Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
weaponset toggle 1
PRIMARY
DaleRoyalGuardSword · DaleRoyalGuard
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.35Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.0
Damage type
Damage / hit
Splash radius
Conditions
SPECIALIST
150
Unknown
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
35.0
35
MeleeWeapon
Yes
—
DelayBetweenShots
GONDOR_TOWERGUARD_DELAYBETWEENSHOTS
1,000
ClipSize
INFINITE_CLIP_SIZE
0
PreAttackDelay
GONDOR_TOWERGUARD_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
GONDOR_TOWERGUARD_FIRINGDURATION
1,000
Source definitiondata/ini/weapon.ini:63796
DaleRoyalGuardSword
Base equipment
PRIMARY
DaleRoyalGuardSword · DaleRoyalGuard
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.35Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.0
Damage type
Damage / hit
Splash radius
Conditions
SPECIALIST
150
Unknown
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
35.0
35
MeleeWeapon
Yes
—
DelayBetweenShots
GONDOR_TOWERGUARD_DELAYBETWEENSHOTS
1,000
ClipSize
INFINITE_CLIP_SIZE
0
PreAttackDelay
GONDOR_TOWERGUARD_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
GONDOR_TOWERGUARD_FIRINGDURATION
1,000
Source definitiondata/ini/weapon.ini:63796
DaleRoyalGuardSword
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
FountainGuardArmor · DaleRoyalGuard
Damage type
Received
DEFAULT
40%
SLASH
39%
PIERCE
33%
SPECIALIST
30%
CRUSH
2%
CAVALRY
10%
SIEGE
56%
FLAME
40%
FROST
75%
MAGIC
50%
HERO
115%
HERO_RANGED
115%
STRUCTURAL
25%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:1892
FountainGuardArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Unwavering Loyalty (T)
Requires Level 3
Consecutive attacks temporarily increase attack damage by 5% up to a maximum of 25%
Passive ability
Can be activated to pull enemy units towards the Wardens
Left click to activate
Cooldown 300s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_WORD_OF_POWER
—
ReloadTime
300000
300,000
Source definitiondata/ini/commandbutton.ini:41263
Command_SpecialAbilityDaleGuardLoyalty
active
Shield of the King (C)
Requires Level 8
Targeted friendly hero is immune to any damage for 30 seconds
Left click then left click on target hero
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.