Uruk-hai Axes
Infantry · 12 SOLDIERS

Uruk-hai Axes

Requires Level 2 Orcish Stronghold Strong vs. Pikemen These Uruk-hai carry large, cruel axes, and are utterly without mercy or reprieve. Their foes would be wise to make sure their scent is not caught.

Compare this unit ⇄
Cost350
Health / soldier375
Health / full battalion4,500
Attack range11.5
Movement speed55
Command points60

Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

WHIsengardAxemenAxe · IsengardUrukAxes_WhiteHand

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH800Without Upgrade_DwarvenForgedBlades
SLASH800Requires Upgrade_DwarvenForgedBlades
SLASH800Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsISENGARD_URUKFIGHTER_DELAYBETWEENSHOTS1,200
PreAttackDelayISENGARD_URUKFIGHTER_PREATTACKDELAY1,200
PreAttackTypePER_SHOT—
FiringDurationISENGARD_URUKFIGHTER_FIRINGDURATION1,200
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
Source definitiondata/ini/weapon.ini:31771

WHIsengardAxemenAxe

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

BlackUrukArmor · IsengardUrukAxes_WhiteHand

Damage typeReceived
DEFAULT80%
SLASH90%
PIERCE80%
SPECIALIST35%
CAVALRY100%
CRUSH130%
SIEGE100%
FLAME100%
FROST140%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL50%
POISON60%
UNDEFINED1%
Source definitiondata/ini/armor.ini:6500

BlackUrukArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Hunt Them Down (R)

Requires Level 2 Modifier Type: Weapon Uruk-hai Axes gain +25% damage and +15% speed for 20 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_IsengardFaction, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000
Source definitiondata/ini/commandbutton.ini:62429

Command_SpecialAbilityHuntThemDown_WhiteHand

active

Command_BloodThirstyFerocityIsengard_WhiteHand

Requires Level 3 or Blood Rapture has been used Bloodlust permanently grants unit +25% damage Passive ability

Requires: Upgrade_IsengardFaction

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseBloodThirstyFromSpellBook

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBloodThirstyFerocity—
TriggeredByUpgrade_ObjectLevel3 Upgrade_BloodRapture—

SpecialPowerModule ModuleTag_BloodThirstyFerocityActive

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBloodThirstyFerocity—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:4844

Command_BloodThirstyFerocityIsengard_WhiteHand

upgrade / mode

Purchase Banners of the White Hand (V)

Increases this horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_IsengardFaction, Upgrade_TechnologyIsengardBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:25841

Command_PurchaseUpgradeIsengardBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_IsengardFaction

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Command_BloodThirstyFerocity

Requires Level 2 Bloodlust grants Orc Warriors +25% damage Passive ability

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
Source definitiondata/ini/commandbutton.ini:4824

Command_BloodThirstyFerocity

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_MordorForgedBlades, Upgrade_IsengardForgedBlades, Upgrade_WildForgedBlades, Upgrade_AngmarDarkIronBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_MordorForgedBlades Upgrade_IsengardForgedBlades Upgrade_WildForgedBlades Upgrade_AngmarDarkIronBlades—
Source definitiondata/ini/object/evilfaction/units/inn/urukaxe.ini:789

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Armor Upgrade

Requires: Upgrade_MordorHeavyArmor, Upgrade_IsengardHeavyArmor, Upgrade_WildHeavyArmor, Upgrade_AngmarDarkIronArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_MordorHeavyArmor Upgrade_IsengardHeavyArmor Upgrade_WildHeavyArmor Upgrade_AngmarDarkIronArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/evilfaction/units/inn/urukaxe.ini:794

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MordorHeavyArmor, Upgrade_IsengardHeavyArmor, Upgrade_WildHeavyArmor, Upgrade_AngmarDarkIronArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_MordorHeavyArmor Upgrade_IsengardHeavyArmor Upgrade_WildHeavyArmor Upgrade_AngmarDarkIronArmor—
ShowSubObjectsHA—
RecolorHouseYes—
ExcludeSubobjectsForged_Blade—
Source definitiondata/ini/object/evilfaction/units/inn/urukaxe.ini:799

