Wulfgar
Hero · INDIVIDUAL UNIT

Wulfgar

Recruit the Dunlending Chieftain, Wulfgar 'Once a noble warrior-chief, Wulfgar refused Saruman's demands of sworn allegiance, until the White Wizard demonstrated his absolute power by crushing the Rohirrim at the Fords of Isen.'

Compare this unit ⇄
Cost1,800
Health / soldier2,400
Health / full battalion2,400
Attack range15
Movement speed55
Command points0

Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

WulfgarWeapon · IsengardWulfgar

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
15
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
640 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
960 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
RadiusDamageAffectsENEMIES NOT_SIMILAR—
AttackRange15.015
MeleeWeaponYes—
DelayBetweenShotsLURTZ_DELAYBETWEENSHOTS960
PreAttackDelayLURTZ_PREATTACKDELAY640
PreAttackTypePER_SHOT—
FiringDurationLURTZ_FIRINGDURATION960
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:64440

WulfgarWeapon

mounted

PRIMARY

WulfgarWeapon · IsengardWulfgar

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
15
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
640 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
960 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
RadiusDamageAffectsENEMIES NOT_SIMILAR—
AttackRange15.015
MeleeWeaponYes—
DelayBetweenShotsLURTZ_DELAYBETWEENSHOTS960
PreAttackDelayLURTZ_PREATTACKDELAY640
PreAttackTypePER_SHOT—
FiringDurationLURTZ_FIRINGDURATION960
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:64440

WulfgarWeapon

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ToughHeroArmor · IsengardWulfgar

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:364

ToughHeroArmor

mounted

HeroArmorMounted · IsengardWulfgar

Damage typeReceived
DEFAULT50%
SLASH25%
PIERCE15%
SPECIALIST100%
CRUSH30%
CAVALRY25%
SIEGE50%
FLAME40%
FROST40%
MAGIC50%
HERO50%
HERO_RANGED50%
POISON50%
STRUCTURAL80%
UNDEFINED1%
Source definitiondata/ini/armor.ini:432

HeroArmorMounted

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Mount Svadilfari / Dismount (W)

Left click to switch between mounted on Svadilfari and on foot

Cooldown 2s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggerInstantlyOnCreateNo—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:39635

Command_WulfgarToggleMounted

active

Dark Wings, Dark Words (T)

Requires Level 3 Summons two Crebain birds, Huginn and Muninn They can scout and deal strong damage vs. heroes and monsters Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_CrebainSummonEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWulfgarCrebainSummon—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_CrebainSummonOCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWulfgarCrebainSummon—
OCLOCL_SpawnIsengardWulfgarCrebainSummonEgg—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime11
TriggerFXFX_WulfgarDarkWings—
Source definitiondata/ini/commandbutton.ini:39698

Command_SpecialAbilityWulfgarCrebainSummon

active

Crow Banner (C)

Requires Level 5 Wulfgar summons a Crow Banner for 90 seconds Enemies nearby the Crow Banner lose -33% armour and damage At level 8, also summons a temporary battalion of Dunlending Huskarls Left click to activate

Cooldown 300s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime300000300,000

UnpauseSpecialPowerUpgrade ModuleTag_FaramirRangersEnabler1

PropertyGame valueResolved value
SpecialPowerTemplateSuperweaponGreyCompany—
TriggeredByUpgrade_ObjectLevel5—

OCLSpecialPower ModuleTag_OCLSpecialPower1

PropertyGame valueResolved value
SpecialPowerTemplateSuperweaponGreyCompany—
OCLOCL_SpawnIsengardHouseholdGuardHordeEgg—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime11
TriggerFXFX_SummonUglukRaiders—
Source definitiondata/ini/commandbutton.ini:39709

Command_SpecialAbilityRagnarSummon

active

King of the Hills (V)

Requires Level 10 Rallies nearby Dunlendings and Wildmen, increasing their armour by 200% for 20 seconds Left click to activate

Cooldown 240s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime240000240,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNotTheodenGloriousCharge—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_TheodenGloriousChargeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNotTheodenGloriousCharge—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierKingoftheHillsWulfgar—
AttributeModifierRange200200
AttributeModifierAffectsANY +AngmarDarkDunedain_Summoned +IsengardWildmanSpear +IsengardWildman_Patrol +IsengardWildman +IsengardWildmanAxe +IsengardWildmanGuard_Saruman +IsengardWildmanGuard +IsengardDunlandAxemen +IsengardDunlandArcher +IsengardDunlandRider +IsengardDunlandHuskarl +DunlandSpearman ALLIES—
AttributeModifierFXFX_WulfgarKingoftheHillsFX—

SpecialAbilityUpdate ModuleTag_GloriousChargeAnimation

PropertyGame valueResolved value
UnpackTime10001,000
UnpackingVariation11
SpecialPowerTemplateSpecialAbilityNotTheodenGloriousCharge—
PreparationTime00
PersistentPrepTime00
PackTime13301,330
Source definitiondata/ini/commandbutton.ini:39673

Command_SpecialAbilityKingoftheHills

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_LurtzHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/isengard/wulfgar.ini:652

AutoHealBehavior ModuleTag_LurtzHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameRagnarLeadershipBonus—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterANY +AngmarDarkDunedain_Summoned +IsengardWildmanSpear +IsengardWildman_Patrol +IsengardWildman +IsengardWildmanAxe +IsengardWildmanGuard_Saruman +IsengardWildmanGuard +IsengardDunlandAxemen +IsengardDunlandArcher +IsengardDunlandRider +IsengardDunlandHuskarl +DunlandSpearman—
Source definitiondata/ini/object/evilfaction/units/isengard/wulfgar.ini:810

AttributeModifierAuraUpdate ModuleTag_Leadership

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel5

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_LeadershipLvl5

PropertyGame valueResolved value
StartsActiveNo—
BonusNameRagnarLeadershipBonusLvl5—
TriggeredByUpgrade_ObjectLevel5—
RefreshDelay20002,000
Range200200
ObjectFilterANY +AngmarDarkDunedain_Summoned +IsengardWildmanSpear +IsengardWildman_Patrol +IsengardWildman +IsengardWildmanAxe +IsengardWildmanGuard_Saruman +IsengardWildmanGuard +IsengardDunlandAxemen +IsengardDunlandArcher +IsengardDunlandRider +IsengardDunlandHuskarl +DunlandSpearman—
Source definitiondata/ini/object/evilfaction/units/isengard/wulfgar.ini:822

AttributeModifierAuraUpdate ModuleTag_LeadershipLvl5

Battalion composition & progression

Member templateCountHealth each
IsengardWulfgar12,400
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
WulfgarLevel11Upgrade_ObjectLevel1
WulfgarLevel295Upgrade_ObjectLevel2 HeroLevelUpDamage1
WulfgarLevel3215Upgrade_ObjectLevel3 HeroLevelUpDamage2
WulfgarLevel4355Upgrade_ObjectLevel4 HeroLevelUpDamage3
WulfgarLevel5515Upgrade_ObjectLevel5 HeroLevelUpDamage4
WulfgarLevel6695Upgrade_ObjectLevel6 HeroLevelUpDamage5
WulfgarLevel7895Upgrade_ObjectLevel7 HeroLevelUpDamage6
WulfgarLevel81,115Upgrade_ObjectLevel8 HeroLevelUpDamage7
WulfgarLevel91,355Upgrade_ObjectLevel9 HeroLevelUpDamage8
WulfgarLevel101,615Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
IsengardFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:973

FactionIsengard

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/isengard/wulfgar.ini:3

IsengardWulfgar