Requires a Beorning Lodge to be built
Recruit the son of Beorn
Grimbeorn the Old, son of Beorn, was now the lord of many sturdy men, and to their land between the Mountains and Mirkwood neither orc nor wolf dared to go.
Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
GrimbeornAxe · MirkwoodGrimbeorn
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.433 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.600 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
400
7.5
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
WeaponSpeed
799999.2
799,999.2
DelayBetweenShots
GIMLI_DELAYBETWEENSHOTS
600
PreAttackDelay
GIMLI_PREATTACKDELAY
433
PreAttackType
PER_SHOT
—
FiringDuration
GIMLI_FIRINGDURATION
600
FireFX
FX_GondorSwordHit
—
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:3443
GrimbeornAxe
mounted player upgrade
PRIMARY
GrimbeornBearClaws · MirkwoodGrimbeorn
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.433 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.600 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
400
30
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
WeaponSpeed
799999.2
799,999.2
DelayBetweenShots
GIMLI_DELAYBETWEENSHOTS
600
PreAttackDelay
GIMLI_PREATTACKDELAY
433
PreAttackType
PER_SHOT
—
FiringDuration
GIMLI_FIRINGDURATION
600
FireFX
FX_GondorSwordHit
—
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:3493
GrimbeornBearClaws
player upgrade
PRIMARY
GrimbeornAxeLevel10 · MirkwoodGrimbeorn
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.433 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.600 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
400
7.5
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
WeaponSpeed
799999.2
799,999.2
DelayBetweenShots
GIMLI_DELAYBETWEENSHOTS
600
PreAttackDelay
GIMLI_PREATTACKDELAY
433
PreAttackType
PER_SHOT
—
FiringDuration
GIMLI_FIRINGDURATION
600
FireFX
FX_GondorSwordHit
—
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:3465
GrimbeornAxeLevel10
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
GrimbeornArmor · MirkwoodGrimbeorn
Damage type
Received
DEFAULT
15%
SLASH
30%
PIERCE
15%
SPECIALIST
40%
CRUSH
35%
CAVALRY
15%
SIEGE
25%
FLAME
20%
FROST
20%
MAGIC
25%
HERO
80%
HERO_RANGED
75%
POISON
50%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:415
GrimbeornArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Son of Beorn (W)
Modifier Type: Leadership
Provides +33% armour to nearby Beornings
Grimbeorn deals +33% additional damage against Bolg
Passive ability
When activated, Grimbeorn instills terror into the hearts of all Orc and Warg units for 15 seconds
Left click to activate
Requires Level 3
Can be cast on any resource structure to spawn a chest of 850 resources
Pauses resource production for 30 seconds as a result
Left click icon then left click on target structure
Requires Level 6
Grimbeorn summons three Beornings to guard an allied hero or structure for 45 seconds
Left click icon then left click on target hero or structure
Required: Rank 10
Grimbeorn permanently deals knockback damage
Passive ability
When activated, Grimbeorn transforms into a bear for 90 seconds to wreak havoc among the enemy
gaining additional +25% damage and +50% armour
Causes nearby enemies to flee in terror
Whilst active, Grimbeorn deals +50% additional damage against Bolg
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.