Kinn-lai Masters
Archer · 10 SOLDIERS

Kinn-lai Masters

Requires Level 3 Kinn-lai Garrison Strong vs. Infantry. Wise beyond measure and with the experience of centuries beyond count, these Avari have mastered the art of war, tending to their craft with unwavering dedication.

Compare this unit ⇄
Cost675
Health / soldier400
Health / full battalion4,000
Attack range380
Movement speed55
Command points80

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

KinnLaiMasterBow · KinnLaiVeteran

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
380
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE800No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeDWARVEN_MENOFDALE_RANGE380
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( DWARVEN_MENOFDALE_RANGE .003 )1.14
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage8585
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayELVEN_MIRKWOOD_ARCHER_BOW_PREATTACKDELAY500
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MIN Max:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX1,200
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:5222

KinnLaiMasterBow

Base equipment

TERTIARY

KinnLaiMasterBowBombard · KinnLaiVeteran

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
435
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE1100No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeDWARVEN_MENOFDALE_BOMBARD_MAXRANGE435
MinimumAttackRange#SUBTRACT( DWARVEN_MENOFDALE_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( DWARVEN_MENOFDALE_BOMBARD_MAXRANGE .003 )1.3
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayELVEN_MIRKWOOD_ARCHER_BOW_PREATTACKDELAY500
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MIN Max:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX1,200
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:5255

KinnLaiMasterBowBombard

player upgrade

PRIMARY

KinnLaiMasterSilverthornBow · KinnLaiVeteran

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
450
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE950No upgrade gate specified
MAGIC200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange450450
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( 450 .003 )1.35
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage8282
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayELVEN_MIRKWOOD_ARCHER_BOW_PREATTACKDELAY500
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MIN Max:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX1,200
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:5291

KinnLaiMasterSilverthornBow

player upgrade

TERTIARY

KinnLaiMasterSilverthornBowBombard · KinnLaiVeteran

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
520
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE950No upgrade gate specified
MAGIC200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_MIRKWOOD_ARCHER_BOMBARD_MAXRANGE520
MinimumAttackRange#SUBTRACT( ELVEN_MIRKWOOD_ARCHER_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( 400 .003 )1.2
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayELVEN_MIRKWOOD_ARCHER_BOW_PREATTACKDELAY500
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MIN Max:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX1,200
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:5324

KinnLaiMasterSilverthornBowBombard

weaponset toggle 1

PRIMARY

KinnLaiMasterSword · KinnLaiVeteran

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
700 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
800 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH1000Without Upgrade_MirkwoodForgedBlades
SLASH2000Requires Upgrade_MirkwoodForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots800800
PreAttackDelay700700
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDuration800800
Source definitiondata/ini/weapon.ini:63512

KinnLaiMasterSword

weaponset toggle 1

TERTIARY

KinnLaiMasterSilverthornBowBombard · KinnLaiVeteran

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
520
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE950No upgrade gate specified
MAGIC200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_MIRKWOOD_ARCHER_BOMBARD_MAXRANGE520
MinimumAttackRange#SUBTRACT( ELVEN_MIRKWOOD_ARCHER_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( 400 .003 )1.2
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayELVEN_MIRKWOOD_ARCHER_BOW_PREATTACKDELAY500
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MIN Max:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX1,200
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:5324

KinnLaiMasterSilverthornBowBombard

player upgrade weaponset toggle 1 contesting building

PRIMARY

KinnLaiMasterSword · KinnLaiVeteran

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
700 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
800 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH1000Without Upgrade_MirkwoodForgedBlades
SLASH2000Requires Upgrade_MirkwoodForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots800800
PreAttackDelay700700
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDuration800800
Source definitiondata/ini/weapon.ini:63512

KinnLaiMasterSword

player upgrade weaponset toggle 1 contesting building

TERTIARY

KinnLaiMasterSilverthornBowBombard · KinnLaiVeteran

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
520
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE950No upgrade gate specified
MAGIC200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_MIRKWOOD_ARCHER_BOMBARD_MAXRANGE520
MinimumAttackRange#SUBTRACT( ELVEN_MIRKWOOD_ARCHER_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( 400 .003 )1.2
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayELVEN_MIRKWOOD_ARCHER_BOW_PREATTACKDELAY500
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MIN Max:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX1,200
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:5324

KinnLaiMasterSilverthornBowBombard

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ElfWarriorHeavyArmor · KinnLaiVeteran

