Uruk-hai Longbowmen
Archer · 12 SOLDIERS

Uruk-hai Longbowmen

Requires Level 3 Uruk Pit Strong vs. Infantry and Heroes Able to make use of unique ammunition incompatible with an Uruk-hai crossbow, Uruk-hai Longbowmen ravage the battlefield with their vicious shots.

Compare this unit ⇄
Cost850
Health / soldier450
Health / full battalion5,400
Attack range350
Movement speed60
Command points72

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

IsengardUrukArcherBow · IsengardUrukArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCEUnknown0Without Upgrade_ObjectLevel2
PIERCEUnknown0Requires Upgrade_ObjectLevel2
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeMORDOR_HARADRIM_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( MORDOR_HARADRIM_BOW_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed300300
MinWeaponSpeed121121
MaxWeaponSpeed400400
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius40.040
AcceptableAimDelta2020
DelayBetweenShotsLURTZ_BOW_DELAYBETWEENSHOTS0
PreAttackDelayLURTZ_BOW_PREATTACKDELAY1,500
PreAttackTypePER_POSITION—
FiringDurationLURTZ_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:LURTZ_BOW_RELOADTIME_MIN Max:LURTZ_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastLURTZ_BOW_RELOADTIME_MAX1,667
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
Source definitiondata/ini/weapon.ini:63985

IsengardUrukArcherBow

Base equipment

TERTIARY

IsengardUrukArcherBowBombard · IsengardUrukArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
400
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCEUnknown0Without Upgrade_ObjectLevel2
PIERCEUnknown0Requires Upgrade_ObjectLevel2
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeMORDOR_HARADRIM_BOW_BOMBARD_MAXRANGE400
MinimumAttackRange#SUBTRACT( MORDOR_HARADRIM_BOW_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( MORDOR_HARADRIM_BOW_BOMBARD_MAXRANGE .003 )1.2
LeechRangeWeaponYes—
WeaponSpeed300300
MinWeaponSpeed121121
MaxWeaponSpeed400400
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius60.060
AcceptableAimDelta2020
DelayBetweenShotsLURTZ_BOW_DELAYBETWEENSHOTS0
PreAttackDelayLURTZ_BOW_PREATTACKDELAY1,500
PreAttackTypePER_POSITION—
FiringDurationLURTZ_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:LURTZ_BOW_RELOADTIME_MIN Max:LURTZ_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastLURTZ_BOW_RELOADTIME_MAX1,667
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
AcceptableAimDelta2020
HitPassengerPercentage20%20
Source definitiondata/ini/weapon.ini:64022

IsengardUrukArcherBowBombard

Base equipment

QUINARY

IsengardUrukArcherBowExplosiveTips · IsengardUrukArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
500
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO1535No upgrade gate specified
HERO150No upgrade gate specified
SIEGE250No upgrade gate specified
FLAME1030No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange#ADD( MORDOR_HARADRIM_BOW_BOMBARD_MAXRANGE 100 )500
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( MORDOR_HARADRIM_BOW_BOMBARD_MAXRANGE .003 )1.2
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayDWARVEN_MENOFDALE_PREATTACKDELAY1,000
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:DWARVEN_MENOFDALE_BOW_RELOADTIME_MIN Max:DWARVEN_MENOFDALE_BOW_RELOADTIME_MAX—
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:64142

IsengardUrukArcherBowExplosiveTips

contained

PRIMARY

IsengardUrukArcherBow · IsengardUrukArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCEUnknown0Without Upgrade_ObjectLevel2
PIERCEUnknown0Requires Upgrade_ObjectLevel2
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeMORDOR_HARADRIM_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( MORDOR_HARADRIM_BOW_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed300300
MinWeaponSpeed121121
MaxWeaponSpeed400400
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius40.040
AcceptableAimDelta2020
DelayBetweenShotsLURTZ_BOW_DELAYBETWEENSHOTS0
PreAttackDelayLURTZ_BOW_PREATTACKDELAY1,500
PreAttackTypePER_POSITION—
FiringDurationLURTZ_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:LURTZ_BOW_RELOADTIME_MIN Max:LURTZ_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastLURTZ_BOW_RELOADTIME_MAX1,667
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
Source definitiondata/ini/weapon.ini:63985

