Âzugh-Khazad-dûm
Infantry · 10 SOLDIERS

Âzugh-Khazad-dûm

Khazad-dûm Veterans Requires Level 3 Durin's Folk Redoubt Strong vs. Infantry and Structures Limited to 3 Elite Infantry The hardy, stalwart descendants of fallen Khazad-dûm, these elite Dwarven warriors fear no enemy.

Compare this unit ⇄
Cost1,300
Health / soldier500
Health / full battalion5,000
Attack range11.5
Movement speed40
Command points80

Base statistics · Build time: 20s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

player upgrade

PRIMARY

DwarvenGuardianSiegeHammer · KhazadGuard_DurinsFolk

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH500Requires Upgrade_DwarvenSiegeHammer · Without Upgrade_HorseDiscipline
SLASH300Requires Upgrade_DwarvenSiegeHammer · Without Upgrade_HorseDiscipline
SIEGE100Requires Upgrade_DwarvenSiegeHammer · Without Upgrade_HorseDiscipline
SLASH500Requires Upgrade_DwarvenSiegeHammer Upgrade_HorseDiscipline
SLASH300Requires Upgrade_DwarvenSiegeHammer Upgrade_HorseDiscipline
SIEGE100Requires Upgrade_DwarvenSiegeHammer Upgrade_HorseDiscipline
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots10001,000
PreAttackDelay500500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDuration10001,000
Source definitiondata/ini/weapon.ini:29397

DwarvenGuardianSiegeHammer

Base equipment

PRIMARY

HuskarlSword · KhazadGuard_DurinsFolk

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH2007No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_MORGRAMIR_DELAYBETWEENSHOTS1,000
PreAttackDelayANGMAR_MORGRAMIR_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_MORGRAMIR_FIRINGDURATION1,000
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:84337

HuskarlSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

player upgrade

KhazadUzbadulArmor · KhazadGuard_DurinsFolk

Damage typeReceived
DEFAULT30%
SLASH17%
PIERCE9%
SPECIALIST15%
CRUSH60%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO50%
HERO_RANGED50%
CAVALRY55%
STRUCTURAL15%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1146

KhazadUzbadulArmor

Base equipment

HarbingerArmor · KhazadGuard_DurinsFolk

Damage typeReceived
DEFAULT40%
SLASH40%
PIERCE20%
SPECIALIST15%
CAVALRY70%
CRUSH70%
SIEGE50%
FLAME50%
FROST75%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
POISON30%
UNDEFINED1%
Source definitiondata/ini/armor.ini:7413

HarbingerArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Lord of Moria

Khazad-dûm Veterans gain +25% armour while near Balin Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:3792

Command_KhazadVeteransFakeLeadership

active

Hymn of Durin (R)

The Khazad-dûm Veterans sound an intimidating chant, reducing armour of nearby enemy units by 35% for 20 seconds Left click to activate

Cooldown 240s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime240000240,000

SpecialPowerModule ModuleTag_AragornBladeMasterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKhazadSong2—
UpdateModuleStartsAttackYes—
StartsPausedNo—

WeaponFireSpecialAbilityUpdate ModuleTag_HaldirLastStandUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKhazadSong2—
SkipContinueYes—
SpecialWeaponFaramirAmbushWeapon1—
TriggerAttributeModifierHymnOfDurinSelf—
AttributeModifierDuration2000020,000
UnpackTime11
ChainedButtonCommand_SpecialAbilitySongOfDurinPart2—
TriggerSoundAragornBladeMaster—
Source definitiondata/ini/commandbutton.ini:42818

Command_SpecialAbilitySongOfDurin

active

Ancestral Fury

Modifier Type: Spell Requires Level 3 Allies near the Khazad-dûm Veterans become immune to fear and terror Passive ability

Cooldown 0s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:86434

Command_DwarrowdelfPillarKhazadBanner_DurinsFolk

upgrade / mode

Purchase Thrór's Banners (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyDwarvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:13047

Command_PurchaseUpgradeDwarvenBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Natural Sprinters (W)

Requires Level 2 Modifier Type: Buff Erebor Warriors gain +15% movement speed and can crush enemy units for 5 seconds Warriors also gain +15% damage and +15% armour for 10 seconds At Level 4, deals increased damage when crushing enemies Left click to activate

Cooldown 120s

Requires: Upgrade_DwarvenForgedBlades

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000
Source definitiondata/ini/commandbutton.ini:12276

Command_Command_SpecialAbilityDwarvenTenacity

upgrade / mode

Purchase Dwarven Plate (T)

Upgrades this battalion with Dwarven Plate Significantly reduces the amount of damage taken

Requires: Upgrade_DwarvenForgedBlades, Upgrade_TechnologyDwarvenMithrilMail

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12544

Command_PurchaseUpgradeDwarvenMithrilMail

upgrade / mode

Purchase Khûzdul Runes (C)

Upgrades this battalion with Khûzdul Runes Increases the damage done by melee weapons

