Legolas
Hero · INDIVIDUAL UNIT

Legolas

Recruit the Prince of the Woodland Realm 'Yet do not cast all hope away. Tomorrow is unknown. Rede oft is found at the rising of the sun.'

Compare this unit ⇄
Cost3,000
Health / soldier2,400
Health / full battalion2,400
Attack range380
Movement speed60
Command points0

Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

LegolasMirkwoodBow · MirkwoodLegolas

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
380
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
800 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1750No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeLEGOLAS_BOW_RANGE380
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( LEGOLAS_BOW_RANGE .003 )1.14
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius5.05
AcceptableAimDelta2020
DelayBetweenShotsLEGOLAS_DELAYBETWEENSHOTS0
PreAttackDelayLEGOLAS_PREATTACKDELAY800
PreAttackTypePER_POSITION—
FiringDurationLEGOLAS_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:LEGOLAS_RELOADTIME_MIN Max:LEGOLAS_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastLEGOLAS_RELOADTIME_MAX1,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:1045

LegolasMirkwoodBow

weaponset toggle 1

PRIMARY

LegolasSword · MirkwoodLegolas

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
500 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO20010No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShotsLEGOLAS_KNIFE_DELAYBETWEENSHOTS500
PreAttackDelayLEGOLAS_KNIFE_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationLEGOLAS_KNIFE_FIRINGDURATION500
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:1482

LegolasSword

weaponset hero mode

PRIMARY

LegolasBowStun · MirkwoodLegolas

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
380
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
800 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
UNRESISTABLE2500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeLEGOLAS_BOW_RANGE380
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( LEGOLAS_BOW_RANGE .003 )1.14
WeaponSpeed400400
MinWeaponSpeed250250
MaxWeaponSpeed550550
FireFXFX_HaradrimArcherBowBarbedWeapon—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius5.05
DelayBetweenShotsLEGOLAS_DELAYBETWEENSHOTS0
PreAttackDelayLEGOLAS_PREATTACKDELAY800
PreAttackTypePER_POSITION—
FiringDurationLEGOLAS_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:LEGOLAS_RELOADTIME_MIN Max:LEGOLAS_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastLEGOLAS_RELOADTIME_MAX1,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:1292

LegolasBowStun

contained

PRIMARY

LegolasMirkwoodBow · MirkwoodLegolas

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
380
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
800 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1750No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeLEGOLAS_BOW_RANGE380
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( LEGOLAS_BOW_RANGE .003 )1.14
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius5.05
AcceptableAimDelta2020
DelayBetweenShotsLEGOLAS_DELAYBETWEENSHOTS0
PreAttackDelayLEGOLAS_PREATTACKDELAY800
PreAttackTypePER_POSITION—
FiringDurationLEGOLAS_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:LEGOLAS_RELOADTIME_MIN Max:LEGOLAS_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastLEGOLAS_RELOADTIME_MAX1,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:1045

LegolasMirkwoodBow

weaponset toggle 1 contained

PRIMARY

LegolasMirkwoodBow · MirkwoodLegolas

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
380
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
800 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1750No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeLEGOLAS_BOW_RANGE380
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( LEGOLAS_BOW_RANGE .003 )1.14
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius5.05
AcceptableAimDelta2020
DelayBetweenShotsLEGOLAS_DELAYBETWEENSHOTS0
PreAttackDelayLEGOLAS_PREATTACKDELAY800
PreAttackTypePER_POSITION—
FiringDurationLEGOLAS_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:LEGOLAS_RELOADTIME_MIN Max:LEGOLAS_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastLEGOLAS_RELOADTIME_MAX1,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:1045

LegolasMirkwoodBow

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

LegolasGreenwoodArmor · MirkwoodLegolas

Damage typeReceived
DEFAULT100%
SLASH50%
PIERCE35%
SPECIALIST75%
CRUSH60%
CAVALRY50%
SIEGE55%
FLAME40%
FROST25%
MAGIC35%
HERO100%
HERO_RANGED100%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:279

LegolasGreenwoodArmor

player upgrade

ToughHeroArmor · MirkwoodLegolas

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:364

ToughHeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Toggle Weapon (W)

