Celemegiliath
Archer · 10 SOLDIERS

Celemegiliath

Sentinels of the Silver Tree Requires Level 3 Mallorn Tree Elite archers Unwavering in their devotion and unparalleled in their skill, the Sentinels of the Silver Tree are the personal guards of King Amroth.

Compare this unit ⇄
Cost900
Health / soldier500
Health / full battalion5,000
Attack range450
Movement speed55
Command points90

Base statistics · Build time: 45s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

SilverTreeBow · LorienSilverTreeSentinel

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
450
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE800Without Upgrade_RohanFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_NOLDOR_WARRIOR_RANGE450
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ELVEN_NOLDOR_WARRIOR_RANGE .003 )1.35
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayELVEN_NOLDOR_WARRIOR_BOW_PREATTACKDELAY1,200
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:ELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MIN Max:ELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MAX1,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:59674

SilverTreeBow

Base equipment

TERTIARY

SilverTreeBowBombard · LorienSilverTreeSentinel

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
520
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE1100Without Upgrade_RohanFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_NOLDOR_WARRIOR_BOMBARD_MAXRANGE520
MinimumAttackRange#SUBTRACT( ELVEN_NOLDOR_WARRIOR_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ELVEN_NOLDOR_WARRIOR_RANGE .003 )1.35
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayELVEN_NOLDOR_WARRIOR_BOW_PREATTACKDELAY1,200
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:ELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MIN Max:ELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MAX1,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:59708

SilverTreeBowBombard

player upgrade

PRIMARY

SilverTreeSilverthornBow · LorienSilverTreeSentinel

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
450
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE800No upgrade gate specified
MAGIC200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_NOLDOR_WARRIOR_RANGE450
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ELVEN_NOLDOR_WARRIOR_RANGE .003 )1.35
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayELVEN_NOLDOR_WARRIOR_BOW_PREATTACKDELAY1,200
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:ELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MIN Max:ELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MAX1,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:59745

SilverTreeSilverthornBow

player upgrade

TERTIARY

SilverTreeSilverthornBowBombard · LorienSilverTreeSentinel

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
520
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE800No upgrade gate specified
MAGIC200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_NOLDOR_WARRIOR_BOMBARD_MAXRANGE520
MinimumAttackRange#SUBTRACT( ELVEN_NOLDOR_WARRIOR_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ELVEN_NOLDOR_WARRIOR_RANGE .003 )1.35
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayELVEN_NOLDOR_WARRIOR_BOW_PREATTACKDELAY1,200
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:ELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MIN Max:ELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MAX1,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:59810

SilverTreeSilverthornBowBombard

weaponset toggle 1

PRIMARY

NoldorWarriorSword · LorienSilverTreeSentinel

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange2020
MeleeWeaponYes—
DelayBetweenShotsELVEN_NOLDORWARRIOR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayELVEN_NOLDORWARRIOR_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationELVEN_NOLDORWARRIOR_SWORD_FIRINGDURATION700
Source definitiondata/ini/weapon.ini:59632

NoldorWarriorSword

weaponset toggle 1

TERTIARY

SilverTreeSilverthornBowBombard · LorienSilverTreeSentinel

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
520
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE800No upgrade gate specified
MAGIC200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_NOLDOR_WARRIOR_BOMBARD_MAXRANGE520
MinimumAttackRange#SUBTRACT( ELVEN_NOLDOR_WARRIOR_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ELVEN_NOLDOR_WARRIOR_RANGE .003 )1.35
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayELVEN_NOLDOR_WARRIOR_BOW_PREATTACKDELAY1,200
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:ELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MIN Max:ELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MAX1,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:59810

SilverTreeSilverthornBowBombard

contained

PRIMARY

SilverTreeBow · LorienSilverTreeSentinel

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
450
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE800Without Upgrade_RohanFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_NOLDOR_WARRIOR_RANGE450
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ELVEN_NOLDOR_WARRIOR_RANGE .003 )1.35
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayELVEN_NOLDOR_WARRIOR_BOW_PREATTACKDELAY1,200
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:ELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MIN Max:ELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MAX1,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:59674

SilverTreeBow

contained player upgrade

PRIMARY

SilverTreeSilverthornBow · LorienSilverTreeSentinel

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
450
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE800No upgrade gate specified
MAGIC200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_NOLDOR_WARRIOR_RANGE450
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ELVEN_NOLDOR_WARRIOR_RANGE .003 )1.35
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayELVEN_NOLDOR_WARRIOR_BOW_PREATTACKDELAY1,200
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:ELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MIN Max:ELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MAX1,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:59745

SilverTreeSilverthornBow

weaponset toggle 1 contained

PRIMARY

SilverTreeSilverthornBow · LorienSilverTreeSentinel

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
450
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE800No upgrade gate specified
MAGIC200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_NOLDOR_WARRIOR_RANGE450
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ELVEN_NOLDOR_WARRIOR_RANGE .003 )1.35
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayELVEN_NOLDOR_WARRIOR_BOW_PREATTACKDELAY1,200
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:ELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MIN Max:ELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_NOLDOR_WARRIOR_BOW_RELOADTIME_MAX1,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:59745

