Khazâd-uzbadul
Infantry · 8 SOLDIERS

Khazâd-uzbadul

Dwarves of the Lord Requires Level 3 Erebor Redoubt Limited to 2 Powerful slow-moving elite infantry Strong vs. Infantry Battle-hardened and unyielding, the Khazad Guard are royal wardens of the Throne of Erebor, tasked with keeping safe the Dwarf-lords under the Mountain.

Compare this unit ⇄
Cost1,000
Health / soldier500
Health / full battalion4,000
Attack range11.5
Movement speed40
Command points88

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

KhazadUzbadulAxe · KhazadUzbadul

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH1507No upgrade gate specified
SLASH1007Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots10001,000
PreAttackDelay500500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDuration10001,000
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:29113

KhazadUzbadulAxe

weaponset toggle 1

PRIMARY

KhazadUzbadulAxeFormation · KhazadUzbadul

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH1500No upgrade gate specified
SLASH1000Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots10001,000
PreAttackDelay500500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDuration10001,000
Source definitiondata/ini/weapon.ini:29224

KhazadUzbadulAxeFormation

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

KhazadUzbadulArmor · KhazadUzbadul

Damage typeReceived
DEFAULT30%
SLASH17%
PIERCE9%
SPECIALIST15%
CRUSH60%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO50%
HERO_RANGED50%
CAVALRY55%
STRUCTURAL15%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1146

KhazadUzbadulArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Rising Anger

Consecutive attacks temporarily increase attack damage by 5% up to a maximum of 25% Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:41862

Command_Command_SpecialAbilityRisingAnger

active

Staunch Defenders (T)

Heroes nearby the Khazâd-uzbadul are granted +10% armour and damage Passive ability At level 3 can be activated to pull enemies nearby the Khazâd-uzbadul towards them Left click to activate

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:41884

Command_SpecialAbilityStaunchDefenderLeadership

upgrade / mode

Purchase Khûzdul Runes (C)

Upgrades this battalion with Khûzdul Runes Increases the damage done by melee weapons

Requires: Upgrade_TechnologyDwarvenForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12178

Command_PurchaseUpgradeDwarvenForgedBlades

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Rising Anger

Consecutive attacks temporarily increase attack damage by 5% up to a maximum of 25% Passive ability

Cooldown 0s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:41862

Command_Command_SpecialAbilityRisingAnger

active

Staunch Defenders (T)

Heroes nearby the Khazâd-uzbadul are granted +10% armour and damage Passive ability At level 3 can be activated to pull enemies nearby the Khazâd-uzbadul towards them Left click to activate

Cooldown 300s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WORD_OF_POWER—
ReloadTime300000300,000
InitiateSoundKhazadUzbadulVoiceStaunchDefender—

UnpauseSpecialPowerUpgrade ModuleTag_DefenderEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityStaunchDefender—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_DefenderStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityStaunchDefender—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_DefenderWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityStaunchDefender—
WhichSpecialWeapon11
SkipContinueYes—
UnpackTime00
PackTime11
FreezeAfterTriggerDuration00
AwardXPForTriggering00
StartAbilityRange100.0100
SpecialWeaponStaunchDefenderWeapon—
Source definitiondata/ini/commandbutton.ini:41895

Command_SpecialAbilityStaunchDefender

upgrade / mode

Purchase Khûzdul Runes (C)

Upgrades this battalion with Khûzdul Runes Increases the damage done by melee weapons

Requires: Upgrade_ObjectLevel3, Upgrade_TechnologyDwarvenForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12178

Command_PurchaseUpgradeDwarvenForgedBlades

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_KingsguardLeadershipHeroes

PropertyGame valueResolved value
StartsActiveYes—
BonusNameStaunchDefenderLeadership—
RefreshDelay20002,000
Range200200
ObjectFilterANY +HERO ALLIES—
Source definitiondata/ini/object/goodfaction/hordes/dwarven/khazaduzbadulhorde.ini:102

AttributeModifierAuraUpdate ModuleTag_KingsguardLeadershipHeroes

passive / conditional

Horde Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
ScanWidth60.060
Source definitiondata/ini/object/goodfaction/hordes/dwarven/khazaduzbadulhorde.ini:200

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Auto Heal Behavior

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation

AutoHealBehavior ModuleTag_MHHHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_MiniHordeLvl2—
HealingAmount1515
HealingDelay10001,000
StartHealingDelay2000020,000
UnitHealPulseFXFX_SpellHealUnitHealBuff—
NonStackableYes—
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
AffectsContainedYes—
Source definitiondata/ini/object/goodfaction/hordes/dwarven/khazaduzbadulhorde.ini:285

AutoHealBehavior ModuleTag_MHHHealing

active

Charge Attack (W)

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_CHARGE_ATTACK—
ReloadTime120000120,000
InitiateAtLocationSoundSpellElvenSummon—

SpecialPowerModule ModuleTag_ChargeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenCharge—
UpdateModuleStartsAttackYes—
InitiateSoundDwarfGuardianBullRushMS—

SpecialAbilityUpdate ModuleTag_ChargeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenCharge—
StartAbilityRange150.0150
AbilityAbortRange50.050
PreparationTime00
PackTime30003,000
TriggerSoundDwarfBullRushMS—
TriggerAttributeModifierDwarvenChargeBonus—
AttributeModifierDuration1000010,000
ChargeAttackSpeedBoostYes—
IgnoreFacingCheckYes—
Source definitiondata/ini/commandbutton.ini:25795

Command_DwarvenGuardianChargeAttack

upgrade / mode

Purchase Dwarven Plate (T)

Upgrades this battalion with Dwarven Plate Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyDwarvenMithrilMail

