Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
weaponset hero mode
PRIMARY
HaldirHeroSword · MirkwoodGalion_Dorwinion
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.800 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
75
0
No upgrade gate specified
HERO
75
0
No upgrade gate specified
HERO
52.5
10
No upgrade gate specified
HERO
52.5
13
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
HALDIR_SWORD_DELAYBETWEENSHOTS
800
PreAttackDelay
HALDIR_SWORD_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
HALDIR_SWORD_FIRINGDURATION
500
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
Source definitiondata/ini/weapon.ini:26964
HaldirHeroSword
Base equipment
PRIMARY
GildorSword · MirkwoodGalion_Dorwinion
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.433 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.800 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
160
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
WeaponSpeed
799999.2
799,999.2
DelayBetweenShots
EOWYN_DELAYBETWEENSHOTS
800
PreAttackDelay
EOWYN_PREATTACKDELAY
433
PreAttackType
PER_SHOT
—
FiringDuration
EOWYN_FIRINGDURATION
800
FireFX
FX_GondorSwordHit
—
Source definitiondata/ini/weapon.ini:75198
GildorSword
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
HeroArmor · MirkwoodGalion_Dorwinion
Damage type
Received
DEFAULT
25%
SLASH
40%
PIERCE
20%
SPECIALIST
30%
CRUSH
50%
CAVALRY
25%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
35%
HERO
75%
HERO_RANGED
75%
POISON
50%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:193
HeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Miruvor (R)
Moderately heals friendly units nearby Galion
Heals by a larger amount at levels 6 and 9
Left click to activate
Requires Level 3
Friendly units within the radius gain +50% damage but lose -25% armour for 30 seconds
Increased radius at levels 5 and 7
Left click on icon then left click on target battalion
Requires Level 3
Friendly units within the radius gain +50% damage but lose -25% armour for 30 seconds
Increased radius at levels 5 and 7
Left click on icon then left click on target battalion
Requires Level 3
Friendly units within the radius gain +50% damage but lose -25% armour for 30 seconds
Increased radius at levels 5 and 7
Left click on icon then left click on target battalion
Requires Level 3
Friendly units within the radius gain +50% damage but lose -25% armour for 30 seconds
Increased radius at levels 5 and 7
Left click on icon then left click on target battalion
Requires Level 3
Friendly units within the radius gain +50% damage but lose -25% armour for 30 seconds
Increased radius at levels 5 and 7
Left click on icon then left click on target battalion
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.