Grimbeorn
Hero · INDIVIDUAL UNIT

Grimbeorn

Requires a Beorning Lodge to be built Recruit the son of Beorn Grimbeorn the Old, son of Beorn, was now the lord of many sturdy men, and to their land between the Mountains and Mirkwood neither orc nor wolf dared to go.

Compare this unit ⇄
Cost3,000
Health / soldier3,000
Health / full battalion3,000
Attack range11.5
Movement speed50
Command points0

Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

GrimbeornAxe · MirkwoodGrimbeorn

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
433 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
600 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO4007.5No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShotsGIMLI_DELAYBETWEENSHOTS600
PreAttackDelayGIMLI_PREATTACKDELAY433
PreAttackTypePER_SHOT—
FiringDurationGIMLI_FIRINGDURATION600
FireFXFX_GondorSwordHit—
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:3443

GrimbeornAxe

mounted player upgrade

PRIMARY

GrimbeornBearClaws · MirkwoodGrimbeorn

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
433 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
600 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO40030No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShotsGIMLI_DELAYBETWEENSHOTS600
PreAttackDelayGIMLI_PREATTACKDELAY433
PreAttackTypePER_SHOT—
FiringDurationGIMLI_FIRINGDURATION600
FireFXFX_GondorSwordHit—
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:3493

GrimbeornBearClaws

player upgrade

PRIMARY

GrimbeornAxeLevel10 · MirkwoodGrimbeorn

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
433 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
600 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO4007.5No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShotsGIMLI_DELAYBETWEENSHOTS600
PreAttackDelayGIMLI_PREATTACKDELAY433
PreAttackTypePER_SHOT—
FiringDurationGIMLI_FIRINGDURATION600
FireFXFX_GondorSwordHit—
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:3465

GrimbeornAxeLevel10

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

GrimbeornArmor · MirkwoodGrimbeorn

Damage typeReceived
DEFAULT15%
SLASH30%
PIERCE15%
SPECIALIST40%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO80%
HERO_RANGED75%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:415

GrimbeornArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Son of Beorn (W)

Modifier Type: Leadership Provides +33% armour to nearby Beornings Grimbeorn deals +33% additional damage against Bolg Passive ability When activated, Grimbeorn instills terror into the hearts of all Orc and Warg units for 15 seconds Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WORD_OF_POWER—
ReloadTime120000120,000

SpecialPowerModule ModuleTag_FearStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGrimbeornFear—
UpdateModuleStartsAttackYes—
StartsPausedNo—

WeaponFireSpecialAbilityUpdate ModuleTag_FearWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGrimbeornFear—
SkipContinueYes—
WhichSpecialWeapon22
UnpackTime10001,000
PackTime10001,000
FreezeAfterTriggerDuration800800
AwardXPForTriggering00
StartAbilityRange80.080
RejectedConditionsMOUNTED—
SpecialWeaponGrimbeornFearWeapon—
Source definitiondata/ini/commandbutton.ini:53627

Command_SpecialAbilitySonOfBeorn

active

Strongman (R)

Grimbeorn powerfully swings his massive axe, dealing damage to everything around him Grows in strength as Grimbeorn ranks up Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WORD_OF_POWER—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_WordEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGrimbeornStrongman—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_WordStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGrimbeornStrongman—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WordWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGrimbeornStrongman—
WhichSpecialWeapon33
SkipContinueYes—
UnpackTime10001,000
PackTime10001,000
FreezeAfterTriggerDuration800800
AwardXPForTriggering00
RejectedConditionsMOUNTED—
SpecialWeaponGrimbeornStrongman_AffectAll—
Source definitiondata/ini/commandbutton.ini:53639

Command_SpecialAbilityGrimbeornStrongman

active

Toll-keepers (T)

Requires Level 3 Can be cast on any resource structure to spawn a chest of 850 resources Pauses resource production for 30 seconds as a result Left click icon then left click on target structure

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime120000120,000
ObjectFilterAOTR_GRIMBEORN_TOLL_KEEPER_OBJECTFILTER—
MaxCastRange100100
InitiateSoundGrimbeornTollkeeper—

UnpauseSpecialPowerUpgrade ModuleTag_TollKeepersEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTollKeepers—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_TollKeepersStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTollKeepers—
StartsPausedYes—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_TollKeepersAnimation

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTollKeepers—
WhichSpecialWeapon44
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange100100
RejectedConditionsMOUNTED—
SpecialWeaponGrimbeornTollKeepersWeapon—
Source definitiondata/ini/commandbutton.ini:53651

Command_SpecialAbilityTollKeepers

active

Beorning Bodyguard (C)