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12544

Command_PurchaseUpgradeDwarvenMithrilMail

upgrade / mode

Purchase Thrór's Banners (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyDwarvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:13047

Command_PurchaseUpgradeDwarvenBasicTraining

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_DwarvenForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeGuardian

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenForgedBlades—
ConflictsWithUpgrade_DwarvenSiegeHammer—
ShowSubObjectsFORGED_BLADE—
Source definitiondata/ini/object/goodfaction/units/dwarven/khazaduzbadul.ini:705

SubObjectsUpgrade ForgedBlade_UpgradeGuardian

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_GondorFighterFearless

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AMU

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFighterFearless—
AttributeModifierFearlessForever—

FearlessForever

PropertyGame valueResolved value
CategorySPELL—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
Source definitiondata/ini/object/goodfaction/units/dwarven/khazaduzbadul.ini:750

AttributeModifierUpgrade ModuleTag_AMU

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff1

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +RisingAngerWeaponEgg—
Count22
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierTerrorOfTheMountainSelfBuff1—

TerrorOfTheMountainSelfBuff1

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/goodfaction/units/dwarven/khazaduzbadul.ini:838

LargeGroupBonusUpdate ModuleTag_HatredBuff1

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff2

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +RisingAngerWeaponEgg—
Count33
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierTerrorOfTheMountainSelfBuff2—

TerrorOfTheMountainSelfBuff2

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/goodfaction/units/dwarven/khazaduzbadul.ini:847

LargeGroupBonusUpdate ModuleTag_HatredBuff2

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff3

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +RisingAngerWeaponEgg—
Count44
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierTerrorOfTheMountainSelfBuff3—

TerrorOfTheMountainSelfBuff3

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/goodfaction/units/dwarven/khazaduzbadul.ini:856

LargeGroupBonusUpdate ModuleTag_HatredBuff3

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff4

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +RisingAngerWeaponEgg—
Count55
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierTerrorOfTheMountainSelfBuff4—

TerrorOfTheMountainSelfBuff4

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/goodfaction/units/dwarven/khazaduzbadul.ini:865

LargeGroupBonusUpdate ModuleTag_HatredBuff4

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff5

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +RisingAngerWeaponEgg—
Count66
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierTerrorOfTheMountainSelfBuff5—

TerrorOfTheMountainSelfBuff5

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/goodfaction/units/dwarven/khazaduzbadul.ini:874

LargeGroupBonusUpdate ModuleTag_HatredBuff5

Battalion composition & progression

Member templateCountHealth each
KhazadUzbadul8500
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodEliteLevel11Upgrade_ObjectLevel1
GoodEliteLevel270Upgrade_ObjectLevel2 GoodEliteBonusRank2
GoodEliteLevel3140Upgrade_ObjectLevel3 GoodEliteBonusRank3
GoodEliteLevel4210Upgrade_ObjectLevel4 GoodEliteBonusRank4
GoodEliteLevel5280Upgrade_ObjectLevel5 GoodEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Erebor · War of the RingErebor RedoubtUpgrade_DwarvenForgeWorksLevel3
Trace

Starting builder → DwarvenPorter → DwarvenSiegeWorks → DwarvenForgeWorksCommandSet → Command_ConstructKhazadUzbadulHorde

Source definitiondata/ini/commandbutton.ini:13372

Command_ConstructKhazadUzbadulHorde

Erebor · War of the RingErebor RedoubtUpgrade_DwarvenForgeWorksLevel2, Upgrade_DwarvenForgeWorksLevel3
Trace

Starting builder → DwarvenPorter → DwarvenSiegeWorks → DwarvenForgeWorksCommandSetLevel2 → Command_ConstructKhazadUzbadulHorde

Source definitiondata/ini/commandbutton.ini:13372

Command_ConstructKhazadUzbadulHorde

Erebor · War of the RingErebor RedoubtUpgrade_DwarvenForgeWorksLevel3
Trace

Starting builder → DwarvenPorter → DwarvenSiegeWorks → DwarvenForgeWorksCommandSetLevel3 → Command_ConstructKhazadUzbadulHorde

Source definitiondata/ini/commandbutton.ini:13372

Command_ConstructKhazadUzbadulHorde

Erebor · War of the RingErebor RedoubtUpgrade_DwarvenForgeWorksLevel2, Upgrade_DwarvenForgeWorksLevel3
Trace

Starting builder → DwarvenPorter → DwarvenSiegeWorks → DwarvenSiegeWorks → DwarvenForgeWorksCommandSet → Command_ConstructKhazadUzbadulHorde

Source definitiondata/ini/commandbutton.ini:13372

Command_ConstructKhazadUzbadulHorde

Erebor · War of the RingErebor RedoubtUpgrade_DwarvenForgeWorksLevel2, Upgrade_DwarvenForgeWorksLevel3
Trace

Starting builder → DwarvenPorter → DwarvenSiegeWorks → DwarvenSiegeWorks → DwarvenForgeWorksCommandSetLevel2 → Command_ConstructKhazadUzbadulHorde

Source definitiondata/ini/commandbutton.ini:13372

Command_ConstructKhazadUzbadulHorde

Erebor · War of the RingErebor RedoubtUpgrade_DwarvenForgeWorksLevel2, Upgrade_DwarvenForgeWorksLevel3
Trace

Starting builder → DwarvenPorter → DwarvenSiegeWorks → DwarvenSiegeWorks → DwarvenForgeWorksCommandSetLevel3 → Command_ConstructKhazadUzbadulHorde

Source definitiondata/ini/commandbutton.ini:13372

Command_ConstructKhazadUzbadulHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/dwarven/khazaduzbadulhorde.ini:2

KhazadUzbadulHorde