_PIKE_PREATTACKDELAY600
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationELVEN_MITHLONDSENTRY_PIKE_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:11178

MirkwoodPalaceGuardPike

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

PalaceGuardArmor · MirkwoodPalaceGuard

Damage typeReceived
DEFAULT45%
SLASH60%
PIERCE40%
SPECIALIST40%
CAVALRY15%
CRUSH15%
SIEGE70%
FLAME50%
FROST50%
MAGIC100%
HERO150%
HERO_RANGED100%
STRUCTURAL20%
UNDEFINED1%
Source definitiondata/ini/armor.ini:6605

PalaceGuardArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Solemn Duty

Requires level 2 Palace Guards grant Legolas and Thranduil +10% armour, up to a maximum of 30% Nearby structures gain +25% armour Passive ability

Cooldown 0s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:53253

Command_SolemnDutyFakeLeadershipButton

active

Elven Endurance (T)

Required: Rank 4 The Palace Guard gain +50% armour and is resistant to knockback but lose 40% speed for 30 seconds Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_GlorfindelBladeOfPurityEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGlorfindelBladeOfPurity—
TriggeredByUpgrade_ObjectLevel4—

SpecialPowerModule ModuleTag_GlorfindelBladeOfPurityStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGlorfindelBladeOfPurity—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime2.02
DisableDuringAnimDurationYes—

SpecialAbilityUpdate ModuleTag_GlorfindelBladeOfPurityUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGlorfindelBladeOfPurity—
TriggerAttributeModifierPalaceGuardEndure—
AttributeModifierDuration2500025,000
Source definitiondata/ini/commandbutton.ini:38991

Command_SpecialAbilityPalaceGuardUnscathed

upgrade / mode

Purchase Silvan Steel (C)

Upgrades this battalion with Silvan Steel When equipped, increases the damage done by melee weapons

Requires: Upgrade_TechnologyMirkwoodForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52137

Command_PurchaseUpgradeMirkwoodForgedBlades

upgrade / mode

Purchase Greenwood Banners (V)

Increases a unit to Level 2 Allows to regain health outside of combat Can only be equipped at Level 1

Requires: Upgrade_TechnologyMirkwoodBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52836

Command_PurchaseUpgradeMirkwoodBasicTrainingForElves

upgrade / mode

Purchase Banners of the Golden Wood (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologySindarinHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52027

Command_PurchaseUpgradeMirkwoodHeavyArmor_ForAI

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Solemn Duty

Requires level 2 Palace Guards grant Legolas and Thranduil +10% armour, up to a maximum of 30% Nearby structures gain +25% armour Passive ability

Cooldown 0s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:53253

Command_SolemnDutyFakeLeadershipButton

active

Elven Endurance (T)

Required: Rank 4 The Palace Guard gain +50% armour and is resistant to knockback but lose 40% speed for 30 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_GlorfindelBladeOfPurityEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGlorfindelBladeOfPurity—
TriggeredByUpgrade_ObjectLevel4—

SpecialPowerModule ModuleTag_GlorfindelBladeOfPurityStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGlorfindelBladeOfPurity—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime2.02
DisableDuringAnimDurationYes—

SpecialAbilityUpdate ModuleTag_GlorfindelBladeOfPurityUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGlorfindelBladeOfPurity—
TriggerAttributeModifierPalaceGuardEndure—
AttributeModifierDuration2500025,000
Source definitiondata/ini/commandbutton.ini:38991

Command_SpecialAbilityPalaceGuardUnscathed

upgrade / mode

Purchase Silvan Steel (C)

Upgrades this battalion with Silvan Steel When equipped, increases the damage done by melee weapons

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyMirkwoodForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52137

Command_PurchaseUpgradeMirkwoodForgedBlades

upgrade / mode

Purchase Banners of the Golden Wood (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologySindarinHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52027

Command_PurchaseUpgradeMirkwoodHeavyArmor_ForAI

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenAutoHealing

PropertyGame valueResolved value
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel2—
HealingAmount66
HealingDelay20002,000
StartHealingDelay1500015,000
KindOfINFANTRY CAVALRY—
UnitHealPulseFXFX_SpellHealUnitHealBuff—
AffectsContainedYes—
NonStackableYes—
Source definitiondata/ini/object/goodfaction/hordes/mirkwood/mirkwoodpalaceguard.ini:93

AutoHealBehavior ModuleTag_ElvenAutoHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_KingsguardLeadershipHeroes

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel2—
BonusNamePalaceGuardLeadershipHeroes—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +MirkwoodLegolas +MirkwoodThranduil +MirkwoodThranduil_NCS +MirkwoodThranduil_BotFA +MirkwoodLegolas_BotFA ALLIES—
Source definitiondata/ini/object/goodfaction/hordes/mirkwood/mirkwoodpalaceguard.ini:173

