Mahûd Chieftain
Infantry · INDIVIDUAL UNIT

Mahûd Chieftain

Requires Level 2 Mahûd Gathering Supports Mahûd units and Mûmak Mahûd warchiefs form exceptional bonds of loyalty with their Mûmak, caring for them for many years until they can drive and command them as if they were an extension of their own body.

Compare this unit ⇄
Cost500
Health / soldier1,500
Health / full battalion1,500
Attack range11.5
Movement speed60
Command points50

Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

MahudChiefWeapon · MahudChief

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
567 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
633 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO10010No upgrade gate specified
HERO5020No upgrade gate specified
FLAME230Requires Upgrade_SindarinHeavyArmor
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsISENGARD_BERSERKER_DELAYBETWEENSHOTS633
PreAttackDelayISENGARD_BERSERKER_PREATTACKDELAY567
PreAttackTypePER_SHOT—
FiringDurationISENGARD_BERSERKER_FIRINGDURATION633
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:32543

MahudChiefWeapon

player upgrade

PRIMARY

MahudChiefWeaponLevel3 · MahudChief

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
567 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
633 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO10010No upgrade gate specified
HERO5020No upgrade gate specified
FLAME2315Requires Upgrade_SindarinHeavyArmor
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsISENGARD_BERSERKER_DELAYBETWEENSHOTS633
PreAttackDelayISENGARD_BERSERKER_PREATTACKDELAY567
PreAttackTypePER_SHOT—
FiringDurationISENGARD_BERSERKER_FIRINGDURATION633
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:32730

MahudChiefWeaponLevel3

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

MahudChiefArmor · MahudChief

Damage typeReceived
DEFAULT100%
CRUSH150%
SLASH60%
PIERCE60%
SPECIALIST50%
FLAME200%
FROST100%
SIEGE100%
STRUCTURAL100%
CHOP100%
HERO100%
HERO_RANGED75%
CAVALRY125%
MAGIC100%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3238

MahudChiefArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Purchase Tame the Beast (R)

Once purchased, can be cast on a creep lair to convert it to the player's side

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:56296

Command_PurchaseTametheBeast

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Tame the Beast (R)

Can be cast on a creep lair to convert it to the player's side Left click, then left click on target

Cooldown 300s

Requires: Upgrade_RoacLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_DOMINATE_ENEMY—
ReloadTime300000300,000
RadiusCursorRadius60.060
ObjectFilterANY +WhiteWolfLair +WildWhiteWarg_Slave +LossothLair +AOTRLossoth_Slaved +WildSnowTroll_Slaved +WildHillTroll_Slaved +WildHillTroll_Slaved +WildStoneTroll_Slaved +AOTRJungleTroll_Slaved +WildMammoth +WildOliphaunt +WildHillTrollLair +WildHillTrollLairSnow +WildStoneTrollLair +WildStoneTrollLairSnow +AOTRJungleTrollLair +WildSnowTrollLair +WildSnowTrollLairSnow +SnowTrollLair +HillTrollLair +SnowTrollLairSnow +HillTrollLairSnow +CaveTrollLair +MoriarGoblinLair +WargLair +SpiderLair +BarrowWightLair +FireDrakeLair +MoriarGoblinLairSnow +CaveTrollLairSnow +NeutralWarg +BarrowWight_Slaved +FireDrake_Slaved +MordorGoblinSwordsman_Slaved +MordorGoblinArcher_Slaved +MinorSpider_Slaved +CaveTroll_Slaved +NeutralKaradd_Slaved +AOTRKaraddLair +HaradGiantScorpion_Creep +ScorpionDen +GiantScorpionLair +NeutralScorpion +WargJungleLair ENEMIES NEUTRAL—
FlagsNEEDS_OBJECT_FILTER—

UnpauseSpecialPowerUpgrade ModuleTag_WildAllegianceEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTametheBeast—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_DominateEnemySpecialPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTametheBeast—
StartsPausedYes—
UpdateModuleStartsAttackYes—

DominateEnemySpecialPower ModuleTag_DominateEnemySpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTametheBeast—
UnpackingVariation11
StartAbilityRange275.0275
AttributeModifierAffectsANY +WhiteWolfLair +WildWhiteWarg_Slave +NeutralJungleWarg +WargJungleLair +NeutralScorpion +GiantScorpionLair +HaradGiantScorpion_Creep +ScorpionDen +AOTRKaraddLair +NeutralKaradd_Slaved +LossothLair +AOTRLossoth_Slaved +WildSnowTroll_Slaved +WildHillTroll_Slaved +WildHillTroll_Slaved +WildStoneTroll_Slaved +AOTRJungleTroll_Slaved +WildMammoth +WildOliphaunt +WildHillTrollLair +WildHillTrollLairSnow +WildStoneTrollLair +WildStoneTrollLairSnow +AOTRJungleTrollLair +WildSnowTrollLair +WildSnowTrollLairSnow +SnowTrollLair +HillTrollLair +SnowTrollLairSnow +HillTrollLairSnow +CaveTrollLair +MoriarGoblinLair +WargLair +SpiderLair +BarrowWightLair +FireDrakeLair +MoriarGoblinLairSnow +CaveTrollLairSnow +NeutralWarg +BarrowWight_Slaved +FireDrake_Slaved +MordorGoblinSwordsman_Slaved +MordorGoblinArcher_Slaved +MinorSpider_Slaved +CaveTroll_Slaved ENEMIES NEUTRAL—
DominateRadius100100
DominatedFXFX_MahudTametheBeastTargets—
TriggerFXFX_MahudTametheBeastTrigger—
UnpackTime12001,200
PreparationTime11
FreezeAfterTriggerDuration25002,500
PermanentlyConvertYes—