SilverTreeSilverthornBow

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

SilverTreeGuardArmor · LorienSilverTreeSentinel

Damage typeReceived
DEFAULT60%
SLASH60%
PIERCE40%
SPECIALIST50%
CRUSH140%
CAVALRY80%
SIEGE50%
FLAME25%
FROST25%
MAGIC100%
HERO100%
HERO_RANGED100%
POISON75%
STRUCTURAL80%
UNDEFINED1%
Source definitiondata/ini/armor.ini:681

SilverTreeGuardArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Purchase Mallorn Bows (C)

Upgrades this battalion with Mallorn Bows Significantly increases the damage done by arrows

Requires: Upgrade_TechnologyElvenSilverthornArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24880

Command_PurchaseUpgradeElvenSilverthornArrows

upgrade / mode

Purchase Banners of the Golden Wood (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyElvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24942

Command_PurchaseUpgradeElvenBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Purchase Mallorn Bows (C)

Upgrades this battalion with Mallorn Bows Significantly increases the damage done by arrows

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyElvenSilverthornArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24880

Command_PurchaseUpgradeElvenSilverthornArrows

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_CarasGaladhonLeadership

PropertyGame valueResolved value
StartsActiveYes—
BonusNameCarasGaladhonLeadership—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +ElvenBarracksFoundation_WotR +ElvenBarracks_WotR +ElvenBarracksFoundation +ElvenGreenPastureFoundation +ElvenGreenPasture_WotR +ElvenGreenPastureFoundation_WotR +ElvenEntMoot_WotR +ElvenEntMootFoundation_WotR +ElvenEntMootFoundation +ElvenNiphredilMallornTreeFoundation +ElvenMallornTree +ElvenNiphredilMallornTree +EregionForge +EregionForgeFoundation +ElvenGreenPasture +ElvenBarracks +ElvenBattleTower +ElvenBattleTowerFoundation +ElvenCitadel +ElvenHiddenSanctum +ElvenHiddenSanctumFoundation +ElvenMirrorOfGaladriel +ElvenMirrorOfGaladrielFoundation—
Source definitiondata/ini/object/goodfaction/hordes/elven/silvertreesentinelhorde.ini:262

AttributeModifierAuraUpdate ModuleTag_CarasGaladhonLeadership

upgrade / mode

Alternate Weapon (W)

Left click to switch weapons

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:7334

Command_ToggleElvenWarriorWeapon

active

Weapon Song

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_GlorfindelBladeOfPurityEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGlorfindelBladeOfPurity—
TriggeredByUpgrade_MiniHordeLvl5—

SpecialPowerModule ModuleTag_GlorfindelBladeOfPurityStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGlorfindelBladeOfPurity—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime2.02
DisableDuringAnimDurationYes—

SpecialAbilityUpdate ModuleTag_GlorfindelBladeOfPurityUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGlorfindelBladeOfPurity—
TriggerAttributeModifierNoldorWeaponSong—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1812

Command_SpecialAbilityNoldorWeaponSong

passive / conditional

Weapon Set Upgrade

Effect values & implementation

WeaponSetUpgrade ModuleTag_WeaponSetUpgradeTag

PropertyGame valueResolved value
CustomAnimAndDurationAnimState:USER_4 AnimTime:0 TriggerTime:0—
Source definitiondata/ini/object/goodfaction/units/elven/silvertreesentinel.ini:501

WeaponSetUpgrade ModuleTag_WeaponSetUpgradeTag

passive / conditional

Weapon Set Upgrade

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
CustomAnimAndDurationAnimState:USER_5 AnimTime:0 TriggerTime:0—
Source definitiondata/ini/object/goodfaction/units/elven/silvertreesentinel.ini:506

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Effect values & implementation

SubObjectsUpgrade ForgedBlades_Upgrade

PropertyGame valueResolved value
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/elven/silvertreesentinel.ini:522

SubObjectsUpgrade ForgedBlades_Upgrade

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_MainHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmount1515
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/elven/silvertreesentinel.ini:556

AutoHealBehavior ModuleTag_MainHealing

passive / conditional

Stealth Update

Effect values & implementation

StealthUpdate StealthUpdateModuleTag

PropertyGame valueResolved value
StealthDelay500500
FriendlyOpacityMinSTEALTH_FRIENDLY_OPACITY_MIN100
FriendlyOpacityMaxSTEALTH_FRIENDLY_OPACITY_MAX100
PulseFrequency750750
StealthForbiddenConditionsAWAY_FROM_TREES ATTACKING—
OrderIdleEnemiesToAttackMeUponRevealYes—
DetectedByAnyoneRange120120
RevealWeaponSetsCLOSE_RANGE CONTESTING_BUILDING—
Source definitiondata/ini/object/goodfaction/units/elven/silvertreesentinel.ini:598

StealthUpdate StealthUpdateModuleTag

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_ElvenSilverthornArrows

Effect values & implementation

WeaponSetUpgrade ModuleTag_14

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenSilverthornArrows—
Source definitiondata/ini/object/goodfaction/units/elven/silvertreesentinel.ini:620