Damage typeReceived
DEFAULT40%
SLASH110%
PIERCE35%
SPECIALIST47%
CAVALRY70%
CRUSH150%
SIEGE50%
FLAME50%
FROST75%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL30%
UNDEFINED1%
Source definitiondata/ini/armor.ini:6834

ElfWarriorHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Alternate Weapon (R)

Left click to switch weapons

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:54116

Command_ToggleKinnLaiMasterWeapon

active

Art of War (T)

For 20 seconds, Kinn-lai Warriors gain +15% armour and reflect a portion of damage dealt to them Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_AoWEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel1—

WeaponModeSpecialPowerUpdate ModuleTag_AoWPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
Duration2000020,000
AttributeModifierArtOfWarBuff—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:725

Command_SpecialAbilityVeteranArtOfWar

upgrade / mode

Purchase Silvan Fletching (C)

Upgrades this battalion with Silvan Fletching Significantly increases the damage done by arrows

Requires: Upgrade_TechnologyMirkwoodSilverthornArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52223

Command_PurchaseUpgradeMirkwoodSilverthornArrows_Dorwinion

upgrade / mode

Purchase Banners of the Avari (V)

Increases a unit to Level 2 Allows to regain health outside of combat Can only be equipped at Level 1

Requires: Upgrade_TechnologyMirkwoodBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:59840

Command_PurchaseUpgradeMirkwoodBasicTrainingForElvesKinnLai_Dorwinion

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Alternate Weapon (R)

Left click to switch weapons

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:54116

Command_ToggleKinnLaiMasterWeapon

active

Art of War (T)

For 20 seconds, Kinn-lai Warriors gain +15% armour and reflect a portion of damage dealt to them Left click to activate

Cooldown 180s

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_AoWEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel1—

WeaponModeSpecialPowerUpdate ModuleTag_AoWPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
Duration2000020,000
AttributeModifierArtOfWarBuff—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:725

Command_SpecialAbilityVeteranArtOfWar

upgrade / mode

Purchase Silvan Fletching (C)

Upgrades this battalion with Silvan Fletching Significantly increases the damage done by arrows

Requires: Upgrade_MiniHordeLvl2, Upgrade_TechnologyMirkwoodSilverthornArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52223

Command_PurchaseUpgradeMirkwoodSilverthornArrows_Dorwinion

upgrade / mode

Purchase Banners of the Avari (V)

Increases a unit to Level 2 Allows to regain health outside of combat Can only be equipped at Level 1

Requires: Upgrade_MiniHordeLvl2, Upgrade_TechnologyMirkwoodBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:59840

Command_PurchaseUpgradeMirkwoodBasicTrainingForElvesKinnLai_Dorwinion

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Alternate Weapon (R)

Left click to switch weapons

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:54116

Command_ToggleKinnLaiMasterWeapon

active

Art of War (T)

For 20 seconds, Kinn-lai Warriors gain +15% armour and reflect a portion of damage dealt to them Left click to activate

Cooldown 180s

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_AoWEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel1—

WeaponModeSpecialPowerUpdate ModuleTag_AoWPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
Duration2000020,000
AttributeModifierArtOfWarBuff—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:725

Command_SpecialAbilityVeteranArtOfWar

upgrade / mode

Purchase Avarin Steel (C)

Upgrades this battalion with Avarin Steel When equipped, increases the damage done by melee weapons

Requires: Upgrade_MiniHordeLvl3, Upgrade_TechnologyMirkwoodForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:59756

Command_PurchaseUpgradeMirkwoodKinnLaiForgedBlades_Dorwinion

upgrade / mode

Purchase Banners of the Avari (V)

Increases a unit to Level 2 Allows to regain health outside of combat Can only be equipped at Level 1

Requires: Upgrade_MiniHordeLvl3, Upgrade_TechnologyMirkwoodBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:59840

Command_PurchaseUpgradeMirkwoodBasicTrainingForElvesKinnLai_Dorwinion

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Alternate Weapon (R)

Left click to switch weapons

Requires: Upgrade_ObjectLevel2

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:54116

Command_ToggleKinnLaiMasterWeapon

active

Art of War (T)

For 20 seconds, Kinn-lai Warriors gain +15% armour and reflect a portion of damage dealt to them Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_AoWEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel1—

