Warg-riders
Cavalry · 10 SOLDIERS

Warg-riders

Strong vs. Swordsmen and Archers For generations, Orcs have ridden Wargs - not as masters, but as equals - to track and ambush the Free Peoples.

Requires Level 2 Warg Pit Strong vs. Swordsmen and Archers For generations, Orcs have ridden Wargs - not as masters, but as equals - to track and ambush the Free Peoples.

Compare this unit ⇄
Cost425
Health / soldier275
Health / full battalion2,750
Attack range25
Movement speed100
Command points70

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

IsengardWargRiderWeapon · IsengardWargRider

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
666 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
CAVALRY550No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
PreAttackTypePER_SHOT—
PreAttackDelayISENGARD_WARGRIDER_PREATTACKDELAY666
DelayBetweenShotsISENGARD_WARGRIDER_DELAYBETWEENSHOTS2,000
FiringDurationISENGARD_WARGRIDER_FIRINGDURATION1,333
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:43625

IsengardWargRiderWeapon

player upgrade

PRIMARY

IsengardWargRiderWeaponUpgraded · IsengardWargRider

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
666 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
CAVALRY1100No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
PreAttackTypePER_SHOT—
PreAttackDelayISENGARD_WARGRIDER_PREATTACKDELAY666
DelayBetweenShotsISENGARD_WARGRIDER_DELAYBETWEENSHOTS2,000
FiringDurationISENGARD_WARGRIDER_FIRINGDURATION1,333
RequireFollowThruYes—
IsAimingWeaponYes—
AcceptableAimDelta1010
ClipSize11
AutoReloadsClipYes—
ClipReloadTimeISENGARD_WARGRIDER_FIRINGDURATION1,333
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:44004

IsengardWargRiderWeaponUpgraded

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

IsengardWargArmor · IsengardWargRider

Damage typeReceived
DEFAULT100%
SLASH85%
PIERCE50%
SPECIALIST170%
CRUSH40%
CAVALRY125%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL100%
UNDEFINED1%
Source definitiondata/ini/armor.ini:4818

IsengardWargArmor

player upgrade

WargHeavyArmor · IsengardWargRider

Damage typeReceived
DEFAULT50%
SLASH35%
PIERCE20%
SPECIALIST110%
CRUSH15%
CAVALRY70%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL30%
UNDEFINED1%
Source definitiondata/ini/armor.ini:4852

WargHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Howl (W)

Modifier Type: Buff Wargs gain +50% damage and +20% speed for 20 seconds Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_HowlEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySilvanEscape—
TriggeredByUpgrade_ObjectLevel1—

WeaponModeSpecialPowerUpdate ModuleTag_HowlPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySilvanEscape—
Duration2000020,000
AttributeModifierIsengardWargHowl—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:4768

Command_SpecialAbilityWargHowl

upgrade / mode

Purchase Cruel Blades (C)

Upgrades this horde with Cruel Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyIsengardForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:25953

Command_PurchaseUpgradeIsengardForgedBlades

upgrade / mode

Purchase Banners of the White Hand (V)

Increases this horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyIsengardBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:25841

Command_PurchaseUpgradeIsengardBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Horde Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
ScanWidth40.040
Source definitiondata/ini/object/evilfaction/hordes/isengard/wargriderhorde.ini:154

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Armor Upgrade

Requires: Upgrade_IsengardHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/evilfaction/units/isengard/isengardcavalry.ini:735

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_IsengardHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardHeavyArmor—
UpgradeTextureiuNwargAharness.tga 0 iuNwargAharnessHA.tga—
UpgradeTextureiuNwargBharness.tga 0 iuNwargBharnessHA.tga—
RecolorHouseYes—
ShowSubObjectsWARGHELMHA SKULLSHA SPIKESHA—
ExcludeSubobjectsWEAPON01FB WEAPON02FB WEAPON03FB WEAPON04FB WEAPON05FB—
Source definitiondata/ini/object/evilfaction/units/isengard/isengardcavalry.ini:740

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_IsengardForgedBlades, Upgrade_AragornCostume_01

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap01

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardForgedBlades Upgrade_AragornCostume_01—
RequiresAllTriggersYes—
ShowSubObjectsWEAPON01FB—
Source definitiondata/ini/object/evilfaction/units/isengard/isengardcavalry.ini:749

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap01

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_IsengardForgedBlades, Upgrade_AragornCostume_02

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap02

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardForgedBlades Upgrade_AragornCostume_02—
RequiresAllTriggersYes—
ShowSubObjectsWEAPON02FB—
Source definitiondata/ini/object/evilfaction/units/isengard/isengardcavalry.ini:755

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap02

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_IsengardForgedBlades, Upgrade_AragornCostume_03

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap03

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardForgedBlades Upgrade_AragornCostume_03—
RequiresAllTriggersYes—
ShowSubObjectsWEAPON03FB—
Source definitiondata/ini/object/evilfaction/units/isengard/isengardcavalry.ini:761

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap03

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_IsengardForgedBlades, Upgrade_AragornCostume_04

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap04

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardForgedBlades Upgrade_AragornCostume_04—
RequiresAllTriggersYes—
ShowSubObjectsWEAPON04FB—
Source definitiondata/ini/object/evilfaction/units/isengard/isengardcavalry.ini:766

