Requires Level 2 Clan Steading
Can stealth near trees
Strong at range
Though Dunlendings often considered the art of axe-throwing as more of a sport, some skilled warriors still employed it in battle.
Base statistics · Build time: 20s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
WildmanThrowingAxe · IsengardWildmanAxe
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.250Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.750 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,584 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
40
0
Without Upgrade_IsengardForgedBlades / Upgrade_IsengardForgedBlades
SLASH
40
0
Requires Upgrade_IsengardForgedBlades · Without Upgrade_IsengardForgedBlades
SLASH
40
0
Requires Upgrade_IsengardForgedBlades · Without Upgrade_IsengardForgedBlades
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
WildmenMissileArmor · IsengardWildmanAxe
Damage type
Received
DEFAULT
110%
SLASH
160%
PIERCE
50%
SPECIALIST
160%
CAVALRY
200%
CRUSH
280%
SIEGE
100%
FLAME
100%
FROST
100%
MAGIC
100%
HERO
200%
HERO_RANGED
200%
STRUCTURAL
100%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:3461
WildmenMissileArmor
player upgrade
WildmenMissileHeavyArmor · IsengardWildmanAxe
Damage type
Received
DEFAULT
55%
SLASH
80%
PIERCE
25%
SPECIALIST
80%
CAVALRY
100%
CRUSH
140%
SIEGE
50%
FLAME
50%
FROST
50%
MAGIC
50%
HERO
100%
HERO_RANGED
100%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:3478
WildmenMissileHeavyArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
upgrade / mode
Purchase Blackened Plate (T)
Upgrades this horde with Blackened Plate
Significantly reduces the amount of damage taken
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.