Feren
Hero · INDIVIDUAL UNIT

Feren

Recruit the Royal Guard, Feren Loyal and severe in character, Feren spent the majority of his long years in solemn duty to the Elvenking, keeping safe the borders of the Greenwood.

Compare this unit ⇄
Cost1,500
Health / soldier2,400
Health / full battalion2,400
Attack range11.5
Movement speed50
Command points0

Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

FerenSword · MirkwoodFeren

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
733 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
866 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsBOROMIR_DELAYBETWEENSHOTS866
PreAttackDelayBOROMIR_PREATTACKDELAY733
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationBOROMIR_FIRINGDURATION866
Source definitiondata/ini/weapon.ini:79831

FerenSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ToughHeroArmor · MirkwoodFeren

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:364

ToughHeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Shield Bash (W)

Powerful attack that knocks back enemy units At rank 6, radius is increased Left click icon then left click on target

Cooldown 80s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime8000080,000
ObjectFilterFLUIDSTRIKE_OBJECT_FILTER—

UnpauseSpecialPowerUpgrade ModuleTag_SlamEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMirkwoodFerenBashLvl1—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_SlamStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMirkwoodFerenBashLvl1—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_SlamWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMirkwoodFerenBashLvl1—
SpecialWeaponFerenShieldBashWeapon—
WhichSpecialWeapon11
StartAbilityRange30.030
SkipContinueYes—
PreparationTime11
UnpackTime10001,000
PackTime13001,300
MustFinishAbilityYes—
Source definitiondata/ini/commandbutton.ini:51909

Command_SpecialAbilityFerenShieldBash

active

Commander of Eryn Lasgalen (R)

Requires Level 3 Summons a battalion of Silvan Rangers At rank 5, includes an additional battalion of Greenwood Spearmen At rank 8, includes an additional battalion of Silvan Rangers At rank 10, two of both Left click icon then left click on target location

Cooldown 300s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_MEN_OF_DALE_ALLIES—
ReloadTime300000300,000
RadiusCursorRadius60.060
FlagsNO_FORBIDDEN_OBJECTS LIMIT_DISTANCE—
ForbiddenObjectFilterAOTR_NO_SUMMON_NEAR_ENEMY_OBJECT_FILTER—
ForbiddenObjectRange6060
MaxCastRange175175
InitiateAtLocationSoundFerenElfSummon—

UnpauseSpecialPowerUpgrade ModuleTag_Reinforcements

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFerenSummonCursor—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_Reinforcements_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFerenSummonCursor—
OCLOCL_FerenSummon_NEW—
TriggerFXFX_GenericWoodlandRealmSummon—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:53193

Command_SpecialAbilityFerenSummon

active

Sound the Alarm! (T)

Requires Level 5 Feren blows his horn Can be cast on a structure to decrease recruitment time by 75% for 90 seconds, on friendly units to increase movement speed by 25% for 15 seconds, or on enemy units to decrease movement speed by 25% for 15 seconds Cannot be cast on Beorning Lodge Left click icon then left click on target

Cooldown 150s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime150000150,000
RadiusCursorRadius100.0100
FlagsNEEDS_OBJECT_FILTER WATER_OK RESPECT_RECHARGE_TIME_DISCOUNT—
ObjectFilterNONE +MirkwoodSiegeGrounds_WotR +MirkwoodSiegeGroundsFoundation_WotR +MirkwoodSiegeGroundsFoundation +MirkwoodTrainingGrounds_WotR +MirkwoodTrainingGroundsFoundation_WotR +MirkwoodRoyalBarracks_WotR +MirkwoodRoyalBarracksFoundation_WotR +MirkwoodRoyalBarracksFoundation +MirkwoodTrainingGroundsFoundation +MirkwoodTrainingGrounds +MirkwoodRoyalBarracks +MirkwoodSiegeGrounds +HORDE ALLIES ENEMIES—

UnpauseSpecialPowerUpgrade ModuleTag_SoundAlarmEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMirkwoodFerenSoundAlarm—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_SoudAlarmStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMirkwoodFerenSoundAlarm—
StartsPausedYes—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_SoundAlarmWeapon

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMirkwoodFerenSoundAlarm—
WhichSpecialWeapon44
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime10001,000
PreparationTime11
PackTime20002,000
AwardXPForTriggering00
StartAbilityRange200200
SpecialWeaponFerenSoundAlarmWeapon—
Source definitiondata/ini/commandbutton.ini:51924

Command_SpecialAbilityFerenSoundAlarm

active

Banishment (C)

Requires Level 8 Target enemy hero is pinned and takes +15% damage from all damage sources for 15 seconds Left click icon then left click on target

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime180000180,000
ObjectFilterAOTR_FEREN_BANISHMENT_OBJECTFILTER—

UnpauseSpecialPowerUpgrade ModuleTag_CrippleEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFerenCripple—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_CrippleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFerenCripple—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundFerenVoiceBanishment—

WeaponFireSpecialAbilityUpdate ModuleTag_CrippleUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFerenCripple—
SkipContinueYes—
UnpackTime100100
PreparationTime11
PersistentPrepTime500500
PackTime500500
MustFinishAbilityYes—
AwardXPForTriggering00
StartAbilityRange2020
SpecialWeaponFerenCrippleWeapon—
WhichSpecialWeapon22
Source definitiondata/ini/commandbutton.ini:51937

Command_SpecialAbilityFerenBanishment

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_BoromirHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/mirkwood/feren.ini:806

AutoHealBehavior ModuleTag_BoromirHealing

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/mirkwood/feren.ini:850

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/mirkwood/feren.ini:858

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Auto Heal Behavior

Requires: Upgrade_AIRetreatON, Upgrade_ObjectUnderAIControl

Effect values & implementation

AutoHealBehavior ModuleTag_RetreatHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_AIRetreatON Upgrade_ObjectUnderAIControl—
RequiresAllTriggersYes—
PermanentNo—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelay50005,000
HealOnlyIfNotInCombatNo—
HealOnlyIfNotUnderAttackYes—
Source definitiondata/ini/object/aicoding/retreat.inc:70

AutoHealBehavior ModuleTag_RetreatHealing

Battalion composition & progression

Member templateCountHealth each
MirkwoodFeren12,400
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
FerenLevel11Upgrade_ObjectLevel1
FerenLevel275Upgrade_ObjectLevel2 HeroLevelUpDamage1
FerenLevel3165Upgrade_ObjectLevel3 HeroLevelUpDamage2
FerenLevel4270Upgrade_ObjectLevel4 HeroLevelUpDamage3
FerenLevel5390Upgrade_ObjectLevel5 HeroLevelUpDamage4
FerenLevel6525Upgrade_ObjectLevel6 HeroLevelUpDamage5
FerenLevel7675Upgrade_ObjectLevel7 HeroLevelUpDamage6
FerenLevel8840Upgrade_ObjectLevel8 HeroLevelUpDamage7
FerenLevel91,025Upgrade_ObjectLevel9 HeroLevelUpDamage8
FerenLevel101,225Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Woodland RealmFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:748

FactionMirkwood

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/mirkwood/feren.ini:1

MirkwoodFeren