Wildmen Axe Throwers
Archer · 12 SOLDIERS

Wildmen Axe Throwers

Requires Level 2 Clan Steading Can stealth near trees Strong at range Though Dunlendings often considered the art of axe-throwing as more of a sport, some skilled warriors still employed it in battle.

Compare this unit ⇄
Cost250
Health / soldier200
Health / full battalion2,400
Attack range250
Movement speed55
Command points60

Base statistics · Build time: 20s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

WildmanThrowingAxe · IsengardWildmanAxe

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
250
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
750 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,584 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH400Without Upgrade_IsengardForgedBlades / Upgrade_IsengardForgedBlades
SLASH400Requires Upgrade_IsengardForgedBlades · Without Upgrade_IsengardForgedBlades
SLASH400Requires Upgrade_IsengardForgedBlades · Without Upgrade_IsengardForgedBlades
SLASH400Requires Upgrade_IsengardForgedBlades / Upgrade_IsengardForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeISENGARD_WILDMANAXE_RANGE250
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ISENGARD_WILDMANAXE_RANGE .003 )0.75
WeaponSpeed140140
MinWeaponSpeed120120
MaxWeaponSpeed210210
FireFXFX_DwarfAxeThrowerWeapon—
ScaleWeaponSpeedYes—
HitPercentage7070
ScatterRadius16.016
PreAttackRandomAmount200200
AcceptableAimDelta2020
PreAttackTypePER_SHOT—
PreAttackDelayISENGARD_WILDMANAXE_PREATTACKDELAY750
FiringDurationISENGARD_WILDMANAXE_FIRINGDURATION1,584
DelayBetweenShotsISENGARD_WILDMANAXE_DELAYBETWEENSHOTS1,584
CanFireWhileMovingNo—
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:59576

WildmanThrowingAxe

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

WildmenMissileArmor · IsengardWildmanAxe

Damage typeReceived
DEFAULT110%
SLASH160%
PIERCE50%
SPECIALIST160%
CAVALRY200%
CRUSH280%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL100%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3461

WildmenMissileArmor

player upgrade

WildmenMissileHeavyArmor · IsengardWildmanAxe

Damage typeReceived
DEFAULT55%
SLASH80%
PIERCE25%
SPECIALIST80%
CAVALRY100%
CRUSH140%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3478

WildmenMissileHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Purchase Blackened Plate (T)

Upgrades this horde with Blackened Plate Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyIsengardHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:26027

Command_PurchaseUpgradeIsengardHeavyArmorDunland

upgrade / mode

Purchase Crow Banners (V)

Increases this horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyIsengardBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:25853

Command_PurchaseUpgradeIsengardBasicTrainingDunland

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_IsengardForgedBlades

Effect values & implementation

WeaponSetUpgrade ModuleTag_WeaponSetUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardForgedBlades—
Source definitiondata/ini/object/evilfaction/units/isengard/wildmanaxe.ini:589

WeaponSetUpgrade ModuleTag_WeaponSetUpgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_IsengardForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlades_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/evilfaction/units/isengard/wildmanaxe.ini:593

SubObjectsUpgrade ForgedBlades_Upgrade

passive / conditional

Armor Upgrade

Requires: Upgrade_IsengardHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/evilfaction/units/isengard/wildmanaxe.ini:599

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_IsengardHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardHeavyArmor—
UpgradeTextureiuwildmennew.tga 0 iuwildmennewHA.tga—
RecolorHouseYes—
Source definitiondata/ini/object/evilfaction/units/isengard/wildmanaxe.ini:603

SubObjectsUpgrade Armor_Upgrade

Battalion composition & progression

Member templateCountHealth each
IsengardWildmanAxe12200
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
WildmenLevel11Upgrade_ObjectLevel1
WildmenLevel250Upgrade_ObjectLevel2 WeakEvilTroopBonusRank2
WildmenLevel3100Upgrade_ObjectLevel3 WeakEvilTroopBonusRank3
WildmenLevel4150Upgrade_ObjectLevel4 WeakEvilTroopBonusRank4
WildmenLevel5200Upgrade_ObjectLevel5 WeakEvilTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
IsengardClan SteadingUpgrade_IsengardTavernLevel2
Trace

Starting builder → IsengardPorter → IsengardTavern → IsengardTavernCommandSetLevel1 → Command_ConstructIsengardWildmanAxeHorde

Source definitiondata/ini/commandbutton.ini:17258

Command_ConstructIsengardWildmanAxeHorde

IsengardClan SteadingUpgrade_IsengardTavernLevel2
Trace

Starting builder → IsengardPorter → IsengardTavern → IsengardTavernCommandSetLevel2 → Command_ConstructIsengardWildmanAxeHorde

Source definitiondata/ini/commandbutton.ini:17258

Command_ConstructIsengardWildmanAxeHorde

IsengardClan SteadingUpgrade_IsengardTavernLevel2, Upgrade_IsengardTavernLevel3
Trace

Starting builder → IsengardPorter → IsengardTavern → IsengardTavernCommandSetLevel3 → Command_ConstructIsengardWildmanAxeHorde

Source definitiondata/ini/commandbutton.ini:17258

Command_ConstructIsengardWildmanAxeHorde

IsengardClan SteadingUpgrade_IsengardTavernLevel2
Trace

Starting builder → IsengardPorter → IsengardTavern → IsengardTavern → IsengardTavernCommandSetLevel1 → Command_ConstructIsengardWildmanAxeHorde

Source definitiondata/ini/commandbutton.ini:17258

Command_ConstructIsengardWildmanAxeHorde

IsengardClan SteadingUpgrade_IsengardTavernLevel2
Trace

Starting builder → IsengardPorter → IsengardTavern → IsengardTavern → IsengardTavernCommandSetLevel2 → Command_ConstructIsengardWildmanAxeHorde

Source definitiondata/ini/commandbutton.ini:17258

Command_ConstructIsengardWildmanAxeHorde

IsengardClan SteadingUpgrade_IsengardTavernLevel2, Upgrade_IsengardTavernLevel3
Trace

Starting builder → IsengardPorter → IsengardTavern → IsengardTavern → IsengardTavernCommandSetLevel3 → Command_ConstructIsengardWildmanAxeHorde

Source definitiondata/ini/commandbutton.ini:17258

Command_ConstructIsengardWildmanAxeHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/isengard/isengardwildmanaxehorde.ini:1

IsengardWildmanAxeHorde