Left click to toggle between bow and white knives

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52917

Command_ToggleMirkwoodLegolasWeapon

active

Twin Arrows (R)

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime6000060,000

UnpauseSpecialPowerUpgrade ModuleTag_HawkStrikeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHawkStrike—
TriggeredByUpgrade_LegolasHawkStrike—
ConflictsWithUpgrade_ObjectUnderAIControl—

SpecialPowerModule ModuleTag_HawkStrikeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHawkStrike—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundLegolasVoiceModeHawkStrike—

WeaponFireSpecialAbilityUpdate ModuleTag_HawkStrikeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHawkStrike—
SkipContinueYes—
UnpackTime15001,500
PackTime10001,000
BusyForDuration10001,000
AwardXPForTriggering00
StartAbilityRange400.0400
ApproachRequiresLOSYes—
SpecialWeaponLegolasHawkStrike—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:4984

Command_MirkwoodLegolasHawkStrike

active

Prince of Mirkwood (T)

Cooldown 150s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_KINGS_FAVOR—
ReloadTime150000150,000
RadiusCursorRadius150.0150
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterANY +ARCHER ALLIES—

UnpauseSpecialPowerUpgrade ModuleTag_ArcherTrainingEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTrainArchers—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_KingsFavorSpecialPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTrainArchers—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundLegolasVoiceTrainArchers—

LevelGrantSpecialPower ModuleTag_KingsFavor

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTrainArchers—
StartAbilityRange200.0200
Experience9090
RadiusEffect150150
AcceptanceFilterNONE +DwarvenArcher +DwarvenArcherHorde +IronHillsCrossbows +IronHillsCrossbowHorde +GreenwoodArcher +GreenwoodArcherHorde +MirkwoodRanger +MirkwoodRangerHorde +MirkwoodSilvanHunter +MirkwoodOutrider +MirkwoodOutriderHorde +WoodmenMarksmen +WoodmenMarksmenHorde +NoldorWarrior +ElvenRivendellArcher +DwarvenMenOfDale +DwarvenMenOfDaleHorde +RohanArcherHorde +GondorArcherHorde +RohanArcher +GondorArcher +RohanElvenWarrior +RohanElvenWarriorHorde +GondorRanger +GondorRangerHorde +ElvenLorienArcher +ElvenLorienArcherHorde +ElvenMirkwoodArcherHorde +ElvenMirkwoodArcher +NoldorWarriorHorde +AngmarDarkRanger +AngmarDarkRangerHorde +IsengardUrukCrossbow +IsengardUrukCrossbowHorde +MordorArcher +MordorArcherHorde +MordorHaradrimArcher +MordorHaradrimArcherHorde +GoblinArcher +GoblinArcherHorde—
UnpackTime16001,600
PackTime10001,000
UnpackingVariation22
FreezeAfterTriggerDuration500500
LevelFXFX_LevelUp—
Source definitiondata/ini/commandbutton.ini:5164

Command_SpecialAbilityTrainArchersMirkwoodLegolas

active

Piercing Shots (C)

Cooldown 180s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_PiercingShots

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel6—

SpecialPowerModule ModuleTag_GimliBladeMasterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
StartsPausedYes—
InitiateSoundLegolasVoiceModePiercingShots—

WeaponModeSpecialPowerUpdate ModuleTag_PiercingShotsPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
Duration1500015,000
AttributeModifierLegolasPiercingShots—
WeaponSetFlagsWEAPONSET_HERO_MODE—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:5222

Command_SpecialAbilityMirkwoodLegolasSlayer

active

Dwarf-friend (V)

Requires Level 10 Summons Gimli son of Glóin to the battlefield Left click to activate

Cooldown 360s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime360000360,000

UnpauseSpecialPowerUpgrade ModuleTag_SummonGimli

PropertyGame valueResolved value
SpecialPowerTemplateSuperweaponSamwiseGamgee—
TriggeredByUpgrade_ObjectLevel10—

OCLSpecialPower ModuleTag_OCLSpecialPower1

PropertyGame valueResolved value
SpecialPowerTemplateSuperweaponSamwiseGamgee—
OCLOCL_SpawnMirkwoodGimli—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime8.18.1
TriggerFXFX_FellowshipMemberSummon—
Source definitiondata/ini/commandbutton.ini:51951