WeaponSetUpgrade ModuleTag_14

Battalion composition & progression

Member templateCountHealth each
LorienSilverTreeSentinel10500
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodEliteLevel11Upgrade_ObjectLevel1
GoodEliteLevel270Upgrade_ObjectLevel2 GoodEliteBonusRank2
GoodEliteLevel3140Upgrade_ObjectLevel3 GoodEliteBonusRank3
GoodEliteLevel4210Upgrade_ObjectLevel4 GoodEliteBonusRank4
GoodEliteLevel5280Upgrade_ObjectLevel5 GoodEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
LórinandGaladhrim GarrisonUpgrade_CanTaunt, Upgrade_ElvenBarracksLevel3, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel1_Amroth → Command_ConstructSilverTreeSentinelHorde_FS

Source definitiondata/ini/commandbutton.ini:88256

Command_ConstructSilverTreeSentinelHorde_FS

LórinandGaladhrim GarrisonUpgrade_CanTaunt, Upgrade_ElvenBarracksLevel2, Upgrade_ElvenBarracksLevel3, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel2_Amroth → Command_ConstructSilverTreeSentinelHorde_FS

Source definitiondata/ini/commandbutton.ini:88256

Command_ConstructSilverTreeSentinelHorde_FS

LórinandGaladhrim GarrisonUpgrade_CanTaunt, Upgrade_ElvenBarracksLevel3, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel3_Amroth → Command_ConstructSilverTreeSentinelHorde_FS

Source definitiondata/ini/commandbutton.ini:88256

Command_ConstructSilverTreeSentinelHorde_FS

LórinandGaladhrim GarrisonUpgrade_ElvenBarracksLevel3, Upgrade_HorseDiscipline, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel1_Amroth → Command_ConstructSilverTreeSentinelHorde_FS

Source definitiondata/ini/commandbutton.ini:88256

Command_ConstructSilverTreeSentinelHorde_FS

LórinandGaladhrim GarrisonUpgrade_ElvenBarracksLevel2, Upgrade_ElvenBarracksLevel3, Upgrade_HorseDiscipline, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel2_Amroth → Command_ConstructSilverTreeSentinelHorde_FS

Source definitiondata/ini/commandbutton.ini:88256

Command_ConstructSilverTreeSentinelHorde_FS

LórinandGaladhrim GarrisonUpgrade_ElvenBarracksLevel3, Upgrade_HorseDiscipline, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel3_Amroth → Command_ConstructSilverTreeSentinelHorde_FS

Source definitiondata/ini/commandbutton.ini:88256

Command_ConstructSilverTreeSentinelHorde_FS

LórinandGaladhrim GarrisonUpgrade_ElvenBarracksLevel3, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel1_Amroth → Command_ConstructSilverTreeSentinelHorde_FS

Source definitiondata/ini/commandbutton.ini:88256

Command_ConstructSilverTreeSentinelHorde_FS

LórinandGaladhrim GarrisonUpgrade_ElvenBarracksLevel2, Upgrade_ElvenBarracksLevel3, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel2_Amroth → Command_ConstructSilverTreeSentinelHorde_FS

Source definitiondata/ini/commandbutton.ini:88256

Command_ConstructSilverTreeSentinelHorde_FS

LórinandGaladhrim GarrisonUpgrade_ElvenBarracksLevel3, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel3_Amroth → Command_ConstructSilverTreeSentinelHorde_FS

Source definitiondata/ini/commandbutton.ini:88256

Command_ConstructSilverTreeSentinelHorde_FS

LórinandGaladhrim GarrisonUpgrade_CanTaunt, Upgrade_ElvenBarracksLevel3, Upgrade_HorseDiscipline, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → Fortress_Elves → ElvenCitadel → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel1_Amroth → Command_ConstructSilverTreeSentinelHorde_FS

Source definitiondata/ini/commandbutton.ini:88256

Command_ConstructSilverTreeSentinelHorde_FS

LórinandGaladhrim GarrisonUpgrade_CanTaunt, Upgrade_ElvenBarracksLevel2, Upgrade_ElvenBarracksLevel3, Upgrade_HorseDiscipline, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → Fortress_Elves → ElvenCitadel → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel2_Amroth → Command_ConstructSilverTreeSentinelHorde_FS

Source definitiondata/ini/commandbutton.ini:88256

Command_ConstructSilverTreeSentinelHorde_FS

LórinandGaladhrim GarrisonUpgrade_CanTaunt, Upgrade_ElvenBarracksLevel3, Upgrade_HorseDiscipline, Upgrade_MallornTreeBarracks
Trace

Starting builder → ElvenPorter → Fortress_Elves → ElvenCitadel → ElvenPorter → ElvenMallornTree replacement → ElvenBarracks → LorienMallornTreeCommandSetBarracksLevel3_Amroth → Command_ConstructSilverTreeSentinelHorde_FS

Source definitiondata/ini/commandbutton.ini:88256

Command_ConstructSilverTreeSentinelHorde_FS

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/elven/silvertreesentinelhorde.ini:2

LorienSilverTreeSentinelHorde