Uruk-hai Crossbowmen
Archer · 15 SOLDIERS

Uruk-hai Crossbowmen

Requires Level 2 Uruk Pit Strong vs. Infantry Outfitting them with crude crossbows, Saruman has minimized the training required for his Uruks to be deadly at range.

Strong vs. Infantry Outfitting them with crude crossbows, Saruman has minimized the training required for his Uruks to be deadly at range.

Compare this unit ⇄
Cost550
Health / soldierUnknown
Health / full battalionUnknown
Attack range320
Movement speed55
Command points60

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

IsengardArcherBow · IsengardUrukCrossbow

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
320
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
PIERCE850Without Upgrade_IsengardFireArrows
FLAME300Requires Upgrade_IsengardFireArrows
FLAME10Requires Upgrade_IsengardFireArrows
PIERCE900Requires Upgrade_IsengardFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange320320
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ISENGARD_URUKCROSSBOW_RANGE .003 )0.9
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed6161
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage7777
ScatterRadius16.016
PreAttackRandomAmount200200
DelayBetweenShotsISENGARD_URUKCROSSBOW_DELAYBETWEENSHOTS2,000
PreAttackDelayISENGARD_URUKCROSSBOW_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationISENGARD_URUKCROSSBOW_FIRINGDURATION2,000
CanFireWhileMovingNo—
IsAimingWeaponYes—
AcceptableAimDelta2020
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:31479

IsengardArcherBow

Base equipment

TERTIARY

IsengardArcherBowBombard · IsengardUrukCrossbow

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
345
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
PIERCE850Without Upgrade_IsengardFireArrows
FLAME300Requires Upgrade_IsengardFireArrows
FLAME10Requires Upgrade_IsengardFireArrows
PIERCE900Requires Upgrade_IsengardFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeISENGARD_URUKCROSSBOW_BOMBARD_MAXRANGE345
MinimumAttackRange#SUBTRACT( ISENGARD_URUKCROSSBOW_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ISENGARD_URUKCROSSBOW_BOMBARD_MAXRANGE .003 )1.03
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed6161
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
PreAttackRandomAmount200200
DelayBetweenShotsISENGARD_URUKCROSSBOW_DELAYBETWEENSHOTS2,000
PreAttackDelayISENGARD_URUKCROSSBOW_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationISENGARD_URUKCROSSBOW_FIRINGDURATION2,000
CanFireWhileMovingNo—
IsAimingWeaponYes—
AcceptableAimDelta2020
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:31514

IsengardArcherBowBombard

player upgrade

PRIMARY

IsengardArcherBowFireArrow · IsengardUrukCrossbow

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
300
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
FLAME300No upgrade gate specified
FLAME10No upgrade gate specified
PIERCE900No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeISENGARD_URUKCROSSBOW_RANGE300
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ISENGARD_URUKCROSSBOW_RANGE .003 )0.9
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage7070
ScatterRadius16.016
DelayBetweenShotsISENGARD_URUKCROSSBOW_DELAYBETWEENSHOTS2,000
PreAttackDelayISENGARD_URUKCROSSBOW_PREATTACKDELAY500
PreAttackRandomAmount200200
PreAttackTypePER_SHOT—
FiringDurationISENGARD_URUKCROSSBOW_FIRINGDURATION2,000
CanFireWhileMovingNo—
IsAimingWeaponYes—
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
AcceptableAimDelta2020
CanBeDodgedYes—
DamageTypeFLAME—
Source definitiondata/ini/weapon.ini:31552

IsengardArcherBowFireArrow

player upgrade

TERTIARY

IsengardArcherBowBombardFireArrow · IsengardUrukCrossbow

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
345
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
FLAME300No upgrade gate specified
FLAME10No upgrade gate specified
PIERCE900No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeISENGARD_URUKCROSSBOW_BOMBARD_MAXRANGE345
MinimumAttackRange#SUBTRACT( ISENGARD_URUKCROSSBOW_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ISENGARD_URUKCROSSBOW_BOMBARD_MAXRANGE .003 )1.03
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage1010
ScatterRadius16.016
DelayBetweenShotsISENGARD_URUKCROSSBOW_DELAYBETWEENSHOTS2,000
PreAttackDelayISENGARD_URUKCROSSBOW_PREATTACKDELAY500
PreAttackRandomAmount200200
PreAttackTypePER_SHOT—
FiringDurationISENGARD_URUKCROSSBOW_FIRINGDURATION2,000
CanFireWhileMovingNo—
IsAimingWeaponYes—
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
AcceptableAimDelta2020
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
DamageTypeFLAME—
Source definitiondata/ini/weapon.ini:31581

