Lake-town Watchmen
Pike · 15 SOLDIERS

Lake-town Watchmen

Basic Pikemen Strong vs. Cavalry and Heroes Able to switch formation for improved defensive capabilities Horde Bonus Modifier Type: Spell All Lake-town Watchmen and Lake-town Bowmen gain +25% damage and armour when gathered in numbers of 80 or more Of old, the Master of Esgaroth has armed and maintained a small regiment of townsguard, tasked with upholding law and order upon the Long Lake.

Compare this unit ⇄
Cost250
Health / soldier220
Health / full battalion3,300
Attack range35
Movement speed60
Command points60

Base statistics · Build time: 20s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

LaketownPike · LaketownSpearmen

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
35
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
0
Damage typeDamage / hitSplash radiusConditions
SPECIALIST40UnknownWithout Upgrade_GondorForgedBlades
SPECIALIST60UnknownRequires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange35.035
MeleeWeaponYes—
DelayBetweenShotsGONDOR_SPEARMEN_DELAYBETWEENSHOTS1,000
ClipSizeINFINITE_CLIP_SIZE0
PreAttackDelayGONDOR_SPEARMEN_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationGONDOR_SPEARMEN_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:24246

LaketownPike

player upgrade

PRIMARY

LaketownPike · LaketownSpearmen

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
35
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
0
Damage typeDamage / hitSplash radiusConditions
SPECIALIST40UnknownWithout Upgrade_GondorForgedBlades
SPECIALIST60UnknownRequires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange35.035
MeleeWeaponYes—
DelayBetweenShotsGONDOR_SPEARMEN_DELAYBETWEENSHOTS1,000
ClipSizeINFINITE_CLIP_SIZE0
PreAttackDelayGONDOR_SPEARMEN_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationGONDOR_SPEARMEN_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:24246

LaketownPike

player upgrade

SECONDARY

LaketownPikeAncientStatute · LaketownSpearmen

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
35
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
0
Damage typeDamage / hitSplash radiusConditions
SPECIALIST40UnknownWithout Upgrade_GondorForgedBlades
SPECIALIST60UnknownRequires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange35.035
MeleeWeaponYes—
DelayBetweenShotsGONDOR_SPEARMEN_DELAYBETWEENSHOTS1,000
ClipSizeINFINITE_CLIP_SIZE0
PreAttackDelayGONDOR_SPEARMEN_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_MasterStatuteStealMoney—
FireFlankFXFX_Flanking—
FiringDurationGONDOR_SPEARMEN_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:24276

LaketownPikeAncientStatute

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

PikemenArmor · LaketownSpearmen

Damage typeReceived
DEFAULT100%
SLASH150%
PIERCE110%
SPECIALIST100%
CAVALRY35%
CRUSH50%
SIEGE100%
FLAME100%
FROST120%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL75%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3817

PikemenArmor

player upgrade

PikemenHeavyArmor · LaketownSpearmen

Damage typeReceived
DEFAULT60%
SLASH100%
PIERCE70%
SPECIALIST55%
CAVALRY25%
CRUSH40%
SIEGE50%
FLAME50%
FROST75%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3870

PikemenHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Purchase Master's Armour (T)

Upgrades this battalion with Master's Armour Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyDwarvenMithrilMail

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12532

Command_PurchaseUpgradeLaketownarmor

upgrade / mode

Purchase Esgaroth Banners (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyDwarvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:13083

Command_PurchaseUpgradeLaketownbanner

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +LaketownSpearmen +DwarvenLaketownBowmen—
Count8080
Radius200200
RubOffRadius200200
AlliesOnlyYes—
AttributeModifierLaketownLargeGroupBonus—

LaketownLargeGroupBonus

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 20%—
ModifierDAMAGE_MULT 125%—
Duration00
FXFX_HordeBonus—
Source definitiondata/ini/object/goodfaction/hordes/dwarven/laketownhorde.ini:128

