Barding Spearmen
Pike · 15 SOLDIERS

Barding Spearmen

Compare this unit ⇄
Cost350
Health / soldier280
Health / full battalion4,200
Attack range36
Movement speed55
Command points60

Base statistics · Build time: 20s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

DalePhalanxPike · DaleGuard

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
36
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
900 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SPECIALIST50UnknownWithout Upgrade_DwarvenForgedBlades
SPECIALIST100UnknownRequires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange3636
MeleeWeaponYes—
DelayBetweenShotsDWARVEN_PHALANX_STAB_DELAYBETWEENSHOTS900
PreAttackDelayDWARVEN_PHALANX_STAB_PREATTACKDELAY600
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationDWARVEN_PHALANX_STAB_FIRINGDURATION900
Source definitiondata/ini/weapon.ini:29657

DalePhalanxPike

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

PikemenArmor · DaleGuard

Damage typeReceived
DEFAULT100%
SLASH150%
PIERCE110%
SPECIALIST100%
CAVALRY35%
CRUSH50%
SIEGE100%
FLAME100%
FROST120%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL75%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3817

PikemenArmor

player upgrade

PikemenHeavyArmor · DaleGuard

Damage typeReceived
DEFAULT60%
SLASH100%
PIERCE70%
SPECIALIST55%
CAVALRY25%
CRUSH40%
SIEGE50%
FLAME50%
FROST75%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3870

PikemenHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Barding Supremacy

Requires Level 4 Modifier Type: Passive Debuff Nearby enemy Easterling and Variag units suffer -25% damage and -20% armour Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:41227

Command_DaleSwordDebuff

upgrade / mode

Purchase Barding Chainmail (T)

Upgrades this battalion with Barding Chainmail Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyDwarvenMithrilMail

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12508

Command_PurchaseUpgradeDaleArmor

upgrade / mode

Purchase Imbued Blades(C)

Upgrades this battalion with Imbued Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:74584

Command_PurchaseUpgradeDaleForgedBlades

upgrade / mode

Purchase Banners of Dale (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyDwarvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:13059

Command_PurchaseUpgradeDaleBanner

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Barding Supremacy

Requires Level 4 Modifier Type: Passive Debuff Nearby enemy Easterling and Variag units suffer -25% damage and -20% armour Passive ability

Cooldown 0s

Requires: Upgrade_Dorwinion

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:41227

Command_DaleSwordDebuff

upgrade / mode

Purchase Barding Chainmail (T)

Upgrades this battalion with Barding Chainmail Significantly reduces the amount of damage taken

Requires: Upgrade_Dorwinion, Upgrade_TechnologyDwarvenMithrilMail

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12520

Command_PurchaseUpgradeDaleArmor_Dorwinion

upgrade / mode

Purchase Barding Blades (C)

Upgrades this battalion with Barding Blades Increases the damage done by melee weapons

Requires: Upgrade_Dorwinion, Upgrade_TechnologyMirkwoodForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12214

Command_PurchaseUpgradeDaleForgedBlades_Dorwinion

upgrade / mode

Purchase Banners of Dale (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_Dorwinion, Upgrade_TechnologyMirkwoodBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:13071

Command_PurchaseUpgradeDaleBanner_Dorwinion

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_Dorwinion

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Purchase Master's Armour (T)

Upgrades this battalion with Master's Armour Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyDwarvenMithrilMail

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12532

Command_PurchaseUpgradeLaketownarmor

upgrade / mode

Purchase Esgaroth Banners (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyDwarvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:13083

Command_PurchaseUpgradeLaketownbanner

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel1

Effect values & implementation

SubObjectsUpgrade ModuleTag_HideAll

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1—
HideSubObjectsHA DALESHIELD HELMET—
Source definitiondata/ini/object/goodfaction/units/dwarven/dalespearmen.ini:627

SubObjectsUpgrade ModuleTag_HideAll

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_DwarvenForgedBlades, Upgrade_MirkwoodForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenForgedBlades Upgrade_MirkwoodForgedBlades—
Source definitiondata/ini/object/goodfaction/units/dwarven/dalespearmen.ini:632

