Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
SharkuDismountedBlade · IsengardSharku_WhiteHand
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.600 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
200
0
No upgrade gate specified
UNDEFINED
50
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
WILD_GOBLIN_KING_DELAYBETWEENSHOTS
1,000
PreAttackDelay
WILD_GOBLIN_KING_PREATTACKDELAY
600
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
WILD_GOBLIN_KING_FIRINGDURATION
1,000
Source definitiondata/ini/weapon.ini:81249
SharkuDismountedBlade
mounted
PRIMARY
SharkuWeapon · IsengardSharku_WhiteHand
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.20Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.640 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.960 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
133
7
No upgrade gate specified
HERO
67
Unknown
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
20.0
20
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
MeleeWeapon
Yes
—
PreAttackType
PER_SHOT
—
PreAttackDelay
SHARKU_PREATTACKDELAY
640
DelayBetweenShots
SHARKU_DELAYBETWEENSHOTS
960
FiringDuration
SHARKU_FIRINGDURATION
960
RequireFollowThru
Yes
—
IsAimingWeapon
Yes
—
AcceptableAimDelta
7
7
FireFX
FX_GondorSwordHit
—
Source definitiondata/ini/weapon.ini:43948
SharkuWeapon
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
ToughHeroArmor · IsengardSharku_WhiteHand
Damage type
Received
DEFAULT
15%
SLASH
20%
PIERCE
15%
SPECIALIST
30%
CRUSH
35%
CAVALRY
15%
SIEGE
25%
FLAME
20%
FROST
20%
MAGIC
25%
HERO
65%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:364
ToughHeroArmor
mounted
HeroArmorMounted · IsengardSharku_WhiteHand
Damage type
Received
DEFAULT
50%
SLASH
25%
PIERCE
15%
SPECIALIST
100%
CRUSH
30%
CAVALRY
25%
SIEGE
50%
FLAME
40%
FROST
40%
MAGIC
50%
HERO
50%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
80%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:432
HeroArmorMounted
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Blood Hunt (W)
Left click to toggle mount
Modifier Type: Leadership
Allied Wargs and Warg-riders near Sharku gain +25% damage, +25% armour and earn experience 50% faster
Passive ability
Requires Level 3
Summons a horde of Sharku's Boys
Sharku's Boys passively debuff enemy cavalry's armour and deceleration
At rank 7, summons an additional horde of Sharku's Boys
Left click to activate
Requires Level 4
Targeted Warg-riders battalion permanently gain
+20% health and heavy armour
At rank 8, active ability's cooldown is reduced and area of effect is increased
Left click icon then left click on target battalion
Requires Level 5
Knocks down nearby units
Stuns targeted heroes for 5 seconds
Targeted enemy hero loses -25% armour for 30 seconds
Sharku deals +25% damage to targeted hero for the duration whilst dismounted
Left click icon then left click on target
Left click to toggle mount
Modifier Type: Leadership
Allied Wargs and Warg-riders near Sharku gain +25% damage, +25% armour and earn experience 50% faster
Passive ability
Requires Level 3
Summons a horde of Sharku's Boys
Sharku's Boys passively debuff enemy cavalry's armour and deceleration
At rank 7, summons an additional horde of Sharku's Boys
Left click to activate
Requires Level 4
Targeted Warg-riders battalion permanently gain
+20% health and heavy armour
At rank 8, active ability's cooldown is reduced and area of effect is increased
Left click icon then left click on target battalion
Requires Level 5
Knocks down nearby units
Stuns targeted heroes for 5 seconds
Targeted enemy hero loses -25% armour for 30 seconds
Sharku deals +25% damage to targeted hero for the duration whilst dismounted
Left click icon then left click on target
Left click to toggle mount
Modifier Type: Leadership
Allied Wargs and Warg-riders near Sharku gain +25% damage, +25% armour and earn experience 50% faster
Passive ability
Requires Level 4
Targeted Warg-riders battalion permanently gain
+20% health and heavy armour
At rank 8, active ability's cooldown is reduced and area of effect is increased
Left click icon then left click on target battalion
Left click to toggle mount
Modifier Type: Leadership
Allied Wargs and Warg-riders near Sharku gain +25% damage, +25% armour and earn experience 50% faster
Passive ability
Requires Level 3
Summons a horde of Sharku's Boys
Sharku's Boys passively debuff enemy cavalry's armour and deceleration
At rank 7, summons an additional horde of Sharku's Boys
Left click to activate
Requires Level 4
Targeted Warg-riders battalion permanently gain
+20% health and heavy armour
At rank 8, active ability's cooldown is reduced and area of effect is increased
Left click icon then left click on target battalion
Requires Level 5
Knocks down nearby units
Stuns targeted heroes for 5 seconds
Targeted enemy hero loses -25% armour for 30 seconds
Sharku deals +25% damage to targeted hero for the duration whilst dismounted
Left click icon then left click on target
Left click to toggle mount
Modifier Type: Leadership
Allied Wargs and Warg-riders near Sharku gain +25% damage, +25% armour and earn experience 50% faster
Passive ability
Requires Level 4
Targeted Warg-riders battalion permanently gain
+20% health and heavy armour
At rank 8, active ability's cooldown is reduced and area of effect is increased
Left click icon then left click on target battalion
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.