Gilded Guard of Lasgalen
Requires the Tribute to Oromë upgrade
Hero Unit. Limited to 1
Strong. vs Swordsmen and Archers
Their order originating from the earliest origins of Silvan settlement of Greenwood the Great, the Gilded Guard have stood ever vigilant in defense of their forest home.
Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
GildedGuardAxe · MirkwoodGildedGuard
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
CAVALRY
180
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
FireFX
FX_GondorSwordHit
—
DelayBetweenShots
ELVEN_RIVENDELLLANCER_DELAYBETWEENSHOTS
1,000
PreAttackDelay
ELVEN_RIVENDELLLANCER_PREATTACKDELAY
500
FiringDuration
ELVEN_RIVENDELLLANCER_FIRINGDURATION
1,000
PreAttackType
PER_SHOT
—
Source definitiondata/ini/weapon.ini:68161
GildedGuardAxe
weaponset hero mode
PRIMARY
GildedGuardWeepingBlade · MirkwoodGildedGuard
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
UNRESISTABLE
140
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
FireFX
FX_GondorSwordHit
—
DelayBetweenShots
ELVEN_RIVENDELLLANCER_DELAYBETWEENSHOTS
1,000
PreAttackDelay
ELVEN_RIVENDELLLANCER_PREATTACKDELAY
500
FiringDuration
ELVEN_RIVENDELLLANCER_FIRINGDURATION
1,000
PreAttackType
PER_SHOT
—
Source definitiondata/ini/weapon.ini:68182
GildedGuardWeepingBlade
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
HeroMiniMountedArmor · MirkwoodGildedGuard
Damage type
Received
DEFAULT
40%
SLASH
25%
PIERCE
20%
SPECIALIST
100%
CRUSH
30%
CAVALRY
35%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
50%
HERO
75%
HERO_RANGED
75%
POISON
75%
STRUCTURAL
55%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:803
HeroMiniMountedArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Call of the Wild (R)
The Gilded Guard sound their horns,
causing friendly kills to generate resources for 20 seconds
Left click to activate
Requires Level 7
The Gilded Guard commence a great charge and gain
+40% speed, +50% armour and glide past enemies like the wind for 30 seconds
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.