Recruit the Captain of the Ithilien Rangers
'I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.'
Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
FaramirBow · IthilienFaramir_FS
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.350Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,170 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.0 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.700 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
150
20
No upgrade gate specified
HERO
150
15
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
FireFX
FX_GondorSwordHit
—
DelayBetweenShots
FARAMIR_DELAYBETWEENSHOTS
700
PreAttackDelay
FARAMIR_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FiringDuration
FARAMIR_FIRINGDURATION
700
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:24051
IthilienFaramirHeroSword
weaponset toggle 1
PRIMARY
IthilienFaramirSword · IthilienFaramir_FS
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.700 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
300
7
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
FireFX
FX_GondorSwordHit
—
DelayBetweenShots
FARAMIR_DELAYBETWEENSHOTS
700
PreAttackDelay
FARAMIR_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FiringDuration
FARAMIR_FIRINGDURATION
700
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:24031
IthilienFaramirSword
passenger type one
SECONDARY
GondorAragornDwarfToss · IthilienFaramir_FS
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.4,000Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,633 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.UnknownClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
Damage type
Damage / hit
Splash radius
Conditions
1
0.8
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
IdleAfterFiringDelay
0
0
AttackRange
4000.0
4,000
MinimumAttackRange
40.0
40
WeaponSpeed
120.0
120
ProjectileFilterInContainer
NONE +GIMLI
—
ClipSize
1
1
ClipReloadTime
5400
5,400
PreAttackDelay
1633
1,633
FiringDuration
2700
2,700
PreAttackType
PER_SHOT
—
HitPercentage
0
0
ScatterRadius
4.0
4
Source definitiondata/ini/weapon.ini:17009
GondorAragornDwarfToss
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
ToughHeroArmor · IthilienFaramir_FS
Damage type
Received
DEFAULT
15%
SLASH
20%
PIERCE
15%
SPECIALIST
30%
CRUSH
35%
CAVALRY
15%
SIEGE
25%
FLAME
20%
FROST
20%
MAGIC
25%
HERO
65%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:364
ToughHeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
Faramir calls his rangers to bombard anywhere within a great radius with a volley of arrows
At Level 5 gains +50% damage and increased radius
Left click icon then left click on target area
Modifier Type: Leadership
Rangers near Faramir gain +25% armor; at level 5, this increases to +50%, and at level 10, to +75% plus resistance to fear and terror
Passive ability
At level 3, can be cast on Ithilien units to permanently grant +20% armour
Decreased cooldown at levels 5, 7 and 10
Left click on icon then left click on target own units
Faramir calls his rangers to bombard anywhere within a great radius with a volley of arrows
At Level 5 gains +50% damage and increased radius
Left click icon then left click on target area
Modifier Type: Leadership
Rangers near Faramir gain +25% armor; at level 5, this increases to +50%, and at level 10, to +75% plus resistance to fear and terror
Passive ability
At level 3, can be cast on Ithilien units to permanently grant +20% armour
Decreased cooldown at levels 5, 7 and 10
Left click on icon then left click on target own units
Faramir calls his rangers to bombard anywhere within a great radius with a volley of arrows
At Level 5 gains +50% damage and increased radius
Left click icon then left click on target area
Modifier Type: Leadership
Rangers near Faramir gain +25% armor; at level 5, this increases to +50%, and at level 10, to +75% plus resistance to fear and terror
Passive ability
At level 3, can be cast on Ithilien units to permanently grant +20% armour
Decreased cooldown at levels 5, 7 and 10
Left click on icon then left click on target own units
Requires Level 6
Faramir deals knockback per attack and gains +50% armour and damage for 30 seconds
Can only use with sword equipped
Left click to activate
Faramir calls his rangers to bombard anywhere within a great radius with a volley of arrows
At Level 5 gains +50% damage and increased radius
Left click icon then left click on target area
Modifier Type: Leadership
Rangers near Faramir gain +25% armor; at level 5, this increases to +50%, and at level 10, to +75% plus resistance to fear and terror
Passive ability
At level 3, can be cast on Ithilien units to permanently grant +20% armour
Decreased cooldown at levels 5, 7 and 10
Left click on icon then left click on target own units
Faramir calls his rangers to bombard anywhere within a great radius with a volley of arrows
At Level 5 gains +50% damage and increased radius
Left click icon then left click on target area
Modifier Type: Leadership
Rangers near Faramir gain +25% armor; at level 5, this increases to +50%, and at level 10, to +75% plus resistance to fear and terror
Passive ability
At level 3, can be cast on Ithilien units to permanently grant +20% armour
Decreased cooldown at levels 5, 7 and 10
Left click on icon then left click on target own units
Requires Level 6
Faramir deals knockback per attack and gains +50% armour and damage for 30 seconds
Can only use with sword equipped
Left click to activate
Faramir calls his rangers to bombard anywhere within a great radius with a volley of arrows
At Level 5 gains +50% damage and increased radius
Left click icon then left click on target area
Modifier Type: Leadership
Rangers near Faramir gain +25% armor; at level 5, this increases to +50%, and at level 10, to +75% plus resistance to fear and terror
Passive ability
At level 3, can be cast on Ithilien units to permanently grant +20% armour
Decreased cooldown at levels 5, 7 and 10
Left click on icon then left click on target own units
Faramir calls his rangers to bombard anywhere within a great radius with a volley of arrows
At Level 5 gains +50% damage and increased radius
Left click icon then left click on target area
Modifier Type: Leadership
Rangers near Faramir gain +25% armor; at level 5, this increases to +50%, and at level 10, to +75% plus resistance to fear and terror
Passive ability
At level 3, can be cast on Ithilien units to permanently grant +20% armour
Decreased cooldown at levels 5, 7 and 10
Left click on icon then left click on target own units
Requires Level 6
Faramir deals knockback per attack and gains +50% armour and damage for 30 seconds
Can only use with sword equipped
Left click to activate
Faramir calls his rangers to bombard anywhere within a great radius with a volley of arrows
At Level 5 gains +50% damage and increased radius
Left click icon then left click on target area
Modifier Type: Leadership
Rangers near Faramir gain +25% armor; at level 5, this increases to +50%, and at level 10, to +75% plus resistance to fear and terror
Passive ability
At level 3, can be cast on Ithilien units to permanently grant +20% armour
Decreased cooldown at levels 5, 7 and 10
Left click on icon then left click on target own units
Faramir calls his rangers to bombard anywhere within a great radius with a volley of arrows
At Level 5 gains +50% damage and increased radius
Left click icon then left click on target area
Modifier Type: Leadership
Rangers near Faramir gain +25% armor; at level 5, this increases to +50%, and at level 10, to +75% plus resistance to fear and terror
Passive ability
At level 3, can be cast on Ithilien units to permanently grant +20% armour
Decreased cooldown at levels 5, 7 and 10
Left click on icon then left click on target own units
Requires Level 6
Faramir deals knockback per attack and gains +50% armour and damage for 30 seconds
Can only use with sword equipped
Left click to activate
Faramir calls his rangers to bombard anywhere within a great radius with a volley of arrows
At Level 5 gains +50% damage and increased radius
Left click icon then left click on target area
Modifier Type: Leadership
Rangers near Faramir gain +25% armor; at level 5, this increases to +50%, and at level 10, to +75% plus resistance to fear and terror
Passive ability
At level 3, can be cast on Ithilien units to permanently grant +20% armour
Decreased cooldown at levels 5, 7 and 10
Left click on icon then left click on target own units
Requires Level 6
Faramir deals knockback per attack and gains +50% armour and damage for 30 seconds
Can only use with sword equipped
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.