Basic Pikemen
Strong vs. Cavalry and Heroes
Able to switch formation for improved defensive capabilities
Horde Bonus
Modifier Type: Spell
All Lake-town Watchmen and Lake-town Bowmen gain +25% damage and armour when gathered in numbers of 80 or more
Of old, the Master of Esgaroth has armed and maintained a small regiment of townsguard, tasked with upholding law and order upon the Long Lake.
Base statistics · Build time: 20s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
LaketownPike · LaketownSpearmen
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.35Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.0
Damage type
Damage / hit
Splash radius
Conditions
SPECIALIST
40
Unknown
Without Upgrade_GondorForgedBlades
SPECIALIST
60
Unknown
Requires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
35.0
35
MeleeWeapon
Yes
—
DelayBetweenShots
GONDOR_SPEARMEN_DELAYBETWEENSHOTS
1,000
ClipSize
INFINITE_CLIP_SIZE
0
PreAttackDelay
GONDOR_SPEARMEN_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
GONDOR_SPEARMEN_FIRINGDURATION
1,000
Source definitiondata/ini/weapon.ini:24246
LaketownPike
player upgrade
PRIMARY
LaketownPike · LaketownSpearmen
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.35Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.0
Damage type
Damage / hit
Splash radius
Conditions
SPECIALIST
40
Unknown
Without Upgrade_GondorForgedBlades
SPECIALIST
60
Unknown
Requires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
35.0
35
MeleeWeapon
Yes
—
DelayBetweenShots
GONDOR_SPEARMEN_DELAYBETWEENSHOTS
1,000
ClipSize
INFINITE_CLIP_SIZE
0
PreAttackDelay
GONDOR_SPEARMEN_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
GONDOR_SPEARMEN_FIRINGDURATION
1,000
Source definitiondata/ini/weapon.ini:24246
LaketownPike
player upgrade
SECONDARY
LaketownPikeAncientStatute · LaketownSpearmen
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.35Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.0
Damage type
Damage / hit
Splash radius
Conditions
SPECIALIST
40
Unknown
Without Upgrade_GondorForgedBlades
SPECIALIST
60
Unknown
Requires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
35.0
35
MeleeWeapon
Yes
—
DelayBetweenShots
GONDOR_SPEARMEN_DELAYBETWEENSHOTS
1,000
ClipSize
INFINITE_CLIP_SIZE
0
PreAttackDelay
GONDOR_SPEARMEN_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_MasterStatuteStealMoney
—
FireFlankFX
FX_Flanking
—
FiringDuration
GONDOR_SPEARMEN_FIRINGDURATION
1,000
Source definitiondata/ini/weapon.ini:24276
LaketownPikeAncientStatute
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
PikemenArmor · LaketownSpearmen
Damage type
Received
DEFAULT
100%
SLASH
150%
PIERCE
110%
SPECIALIST
100%
CAVALRY
35%
CRUSH
50%
SIEGE
100%
FLAME
100%
FROST
120%
MAGIC
100%
HERO
200%
HERO_RANGED
200%
STRUCTURAL
75%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:3817
PikemenArmor
player upgrade
PikemenHeavyArmor · LaketownSpearmen
Damage type
Received
DEFAULT
60%
SLASH
100%
PIERCE
70%
SPECIALIST
55%
CAVALRY
25%
CRUSH
40%
SIEGE
50%
FLAME
50%
FROST
75%
MAGIC
50%
HERO
100%
HERO_RANGED
100%
STRUCTURAL
20%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:3870
PikemenHeavyArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
upgrade / mode
Purchase Master's Armour (T)
Upgrades this battalion with Master's Armour
Significantly reduces the amount of damage taken
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.