Requires Level 3 Ithilien Gathering
Strong vs. Archers
Can stealth near trees
The road from Ithilien to Minas Tirith was trodden by green-clad messengers, bringing word to and from the White City, informing the Steward of the movements of the Enemy and bringing new orders to the Rangers of Ithilien.
Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
IthilienOutriderSword · IthilienOutrider
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
CAVALRY
70
0
Without Upgrade_GondorForgedBlades
CAVALRY
140
0
Requires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
FireFX
FX_GondorSwordHit
—
DelayBetweenShots
ELVEN_RIVENDELLLANCER_DELAYBETWEENSHOTS
1,000
PreAttackDelay
ELVEN_RIVENDELLLANCER_PREATTACKDELAY
500
FiringDuration
ELVEN_RIVENDELLLANCER_FIRINGDURATION
1,000
PreAttackType
PER_SHOT
—
Source definitiondata/ini/weapon.ini:7904
IthilienOutriderSword
player upgrade
PRIMARY
IthilienOutriderSword · IthilienOutrider
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
CAVALRY
70
0
Without Upgrade_GondorForgedBlades
CAVALRY
140
0
Requires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
FireFX
FX_GondorSwordHit
—
DelayBetweenShots
ELVEN_RIVENDELLLANCER_DELAYBETWEENSHOTS
1,000
PreAttackDelay
ELVEN_RIVENDELLLANCER_PREATTACKDELAY
500
FiringDuration
ELVEN_RIVENDELLLANCER_FIRINGDURATION
1,000
PreAttackType
PER_SHOT
—
Source definitiondata/ini/weapon.ini:7904
IthilienOutriderSword
player upgrade
SECONDARY
IthilienOutriderRaid · IthilienOutrider
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.UnknownPre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.UnknownShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.UnknownClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
No direct damage nugget resolved. This may be a rangefinder, special effect or unresolved weapon.
Weapon timing, targeting & source
Property
Game value
Resolved value
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
ArnorOutriderArmor · IthilienOutrider
Damage type
Received
DEFAULT
100%
SLASH
85%
PIERCE
50%
SPECIALIST
140%
CRUSH
30%
SIEGE
100%
FLAME
100%
FROST
100%
MAGIC
100%
HERO
200%
HERO_RANGED
200%
CAVALRY
100%
STRUCTURAL
80%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:2173
ArnorOutriderArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
upgrade / mode
Purchase Tempered Blades (C)
Upgrades this battalion with Tempered Blades
Increases the damage done by melee weapons
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.