Requires: Upgrade_DwarvenForgedBlades, Upgrade_TechnologyDwarvenForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12178

Command_PurchaseUpgradeDwarvenForgedBlades

upgrade / mode

Purchase Thrór's Banners (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_DwarvenForgedBlades, Upgrade_TechnologyDwarvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:13047

Command_PurchaseUpgradeDwarvenBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_DwarvenForgedBlades

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Natural Sprinters (W)

Requires Level 2 Modifier Type: Buff Erebor Warriors gain +15% movement speed and can crush enemy units for 5 seconds Warriors also gain +15% damage and +15% armour for 10 seconds At Level 4, deals increased damage when crushing enemies Left click to activate

Cooldown 120s

Requires: Upgrade_DwarvenSiegeHammer

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000
Source definitiondata/ini/commandbutton.ini:12276

Command_Command_SpecialAbilityDwarvenTenacity

upgrade / mode

Command_PurchaseUpgradeDwarvenSiegeHammer

Requires: Upgrade_DwarvenSiegeHammer, Upgrade_TechnologyDwarvenSiegeHammer

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12264

Command_PurchaseUpgradeDwarvenSiegeHammer

upgrade / mode

Purchase Dwarven Plate (T)

Upgrades this battalion with Dwarven Plate Significantly reduces the amount of damage taken

Requires: Upgrade_DwarvenSiegeHammer, Upgrade_TechnologyDwarvenMithrilMail

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12544

Command_PurchaseUpgradeDwarvenMithrilMail

upgrade / mode

Purchase Thrór's Banners (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_DwarvenSiegeHammer, Upgrade_TechnologyDwarvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:13047

Command_PurchaseUpgradeDwarvenBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_DwarvenSiegeHammer

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Horde Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
ScanWidth60.060
Source definitiondata/ini/object/goodfaction/hordes/dwarven/khazadguards.ini:193

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FeelGoodKhazadBanner

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel3—
RangeDWARVEN_BATTLETOWER_AOE_RADIUS150
RefreshDelay20002,000
BonusNameKhazadBannerPassiveLeadership—
ObjectFilterANY +INFANTRY +CAVALRY -STRUCTURE -BASE_FOUNDATION -DOZER—
Source definitiondata/ini/object/goodfaction/hordes/dwarven/khazadguards.ini:486

AttributeModifierAuraUpdate ModuleTag_FeelGoodKhazadBanner

active

Charge Attack (W)

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_CHARGE_ATTACK—
ReloadTime120000120,000
InitiateAtLocationSoundSpellElvenSummon—

SpecialPowerModule ModuleTag_ChargeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenCharge—
UpdateModuleStartsAttackYes—
InitiateSoundDwarfGuardianBullRushMS—

SpecialAbilityUpdate ModuleTag_ChargeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenCharge—
StartAbilityRange150.0150
AbilityAbortRange50.050
PreparationTime00
PackTime30003,000
TriggerSoundDwarfBullRushMS—
TriggerAttributeModifierDwarvenChargeBonus—
AttributeModifierDuration1000010,000
ChargeAttackSpeedBoostYes—
IgnoreFacingCheckYes—
Source definitiondata/ini/commandbutton.ini:25795

Command_DwarvenGuardianChargeAttack

upgrade / mode

Purchase Dwarven Plate (T)

Upgrades this battalion with Dwarven Plate Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyDwarvenMithrilMail

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12544

Command_PurchaseUpgradeDwarvenMithrilMail

upgrade / mode

Purchase Khûzdul Runes (C)

Upgrades this battalion with Khûzdul Runes Increases the damage done by melee weapons

Requires: Upgrade_TechnologyDwarvenForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12178

Command_PurchaseUpgradeDwarvenForgedBlades

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_DwarvenSiegeHammer

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTagGuardian

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenSiegeHammer—
Source definitiondata/ini/object/goodfaction/units/dwarven/khazadguard.ini:512

WeaponSetUpgrade WeaponSetUpgradeModuleTagGuardian

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_DwarvenForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeGuardian

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenForgedBlades—
ConflictsWithUpgrade_DwarvenSiegeHammer—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/dwarven/khazadguard.ini:517

SubObjectsUpgrade ForgedBlade_UpgradeGuardian

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_DwarvenSiegeHammer

Effect values & implementation

SubObjectsUpgrade SiegeHammer_UpgradeGuardian

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenSiegeHammer—
HideSubObjectsAXE SWORD AXE01 AXE02 AXE03 AXE04 AXE05 AXE06—
ShowSubObjectsHAMMERSMALL—
Source definitiondata/ini/object/goodfaction/units/dwarven/khazadguard.ini:524

SubObjectsUpgrade SiegeHammer_UpgradeGuardian

passive / conditional

Armor Upgrade

Requires: Upgrade_DwarvenMithrilMail

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTagGuardian

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenMithrilMail—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/goodfaction/units/dwarven/khazadguard.ini:532

