Tawartirio
Cavalry · 10 SOLDIERS

Tawartirio

Gilded Guard of Lasgalen Requires the Tribute to Oromë upgrade Hero Unit. Limited to 1 Strong. vs Swordsmen and Archers Their order originating from the earliest origins of Silvan settlement of Greenwood the Great, the Gilded Guard have stood ever vigilant in defense of their forest home.

Compare this unit ⇄
Cost1,600
Health / soldier800
Health / full battalion8,000
Attack range11.5
Movement speed100
Command points120

Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

GildedGuardAxe · MirkwoodGildedGuard

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
CAVALRY1800No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsELVEN_RIVENDELLLANCER_DELAYBETWEENSHOTS1,000
PreAttackDelayELVEN_RIVENDELLLANCER_PREATTACKDELAY500
FiringDurationELVEN_RIVENDELLLANCER_FIRINGDURATION1,000
PreAttackTypePER_SHOT—
Source definitiondata/ini/weapon.ini:68161

GildedGuardAxe

weaponset hero mode

PRIMARY

GildedGuardWeepingBlade · MirkwoodGildedGuard

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
UNRESISTABLE1400No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsELVEN_RIVENDELLLANCER_DELAYBETWEENSHOTS1,000
PreAttackDelayELVEN_RIVENDELLLANCER_PREATTACKDELAY500
FiringDurationELVEN_RIVENDELLLANCER_FIRINGDURATION1,000
PreAttackTypePER_SHOT—
Source definitiondata/ini/weapon.ini:68182

GildedGuardWeepingBlade

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroMiniMountedArmor · MirkwoodGildedGuard

Damage typeReceived
DEFAULT40%
SLASH25%
PIERCE20%
SPECIALIST100%
CRUSH30%
CAVALRY35%
SIEGE50%
FLAME25%
FROST25%
MAGIC50%
HERO75%
HERO_RANGED75%
POISON75%
STRUCTURAL55%
UNDEFINED1%
Source definitiondata/ini/armor.ini:803

HeroMiniMountedArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Call of the Wild (R)

The Gilded Guard sound their horns, causing friendly kills to generate resources for 20 seconds Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime180000180,000

HordeDispatchSpecialPower ModuleTag_CallOfTheWildDispatch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCallOfTheWild—
StartsPausedNo—
AttributeModifierCallOfTheWildBuff—
AttributeModifierRange200.0200
AttributeModifierAffectsANY ALLIES +HERO +MONSTER +INFANTRY +CAVALRY -DOZER -STRUCTURE -WALL_UPGRADE -WALL_HUB -WALL_SEGMENT -DEFENSIVE_WALL -FS_BASE_DEFENSE—
AttributeModifierAffectsSelfYes—
Source definitiondata/ini/commandbutton.ini:10917

Command_SpecialAbilityCallOfTheWild

active

Weeping Blades (T)

Requires Level 4 The Gilded Guard's attacks ignore armour for 30 seconds Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000
InitiateAtLocationSoundGuildedGuardWeepingBlades—

UnpauseSpecialPowerUpgrade ModuleTag_WeepingBlades

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWeepingBlades—
TriggeredByUpgrade_MiniHordeLvl4—

HordeDispatchSpecialPower ModuleTag_WeepingBladesDispatch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWeepingBlades—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:10939

Command_SpecialAbilityWeepingBlades

active

Fury of Nahar (C)

Requires Level 7 The Gilded Guard commence a great charge and gain +40% speed, +50% armour and glide past enemies like the wind for 30 seconds Left click to activate

Cooldown 240s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime240000240,000
InitiateAtLocationSoundGuildedGuardFuryofNahar—

UnpauseSpecialPowerUpgrade ModuleTag_FuryOfNaharEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFuryOfNahar—
TriggeredByUpgrade_MiniHordeLvl7—

SpecialPowerModule ModuleTag_FuryOfNaharUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFuryOfNahar—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierFuryOfNahar—
AttributeModifierAffectsSelfYes—
AttributeModifierFXFX_FuryofNaharAura—

SpecialAbilityUpdate ModuleTag_GloriousChargeAnimation

PropertyGame valueResolved value
UnpackTime10001,000
UnpackingVariation11
SpecialPowerTemplateSpecialAbilityFuryOfNahar—
PreparationTime00
PersistentPrepTime00
PackTime13301,330
Source definitiondata/ini/commandbutton.ini:10961

Command_SpecialAbilityFuryOfNahar

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Horde Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
ScanWidth70.070
Source definitiondata/ini/object/goodfaction/hordes/mirkwood/gildedguard.ini:129

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Auto Heal Behavior

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation

AutoHealBehavior ModuleTag_MHHHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_MiniHordeLvl2—
HealingAmount1515
HealingDelay10001,000
StartHealingDelay2000020,000
UnitHealPulseFXFX_SpellHealUnitHealBuff—
NonStackableYes—
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
AffectsContainedYes—
Source definitiondata/ini/object/goodfaction/hordes/mirkwood/gildedguard.ini:201

AutoHealBehavior ModuleTag_MHHHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameGildedGuardLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterANY +HERO ALLIES—
Source definitiondata/ini/object/goodfaction/hordes/mirkwood/gildedguard.ini:217

AttributeModifierAuraUpdate ModuleTag_Leadership

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MirkwoodForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlades_VisualUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_MirkwoodForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/mirkwood/gildedguard.ini:866

SubObjectsUpgrade ForgedBlades_VisualUpgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_SindarinHeavyArmor

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_SindarinHeavyArmor—
AttributeModifierSilverandJewels—

SilverandJewels

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 20%—
Duration00
ModelConditionRIDER5—
Source definitiondata/ini/object/goodfaction/units/mirkwood/gildedguard.ini:872