IsengardUrukArcherBow

close range

PRIMARY

IsengardUrukArcherBow · IsengardUrukArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCEUnknown0Without Upgrade_ObjectLevel2
PIERCEUnknown0Requires Upgrade_ObjectLevel2
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeMORDOR_HARADRIM_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( MORDOR_HARADRIM_BOW_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed300300
MinWeaponSpeed121121
MaxWeaponSpeed400400
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius40.040
AcceptableAimDelta2020
DelayBetweenShotsLURTZ_BOW_DELAYBETWEENSHOTS0
PreAttackDelayLURTZ_BOW_PREATTACKDELAY1,500
PreAttackTypePER_POSITION—
FiringDurationLURTZ_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:LURTZ_BOW_RELOADTIME_MIN Max:LURTZ_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastLURTZ_BOW_RELOADTIME_MAX1,667
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
Source definitiondata/ini/weapon.ini:63985

IsengardUrukArcherBow

close range

SECONDARY

IsenguardLurtzBowMelee · IsengardUrukArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
Unknown
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
CRUSH1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
FireFXFX_RohanArcherBowWeapon—
PreAttackDelay15001,500
PreAttackTypePER_SHOT—
FiringDuration15001,500
Source definitiondata/ini/weapon.ini:48528

IsenguardLurtzBowMelee

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

CrossbowArmor · IsengardUrukArcher

Damage typeReceived
DEFAULT80%
SLASH125%
PIERCE50%
SPECIALIST125%
CRUSH130%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
CAVALRY200%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3631

CrossbowArmor

player upgrade

CrossbowHeavyArmor · IsengardUrukArcher

Damage typeReceived
DEFAULT40%
SLASH80%
PIERCE25%
SPECIALIST80%
CRUSH90%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
CAVALRY110%
STRUCTURAL20%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3648

CrossbowHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Explosive-Tipped Arrows (T)

Requires Level 3 Launches a salvo of explosive arrows into the enemy Left click then left click on target

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime6000060,000
InitiateSoundMenOfDaleBlackArrows—
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateBlackArrowsAttack—
Source definitiondata/ini/commandbutton.ini:57399

Command_SpecialAbilityExplosiveTips

upgrade / mode

Purchase Blackened Plate (C)

Upgrades this horde with Blackened Plate Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyIsengardHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:26015

Command_PurchaseUpgradeIsengardHeavyArmor_UrukLongbows

upgrade / mode

Purchase Banners of the White Hand (V)

Increases this horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyIsengardBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:25841

Command_PurchaseUpgradeIsengardBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Toggle Weapon (W)

Left click to toggle between bow and sword

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:1984

Command_ToggleUrukScoutWeapon

active

Command_IsengardScoutBloodThirstyFerocity

Requires Level 3 Bloodlust grants Uruk-hai +25% damage Passive ability

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
Source definitiondata/ini/commandbutton.ini:17091

Command_IsengardScoutBloodThirstyFerocity

active

Hunting Arrows (T)

Requires Level 3 For 20 seconds, Uruk-hai Scouts' arrows slow targets by 33% for 5 seconds Can only be used with bows equipped Left click to activate

Cooldown 90s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime9000090,000

UnpauseSpecialPowerUpgrade ModuleTag_HuntingArrowsEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBlackUrukDespoiler—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_HuntingArrowsSpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBlackUrukDespoiler—
StartsPausedYes—

WeaponModeSpecialPowerUpdate ModuleTag_HuntingArrowsUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBlackUrukDespoiler—
Duration2000020,000
WeaponSetFlagsWEAPONSET_TOGGLE_2—
StartsPausedYes—
AttributeModifierUrukScoutHuntingArrows—
Source definitiondata/ini/commandbutton.ini:49019