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap04

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_IsengardForgedBlades, Upgrade_AragornCostume_05

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap05

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardForgedBlades Upgrade_AragornCostume_05—
RequiresAllTriggersYes—
ShowSubObjectsWEAPON05FB—
Source definitiondata/ini/object/evilfaction/units/isengard/isengardcavalry.ini:771

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap05

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_IsengardForgedBlades

Effect values & implementation

WeaponSetUpgrade ModuleTag_Fire

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardForgedBlades—
Source definitiondata/ini/object/evilfaction/units/isengard/isengardcavalry.ini:778

WeaponSetUpgrade ModuleTag_Fire

Battalion composition & progression

Member templateCountHealth each
IsengardWargRider10275
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilHorseLevel11Upgrade_ObjectLevel1
EvilHorseLevel2120Upgrade_ObjectLevel2 GoodHorseBonusRank2
EvilHorseLevel3240Upgrade_ObjectLevel3 GoodHorseBonusRank3
EvilHorseLevel4360 GoodHorseBonusRank4
EvilHorseLevel5480 GoodHorseBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
IsengardFortressNo additional upgrade gate recorded
Trace

Starting builder → IsengardPorter → IsengardWargPit → IsengardWargPitCommandSetLevel1 → Command_ConstructIsengardWargRiderHorde

Source definitiondata/ini/commandbutton.ini:17381

Command_ConstructIsengardWargRiderHorde

IsengardFortressUpgrade_IsengardWargPitLevel2
Trace

Starting builder → IsengardPorter → IsengardWargPit → IsengardWargPitCommandSetLevel2 → Command_ConstructIsengardWargRiderHorde

Source definitiondata/ini/commandbutton.ini:17381

Command_ConstructIsengardWargRiderHorde

IsengardFortressUpgrade_IsengardWargPitLevel3
Trace

Starting builder → IsengardPorter → IsengardWargPit → IsengardWargPitCommandSetLevel3 → Command_ConstructIsengardWargRiderHorde

Source definitiondata/ini/commandbutton.ini:17381

Command_ConstructIsengardWargRiderHorde

IsengardFortressUpgrade_IsengardWargPitLevel2
Trace

Starting builder → IsengardPorter → IsengardWargPit → IsengardWargPit → IsengardWargPitCommandSetLevel1 → Command_ConstructIsengardWargRiderHorde

Source definitiondata/ini/commandbutton.ini:17381

Command_ConstructIsengardWargRiderHorde

IsengardFortressUpgrade_IsengardWargPitLevel2
Trace

Starting builder → IsengardPorter → IsengardWargPit → IsengardWargPit → IsengardWargPitCommandSetLevel2 → Command_ConstructIsengardWargRiderHorde

Source definitiondata/ini/commandbutton.ini:17381

Command_ConstructIsengardWargRiderHorde

IsengardFortressUpgrade_IsengardWargPitLevel2, Upgrade_IsengardWargPitLevel3
Trace

Starting builder → IsengardPorter → IsengardWargPit → IsengardWargPit → IsengardWargPitCommandSetLevel3 → Command_ConstructIsengardWargRiderHorde

Source definitiondata/ini/commandbutton.ini:17381

Command_ConstructIsengardWargRiderHorde

White HandFortressUpgrade_IsengardWargPitLevel2
Trace

Starting builder → IsengardPorter → IsengardWargPit → IsengardWargPitCommandSetLevel1_WhiteHand → Command_ConstructIsengardWargRiderHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92283

Command_ConstructIsengardWargRiderHorde_WhiteHand

White HandFortressUpgrade_IsengardWargPitLevel2
Trace

Starting builder → IsengardPorter → IsengardWargPit → IsengardWargPitCommandSetLevel2_WhiteHand → Command_ConstructIsengardWargRiderHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92283

Command_ConstructIsengardWargRiderHorde_WhiteHand

White HandFortressUpgrade_IsengardWargPitLevel2, Upgrade_IsengardWargPitLevel3
Trace

Starting builder → IsengardPorter → IsengardWargPit → IsengardWargPitCommandSetLevel3_WhiteHand → Command_ConstructIsengardWargRiderHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92283

Command_ConstructIsengardWargRiderHorde_WhiteHand

White HandFortressUpgrade_IsengardWargPitLevel2
Trace

Starting builder → IsengardPorter → IsengardWargPit → IsengardWargPit → IsengardWargPitCommandSetLevel1_WhiteHand → Command_ConstructIsengardWargRiderHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92283

Command_ConstructIsengardWargRiderHorde_WhiteHand

White HandFortressUpgrade_IsengardWargPitLevel2
Trace

Starting builder → IsengardPorter → IsengardWargPit → IsengardWargPit → IsengardWargPitCommandSetLevel2_WhiteHand → Command_ConstructIsengardWargRiderHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92283

Command_ConstructIsengardWargRiderHorde_WhiteHand

White HandFortressUpgrade_IsengardWargPitLevel2, Upgrade_IsengardWargPitLevel3
Trace

Starting builder → IsengardPorter → IsengardWargPit → IsengardWargPit → IsengardWargPitCommandSetLevel3_WhiteHand → Command_ConstructIsengardWargRiderHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92283

Command_ConstructIsengardWargRiderHorde_WhiteHand

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/isengard/wargriderhorde.ini:2

IsengardWargRiderHorde