UntamedAllegianceSpecialPower ModuleTag_UntamedAllegiance

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTametheBeast—
AttributeModifierAffectsAOTR_CREEP_OBJECTFILTER—
AttributeModifierRange6060
TriggerFXFX_SarumanDominateTrigger—
Source definitiondata/ini/commandbutton.ini:56306

Command_SpecialAbilityChiefTametheBeast

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_RoacLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AutoHealBehavior ModuleTag_BerserkerHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel2—
HealingAmount2020
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/harad/mahudchief.ini:432

AutoHealBehavior ModuleTag_BerserkerHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_SindarinHeavyArmor

Effect values & implementation

AttributeModifierUpgrade ModuleTag_HoFVisual

PropertyGame valueResolved value
TriggeredByUpgrade_SindarinHeavyArmor—
AttributeModifierZigurCultistsHeartsofFireVisual—

ZigurCultistsHeartsofFireVisual

PropertyGame valueResolved value
CategorySPELL—
Duration00
FXFX_HeartsofFireModifier—
Source definitiondata/ini/object/evilfaction/units/harad/mahudchief.ini:556

AttributeModifierUpgrade ModuleTag_HoFVisual

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_ObjectLevel3

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel3—
Source definitiondata/ini/object/evilfaction/units/harad/mahudchief.ini:644

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_PurchaseFellBeast

Effect values & implementation

AttributeModifierUpgrade ModuleTag_GlisteningDownBonus

PropertyGame valueResolved value
TriggeredByUpgrade_PurchaseFellBeast—
AttributeModifierGlisteningDownBonus—

GlisteningDownBonus

PropertyGame valueResolved value
CategorySPELL—
ModifierHEALTH_MULT 120%—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
FXFX_GlisteningDownUnitBuff—
Source definitiondata/ini/object/evilfaction/units/harad/mahudchief.ini:685

AttributeModifierUpgrade ModuleTag_GlisteningDownBonus

Battalion composition & progression

Member templateCountHealth each
MahudChief11,500
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilSingleLevel11Upgrade_ObjectLevel1
EvilSingleLevel270Upgrade_ObjectLevel2 EvilEliteBonusRank2
EvilSingleLevel3140Upgrade_ObjectLevel3 EvilEliteBonusRank3
EvilSingleLevel4210Upgrade_ObjectLevel4 EvilEliteBonusRank4
EvilSingleLevel5280Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Carn DûmFortressUpgrade_MordorMumakilPenLevel2
Trace

Starting builder → WildPorter → AngmarDenClassic → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructMahudChief

Source definitiondata/ini/commandbutton.ini:55742

Command_ConstructMahudChief

Carn DûmFortressUpgradeAngmarDenLevel2, Upgrade_MordorMumakilPenLevel2
Trace

Starting builder → WildPorter → AngmarDenClassic → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructMahudChief

Source definitiondata/ini/commandbutton.ini:55742

Command_ConstructMahudChief

HaradwaithFortressUpgrade_MordorMumakilPenLevel2
Trace

Starting builder → HaradPorter → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructMahudChief

Source definitiondata/ini/commandbutton.ini:55742

Command_ConstructMahudChief

HaradwaithFortressUpgrade_CanTaunt, Upgrade_MordorMumakilPenLevel2
Trace

Starting builder → HaradPorter → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructMahudChief

Source definitiondata/ini/commandbutton.ini:55742

Command_ConstructMahudChief

HaradwaithFortressUpgrade_HorseDiscipline, Upgrade_MordorMumakilPenLevel2
Trace

Starting builder → HaradPorter → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructMahudChief

Source definitiondata/ini/commandbutton.ini:55742

Command_ConstructMahudChief

HaradwaithFortressUpgrade_MordorMumakilPenLevel2, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructMahudChief

Source definitiondata/ini/commandbutton.ini:55742

Command_ConstructMahudChief

HaradwaithFortressUpgrade_CanTaunt, Upgrade_MordorMumakilPenLevel2, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructMahudChief

Source definitiondata/ini/commandbutton.ini:55742

Command_ConstructMahudChief

HaradwaithFortressUpgrade_HorseDiscipline, Upgrade_MordorMumakilPenLevel2, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructMahudChief

Source definitiondata/ini/commandbutton.ini:55742

Command_ConstructMahudChief

HaradwaithFortressUpgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_MordorMumakilPenLevel2, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructMahudChief

Source definitiondata/ini/commandbutton.ini:55742

Command_ConstructMahudChief

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/harad/mahudchief.ini:3

MahudChief