IsengardArcherBowBombardFireArrow

close range contesting building

PRIMARY

IsengardArcherBow · IsengardUrukCrossbow

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
320
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
PIERCE850Without Upgrade_IsengardFireArrows
FLAME300Requires Upgrade_IsengardFireArrows
FLAME10Requires Upgrade_IsengardFireArrows
PIERCE900Requires Upgrade_IsengardFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange320320
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ISENGARD_URUKCROSSBOW_RANGE .003 )0.9
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed6161
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage7777
ScatterRadius16.016
PreAttackRandomAmount200200
DelayBetweenShotsISENGARD_URUKCROSSBOW_DELAYBETWEENSHOTS2,000
PreAttackDelayISENGARD_URUKCROSSBOW_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationISENGARD_URUKCROSSBOW_FIRINGDURATION2,000
CanFireWhileMovingNo—
IsAimingWeaponYes—
AcceptableAimDelta2020
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:31479

IsengardArcherBow

close range contesting building

SECONDARY

MordorArcherBowMelee · IsengardUrukCrossbow

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
666 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH40No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_RohanArcherBowWeaponFlaming—
DelayBetweenShots17001,700
PreAttackDelay666666
PreAttackTypePER_SHOT—
FiringDuration10001,000
Source definitiondata/ini/weapon.ini:38255

MordorArcherBowMelee

close range contesting building

TERTIARY

IsengardArcherBowBombard · IsengardUrukCrossbow

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
345
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
PIERCE850Without Upgrade_IsengardFireArrows
FLAME300Requires Upgrade_IsengardFireArrows
FLAME10Requires Upgrade_IsengardFireArrows
PIERCE900Requires Upgrade_IsengardFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeISENGARD_URUKCROSSBOW_BOMBARD_MAXRANGE345
MinimumAttackRange#SUBTRACT( ISENGARD_URUKCROSSBOW_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ISENGARD_URUKCROSSBOW_BOMBARD_MAXRANGE .003 )1.03
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed6161
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
PreAttackRandomAmount200200
DelayBetweenShotsISENGARD_URUKCROSSBOW_DELAYBETWEENSHOTS2,000
PreAttackDelayISENGARD_URUKCROSSBOW_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationISENGARD_URUKCROSSBOW_FIRINGDURATION2,000
CanFireWhileMovingNo—
IsAimingWeaponYes—
AcceptableAimDelta2020
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:31514

IsengardArcherBowBombard

close range contesting building player upgrade

PRIMARY

IsengardArcherBowFireArrow · IsengardUrukCrossbow

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
300
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
FLAME300No upgrade gate specified
FLAME10No upgrade gate specified
PIERCE900No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeISENGARD_URUKCROSSBOW_RANGE300
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ISENGARD_URUKCROSSBOW_RANGE .003 )0.9
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage7070
ScatterRadius16.016
DelayBetweenShotsISENGARD_URUKCROSSBOW_DELAYBETWEENSHOTS2,000
PreAttackDelayISENGARD_URUKCROSSBOW_PREATTACKDELAY500
PreAttackRandomAmount200200
PreAttackTypePER_SHOT—
FiringDurationISENGARD_URUKCROSSBOW_FIRINGDURATION2,000
CanFireWhileMovingNo—
IsAimingWeaponYes—
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
AcceptableAimDelta2020
CanBeDodgedYes—
DamageTypeFLAME—
Source definitiondata/ini/weapon.ini:31552

IsengardArcherBowFireArrow

close range contesting building player upgrade

SECONDARY

MordorArcherBowMelee · IsengardUrukCrossbow

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
666 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH40No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_RohanArcherBowWeaponFlaming—
DelayBetweenShots17001,700
PreAttackDelay666666
PreAttackTypePER_SHOT—
FiringDuration10001,000
Source definitiondata/ini/weapon.ini:38255

MordorArcherBowMelee

close range contesting building player upgrade

TERTIARY

IsengardArcherBowBombardFireArrow · IsengardUrukCrossbow

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
345
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
FLAME300No upgrade gate specified
FLAME10No upgrade gate specified
PIERCE900No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeISENGARD_URUKCROSSBOW_BOMBARD_MAXRANGE345
MinimumAttackRange#SUBTRACT( ISENGARD_URUKCROSSBOW_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ISENGARD_URUKCROSSBOW_BOMBARD_MAXRANGE .003 )1.03
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage1010
ScatterRadius16.016
DelayBetweenShotsISENGARD_URUKCROSSBOW_DELAYBETWEENSHOTS2,000
PreAttackDelayISENGARD_URUKCROSSBOW_PREATTACKDELAY500
PreAttackRandomAmount200200
PreAttackTypePER_SHOT—
FiringDurationISENGARD_URUKCROSSBOW_FIRINGDURATION2,000
CanFireWhileMovingNo—
IsAimingWeaponYes—
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
AcceptableAimDelta2020
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
DamageTypeFLAME—
Source definitiondata/ini/weapon.ini:31581