AttributeModifierAuraUpdate ModuleTag_KingsguardLeadershipHeroes

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_KingsguardLeadershipBuildings

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel2—
BonusNamePalaceGuardLeadershipBuildings—
RefreshDelay20002,000
Range200200
ObjectFilterANY +STRUCTURE -EXPANSION_PAD ALLIES—
Source definitiondata/ini/object/goodfaction/hordes/mirkwood/mirkwoodpalaceguard.ini:182

AttributeModifierAuraUpdate ModuleTag_KingsguardLeadershipBuildings

passive / conditional

Armor Upgrade

Requires: Upgrade_SindarinHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_SindarinHeavyArmor—
Source definitiondata/ini/object/goodfaction/units/mirkwood/mirkwoodpalaceguard.ini:581

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_SindarinHeavyArmor

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ModelSwap

PropertyGame valueResolved value
TriggeredByUpgrade_SindarinHeavyArmor—
AttributeModifierSilverandJewels—

SilverandJewels

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 20%—
Duration00
ModelConditionRIDER5—
Source definitiondata/ini/object/goodfaction/units/mirkwood/mirkwoodpalaceguard.ini:584

AttributeModifierUpgrade ModuleTag_ModelSwap

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_SindarinHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_SindarinHeavyArmor—
UpgradeTexturetugreenwood_gear.tga 0 tugreenwood_gear_silver.tga—
UpgradeTexturetupalacegrd.tga 0 tupalacegrd_silver.tga—
RecolorHouseYes—
ExcludeSubobjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/mirkwood/mirkwoodpalaceguard.ini:588

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MirkwoodForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlades_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_MirkwoodForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/mirkwood/mirkwoodpalaceguard.ini:624

SubObjectsUpgrade ForgedBlades_Upgrade

Battalion composition & progression

Member templateCountHealth each
MirkwoodPalaceGuard10425
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodEliteLevel11Upgrade_ObjectLevel1
GoodEliteLevel270Upgrade_ObjectLevel2 GoodEliteBonusRank2
GoodEliteLevel3140Upgrade_ObjectLevel3 GoodEliteBonusRank3
GoodEliteLevel4210Upgrade_ObjectLevel4 GoodEliteBonusRank4
GoodEliteLevel5280Upgrade_ObjectLevel5 GoodEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Woodland RealmRoyal BarracksUpgrade_ArnorBarracksLevel2
Trace

Starting builder → DummyBuilder replacement → MirkwoodPorter → MirkwoodRoyalBarracks → MirkwoodRoyalBarracksCommandSet → Command_ConstructMirkwoodPalaceGuardHorde

Source definitiondata/ini/commandbutton.ini:10807

Command_ConstructMirkwoodPalaceGuardHorde

Woodland RealmRoyal BarracksUpgrade_ArnorBarracksLevel2
Trace

Starting builder → DummyBuilder replacement → MirkwoodPorter → MirkwoodRoyalBarracks → MirkwoodRoyalBarracksCommandSetLevel2 → Command_ConstructMirkwoodPalaceGuardHorde

Source definitiondata/ini/commandbutton.ini:10807

Command_ConstructMirkwoodPalaceGuardHorde

Woodland RealmRoyal BarracksUpgrade_ArnorBarracksLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → DummyBuilder replacement → MirkwoodPorter → MirkwoodRoyalBarracks → MirkwoodRoyalBarracksCommandSetLevel3 → Command_ConstructMirkwoodPalaceGuardHorde

Source definitiondata/ini/commandbutton.ini:10807

Command_ConstructMirkwoodPalaceGuardHorde

Woodland RealmRoyal BarracksUpgrade_Arkenstone, Upgrade_ArnorBarracksLevel2
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodRoyalBarracks → MirkwoodRoyalBarracksCommandSet → Command_ConstructMirkwoodPalaceGuardHorde

Source definitiondata/ini/commandbutton.ini:10807

Command_ConstructMirkwoodPalaceGuardHorde

Woodland RealmRoyal BarracksUpgrade_Arkenstone, Upgrade_ArnorBarracksLevel2
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodRoyalBarracks → MirkwoodRoyalBarracksCommandSetLevel2 → Command_ConstructMirkwoodPalaceGuardHorde

Source definitiondata/ini/commandbutton.ini:10807

Command_ConstructMirkwoodPalaceGuardHorde

Woodland RealmRoyal BarracksUpgrade_Arkenstone, Upgrade_ArnorBarracksLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodRoyalBarracks → MirkwoodRoyalBarracksCommandSetLevel3 → Command_ConstructMirkwoodPalaceGuardHorde

Source definitiondata/ini/commandbutton.ini:10807

Command_ConstructMirkwoodPalaceGuardHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/mirkwood/mirkwoodpalaceguard.ini:2

MirkwoodPalaceGuardHorde