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus

passive / conditional

Armor Upgrade

Requires: Upgrade_DwarvenMithrilMail

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenMithrilMail—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/goodfaction/units/dwarven/laketownspears.ini:883

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_DwarvenMithrilMail

Effect values & implementation

SubObjectsUpgrade ModuleTag_Armor

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenMithrilMail—
UpgradeTexturedulaketownwatchman.tga 0 dulaketownwatchman_ha.tga—
UpgradeTexturedulaketowncaptain.tga 0 dulaketowncaptain_HA.tga—
ShowSubObjectsARMOR—
Source definitiondata/ini/object/goodfaction/units/dwarven/laketownspears.ini:888

SubObjectsUpgrade ModuleTag_Armor

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_DwarvenForgedBlades

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenForgedBlades—
RecolorHouseYes—
ExcludeSubobjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/dwarven/laketownspears.ini:900

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_DwarvenForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/dwarven/laketownspears.ini:906

SubObjectsUpgrade ForgedBlade_Upgrade

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_HorseDiscipline

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_HorseDiscipline—
Source definitiondata/ini/object/goodfaction/units/dwarven/laketownspears.ini:1008

WeaponSetUpgrade WeaponSetUpgradeModuleTag

Battalion composition & progression

Member templateCountHealth each
LaketownSpearmen15220
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodLevel11Upgrade_ObjectLevel1
GoodLevel250Upgrade_ObjectLevel2 GoodTroopBonusRank2
GoodLevel3100Upgrade_ObjectLevel3 Upgrade_MiniHordeLvl3 GoodTroopBonusRank3
GoodLevel4150Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodTroopBonusRank4
GoodLevel5200Upgrade_ObjectLevel5 GoodTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Ered LuinDalish RuinNo additional upgrade gate recorded
Trace

Starting builder → DwarvenPorter → BotFADalishRuin → LaketownBarracksCommandSet → Command_ConstructLaketownHorde

Source definitiondata/ini/commandbutton.ini:13559

Command_ConstructLaketownHorde

Ered LuinDalish RuinUpgrade_StructureLevel2
Trace

Starting builder → DwarvenPorter → BotFADalishRuin → LaketownBarracksCommandSetLevel2 → Command_ConstructLaketownHorde

Source definitiondata/ini/commandbutton.ini:13559

Command_ConstructLaketownHorde

Ered LuinDalish RuinUpgrade_StructureLevel3
Trace

Starting builder → DwarvenPorter → BotFADalishRuin → LaketownBarracksCommandSetLevel3 → Command_ConstructLaketownHorde

Source definitiondata/ini/commandbutton.ini:13559

Command_ConstructLaketownHorde

Ered LuinDalish RuinUpgrade_DwarvenFortressMightyCatapult
Trace

Starting fortress → fortress_erebor → DwarvenFortressCitadel → DwarvenPorter → BotFADalishRuin → LaketownBarracksCommandSet → Command_ConstructLaketownHorde

Source definitiondata/ini/commandbutton.ini:13559

Command_ConstructLaketownHorde

Ered LuinDalish RuinUpgrade_DwarvenFortressMightyCatapult, Upgrade_StructureLevel2
Trace

Starting fortress → fortress_erebor → DwarvenFortressCitadel → DwarvenPorter → BotFADalishRuin → LaketownBarracksCommandSetLevel2 → Command_ConstructLaketownHorde

Source definitiondata/ini/commandbutton.ini:13559

Command_ConstructLaketownHorde

Ered LuinDalish RuinUpgrade_DwarvenFortressMightyCatapult, Upgrade_StructureLevel3
Trace

Starting fortress → fortress_erebor → DwarvenFortressCitadel → DwarvenPorter → BotFADalishRuin → LaketownBarracksCommandSetLevel3 → Command_ConstructLaketownHorde

Source definitiondata/ini/commandbutton.ini:13559

Command_ConstructLaketownHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/dwarven/laketownhorde.ini:4

LaketownSpearmenHorde