IsengardArcherBowBombardFireArrow

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

CrossbowArmor · IsengardUrukCrossbow

Damage typeReceived
DEFAULT80%
SLASH125%
PIERCE50%
SPECIALIST125%
CRUSH130%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
CAVALRY200%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3631

CrossbowArmor

player upgrade

CrossbowHeavyArmor · IsengardUrukCrossbow

Damage typeReceived
DEFAULT40%
SLASH80%
PIERCE25%
SPECIALIST80%
CRUSH90%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
CAVALRY110%
STRUCTURAL20%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3648

CrossbowHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Purchase Blackened Plate (T)

Upgrades this horde with Blackened Plate Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyIsengardHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:26003

Command_PurchaseUpgradeIsengardHeavyArmor

upgrade / mode

Fire Arrows (C)

Upgrades this horde with Fire Arrows Significantly increases the damage done by arrows

Requires: Upgrade_TechnologyIsengardFireArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:25903

Command_PurchaseUpgradeIsengardFireArrows

upgrade / mode

Purchase Banners of the White Hand (V)

Increases this horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyIsengardBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:25841

Command_PurchaseUpgradeIsengardBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Command_BloodThirstyFerocityIsengard_WhiteHand

Requires Level 3 or Blood Rapture has been used Bloodlust permanently grants unit +25% damage Passive ability

Requires: Upgrade_WhiteHand

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseBloodThirstyFromSpellBook

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBloodThirstyFerocity—
TriggeredByUpgrade_ObjectLevel3 Upgrade_BloodRapture—

SpecialPowerModule ModuleTag_StubbornPrideSpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBloodThirstyFerocity—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:4844

Command_BloodThirstyFerocityIsengard_WhiteHand

upgrade / mode

Purchase Blackened Plate (T)

Upgrades this horde with Blackened Plate Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyIsengardHeavyArmor, Upgrade_WhiteHand

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:26003

Command_PurchaseUpgradeIsengardHeavyArmor

upgrade / mode

Fire Arrows (C)

Upgrades this horde with Fire Arrows Significantly increases the damage done by arrows

Requires: Upgrade_TechnologyIsengardFireArrows, Upgrade_WhiteHand

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:25903

Command_PurchaseUpgradeIsengardFireArrows

upgrade / mode

Purchase Banners of the White Hand (V)

Increases this horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyIsengardBasicTraining, Upgrade_WhiteHand

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:25841

Command_PurchaseUpgradeIsengardBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_WhiteHand

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

Battalion composition & progression

Member templateCountHealth each
IsengardUrukCrossbow15Unknown
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilEliteLevel11Upgrade_ObjectLevel1
EvilEliteLevel270Upgrade_ObjectLevel2 EvilEliteBonusRank2
EvilEliteLevel3140Upgrade_ObjectLevel3 EvilEliteBonusRank3
EvilEliteLevel4210Upgrade_ObjectLevel4 EvilEliteBonusRank4
EvilEliteLevel5280Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
IsengardFortressUpgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel1 → Command_ConstructIsengardUrukCrossbowHorde

Source definitiondata/ini/commandbutton.ini:17283

Command_ConstructIsengardUrukCrossbowHorde

IsengardFortressUpgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel2 → Command_ConstructIsengardUrukCrossbowHorde

Source definitiondata/ini/commandbutton.ini:17283

Command_ConstructIsengardUrukCrossbowHorde

IsengardFortressUpgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel3 → Command_ConstructIsengardUrukCrossbowHorde

Source definitiondata/ini/commandbutton.ini:17283

Command_ConstructIsengardUrukCrossbowHorde

IsengardFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel1_Focus_WOTR → Command_ConstructIsengardUrukCrossbowHorde

Source definitiondata/ini/commandbutton.ini:17283

Command_ConstructIsengardUrukCrossbowHorde

IsengardFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel2_Focus_WOTR → Command_ConstructIsengardUrukCrossbowHorde

Source definitiondata/ini/commandbutton.ini:17283

Command_ConstructIsengardUrukCrossbowHorde

IsengardFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel3_Focus_WOTR → Command_ConstructIsengardUrukCrossbowHorde

Source definitiondata/ini/commandbutton.ini:17283

Command_ConstructIsengardUrukCrossbowHorde

IsengardFortressUpgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel1 → Command_ConstructIsengardUrukCrossbowHorde

Source definitiondata/ini/commandbutton.ini:17283

Command_ConstructIsengardUrukCrossbowHorde

IsengardFortressUpgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel2 → Command_ConstructIsengardUrukCrossbowHorde

Source definitiondata/ini/commandbutton.ini:17283

Command_ConstructIsengardUrukCrossbowHorde

IsengardFortressUpgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel3 → Command_ConstructIsengardUrukCrossbowHorde

