Ithilien Trebuchet
Siegeengine · INDIVIDUAL UNIT

Ithilien Trebuchet

Requires Level 3 Ithilien Storehouse Strong vs. Structures A Trebuchet launches a huge boulder with terrifying speed, splintering defences and crushing warriors.

Compare this unit ⇄
Cost600
Health / soldier2,000
Health / full battalion2,000
Attack range500
Movement speed40
Command points30

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

GondorTrebuchetRock · IthilienTrebuchet

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
500
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
8,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE60050No upgrade gate specified
SIEGE60050No upgrade gate specified
SIEGE60050Requires Upgrade_TrebuchetTripleAmmo
SIEGE60050Requires Upgrade_TrebuchetTripleAmmo
SIEGE60050Requires Upgrade_TrebuchetTripleAmmo
SIEGE60050Requires Upgrade_TrebuchetTripleAmmo
Weapon timing, targeting & source
PropertyGame valueResolved value
ScatterRadiusVsInfantry40.040
AttackRangeGONDOR_TREBUCHET_RANGE500
MinimumAttackRangeGONDOR_TREBUCHET_MINRANGE300
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( GONDOR_TREBUCHET_RANGE .003 )1.5
WeaponSpeed321321
MinWeaponSpeed321321
FireFXFX_TrebuchetWeapon—
HitPercentage7070
ScatterRadius50.050
ScatterIndependentlyYes—
DelayBetweenShotsGONDOR_TREBUCHET_DELAYBETWEENSHOTS8,000
PreAttackDelayGONDOR_TREBUCHET_PREATTACKDELAY1,200
PreAttackTypePER_SHOT—
FiringDurationGONDOR_TREBUCHET_FIRINGDURATION5,400
NoVictimNeededYes—
LeechRangeWeaponYes—
Source definitiondata/ini/weapon.ini:11453

GondorTrebuchetRock

player upgrade

PRIMARY

GondorTrebuchetRockFlaming · IthilienTrebuchet

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
500
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
8,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
FLAME50030No upgrade gate specified
SIEGE90050No upgrade gate specified
SIEGE90050No upgrade gate specified
FLAME50030Requires Upgrade_TrebuchetTripleAmmo
SIEGE90050Requires Upgrade_TrebuchetTripleAmmo
SIEGE90050Requires Upgrade_TrebuchetTripleAmmo
FLAME50030Requires Upgrade_TrebuchetTripleAmmo
SIEGE90050Requires Upgrade_TrebuchetTripleAmmo
SIEGE90050Requires Upgrade_TrebuchetTripleAmmo
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeGONDOR_TREBUCHET_FLAME_RANGE500
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( GONDOR_TREBUCHET_FLAME_RANGE .003 )1.5
MinimumAttackRange150.0150
WeaponSpeed321321
MinWeaponSpeed321321
FireFXFX_TrebuchetWeapon—
HitPercentage70%70
ScatterRadius50.050
ScatterIndependentlyYes—
DelayBetweenShotsGONDOR_TREBUCHET_DELAYBETWEENSHOTS8,000
PreAttackDelayGONDOR_TREBUCHET_PREATTACKDELAY1,200
PreAttackTypePER_SHOT—
FiringDurationGONDOR_TREBUCHET_FIRINGDURATION5,400
NoVictimNeededYes—
LeechRangeWeaponYes—
Source definitiondata/ini/weapon.ini:11570

GondorTrebuchetRockFlaming

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

TrebuchetArmor · IthilienTrebuchet

Damage typeReceived
DEFAULT25%
SLASH100%
PIERCE1%
SPECIALIST75%
CRUSH40%
CAVALRY100%
SIEGE100%
FLAME80%
FROST80%
MAGIC80%
HERO200%
HERO_RANGED2%
STRUCTURAL25%
UNDEFINED1%
Source definitiondata/ini/armor.ini:4118

TrebuchetArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_GondorFireStones

Effect values & implementation

WeaponSetUpgrade ModuleTag_FlamingRock

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFireStones—
Source definitiondata/ini/object/goodfaction/units/ithilien/ithilientrebuchet.ini:350

WeaponSetUpgrade ModuleTag_FlamingRock

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorFireStones

Effect values & implementation

SubObjectsUpgrade ModuleTag_FlamingRockUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFireStones—
ShowSubObjectsFirePlane—
Source definitiondata/ini/object/goodfaction/units/ithilien/ithilientrebuchet.ini:359

SubObjectsUpgrade ModuleTag_FlamingRockUpgrade

Battalion composition & progression

Member templateCountHealth each
IthilienTrebuchet12,000
Experience and level upgrades (1)
Level definitionXP requirementUpgrades / modifiers
GondorTrebuchetLevel11Upgrade_ObjectLevel1
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
IthilienIthilien StorehouseUpgrade_GondorForgeLevel3
Trace

Starting builder → MenPorter_FS → IthilienStorehouse_Farm → IthilienStorehouseCommandSet_FS → Command_ConstructIthilienTrebuchet_Req

Source definitiondata/ini/commandbutton.ini:92484

Command_ConstructIthilienTrebuchet_Req

IthilienIthilien StorehouseUpgrade_GondorForgeLevel3, Upgrade_GondorWorkshopLevel2
Trace

Starting builder → MenPorter_FS → IthilienStorehouse_Farm → IthilienStorehouseCommandSetLevel2_FS → Command_ConstructIthilienTrebuchet_Req

Source definitiondata/ini/commandbutton.ini:92484

Command_ConstructIthilienTrebuchet_Req

IthilienIthilien StorehouseUpgrade_GondorForgeLevel3, Upgrade_GondorWorkshopLevel3
Trace

Starting builder → MenPorter_FS → IthilienStorehouse_Farm → IthilienStorehouseCommandSetLevel3_FS → Command_ConstructIthilienTrebuchet_Req

Source definitiondata/ini/commandbutton.ini:92484

Command_ConstructIthilienTrebuchet_Req

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/ithilien/ithilientrebuchet.ini:1

IthilienTrebuchet