Lossarnach Axemen
Infantry · 15 SOLDIERS

Lossarnach Axemen

Requires Forlong Strong vs. Pikemen and Buildings The lands of Lossarnach were renowned for their natural beauty, and its soldiers for their ferocity and loyalty to their Steward.

Compare this unit ⇄
Cost450
Health / soldier200
Health / full battalion3,000
Attack range11.5
Movement speed50
Command points75

Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

GondorAxe · LossarnachAxeMan

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH658Without Upgrade_GondorForgedBlades
SLASH1308Requires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsGONDOR_SOLDIER_SWORD_DELAYBETWEENSHOTS1,000
PreAttackDelayGONDOR_SOLDIER_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationGONDOR_SOLDIER_SWORD_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:19806

GondorAxe

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

SoldierArmor · LossarnachAxeMan

Damage typeReceived
DEFAULT85%
SLASH75%
PIERCE70%
SPECIALIST25%
CRUSH125%
CAVALRY175%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1561

SoldierArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Command_GondorFiefArmaments

Requires Level 4 Modifier Type: Level Units permanently gain 20% armour

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_MiniHordeLvl4—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:36037

Command_GondorFiefArmaments

upgrade / mode

Purchase Tempered Blades (C)

Upgrades this battalion with Tempered Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24163

Command_PurchaseUpgradeGondorForgedBlades

upgrade / mode

Purchase Banners of the White Tree (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyGondorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:23965

Command_PurchaseUpgradeGondorBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_GondorFighterFearless

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AMU

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFighterFearless—
AttributeModifierFearlessForever—

FearlessForever

PropertyGame valueResolved value
CategorySPELL—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
Source definitiondata/ini/object/goodfaction/units/men/LossarnachAxeman.ini:420

AttributeModifierUpgrade ModuleTag_AMU

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_GondorForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_GondorForgedBlades—
Source definitiondata/ini/object/goodfaction/units/men/LossarnachAxeman.ini:433

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Armor Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/goodfaction/units/men/LossarnachAxeman.ini:437

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
RecolorHouseYes—
ShowSubObjectsARMOR—
ExcludeSubobjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/men/LossarnachAxeman.ini:446

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_MiniHordeLvl4

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl4—
AttributeModifierArmamentsoftheWhiteCity—

ArmamentsoftheWhiteCity

PropertyGame valueResolved value
CategoryLEVEL—
ModifierARMOR 18%—
Duration00
ModelConditionRIDER2—
Source definitiondata/ini/object/goodfaction/units/men/LossarnachAxeman.ini:453

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MiniHordeLvl4

Effect values & implementation

SubObjectsUpgrade ModuleTag_Armor

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl4—
ShowSubObjectsARMOR—
Source definitiondata/ini/object/goodfaction/units/men/LossarnachAxeman.ini:458

SubObjectsUpgrade ModuleTag_Armor

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/men/LossarnachAxeman.ini:464

SubObjectsUpgrade ForgedBlade_Upgrade

Battalion composition & progression

Member templateCountHealth each
LossarnachAxeMan15200
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodLevel11Upgrade_ObjectLevel1
GoodLevel250Upgrade_ObjectLevel2 GoodTroopBonusRank2
GoodLevel3100Upgrade_ObjectLevel3 Upgrade_MiniHordeLvl3 GoodTroopBonusRank3
GoodLevel4150Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodTroopBonusRank4
GoodLevel5200Upgrade_ObjectLevel5 GoodTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
GondorBarracksUpgrade_Evilboyos
Trace

Starting builder → MenPorter_FS → GondorBarracks → GondorBarracksCommandSet → Command_ConstructLossarnachAxeMenHorde

Source definitiondata/ini/commandbutton.ini:13964

Command_ConstructLossarnachAxeMenHorde

GondorBarracksUpgrade_Evilboyos, Upgrade_GondorBarracksLevel2
Trace

Starting builder → MenPorter_FS → GondorBarracks → GondorBarracksCommandSetLevel2 → Command_ConstructLossarnachAxeMenHorde

Source definitiondata/ini/commandbutton.ini:13964

Command_ConstructLossarnachAxeMenHorde

GondorBarracksUpgrade_Evilboyos, Upgrade_GondorBarracksLevel3
Trace

Starting builder → MenPorter_FS → GondorBarracks → GondorBarracksCommandSetLevel3 → Command_ConstructLossarnachAxeMenHorde

Source definitiondata/ini/commandbutton.ini:13964

Command_ConstructLossarnachAxeMenHorde

GondorBarracksUpgrade_Evilboyos, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorBarracks → GondorBarracksCommandSet → Command_ConstructLossarnachAxeMenHorde