Source definitiondata/ini/commandbutton.ini:17283

Command_ConstructIsengardUrukCrossbowHorde

IsengardFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel1_Focus_WOTR → Command_ConstructIsengardUrukCrossbowHorde

Source definitiondata/ini/commandbutton.ini:17283

Command_ConstructIsengardUrukCrossbowHorde

IsengardFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel2_Focus_WOTR → Command_ConstructIsengardUrukCrossbowHorde

Source definitiondata/ini/commandbutton.ini:17283

Command_ConstructIsengardUrukCrossbowHorde

IsengardFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel3_Focus_WOTR → Command_ConstructIsengardUrukCrossbowHorde

Source definitiondata/ini/commandbutton.ini:17283

Command_ConstructIsengardUrukCrossbowHorde

IsengardFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel1 → Command_ConstructIsengardUrukCrossbowHorde

Source definitiondata/ini/commandbutton.ini:17283

Command_ConstructIsengardUrukCrossbowHorde

IsengardFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel2 → Command_ConstructIsengardUrukCrossbowHorde

Source definitiondata/ini/commandbutton.ini:17283

Command_ConstructIsengardUrukCrossbowHorde

IsengardFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel3 → Command_ConstructIsengardUrukCrossbowHorde

Source definitiondata/ini/commandbutton.ini:17283

Command_ConstructIsengardUrukCrossbowHorde

White HandFortressNo additional upgrade gate recorded
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel1_WhiteHand → Command_ConstructIsengardUrukCrossbowHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92150

Command_ConstructIsengardUrukCrossbowHorde_WhiteHand

White HandFortressUpgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel2_WhiteHand → Command_ConstructIsengardUrukCrossbowHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92150

Command_ConstructIsengardUrukCrossbowHorde_WhiteHand

White HandFortressUpgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel3_WhiteHand → Command_ConstructIsengardUrukCrossbowHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92150

Command_ConstructIsengardUrukCrossbowHorde_WhiteHand

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel1_Focus_WOTR → Command_ConstructIsengardUrukCrossbowHorde

Source definitiondata/ini/commandbutton.ini:17283

Command_ConstructIsengardUrukCrossbowHorde

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel2_Focus_WOTR → Command_ConstructIsengardUrukCrossbowHorde

Source definitiondata/ini/commandbutton.ini:17283

Command_ConstructIsengardUrukCrossbowHorde

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel3_Focus_WOTR → Command_ConstructIsengardUrukCrossbowHorde

Source definitiondata/ini/commandbutton.ini:17283

Command_ConstructIsengardUrukCrossbowHorde

White HandFortressUpgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel1_WhiteHand → Command_ConstructIsengardUrukCrossbowHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92150

Command_ConstructIsengardUrukCrossbowHorde_WhiteHand

White HandFortressUpgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel2_WhiteHand → Command_ConstructIsengardUrukCrossbowHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92150

Command_ConstructIsengardUrukCrossbowHorde_WhiteHand

White HandFortressUpgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel3_WhiteHand → Command_ConstructIsengardUrukCrossbowHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92150

Command_ConstructIsengardUrukCrossbowHorde_WhiteHand

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel1_Focus_WOTR → Command_ConstructIsengardUrukCrossbowHorde

Source definitiondata/ini/commandbutton.ini:17283

Command_ConstructIsengardUrukCrossbowHorde

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel2_Focus_WOTR → Command_ConstructIsengardUrukCrossbowHorde

Source definitiondata/ini/commandbutton.ini:17283

Command_ConstructIsengardUrukCrossbowHorde

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel3_Focus_WOTR → Command_ConstructIsengardUrukCrossbowHorde

Source definitiondata/ini/commandbutton.ini:17283

Command_ConstructIsengardUrukCrossbowHorde

White HandFortressUpgrade_CanTaunt
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel1_WhiteHand → Command_ConstructIsengardUrukCrossbowHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92150

Command_ConstructIsengardUrukCrossbowHorde_WhiteHand

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel2_WhiteHand → Command_ConstructIsengardUrukCrossbowHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92150

Command_ConstructIsengardUrukCrossbowHorde_WhiteHand

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel3_WhiteHand → Command_ConstructIsengardUrukCrossbowHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92150

Command_ConstructIsengardUrukCrossbowHorde_WhiteHand

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel1_WhiteHand → Command_ConstructIsengardUrukCrossbowHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92150

Command_ConstructIsengardUrukCrossbowHorde_WhiteHand

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel3_WhiteHand → Command_ConstructIsengardUrukCrossbowHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92150

Command_ConstructIsengardUrukCrossbowHorde_WhiteHand

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/isengard/isengardurukcrossbowhorde.ini:1

IsengardUrukCrossbowHorde