Command_SpecialAbilityUrukScoutHuntingArrows

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_IsengardFireArrows

Effect values & implementation

WeaponSetUpgrade ModuleTag_WeaponSetUpgradeTag

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardFireArrows—
Source definitiondata/ini/object/evilfaction/units/isengard/isengardurukarcher.ini:501

WeaponSetUpgrade ModuleTag_WeaponSetUpgradeTag

passive / conditional

Armor Upgrade

Requires: Upgrade_IsengardHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/evilfaction/units/isengard/isengardurukarcher.ini:512

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_IsengardHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardHeavyArmor—
RecolorHouseYes—
ShowSubObjectsHA—
Source definitiondata/ini/object/evilfaction/units/isengard/isengardurukarcher.ini:517

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel3, Upgrade_BloodRapture

Effect values & implementation

AttributeModifierUpgrade ModuleTag_BloodThirstyFerocityFromSpellBook

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel3 Upgrade_BloodRapture—
AttributeModifierBloodThirstyFerocity—

BloodThirstyFerocity

PropertyGame valueResolved value
CategoryWEAPON—
ModifierDAMAGE_MULT 125%—
Duration00
Source definitiondata/ini/object/evilfaction/units/isengard/isengardurukarcher.ini:618

AttributeModifierUpgrade ModuleTag_BloodThirstyFerocityFromSpellBook

Battalion composition & progression

Member templateCountHealth each
IsengardUrukArcher12450
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilEliteLevel11Upgrade_ObjectLevel1
EvilEliteLevel270Upgrade_ObjectLevel2 EvilEliteBonusRank2
EvilEliteLevel3140Upgrade_ObjectLevel3 EvilEliteBonusRank3
EvilEliteLevel4210Upgrade_ObjectLevel4 EvilEliteBonusRank4
EvilEliteLevel5280Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
White HandFortressUpgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel1_WhiteHand → Command_ConstructIsengardUrukArcherHorde

Source definitiondata/ini/commandbutton.ini:17065

Command_ConstructIsengardUrukArcherHorde

White HandFortressUpgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel2_WhiteHand → Command_ConstructIsengardUrukArcherHorde

Source definitiondata/ini/commandbutton.ini:17065

Command_ConstructIsengardUrukArcherHorde

White HandFortressUpgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel3_WhiteHand → Command_ConstructIsengardUrukArcherHorde

Source definitiondata/ini/commandbutton.ini:17065

Command_ConstructIsengardUrukArcherHorde

White HandFortressUpgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel1_WhiteHand → Command_ConstructIsengardUrukArcherHorde

Source definitiondata/ini/commandbutton.ini:17065

Command_ConstructIsengardUrukArcherHorde

White HandFortressUpgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel2_WhiteHand → Command_ConstructIsengardUrukArcherHorde

Source definitiondata/ini/commandbutton.ini:17065

Command_ConstructIsengardUrukArcherHorde

White HandFortressUpgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel3_WhiteHand → Command_ConstructIsengardUrukArcherHorde

Source definitiondata/ini/commandbutton.ini:17065

Command_ConstructIsengardUrukArcherHorde

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel1_WhiteHand → Command_ConstructIsengardUrukArcherHorde

Source definitiondata/ini/commandbutton.ini:17065

Command_ConstructIsengardUrukArcherHorde

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel2_WhiteHand → Command_ConstructIsengardUrukArcherHorde

Source definitiondata/ini/commandbutton.ini:17065

Command_ConstructIsengardUrukArcherHorde

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel3_WhiteHand → Command_ConstructIsengardUrukArcherHorde

Source definitiondata/ini/commandbutton.ini:17065

Command_ConstructIsengardUrukArcherHorde

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel1_WhiteHand → Command_ConstructIsengardUrukArcherHorde

Source definitiondata/ini/commandbutton.ini:17065

Command_ConstructIsengardUrukArcherHorde

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel3_WhiteHand → Command_ConstructIsengardUrukArcherHorde

Source definitiondata/ini/commandbutton.ini:17065

Command_ConstructIsengardUrukArcherHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/isengard/isengardurukarcherhorde.ini:3

IsengardUrukArcherHorde