WeaponModeSpecialPowerUpdate ModuleTag_AoWPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
Duration2000020,000
AttributeModifierArtOfWarBuff—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:725

Command_SpecialAbilityVeteranArtOfWar

upgrade / mode

Purchase Silvan Fletching (C)

Upgrades this battalion with Silvan Fletching Significantly increases the damage done by arrows

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyMirkwoodSilverthornArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52223

Command_PurchaseUpgradeMirkwoodSilverthornArrows_Dorwinion

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Alternate Weapon (R)

Left click to switch weapons

Requires: Upgrade_MiniHordeLvl2, Upgrade_ObjectLevel2

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:54116

Command_ToggleKinnLaiMasterWeapon

active

Art of War (T)

For 20 seconds, Kinn-lai Warriors gain +15% armour and reflect a portion of damage dealt to them Left click to activate

Cooldown 180s

Requires: Upgrade_MiniHordeLvl2, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_AoWEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel1—

WeaponModeSpecialPowerUpdate ModuleTag_AoWPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
Duration2000020,000
AttributeModifierArtOfWarBuff—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:725

Command_SpecialAbilityVeteranArtOfWar

upgrade / mode

Purchase Silvan Fletching (C)

Upgrades this battalion with Silvan Fletching Significantly increases the damage done by arrows

Requires: Upgrade_MiniHordeLvl2, Upgrade_ObjectLevel2, Upgrade_TechnologyMirkwoodSilverthornArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52223

Command_PurchaseUpgradeMirkwoodSilverthornArrows_Dorwinion

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl2, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Alternate Weapon (R)

Left click to switch weapons

Requires: Upgrade_MiniHordeLvl3, Upgrade_ObjectLevel2

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:54116

Command_ToggleKinnLaiMasterWeapon

active

Art of War (T)

For 20 seconds, Kinn-lai Warriors gain +15% armour and reflect a portion of damage dealt to them Left click to activate

Cooldown 180s

Requires: Upgrade_MiniHordeLvl3, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_AoWEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel1—

WeaponModeSpecialPowerUpdate ModuleTag_AoWPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
Duration2000020,000
AttributeModifierArtOfWarBuff—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:725

Command_SpecialAbilityVeteranArtOfWar

upgrade / mode

Purchase Avarin Steel (C)

Upgrades this battalion with Avarin Steel When equipped, increases the damage done by melee weapons

Requires: Upgrade_MiniHordeLvl3, Upgrade_ObjectLevel2, Upgrade_TechnologyMirkwoodForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:59756

Command_PurchaseUpgradeMirkwoodKinnLaiForgedBlades_Dorwinion

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl3, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenAutoHealing

PropertyGame valueResolved value
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel2—
HealingAmount66
HealingDelay20002,000
StartHealingDelay1500015,000
KindOfINFANTRY CAVALRY—
UnitHealPulseFXFX_SpellHealUnitHealBuff—
AffectsContainedYes—
NonStackableYes—
Source definitiondata/ini/object/goodfaction/hordes/dorwinion/kinnlaiveterans.ini:88

AutoHealBehavior ModuleTag_ElvenAutoHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_ArmorSwapper

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl3—
PermanentNo—
StartsActiveNo—
BonusNameMarchwardenSwordArmorBonus—
AllowSelfYes—
RefreshDelay20002,000
Source definitiondata/ini/object/goodfaction/hordes/dorwinion/kinnlaiveterans.ini:270

AttributeModifierAuraUpdate ModuleTag_ArmorSwapper

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_ArmorSwapperTwo

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl3—
PermanentNo—
StartsActiveNo—
BonusNameMarchwardenSwordArmorBonusPierce—
AllowSelfYes—
RefreshDelay20002,000
Source definitiondata/ini/object/goodfaction/hordes/dorwinion/kinnlaiveterans.ini:279

AttributeModifierAuraUpdate ModuleTag_ArmorSwapperTwo

upgrade / mode

Alternate Weapon (R)

Left click to switch weapons Significantly increases armour against swordsmen and pikemen when wielding swords

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:7345

Command_ToggleElvenWarriorWeaponLothlorien

upgrade / mode

Purchase Elven Armour (T)

Upgrades this battalion with Elven Armour Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyElvenHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24816

Command_PurchaseUpgradeElvenHeavyArmor

upgrade / mode

Purchase Mallorn Bows (C)

Upgrades this battalion with Mallorn Bows Significantly increases the damage done by arrows