ArmorUpgrade ArmorUpgradeModuleTagGuardian

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_DwarvenMithrilMail

Effect values & implementation

SubObjectsUpgrade Armor_UpgradeGuardian

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenMithrilMail—
RecolorHouseYes—
ExcludeSubobjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/dwarven/khazadguard.ini:537

SubObjectsUpgrade Armor_UpgradeGuardian

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_GondorFighterFearless

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AMU

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFighterFearless—
AttributeModifierFearlessForever—

FearlessForever

PropertyGame valueResolved value
CategorySPELL—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
Source definitiondata/ini/object/goodfaction/units/dwarven/khazadguard.ini:606

AttributeModifierUpgrade ModuleTag_AMU

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_DwarvenSiegeHammer

Effect values & implementation

AttributeModifierUpgrade ModuleTag_SHU

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenSiegeHammer—
AttributeModifierDwarvenSiegeHammer—

DwarvenSiegeHammer

PropertyGame valueResolved value
CategoryWEAPON—
ModifierARMOR -64%—
Duration00
Source definitiondata/ini/object/goodfaction/units/dwarven/khazadguard.ini:611

AttributeModifierUpgrade ModuleTag_SHU

Battalion composition & progression

Member templateCountHealth each
KhazadGuard_DurinsFolk10500
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
ArthedainEliteLevel11Upgrade_ObjectLevel1
ArthedainEliteLevel270Upgrade_ObjectLevel2 Upgrade_GondorBasicTraining GoodEliteBonusRank2
ArthedainEliteLevel3140Upgrade_ObjectLevel3 GoodEliteBonusRank3
ArthedainEliteLevel4210Upgrade_ObjectLevel4 GoodEliteBonusRank4
ArthedainEliteLevel5280Upgrade_ObjectLevel5 GoodEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Erebor · Thrór's reignErebor RedoubtUpgrade_DwarvenForgeWorksLevel3
Trace

Starting builder → DwarvenPorter → DwarvenSiegeWorks → DwarvenForgeWorksCommandSet_ThrorEra → Command_ConstructDwarvenKazhadGuardHorde_ThrorEra

Source definitiondata/ini/commandbutton.ini:87583

Command_ConstructDwarvenKazhadGuardHorde_ThrorEra

Erebor · Thrór's reignErebor RedoubtUpgrade_DwarvenForgeWorksLevel2, Upgrade_DwarvenForgeWorksLevel3
Trace

Starting builder → DwarvenPorter → DwarvenSiegeWorks → DwarvenForgeWorksCommandSetLevel2_ThrorEra → Command_ConstructDwarvenKazhadGuardHorde_ThrorEra

Source definitiondata/ini/commandbutton.ini:87583

Command_ConstructDwarvenKazhadGuardHorde_ThrorEra

Erebor · Thrór's reignErebor RedoubtUpgrade_DwarvenForgeWorksLevel3
Trace

Starting builder → DwarvenPorter → DwarvenSiegeWorks → DwarvenForgeWorksCommandSetLevel3_ThrorEra → Command_ConstructDwarvenKazhadGuardHorde_ThrorEra

Source definitiondata/ini/commandbutton.ini:87583

Command_ConstructDwarvenKazhadGuardHorde_ThrorEra

Erebor · Thrór's reignErebor RedoubtUpgrade_DwarvenForgeWorksLevel2, Upgrade_DwarvenForgeWorksLevel3
Trace

Starting builder → DwarvenPorter → DwarvenSiegeWorks → DwarvenSiegeWorks → DwarvenForgeWorksCommandSet_ThrorEra → Command_ConstructDwarvenKazhadGuardHorde_ThrorEra

Source definitiondata/ini/commandbutton.ini:87583

Command_ConstructDwarvenKazhadGuardHorde_ThrorEra

Erebor · Thrór's reignErebor RedoubtUpgrade_DwarvenForgeWorksLevel2, Upgrade_DwarvenForgeWorksLevel3
Trace

Starting builder → DwarvenPorter → DwarvenSiegeWorks → DwarvenSiegeWorks → DwarvenForgeWorksCommandSetLevel2_ThrorEra → Command_ConstructDwarvenKazhadGuardHorde_ThrorEra

Source definitiondata/ini/commandbutton.ini:87583

Command_ConstructDwarvenKazhadGuardHorde_ThrorEra

Erebor · Thrór's reignErebor RedoubtUpgrade_DwarvenForgeWorksLevel2, Upgrade_DwarvenForgeWorksLevel3
Trace

Starting builder → DwarvenPorter → DwarvenSiegeWorks → DwarvenSiegeWorks → DwarvenForgeWorksCommandSetLevel3_ThrorEra → Command_ConstructDwarvenKazhadGuardHorde_ThrorEra

Source definitiondata/ini/commandbutton.ini:87583

Command_ConstructDwarvenKazhadGuardHorde_ThrorEra

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/dwarven/khazadguards.ini:448

KhazadGuardHorde_DurinsFolk