Strong vs. Cavalry and Heroes
Able to switch formation for improved defensive capabilities
Preparing to eradicate the Horse-lords of Rohan, Saruman outfitted great numbers of his Uruks with long pikes.
Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.35Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.600 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.900 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SPECIALIST
70
Unknown
Without Upgrade_IsengardForgedBlades Upgrade_DwarvenForgedBlades
SPECIALIST
70
Unknown
Requires Upgrade_DwarvenForgedBlades · Without Upgrade_IsengardForgedBlades
SPECIALIST
70
Unknown
Requires Upgrade_DwarvenForgedBlades · Without Upgrade_IsengardForgedBlades
SPECIALIST
140
Unknown
Requires Upgrade_IsengardForgedBlades · Without Upgrade_DwarvenForgedBlades
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
UrukPikeArmor · IsengardPikeman_WhiteHand
Damage type
Received
DEFAULT
100%
SLASH
110%
PIERCE
80%
SPECIALIST
82%
CAVALRY
35%
CRUSH
25%
SIEGE
100%
FLAME
100%
FROST
100%
MAGIC
100%
HERO
200%
HERO_RANGED
200%
STRUCTURAL
75%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:3427
UrukPikeArmor
player upgrade
UrukPikeHeavyArmor · IsengardPikeman_WhiteHand
Damage type
Received
DEFAULT
60%
SLASH
70%
PIERCE
40%
SPECIALIST
45%
CAVALRY
25%
CRUSH
10%
SIEGE
50%
FLAME
50%
FROST
50%
MAGIC
50%
HERO
90%
HERO_RANGED
100%
STRUCTURAL
20%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:3444
UrukPikeHeavyArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Command_BloodThirstyFerocityIsengard_WhiteHand
Requires Level 3 or Blood Rapture has been used
Bloodlust permanently grants unit +25% damage
Passive ability
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.