Khazad-dûm Veterans
Requires Level 3 Durin's Folk Redoubt
Strong vs. Infantry and Structures
Limited to 3
Elite Infantry
The hardy, stalwart descendants of fallen Khazad-dûm, these elite Dwarven warriors fear no enemy.
Base statistics · Build time: 20s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
50
0
Requires Upgrade_DwarvenSiegeHammer · Without Upgrade_HorseDiscipline
SLASH
30
0
Requires Upgrade_DwarvenSiegeHammer · Without Upgrade_HorseDiscipline
SIEGE
10
0
Requires Upgrade_DwarvenSiegeHammer · Without Upgrade_HorseDiscipline
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
200
7
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ANGMAR_MORGRAMIR_DELAYBETWEENSHOTS
1,000
PreAttackDelay
ANGMAR_MORGRAMIR_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
ANGMAR_MORGRAMIR_FIRINGDURATION
1,000
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:84337
HuskarlSword
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
player upgrade
KhazadUzbadulArmor · KhazadGuard_DurinsFolk
Damage type
Received
DEFAULT
30%
SLASH
17%
PIERCE
9%
SPECIALIST
15%
CRUSH
60%
SIEGE
50%
FLAME
50%
FROST
50%
MAGIC
50%
HERO
50%
HERO_RANGED
50%
CAVALRY
55%
STRUCTURAL
15%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:1146
KhazadUzbadulArmor
Base equipment
HarbingerArmor · KhazadGuard_DurinsFolk
Damage type
Received
DEFAULT
40%
SLASH
40%
PIERCE
20%
SPECIALIST
15%
CAVALRY
70%
CRUSH
70%
SIEGE
50%
FLAME
50%
FROST
75%
MAGIC
50%
HERO
100%
HERO_RANGED
100%
STRUCTURAL
20%
POISON
30%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:7413
HarbingerArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Lord of Moria
Khazad-dûm Veterans gain +25% armour while near Balin
Passive ability
Cooldown 0s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_FAKE_LEADERSHIP_BUTTON
—
ReloadTime
1
1
Source definitiondata/ini/commandbutton.ini:3792
Command_KhazadVeteransFakeLeadership
active
Hymn of Durin (R)
The Khazad-dûm Veterans sound an intimidating chant,
reducing armour of nearby enemy units by 35% for 20 seconds
Left click to activate
Requires Level 2
Modifier Type: Buff
Erebor Warriors gain +15% movement speed and can crush enemy units for 5 seconds
Warriors also gain +15% damage and +15% armour for 10 seconds
At Level 4, deals increased damage when crushing enemies
Left click to activate
Cooldown 120s
Requires: Upgrade_DwarvenForgedBlades
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_HERO_MODE
—
ReloadTime
120000
120,000
Source definitiondata/ini/commandbutton.ini:12276
Command_Command_SpecialAbilityDwarvenTenacity
upgrade / mode
Purchase Dwarven Plate (T)
Upgrades this battalion with Dwarven Plate
Significantly reduces the amount of damage taken
Requires Level 2
Modifier Type: Buff
Erebor Warriors gain +15% movement speed and can crush enemy units for 5 seconds
Warriors also gain +15% damage and +15% armour for 10 seconds
At Level 4, deals increased damage when crushing enemies
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.