Requires Level 6 Grimbeorn summons three Beornings to guard an allied hero or structure for 45 seconds Left click icon then left click on target hero or structure

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime180000180,000
ObjectFilterANY +HERO +STRUCTURE -COMMANDCENTER +GuldurNecromancer +IsengardSaruman +AngmarWitchking +MoriaDurinsBane +HeroBilboBotfa +RohanDraftTower +SecondAgeIsildurAdventure -WALK_ON_TOP_OF_WALL -BASE_FOUNDATION -CAPTURABLE -WALL_UPGRADE -MirkwoodGrimbeorn ALLIES—

UnpauseSpecialPowerUpgrade ModuleTag_BodyguardEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGrimbeornSummonBeornings—
TriggeredByUpgrade_ObjectLevel6—

SpecialPowerModule ModuleTag_BodyguardStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGrimbeornSummonBeornings—
StartsPausedYes—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_BodyguardAnimation

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGrimbeornSummonBeornings—
WhichSpecialWeapon44
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange100100
RejectedConditionsMOUNTED—
SpecialWeaponGrimbeornBodyguardWeapon—
Source definitiondata/ini/commandbutton.ini:53689

Command_GrimbeornSummonBeornings

active

Ursine Soul (V)

Required: Rank 10 Grimbeorn permanently deals knockback damage Passive ability When activated, Grimbeorn transforms into a bear for 90 seconds to wreak havoc among the enemy gaining additional +25% damage and +50% armour Causes nearby enemies to flee in terror Whilst active, Grimbeorn deals +50% additional damage against Bolg Left click to activate

Cooldown 360s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime360000360,000

UnpauseSpecialPowerUpgrade ModuleTag_BearToggleEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGrimbeornBearToggle—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_BearToggleStarter2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGrimbeornBearToggle—
StartsPausedYes—
UpdateModuleStartsAttackYes—
AttributeModifierGrimbeornBearToggle—
AttributeModifierRange1010
AttributeModifierAffectsSelfYes—

ActivateModuleSpecialPower ModuleTag_TurningBearAnimation

PropertyGame valueResolved value
UnpackTime23002,300
UnpackingVariation11
SpecialPowerTemplateSpecialAbilityGrimbeornBearToggle—
PreparationTime11
PersistentPrepTime00
PackTime23002,300
TriggerSpecialPowerModuleTag_BearToggleStarterDummy—
Source definitiondata/ini/commandbutton.ini:53677

Command_SpecialAbilityUrsineSoul

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_GimliHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/mirkwood/grimbeorn.ini:930

AutoHealBehavior ModuleTag_GimliHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameGrimbeornLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +MirkwoodBeorning +BeorningBodyguard_Hero—
Source definitiondata/ini/object/goodfaction/units/mirkwood/grimbeorn.ini:1061

AttributeModifierAuraUpdate ModuleTag_Leadership

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_ObjectLevel10

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel10—
Source definitiondata/ini/object/goodfaction/units/mirkwood/grimbeorn.ini:1204

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/mirkwood/grimbeorn.ini:1327

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/mirkwood/grimbeorn.ini:1336

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel1

Effect values & implementation

SubObjectsUpgrade ModuleTag_UnhideCloakUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1—
HideSubObjectsCLOAK—
Source definitiondata/ini/object/goodfaction/units/mirkwood/grimbeorn.ini:1344

SubObjectsUpgrade ModuleTag_UnhideCloakUpgrade

Battalion composition & progression

Member templateCountHealth each
MirkwoodGrimbeorn13,000
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
GrimbeornLevel11Upgrade_ObjectLevel1
GrimbeornLevel2125Upgrade_ObjectLevel2 HeroLevelUpDamage1
GrimbeornLevel3280Upgrade_ObjectLevel3 HeroLevelUpDamage2
GrimbeornLevel4450Upgrade_ObjectLevel4 HeroLevelUpDamage3
GrimbeornLevel5645Upgrade_ObjectLevel5 HeroLevelUpDamage4
GrimbeornLevel6865Upgrade_ObjectLevel6 HeroLevelUpDamage5
GrimbeornLevel71,110Upgrade_ObjectLevel7 HeroLevelUpDamage6
GrimbeornLevel81,380Upgrade_ObjectLevel8 HeroLevelUpDamage7
GrimbeornLevel91,680Upgrade_ObjectLevel9 HeroLevelUpDamage8
GrimbeornLevel102,080Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Woodland RealmFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:748

FactionMirkwood

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/mirkwood/grimbeorn.ini:2

MirkwoodGrimbeorn