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_SindarinHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_SindarinHeavyArmor—
UpgradeTextureEURivenLan01.tga 0 EURivenLan01HA.tga—
UpgradeTextureEURivenLan_C.tga 0 EURivenLan01HA.tga—
UpgradeTextureElderHorse.tga 0 ElderHorse_HA.tga—
RecolorHouseYes—
ExcludeSubobjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/mirkwood/gildedguard.ini:877

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_AngmarSpikedCollar

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AmrothShieldsBonus

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarSpikedCollar—
AttributeModifierAmrothShields—

AmrothShields

PropertyGame valueResolved value
CategoryLEVEL—
ModifierARMOR +20% PIERCE SPECIALIST HERO_RANGED—
Duration00
Source definitiondata/ini/object/goodfaction/units/mirkwood/gildedguard.ini:886

AttributeModifierUpgrade ModuleTag_AmrothShieldsBonus

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_AngmarSpikedCollar

Effect values & implementation

SubObjectsUpgrade Shield_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarSpikedCollar—
ShowSubObjectsSHIELD—
Source definitiondata/ini/object/goodfaction/units/mirkwood/gildedguard.ini:891

SubObjectsUpgrade Shield_Upgrade

Battalion composition & progression

Member templateCountHealth each
MirkwoodGildedGuard10800
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
GoodMiniHordeLevel11Upgrade_ObjectLevel1
GoodMiniHordeLevel280Upgrade_MiniHordeLvl2 Upgrade_ObjectLevel2 MiniHordeBonusRank2
GoodMiniHordeLevel3160Upgrade_MiniHordeLvl3 Upgrade_ObjectLevel3 MiniHordeBonusRank3
GoodMiniHordeLevel4240Upgrade_MiniHordeLvl4 Upgrade_ObjectLevel4 MiniHordeBonusRank4
GoodMiniHordeLevel5320Upgrade_MiniHordeLvl5 Upgrade_ObjectLevel5 MiniHordeBonusRank5
GoodMiniHordeLevel6400Upgrade_MiniHordeLvl6 Upgrade_ObjectLevel6 MiniHordeBonusRank6
GoodMiniHordeLevel7480Upgrade_MiniHordeLvl7 Upgrade_ObjectLevel7 MiniHordeBonusRank7
GoodMiniHordeLevel8560Upgrade_MiniHordeLvl8 Upgrade_ObjectLevel8 MiniHordeBonusRank8
GoodMiniHordeLevel9640Upgrade_MiniHordeLvl9 Upgrade_ObjectLevel9 MiniHordeBonusRank9
GoodMiniHordeLevel10720Upgrade_MiniHordeLvl10 Upgrade_ObjectLevel10 MiniHordeBonusRank10
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Woodland RealmFortressUpgrade_MirkwoodFortressOromeTribute
Trace

Starting fortress → MirkwoodFortress → MirkwoodFortressCommandSet_FS → Command_ConstructGildedGuardHorde

Source definitiondata/ini/commandbutton.ini:10845

Command_ConstructGildedGuardHorde

Woodland RealmFortressUpgrade_Arkenstone, Upgrade_MirkwoodFortressOromeTribute
Trace

Starting fortress → MirkwoodFortress → MirkwoodFortressCommandSet_Grimbeorn_FS → Command_ConstructGildedGuardHorde

Source definitiondata/ini/commandbutton.ini:10845

Command_ConstructGildedGuardHorde

Woodland RealmFortressUpgrade_MirkwoodFortressOromeTribute
Trace

Starting fortress → fortress_mirkwood → MirkwoodCitadel → MirkwoodFortressCommandSet_FS → Command_ConstructGildedGuardHorde

Source definitiondata/ini/commandbutton.ini:10845

Command_ConstructGildedGuardHorde

Woodland RealmFortressUpgrade_Arkenstone, Upgrade_MirkwoodFortressOromeTribute
Trace

Starting fortress → fortress_mirkwood → MirkwoodCitadel → MirkwoodFortressCommandSet_Grimbeorn_FS → Command_ConstructGildedGuardHorde

Source definitiondata/ini/commandbutton.ini:10845

Command_ConstructGildedGuardHorde

Woodland RealmFortressUpgrade_Arkenstone, Upgrade_MirkwoodFortressOromeTribute
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodFortress → MirkwoodFortressCommandSet_FS → Command_ConstructGildedGuardHorde

Source definitiondata/ini/commandbutton.ini:10845

Command_ConstructGildedGuardHorde

Woodland RealmFortressUpgrade_Arkenstone, Upgrade_MirkwoodFortressOromeTribute
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodFortress → MirkwoodFortressCommandSet_Grimbeorn_FS → Command_ConstructGildedGuardHorde

Source definitiondata/ini/commandbutton.ini:10845

Command_ConstructGildedGuardHorde

Woodland RealmFortressUpgrade_Arkenstone, Upgrade_MirkwoodFortressOromeTribute
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → fortress_mirkwood → MirkwoodCitadel → MirkwoodFortressCommandSet_FS → Command_ConstructGildedGuardHorde

Source definitiondata/ini/commandbutton.ini:10845

Command_ConstructGildedGuardHorde

Woodland RealmFortressUpgrade_Arkenstone, Upgrade_MirkwoodFortressOromeTribute
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → fortress_mirkwood → MirkwoodCitadel → MirkwoodFortressCommandSet_Grimbeorn_FS → Command_ConstructGildedGuardHorde

Source definitiondata/ini/commandbutton.ini:10845

Command_ConstructGildedGuardHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/mirkwood/gildedguard.ini:1

MirkwoodGildedGuardHorde