Requires Level 3 Beorning Lodge
Strong vs. Infantry, Structures and Heroes
Limited to 3
Grimbeorn's folk were known for being grim of face and character, and fearsome in combat. Their greatest warriors were capable of tapping into the ancient spirits of the wild, flying into a great, unstoppable battle-rage.
Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
BeorningAxe · MirkwoodBeorning
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.9Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.567 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.633 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SIEGE
225
15
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
RadiusDamageAffects
ENEMIES NEUTRALS
—
LeechRangeWeapon
Yes
—
AttackRange
9
9
MeleeWeapon
Yes
—
DelayBetweenShots
ISENGARD_BERSERKER_DELAYBETWEENSHOTS
633
PreAttackDelay
ISENGARD_BERSERKER_PREATTACKDELAY
567
PreAttackType
PER_SHOT
—
FiringDuration
ISENGARD_BERSERKER_FIRINGDURATION
633
FireFX
FX_GondorSwordHit
—
Source definitiondata/ini/weapon.ini:80156
BeorningAxe
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
BeorningArmor · MirkwoodBeorning
Damage type
Received
DEFAULT
30%
SLASH
25%
PIERCE
25%
SPECIALIST
90%
CRUSH
10%
SIEGE
60%
FLAME
50%
FROST
50%
MAGIC
50%
HERO
75%
HERO_RANGED
100%
CAVALRY
25%
STRUCTURAL
25%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:7700
BeorningArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Ursine Blood
Allows Beorning Berserkers to quickly recover outside of combat
Passive ability
Cooldown 0s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_FAKE_LEADERSHIP_BUTTON
—
ReloadTime
1
1
Source definitiondata/ini/commandbutton.ini:53168
Command_BeorningFakeLeadershipButton
active
Rough Exterior (R)
Requires Level 3
Increases resistance to ranged damage by +50% for 20 seconds
Left click to activate
Requires Level 5
The Beorning Berserkers fly into an uncontrollable battle-rage for 20 seconds
They become resistant to knockback and their movement speed, armour, and attack damage are increased by 33%, but they cannot be controlled for the duration
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.