Able to cast disruptive abilities and deploy into Forward Camp
Pathfinders are skilled woodsmen, surviving in the wilderness for many weeks at a time, tracking the Enemy and tending to the various sanctuaries kept by the rangers of Arthedain.
Requires Level 2 Ithilien Gathering
Able to cast disruptive abilities and deploy into Forward Camp
Pathfinders are skilled woodsmen, surviving in the wilderness for many weeks at a time, tracking the Enemy and tending to the various sanctuaries kept by the rangers of Ithilien.
Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
IthilienPathfinderSword · IthilienPathfinder
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.700 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
100
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
FireFX
FX_GondorSwordHit
—
DelayBetweenShots
FARAMIR_DELAYBETWEENSHOTS
700
PreAttackDelay
FARAMIR_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FiringDuration
FARAMIR_FIRINGDURATION
700
Source definitiondata/ini/weapon.ini:24013
IthilienPathfinderSword
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
PorterArmor · IthilienPathfinder
Damage type
Received
DEFAULT
50%
SLASH
50%
PIERCE
35%
SPECIALIST
50%
CRUSH
50%
CAVALRY
35%
SIEGE
50%
FLAME
50%
MAGIC
50%
FROST
50%
HERO
50%
HERO_RANGED
35%
STRUCTURAL
25%
LOGICAL_FIRE
35%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:50
PorterArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Forward Position (W)
The Pathfinder unpacks a Forward Camp
Allies near the Forward Camp are stealthed, replenished and gain +25% damage, +25% armour and +33% experience gain
Forward Camps can pack up, allowing Pathfinder to reposition
Left click to activate
Disables defensive structures within the radius
Enemies caught within the smoke suffer -90% vision range
Lasts 30 seconds
Left click icon then left click on target
The Pathfinder lays a hunting snare
Enemies that walk across the snare are damaged on impact and suffer damage over time for 10 seconds
Left click then left click target area
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.