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Armor Upgrade

Requires: Upgrade_DwarvenMithrilMail

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenMithrilMail—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/goodfaction/units/dwarven/dalespearmen.ini:636

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_DwarvenMithrilMail

Effect values & implementation

SubObjectsUpgrade ModuleTag_Armor

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenMithrilMail—
ShowSubObjectsHA DALESHIELD HELMET—
Source definitiondata/ini/object/goodfaction/units/dwarven/dalespearmen.ini:641

SubObjectsUpgrade ModuleTag_Armor

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_DwarvenForgedBlades, Upgrade_MirkwoodForgedBlades

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenForgedBlades Upgrade_MirkwoodForgedBlades—
RecolorHouseYes—
ExcludeSubobjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/dwarven/dalespearmen.ini:650

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_DwarvenForgedBlades, Upgrade_MirkwoodForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenForgedBlades Upgrade_MirkwoodForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/dwarven/dalespearmen.ini:656

SubObjectsUpgrade ForgedBlade_Upgrade

Battalion composition & progression

Member templateCountHealth each
DaleGuard15280
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodLevel11Upgrade_ObjectLevel1
GoodLevel250Upgrade_ObjectLevel2 GoodTroopBonusRank2
GoodLevel3100Upgrade_ObjectLevel3 Upgrade_MiniHordeLvl3 GoodTroopBonusRank3
GoodLevel4150Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodTroopBonusRank4
GoodLevel5200Upgrade_ObjectLevel5 GoodTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
DorwinionRhovanion AssemblyNo additional upgrade gate recorded
Trace

Starting builder → DummyBuilder replacement → RhovanionPorter → DorwinionBarracks → DorwinionAssemblyCommandSet_Dorwinion_Unified_FS → Command_ConstructDaleGuardHorde_FS

Source definitiondata/ini/commandbutton.ini:86658

Command_ConstructDaleGuardHorde_FS

DorwinionRhovanion AssemblyUpgrade_StructureLevel2
Trace

Starting builder → DummyBuilder replacement → RhovanionPorter → DorwinionBarracks → DorwinionAssemblyCommandSetLevel2_Dorwinion_Unified_FS → Command_ConstructDaleGuardHorde_FS

Source definitiondata/ini/commandbutton.ini:86658

Command_ConstructDaleGuardHorde_FS

DorwinionRhovanion AssemblyUpgrade_StructureLevel3
Trace

Starting builder → DummyBuilder replacement → RhovanionPorter → DorwinionBarracks → DorwinionAssemblyCommandSetLevel3_Dorwinion_Unified_FS → Command_ConstructDaleGuardHorde_FS

Source definitiondata/ini/commandbutton.ini:86658

Command_ConstructDaleGuardHorde_FS

DorwinionRhovanion AssemblyUpgrade_Arkenstone
Trace

Starting fortress → MirkwoodFortress → RhovanionPorter → DorwinionBarracks → DorwinionAssemblyCommandSet_Dorwinion_Unified_FS → Command_ConstructDaleGuardHorde_FS

Source definitiondata/ini/commandbutton.ini:86658

Command_ConstructDaleGuardHorde_FS

DorwinionRhovanion AssemblyUpgrade_Arkenstone, Upgrade_StructureLevel2
Trace

Starting fortress → MirkwoodFortress → RhovanionPorter → DorwinionBarracks → DorwinionAssemblyCommandSetLevel2_Dorwinion_Unified_FS → Command_ConstructDaleGuardHorde_FS

Source definitiondata/ini/commandbutton.ini:86658

Command_ConstructDaleGuardHorde_FS

DorwinionRhovanion AssemblyUpgrade_Arkenstone, Upgrade_StructureLevel3
Trace

Starting fortress → MirkwoodFortress → RhovanionPorter → DorwinionBarracks → DorwinionAssemblyCommandSetLevel3_Dorwinion_Unified_FS → Command_ConstructDaleGuardHorde_FS

Source definitiondata/ini/commandbutton.ini:86658

Command_ConstructDaleGuardHorde_FS

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/dale/bardingphalanxhorde.ini:1

KingdomDaleGuardHorde