Source definitiondata/ini/commandbutton.ini:13964

Command_ConstructLossarnachAxeMenHorde

GondorBarracksUpgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorBarracks → GondorBarracksCommandSetLevel2 → Command_ConstructLossarnachAxeMenHorde

Source definitiondata/ini/commandbutton.ini:13964

Command_ConstructLossarnachAxeMenHorde

GondorBarracksUpgrade_Evilboyos, Upgrade_GondorBarracksLevel3, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorBarracks → GondorBarracksCommandSetLevel3 → Command_ConstructLossarnachAxeMenHorde

Source definitiondata/ini/commandbutton.ini:13964

Command_ConstructLossarnachAxeMenHorde

GondorBarracksUpgrade_Evilboyos, Upgrade_RingHeroesIsOn
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorBarracks → GondorBarracksCommandSet → Command_ConstructLossarnachAxeMenHorde

Source definitiondata/ini/commandbutton.ini:13964

Command_ConstructLossarnachAxeMenHorde

GondorBarracksUpgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_RingHeroesIsOn
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorBarracks → GondorBarracksCommandSetLevel2 → Command_ConstructLossarnachAxeMenHorde

Source definitiondata/ini/commandbutton.ini:13964

Command_ConstructLossarnachAxeMenHorde

GondorBarracksUpgrade_Evilboyos, Upgrade_GondorBarracksLevel3, Upgrade_RingHeroesIsOn
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorBarracks → GondorBarracksCommandSetLevel3 → Command_ConstructLossarnachAxeMenHorde

Source definitiondata/ini/commandbutton.ini:13964

Command_ConstructLossarnachAxeMenHorde

GondorBarracksUpgrade_Evilboyos, Upgrade_RingHeroesIsOn, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorBarracks → GondorBarracksCommandSet → Command_ConstructLossarnachAxeMenHorde

Source definitiondata/ini/commandbutton.ini:13964

Command_ConstructLossarnachAxeMenHorde

GondorBarracksUpgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_RingHeroesIsOn, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorBarracks → GondorBarracksCommandSetLevel2 → Command_ConstructLossarnachAxeMenHorde

Source definitiondata/ini/commandbutton.ini:13964

Command_ConstructLossarnachAxeMenHorde

GondorBarracksUpgrade_Evilboyos, Upgrade_GondorBarracksLevel3, Upgrade_RingHeroesIsOn, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorBarracks → GondorBarracksCommandSetLevel3 → Command_ConstructLossarnachAxeMenHorde

Source definitiondata/ini/commandbutton.ini:13964

Command_ConstructLossarnachAxeMenHorde

The ShireBarracksUpgrade_CanTaunt, Upgrade_Evilboyos
Trace

Starting builder → ShirePorter → GondorBarracks → GondorBarracksCommandSet → Command_ConstructLossarnachAxeMenHorde

Source definitiondata/ini/commandbutton.ini:13964

Command_ConstructLossarnachAxeMenHorde

The ShireBarracksUpgrade_CanTaunt, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2
Trace

Starting builder → ShirePorter → GondorBarracks → GondorBarracksCommandSetLevel2 → Command_ConstructLossarnachAxeMenHorde

Source definitiondata/ini/commandbutton.ini:13964

Command_ConstructLossarnachAxeMenHorde

The ShireBarracksUpgrade_CanTaunt, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel3
Trace

Starting builder → ShirePorter → GondorBarracks → GondorBarracksCommandSetLevel3 → Command_ConstructLossarnachAxeMenHorde

Source definitiondata/ini/commandbutton.ini:13964

Command_ConstructLossarnachAxeMenHorde

The ShireBarracksUpgrade_Evilboyos, Upgrade_HorseDiscipline
Trace

Starting builder → ShirePorter → GondorBarracks → GondorBarracksCommandSet → Command_ConstructLossarnachAxeMenHorde

Source definitiondata/ini/commandbutton.ini:13964

Command_ConstructLossarnachAxeMenHorde

The ShireBarracksUpgrade_Evilboyos, Upgrade_GondorBarracksLevel2, Upgrade_HorseDiscipline
Trace

Starting builder → ShirePorter → GondorBarracks → GondorBarracksCommandSetLevel2 → Command_ConstructLossarnachAxeMenHorde

Source definitiondata/ini/commandbutton.ini:13964

Command_ConstructLossarnachAxeMenHorde

The ShireBarracksUpgrade_Evilboyos, Upgrade_GondorBarracksLevel3, Upgrade_HorseDiscipline
Trace

Starting builder → ShirePorter → GondorBarracks → GondorBarracksCommandSetLevel3 → Command_ConstructLossarnachAxeMenHorde

Source definitiondata/ini/commandbutton.ini:13964

Command_ConstructLossarnachAxeMenHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/men/lossaxemen.ini:2

LossarnachAxeMenHorde