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MordorForgedBlades, Upgrade_IsengardForgedBlades, Upgrade_WildForgedBlades, Upgrade_AngmarDarkIronBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlades_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_MordorForgedBlades Upgrade_IsengardForgedBlades Upgrade_WildForgedBlades Upgrade_AngmarDarkIronBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/evilfaction/units/inn/urukaxe.ini:806

SubObjectsUpgrade ForgedBlades_Upgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel3, Upgrade_BloodRapture

Effect values & implementation

AttributeModifierUpgrade ModuleTag_BloodThirstyFerocityFromSpellBook

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel3 Upgrade_BloodRapture—
AttributeModifierBloodThirstyFerocity—

BloodThirstyFerocity

PropertyGame valueResolved value
CategoryWEAPON—
ModifierDAMAGE_MULT 125%—
Duration00
Source definitiondata/ini/object/evilfaction/units/inn/urukaxe.ini:922

AttributeModifierUpgrade ModuleTag_BloodThirstyFerocityFromSpellBook

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_DwarvenForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag_BloodRapture

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenForgedBlades—
Source definitiondata/ini/object/evilfaction/units/inn/urukaxe.ini:928

WeaponSetUpgrade WeaponSetUpgradeModuleTag_BloodRapture

Battalion composition & progression

Member templateCountHealth each
IsengardUrukAxes_WhiteHand12375
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilLevel11Upgrade_ObjectLevel1
EvilLevel250Upgrade_ObjectLevel2 EvilTroopBonusRank2
EvilLevel3100Upgrade_ObjectLevel3 EvilTroopBonusRank3
EvilLevel4150Upgrade_ObjectLevel4 EvilTroopBonusRank4
EvilLevel5200Upgrade_ObjectLevel5 EvilTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
White HandFortressUpgrade_MordorOrcPitLevel2
Trace

Starting builder → IsengardPorter → IsengardOrcPit → IsengardOrcPitCommandSetLevel1 → Command_ConstructIsengardUrukAxes_WhiteHand

Source definitiondata/ini/commandbutton.ini:17040

Command_ConstructIsengardUrukAxes_WhiteHand

White HandFortressUpgrade_MordorOrcPitLevel2
Trace

Starting builder → IsengardPorter → IsengardOrcPit → IsengardOrcPitCommandSetLevel2 → Command_ConstructIsengardUrukAxes_WhiteHand

Source definitiondata/ini/commandbutton.ini:17040

Command_ConstructIsengardUrukAxes_WhiteHand

White HandFortressUpgrade_MordorOrcPitLevel2, Upgrade_MordorOrcPitLevel3
Trace

Starting builder → IsengardPorter → IsengardOrcPit → IsengardOrcPitCommandSetLevel3 → Command_ConstructIsengardUrukAxes_WhiteHand

Source definitiondata/ini/commandbutton.ini:17040

Command_ConstructIsengardUrukAxes_WhiteHand

White HandFortressUpgrade_MordorOrcPitLevel2
Trace

Starting builder → IsengardPorter → IsengardOrcPit → IsengardOrcPit → IsengardOrcPitCommandSetLevel1 → Command_ConstructIsengardUrukAxes_WhiteHand

Source definitiondata/ini/commandbutton.ini:17040

Command_ConstructIsengardUrukAxes_WhiteHand

White HandFortressUpgrade_MordorOrcPitLevel2
Trace

Starting builder → IsengardPorter → IsengardOrcPit → IsengardOrcPit → IsengardOrcPitCommandSetLevel2 → Command_ConstructIsengardUrukAxes_WhiteHand

Source definitiondata/ini/commandbutton.ini:17040

Command_ConstructIsengardUrukAxes_WhiteHand

White HandFortressUpgrade_MordorOrcPitLevel2, Upgrade_MordorOrcPitLevel3
Trace

Starting builder → IsengardPorter → IsengardOrcPit → IsengardOrcPit → IsengardOrcPitCommandSetLevel3 → Command_ConstructIsengardUrukAxes_WhiteHand

Source definitiondata/ini/commandbutton.ini:17040

Command_ConstructIsengardUrukAxes_WhiteHand

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/inn/urukaxes.ini:422

IsengardUrukAxesHorde_WhiteHand