Command_SpecialAbilityMirkwoodLegolasDwarfFriend

active

Hawk Strike

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime6000060,000

UnpauseSpecialPowerUpgrade ModuleTag_HawkStrikeEnabler_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHawkStrike_AI—
TriggeredByUpgrade_LegolasHawkStrike Upgrade_ObjectUnderAIControl—
RequiresAllTriggersYes—

SpecialPowerModule ModuleTag_HawkStrikeStarter_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHawkStrike_AI—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundLegolasVoiceModeHawkStrike—

WeaponFireSpecialAbilityUpdate ModuleTag_HawkStrikeUpdate_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHawkStrike_AI—
SkipContinueYes—
UnpackTime15001,500
PackTime10001,000
BusyForDuration10001,000
AwardXPForTriggering00
StartAbilityRange400.0400
ApproachRequiresLOSYes—
SpecialWeaponLegolasHawkStrike—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:5044

Command_LegolasHawkStrike_AI

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_LegolasHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/mirkwood/legolas.ini:664

AutoHealBehavior ModuleTag_LegolasHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameLegolasLeadership—
TriggeredByUpgrade_ObjectLevel3—
RefreshDelay20002,000
Range300300
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/goodfaction/units/mirkwood/legolas.ini:831

AttributeModifierAuraUpdate ModuleTag_Leadership

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel6

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_LeadershipLvl6

PropertyGame valueResolved value
StartsActiveNo—
BonusNameLegolasLeadershipLvl6—
TriggeredByUpgrade_ObjectLevel6—
RefreshDelay20002,000
Range300300
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/goodfaction/units/mirkwood/legolas.ini:839

AttributeModifierAuraUpdate ModuleTag_LeadershipLvl6

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff1

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +MirkwoodPalaceGuardBanner—
Count22
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierPalaceGuardLeadershipHeroes2—

PalaceGuardLeadershipHeroes2

PropertyGame valueResolved value
CategoryLEADERSHIP—
ModifierARMOR +9%—
Duration00
IgnoreIfAnticategoryActiveYes—
Source definitiondata/ini/object/goodfaction/units/mirkwood/legolas.ini:1018

LargeGroupBonusUpdate ModuleTag_HatredBuff1

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff2

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +MirkwoodPalaceGuardBanner—
Count33
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierPalaceGuardLeadershipHeroes3—

PalaceGuardLeadershipHeroes3

PropertyGame valueResolved value
CategoryLEADERSHIP—
ModifierARMOR +9%—
Duration00
IgnoreIfAnticategoryActiveYes—
Source definitiondata/ini/object/goodfaction/units/mirkwood/legolas.ini:1027

LargeGroupBonusUpdate ModuleTag_HatredBuff2

passive / conditional

Armor Upgrade

Requires: Upgrade_FellowshipOfTheRing

Effect values & implementation

ArmorUpgrade ModuleTag_12

PropertyGame valueResolved value
TriggeredByUpgrade_FellowshipOfTheRing—
Source definitiondata/ini/object/goodfaction/units/mirkwood/legolas.ini:1112

ArmorUpgrade ModuleTag_12

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/mirkwood/legolas.ini:1121

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/mirkwood/legolas.ini:1129

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

Battalion composition & progression

Member templateCountHealth each
MirkwoodLegolas12,400
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
LegolasLevel11Upgrade_LegolasHawkStrike Upgrade_ObjectLevel1
LegolasLevel2125 HeroLevelUpDamage1
LegolasLevel3280Upgrade_ObjectLevel3 HeroLevelUpDamage2
LegolasLevel4450Upgrade_ObjectLevel4 HeroLevelUpDamage3
LegolasLevel5645 HeroLevelUpDamage4
LegolasLevel6865Upgrade_ObjectLevel6 HeroLevelUpDamage5
LegolasLevel71,110Upgrade_ObjectLevel7 HeroLevelUpDamage6
LegolasLevel81,380 HeroLevelUpDamage7
LegolasLevel91,680 HeroLevelUpDamage8
LegolasLevel102,080Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Woodland RealmFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:748

FactionMirkwood

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/mirkwood/legolas.ini:1

MirkwoodLegolas