Haehadron
Siegeengine · INDIVIDUAL UNIT

Haehadron

Distant Thrower Requires Level 2 Siege Grounds Strong vs. Structures The Haehadron is an elegant machine designed for an inelegant task.

Compare this unit ⇄
Cost500
Health / soldier2,000
Health / full battalion2,000
Attack range500
Movement speed35
Command points30

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

MirkwoodBallistaWeapon · MirkwoodBallista

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
500
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
7,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
SIEGE60050No upgrade gate specified
SIEGE60050No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeISENGARD_BALLISTA_RANGE500
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ISENGARD_BALLISTA_RANGE .003 )1.5
MinimumAttackRange100.0100
WeaponSpeed481481
MinWeaponSpeed481481
FXTriggerCATAPULT_ROCK—
PreAttackTypePER_SHOT—
PreAttackDelayISENGARD_BALLISTA_PREATTACKDELAY1,000
FiringDurationISENGARD_BALLISTA_FIRINGDURATION6,000
DelayBetweenShotsISENGARD_BALLISTA_DELAYBETWEENSHOTS7,000
RequireFollowThruYes—
NoVictimNeededYes—
LeechRangeWeaponYes—
ClipSize11
AutoReloadsClipYes—
ClipReloadTimeISENGARD_BALLISTA_FIRINGDURATION6,000
HitPercentage7070
ScatterRadius50.050
Source definitiondata/ini/weapon.ini:44729

MirkwoodBallistaWeapon

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

SiegeEngineArmor · MirkwoodBallista

Damage typeReceived
DEFAULT25%
SLASH100%
PIERCE1%
SPECIALIST75%
CRUSH40%
CAVALRY100%
SIEGE100%
FLAME80%
FROST80%
MAGIC80%
HERO200%
HERO_RANGED2%
STRUCTURAL25%
UNDEFINED1%
Source definitiondata/ini/armor.ini:4036

SiegeEngineArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/goodfaction/units/mirkwood/mirkwoodballista.ini:506

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

Battalion composition & progression

Member templateCountHealth each
MirkwoodBallista12,000
Experience and level upgrades (1)
Level definitionXP requirementUpgrades / modifiers
MirkwoodBallistaLevel11
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Woodland RealmSiege GroundsUpgrade_GondorWorkshopLevel2
Trace

Starting builder → DummyBuilder replacement → MirkwoodPorter → MirkwoodSiegeGrounds → MirkwoodSiegeGroundsCommandSet → Command_ConstructMirkwoodBallista

Source definitiondata/ini/commandbutton.ini:54041

Command_ConstructMirkwoodBallista

Woodland RealmSiege GroundsUpgrade_GondorWorkshopLevel2
Trace

Starting builder → DummyBuilder replacement → MirkwoodPorter → MirkwoodSiegeGrounds → MirkwoodSiegeGroundsCommandSetLevel2 → Command_ConstructMirkwoodBallista

Source definitiondata/ini/commandbutton.ini:54041

Command_ConstructMirkwoodBallista

Woodland RealmSiege GroundsUpgrade_Arkenstone, Upgrade_GondorWorkshopLevel2
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodSiegeGrounds → MirkwoodSiegeGroundsCommandSet → Command_ConstructMirkwoodBallista

Source definitiondata/ini/commandbutton.ini:54041

Command_ConstructMirkwoodBallista

Woodland RealmSiege GroundsUpgrade_Arkenstone, Upgrade_GondorWorkshopLevel2
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodSiegeGrounds → MirkwoodSiegeGroundsCommandSetLevel2 → Command_ConstructMirkwoodBallista

Source definitiondata/ini/commandbutton.ini:54041

Command_ConstructMirkwoodBallista

DorwinionSiege GroundsUpgrade_GondorWorkshopLevel2
Trace

Starting builder → DummyBuilder replacement → RhovanionPorter → MirkwoodSiegeGrounds → MirkwoodSiegeGroundsCommandSet → Command_ConstructMirkwoodBallista

Source definitiondata/ini/commandbutton.ini:54041

Command_ConstructMirkwoodBallista

DorwinionSiege GroundsUpgrade_GondorWorkshopLevel2
Trace

Starting builder → DummyBuilder replacement → RhovanionPorter → MirkwoodSiegeGrounds → MirkwoodSiegeGroundsCommandSetLevel2 → Command_ConstructMirkwoodBallista

Source definitiondata/ini/commandbutton.ini:54041

Command_ConstructMirkwoodBallista

DorwinionSiege GroundsUpgrade_Arkenstone, Upgrade_GondorWorkshopLevel2
Trace

Starting fortress → MirkwoodFortress → RhovanionPorter → MirkwoodSiegeGrounds → MirkwoodSiegeGroundsCommandSet → Command_ConstructMirkwoodBallista

Source definitiondata/ini/commandbutton.ini:54041

Command_ConstructMirkwoodBallista

DorwinionSiege GroundsUpgrade_Arkenstone, Upgrade_GondorWorkshopLevel2
Trace

Starting fortress → MirkwoodFortress → RhovanionPorter → MirkwoodSiegeGrounds → MirkwoodSiegeGroundsCommandSetLevel2 → Command_ConstructMirkwoodBallista

Source definitiondata/ini/commandbutton.ini:54041

Command_ConstructMirkwoodBallista

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/mirkwood/mirkwoodballista.ini:2

MirkwoodBallista