Requires: Upgrade_TechnologyElvenSilverthornArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24880

Command_PurchaseUpgradeElvenSilverthornArrows

upgrade / mode

Purchase Banners of the Golden Wood (V)

Increases a unit to Level 2 Allows to regain health outside of combat Can only be equipped at Level 1

Requires: Upgrade_TechnologyElvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52741

Command_PurchaseUpgradeElvenBasicTrainingForElves

passive / conditional

Armor Upgrade

Requires: Upgrade_ElvenHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenHeavyArmor—
Source definitiondata/ini/object/goodfaction/units/dorwinion/kinnlaiveteran.ini:947

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MirkwoodForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlades_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_MirkwoodForgedBlades—
ShowSubObjectsFBL FBR—
Source definitiondata/ini/object/goodfaction/units/dorwinion/kinnlaiveteran.ini:951

SubObjectsUpgrade ForgedBlades_Upgrade

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_MirkwoodSilverthornArrows

Effect values & implementation

WeaponSetUpgrade ModuleTag_14

PropertyGame valueResolved value
TriggeredByUpgrade_MirkwoodSilverthornArrows—
Source definitiondata/ini/object/goodfaction/units/dorwinion/kinnlaiveteran.ini:990

WeaponSetUpgrade ModuleTag_14

Battalion composition & progression

Member templateCountHealth each
KinnLaiVeteran10400
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodEliteLevel11Upgrade_ObjectLevel1
GoodEliteLevel270Upgrade_ObjectLevel2 GoodEliteBonusRank2
GoodEliteLevel3140Upgrade_ObjectLevel3 GoodEliteBonusRank3
GoodEliteLevel4210Upgrade_ObjectLevel4 GoodEliteBonusRank4
GoodEliteLevel5280Upgrade_ObjectLevel5 GoodEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
DorwinionKinn-lai GarrisonUpgrade_ArnorBarracksLevel3
Trace

Starting builder → DummyBuilder replacement → RhovanionPorter → AvariBarracks → KinnLaiGarrisonCommandSet → Command_ConstructKinnLaiVeterans

Source definitiondata/ini/commandbutton.ini:54139

Command_ConstructKinnLaiVeterans

DorwinionKinn-lai GarrisonUpgrade_ArnorBarracksLevel2, Upgrade_ArnorBarracksLevel3
Trace

Starting builder → DummyBuilder replacement → RhovanionPorter → AvariBarracks → KinnLaiGarrisonCommandSetLevel2_FS → Command_ConstructKinnLaiVeterans

Source definitiondata/ini/commandbutton.ini:54139

Command_ConstructKinnLaiVeterans

DorwinionKinn-lai GarrisonUpgrade_ArnorBarracksLevel3
Trace

Starting builder → DummyBuilder replacement → RhovanionPorter → AvariBarracks → KinnLaiGarrisonCommandSetLevel3_FS → Command_ConstructKinnLaiVeterans

Source definitiondata/ini/commandbutton.ini:54139

Command_ConstructKinnLaiVeterans

DorwinionKinn-lai GarrisonUpgrade_Arkenstone, Upgrade_ArnorBarracksLevel3
Trace

Starting fortress → MirkwoodFortress → RhovanionPorter → AvariBarracks → KinnLaiGarrisonCommandSet → Command_ConstructKinnLaiVeterans

Source definitiondata/ini/commandbutton.ini:54139

Command_ConstructKinnLaiVeterans

DorwinionKinn-lai GarrisonUpgrade_Arkenstone, Upgrade_ArnorBarracksLevel2, Upgrade_ArnorBarracksLevel3
Trace

Starting fortress → MirkwoodFortress → RhovanionPorter → AvariBarracks → KinnLaiGarrisonCommandSetLevel2_FS → Command_ConstructKinnLaiVeterans

Source definitiondata/ini/commandbutton.ini:54139

Command_ConstructKinnLaiVeterans

DorwinionKinn-lai GarrisonUpgrade_Arkenstone, Upgrade_ArnorBarracksLevel3
Trace

Starting fortress → MirkwoodFortress → RhovanionPorter → AvariBarracks → KinnLaiGarrisonCommandSetLevel3_FS → Command_ConstructKinnLaiVeterans

Source definitiondata/ini/commandbutton.ini:54139

Command_ConstructKinnLaiVeterans

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/dorwinion/kinnlaiveterans.ini:3

KinnLaiVeteranHorde