Beorning Berserkers
Monster · 3 SOLDIERS

Beorning Berserkers

Requires Level 3 Beorning Lodge Strong vs. Infantry, Structures and Heroes Limited to 3 Grimbeorn's folk were known for being grim of face and character, and fearsome in combat. Their greatest warriors were capable of tapping into the ancient spirits of the wild, flying into a great, unstoppable battle-rage.

Compare this unit ⇄
Cost900
Health / soldier1,100
Health / full battalion3,300
Attack range9
Movement speed55
Command points90

Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

BeorningAxe · MirkwoodBeorning

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
9
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
567 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
633 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE22515No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRange99
MeleeWeaponYes—
DelayBetweenShotsISENGARD_BERSERKER_DELAYBETWEENSHOTS633
PreAttackDelayISENGARD_BERSERKER_PREATTACKDELAY567
PreAttackTypePER_SHOT—
FiringDurationISENGARD_BERSERKER_FIRINGDURATION633
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:80156

BeorningAxe

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

BeorningArmor · MirkwoodBeorning

Damage typeReceived
DEFAULT30%
SLASH25%
PIERCE25%
SPECIALIST90%
CRUSH10%
SIEGE60%
FLAME50%
FROST50%
MAGIC50%
HERO75%
HERO_RANGED100%
CAVALRY25%
STRUCTURAL25%
UNDEFINED1%
Source definitiondata/ini/armor.ini:7700

BeorningArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Ursine Blood

Allows Beorning Berserkers to quickly recover outside of combat Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:53168

Command_BeorningFakeLeadershipButton

active

Rough Exterior (R)

Requires Level 3 Increases resistance to ranged damage by +50% for 20 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel3—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
Duration2000020,000
AttributeModifierBeorningRoughExterior—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:53945

Command_RoughExterior

active

Wild Rage (T)

Requires Level 5 The Beorning Berserkers fly into an uncontrollable battle-rage for 20 seconds They become resistant to knockback and their movement speed, armour, and attack damage are increased by 33%, but they cannot be controlled for the duration Left click to activate

Cooldown 90s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime9000090,000

UnpauseSpecialPowerUpgrade ModuleTag_RageEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBeorningRage—
TriggeredByUpgrade_ObjectLevel5—

WeaponModeSpecialPowerUpdate ModuleTag_RagePowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBeorningRage—
Duration2000020,000
AttributeModifierBeorningRage—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:53959

Command_SpecialAbilityBeorningRage

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_AutoHeal

PropertyGame valueResolved value
StartsActiveYes—
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
HealingAmount1212
HealingDelay10001,000
StartHealingDelayMONSTER_HEAL_DELAY15,000
NonStackableYes—
Source definitiondata/ini/object/goodfaction/units/mirkwood/beorning.ini:438

AutoHealBehavior ModuleTag_AutoHeal

Battalion composition & progression

Member templateCountHealth each
MirkwoodBeorning31,100
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodEliteLevel11Upgrade_ObjectLevel1
GoodEliteLevel270Upgrade_ObjectLevel2 GoodEliteBonusRank2
GoodEliteLevel3140Upgrade_ObjectLevel3 GoodEliteBonusRank3
GoodEliteLevel4210Upgrade_ObjectLevel4 GoodEliteBonusRank4
GoodEliteLevel5280Upgrade_ObjectLevel5 GoodEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Woodland RealmBeorning LodgeUpgrade_BeorningLodgeSkirmishLevel3
Trace

Starting builder → DummyBuilder replacement → MirkwoodPorter → MirkwoodBeorningCabin → MirkwoodBeorningCabinCommandSet_FS → Command_ConstructBeorning_FS

Source definitiondata/ini/commandbutton.ini:86592

Command_ConstructBeorning_FS

Woodland RealmBeorning LodgeUpgrade_ArnorArcheryRangeLevel2, Upgrade_BeorningLodgeSkirmishLevel3
Trace

Starting builder → DummyBuilder replacement → MirkwoodPorter → MirkwoodBeorningCabin → MirkwoodBeorningCabinCommandSetLevel2_FS → Command_ConstructBeorning_FS

Source definitiondata/ini/commandbutton.ini:86592

Command_ConstructBeorning_FS

Woodland RealmBeorning LodgeUpgrade_BeorningLodgeSkirmishLevel3
Trace

Starting builder → DummyBuilder replacement → MirkwoodPorter → MirkwoodBeorningCabin → MirkwoodBeorningCabinCommandSetLevel3_FS → Command_ConstructBeorning_FS

Source definitiondata/ini/commandbutton.ini:86592

Command_ConstructBeorning_FS

Woodland RealmBeorning LodgeUpgrade_BeorningBeekeeping, Upgrade_BeorningLodgeSkirmishLevel3
Trace

Starting builder → DummyBuilder replacement → MirkwoodPorter → MirkwoodBeorningCabin → MirkwoodBeorningCabinCommandSetLevel3_Beekeeping_FS → Command_ConstructBeorning_FS

Source definitiondata/ini/commandbutton.ini:86592

Command_ConstructBeorning_FS

Woodland RealmBeorning LodgeUpgrade_Arkenstone, Upgrade_BeorningLodgeSkirmishLevel3
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodBeorningCabin → MirkwoodBeorningCabinCommandSet_FS → Command_ConstructBeorning_FS

Source definitiondata/ini/commandbutton.ini:86592

Command_ConstructBeorning_FS

Woodland RealmBeorning LodgeUpgrade_Arkenstone, Upgrade_ArnorArcheryRangeLevel2, Upgrade_BeorningLodgeSkirmishLevel3
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodBeorningCabin → MirkwoodBeorningCabinCommandSetLevel2_FS → Command_ConstructBeorning_FS

Source definitiondata/ini/commandbutton.ini:86592

Command_ConstructBeorning_FS

Woodland RealmBeorning LodgeUpgrade_Arkenstone, Upgrade_BeorningLodgeSkirmishLevel3
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodBeorningCabin → MirkwoodBeorningCabinCommandSetLevel3_FS → Command_ConstructBeorning_FS

Source definitiondata/ini/commandbutton.ini:86592

Command_ConstructBeorning_FS

Woodland RealmBeorning LodgeUpgrade_Arkenstone, Upgrade_BeorningBeekeeping, Upgrade_BeorningLodgeSkirmishLevel3
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodBeorningCabin → MirkwoodBeorningCabinCommandSetLevel3_Beekeeping_FS → Command_ConstructBeorning_FS

Source definitiondata/ini/commandbutton.ini:86592

Command_ConstructBeorning_FS

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/mirkwood/beorningberserkerhorde.ini:2

MirkwoodBeorningHorde