Ithilien Skirmishers
Infantry · 10 SOLDIERS

Ithilien Skirmishers

Strong vs. Pikemen Stealth near trees Though the Rangers of Ithilien relied chiefly upon ambush, at times pitched battle in Ithilien could not be avoided, and bow was exchanged for the sword.

Compare this unit ⇄
Cost250
Health / soldier230
Health / full battalion2,300
Attack range11.5
Movement speed65
Command points60

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

IthilienSkirmisherDagger · IthilienSkirmisher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
750 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
850 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH720Without Upgrade_GondorForgedBlades
SLASH1440Requires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots850850
PreAttackDelay750750
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationELVEN_LORIENWARRIOR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:79447

IthilienSkirmisherDagger

weaponset toggle 1

PRIMARY

IthilienSkirmisherSharpenedBlades · IthilienSkirmisher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
750 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
850 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH720Without Upgrade_GondorForgedBlades
SLASH1440Requires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots850850
PreAttackDelay750750
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationELVEN_LORIENWARRIOR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:79480

IthilienSkirmisherSharpenedBlades

player upgrade weaponset toggle 1

PRIMARY

IthilienSkirmisherSharpenedBlades · IthilienSkirmisher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
750 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
850 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH720Without Upgrade_GondorForgedBlades
SLASH1440Requires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots850850
PreAttackDelay750750
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationELVEN_LORIENWARRIOR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:79480

IthilienSkirmisherSharpenedBlades

player upgrade weaponset toggle 1

SECONDARY

IthilienSkirmisherDaggerRaid · IthilienSkirmisher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
750 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
850 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH720Without Upgrade_GondorForgedBlades
SLASH1440Requires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots850850
PreAttackDelay750750
PreAttackTypePER_SHOT—
FireFXFX_GenericPillage—
FireFlankFXFX_Flanking—
FiringDurationELVEN_LORIENWARRIOR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:79525

IthilienSkirmisherDaggerRaid

weaponset toggle 1

PRIMARY

IthilienSkirmisherSharpenedBlades · IthilienSkirmisher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
750 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
850 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH720Without Upgrade_GondorForgedBlades
SLASH1440Requires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots850850
PreAttackDelay750750
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationELVEN_LORIENWARRIOR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:79480

IthilienSkirmisherSharpenedBlades

player upgrade

PRIMARY

IthilienSkirmisherDagger · IthilienSkirmisher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
750 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
850 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH720Without Upgrade_GondorForgedBlades
SLASH1440Requires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots850850
PreAttackDelay750750
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationELVEN_LORIENWARRIOR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:79447

IthilienSkirmisherDagger

player upgrade

SECONDARY

IthilienSkirmisherDaggerRaid · IthilienSkirmisher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
750 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
850 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH720Without Upgrade_GondorForgedBlades
SLASH1440Requires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots850850
PreAttackDelay750750
PreAttackTypePER_SHOT—
FireFXFX_GenericPillage—
FireFlankFXFX_Flanking—
FiringDurationELVEN_LORIENWARRIOR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:79525

IthilienSkirmisherDaggerRaid

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

GreenwoodWardenArmor · IthilienSkirmisher

Damage typeReceived
DEFAULT90%
SLASH90%
PIERCE85%
SPECIALIST28%
CRUSH200%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
CAVALRY170%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:7614

GreenwoodWardenArmor

player upgrade

GreenwoodWardenArmor · IthilienSkirmisher

Damage typeReceived
DEFAULT90%
SLASH90%
PIERCE85%
SPECIALIST28%
CRUSH200%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
CAVALRY170%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:7614

GreenwoodWardenArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Evasion (R)

Requires Level 2 Rangers of Ithilien gain 25% armour, 10% speed and knockback resistance for 20 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_EscapeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySilvanEscape—
TriggeredByUpgrade_ObjectLevel2—

WeaponModeSpecialPowerUpdate ModuleTag_EscapePowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySilvanEscape—
Duration2000020,000
AttributeModifierIthilienEvasion—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:67801

Command_SpecialAbilityIthilienRangerEscape

active

Sharpened Blades

Requires Level 3 Attacks deal a small amount of damage over time for 15 seconds Passive ability

Cooldown 0s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:67814

Command_Command_SpecialAbilitySharpenedBlades

upgrade / mode

Purchase Tempered Blades (C)

Upgrades this battalion with Tempered Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24175

Command_PurchaseUpgradeGondorForgedBlades_Ithilien

upgrade / mode

Purchase Ranger Captain (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyGondorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:23942

Command_PurchaseUpgradeGondorBasicTraining_Ithilien

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Armor Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/goodfaction/units/ithilien/ithilienskirmisher.ini:539

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
AttributeModifierFaramirFavour—

FaramirFavour

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 17%—
Duration00
ModelConditionRIDER5—
Source definitiondata/ini/object/goodfaction/units/ithilien/ithilienskirmisher.ini:544

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_ObjectLevel3

Effect values & implementation

WeaponSetUpgrade ModuleTag_SkinningKnives

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel3—
WeaponConditionWEAPONSET_TOGGLE_1—
Source definitiondata/ini/object/goodfaction/units/ithilien/ithilienskirmisher.ini:549

WeaponSetUpgrade ModuleTag_SkinningKnives

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlades_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/ithilien/ithilienskirmisher.ini:553

SubObjectsUpgrade ForgedBlades_Upgrade

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_HorseDiscipline

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_HorseDiscipline—
Source definitiondata/ini/object/goodfaction/units/ithilien/ithilienskirmisher.ini:659

WeaponSetUpgrade WeaponSetUpgradeModuleTag

Battalion composition & progression

Member templateCountHealth each
IthilienSkirmisher10230
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodLevel11Upgrade_ObjectLevel1
GoodLevel250Upgrade_ObjectLevel2 GoodTroopBonusRank2
GoodLevel3100Upgrade_ObjectLevel3 Upgrade_MiniHordeLvl3 GoodTroopBonusRank3
GoodLevel4150Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodTroopBonusRank4
GoodLevel5200Upgrade_ObjectLevel5 GoodTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
IthilienIthilien GatheringNo additional upgrade gate recorded
Trace

Starting builder → MenPorter_FS → IthilienGathering → IthilienGatheringCommandSet_FS → Command_ConstructIthilienSkirmisherHorde_FS

Source definitiondata/ini/commandbutton.ini:87896

Command_ConstructIthilienSkirmisherHorde_FS

IthilienIthilien GatheringUpgrade_GondorBarracksLevel2
Trace

Starting builder → MenPorter_FS → IthilienGathering → IthilienGatheringCommandSetLevel2_FS → Command_ConstructIthilienSkirmisherHorde_FS

Source definitiondata/ini/commandbutton.ini:87896

Command_ConstructIthilienSkirmisherHorde_FS

IthilienIthilien GatheringUpgrade_GondorBarracksLevel3
Trace

Starting builder → MenPorter_FS → IthilienGathering → IthilienGatheringCommandSetLevel3_FS → Command_ConstructIthilienSkirmisherHorde_FS

Source definitiondata/ini/commandbutton.ini:87896

Command_ConstructIthilienSkirmisherHorde_FS

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/ithilien/ithilienskirmisherhorde.ini:2

IthilienSkirmisherHorde