Requires Level 2 Mahûd Gathering
Supports Mahûd units and Mûmak
Mahûd warchiefs form exceptional bonds of loyalty with their Mûmak, caring for them for many years until they can drive and command them as if they were an extension of their own body.
Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
MahudChiefWeapon · MahudChief
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.567 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.633 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
100
10
No upgrade gate specified
HERO
50
20
No upgrade gate specified
FLAME
23
0
Requires Upgrade_SindarinHeavyArmor
Weapon timing, targeting & source
Property
Game value
Resolved value
RadiusDamageAffects
ENEMIES NEUTRALS
—
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ISENGARD_BERSERKER_DELAYBETWEENSHOTS
633
PreAttackDelay
ISENGARD_BERSERKER_PREATTACKDELAY
567
PreAttackType
PER_SHOT
—
FiringDuration
ISENGARD_BERSERKER_FIRINGDURATION
633
FireFX
FX_GondorSwordHit
—
Source definitiondata/ini/weapon.ini:32543
MahudChiefWeapon
player upgrade
PRIMARY
MahudChiefWeaponLevel3 · MahudChief
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.567 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.633 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
100
10
No upgrade gate specified
HERO
50
20
No upgrade gate specified
FLAME
23
15
Requires Upgrade_SindarinHeavyArmor
Weapon timing, targeting & source
Property
Game value
Resolved value
RadiusDamageAffects
ENEMIES NEUTRALS
—
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ISENGARD_BERSERKER_DELAYBETWEENSHOTS
633
PreAttackDelay
ISENGARD_BERSERKER_PREATTACKDELAY
567
PreAttackType
PER_SHOT
—
FiringDuration
ISENGARD_BERSERKER_FIRINGDURATION
633
FireFX
FX_GondorSwordHit
—
Source definitiondata/ini/weapon.ini:32730
MahudChiefWeaponLevel3
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
MahudChiefArmor · MahudChief
Damage type
Received
DEFAULT
100%
CRUSH
150%
SLASH
60%
PIERCE
60%
SPECIALIST
50%
FLAME
200%
FROST
100%
SIEGE
100%
STRUCTURAL
100%
CHOP
100%
HERO
100%
HERO_RANGED
75%
CAVALRY
125%
MAGIC
100%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:3238
MahudChiefArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
upgrade / mode
Purchase Tame the Beast (R)
Once purchased, can be cast on a creep lair to convert it to the player's side
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.