Dwarves of the Lord
Requires Level 3 Erebor Redoubt
Limited to 2
Powerful slow-moving elite infantry
Strong vs. Infantry
Battle-hardened and unyielding, the Khazad Guard are royal wardens of the Throne of Erebor, tasked with keeping safe the Dwarf-lords under the Mountain.
Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
KhazadUzbadulAxe · KhazadUzbadul
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
150
7
No upgrade gate specified
SLASH
100
7
Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
1000
1,000
PreAttackDelay
500
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
1000
1,000
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
Source definitiondata/ini/weapon.ini:29113
KhazadUzbadulAxe
weaponset toggle 1
PRIMARY
KhazadUzbadulAxeFormation · KhazadUzbadul
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
150
0
No upgrade gate specified
SLASH
100
0
Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
1000
1,000
PreAttackDelay
500
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
1000
1,000
Source definitiondata/ini/weapon.ini:29224
KhazadUzbadulAxeFormation
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
KhazadUzbadulArmor · KhazadUzbadul
Damage type
Received
DEFAULT
30%
SLASH
17%
PIERCE
9%
SPECIALIST
15%
CRUSH
60%
SIEGE
50%
FLAME
50%
FROST
50%
MAGIC
50%
HERO
50%
HERO_RANGED
50%
CAVALRY
55%
STRUCTURAL
15%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:1146
KhazadUzbadulArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Rising Anger
Consecutive attacks temporarily increase attack damage by 5% up to a maximum of 25%
Passive ability
Cooldown 0s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_FAKE_LEADERSHIP_BUTTON
—
ReloadTime
1
1
Source definitiondata/ini/commandbutton.ini:41862
Command_Command_SpecialAbilityRisingAnger
active
Staunch Defenders (T)
Heroes nearby the Khazâd-uzbadul are granted +10% armour and damage
Passive ability
At level 3 can be activated to pull enemies nearby the Khazâd-uzbadul towards them
Left click to activate
Cooldown 0s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_FAKE_LEADERSHIP_BUTTON
—
ReloadTime
1
1
Source definitiondata/ini/commandbutton.ini:41884
Command_SpecialAbilityStaunchDefenderLeadership
upgrade / mode
Purchase Khûzdul Runes (C)
Upgrades this battalion with Khûzdul Runes
Increases the damage done by melee weapons
Consecutive attacks temporarily increase attack damage by 5% up to a maximum of 25%
Passive ability
Cooldown 0s
Requires: Upgrade_ObjectLevel3
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_FAKE_LEADERSHIP_BUTTON
—
ReloadTime
1
1
Source definitiondata/ini/commandbutton.ini:41862
Command_Command_SpecialAbilityRisingAnger
active
Staunch Defenders (T)
Heroes nearby the Khazâd-uzbadul are granted +10% armour and damage
Passive ability
At level 3 can be activated to pull enemies nearby the Khazâd-uzbadul towards them
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.