Orc Pikemen
Pike · 20 SOLDIERS

Orc Pikemen

Strong vs. Cavalry and Heroes Horde Bonus Modifier Type: Spell Orc Warriors, Orc Pikemen and Orc Archers gain +50% damage when gathered in numbers of 100 or more In order to raise up an army worthy of Mordor, Saruman brought many hordes of orcs to Orthanc in order to usher forth his foul machinations.

Compare this unit ⇄
Cost225
Health / soldier120
Health / full battalion2,400
Attack range11.5
Movement speed50
Command points60

Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

MordorPike · IsengardOrcPikeman

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
900 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SPECIALIST350No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsISENGARD_URUKPIKEMAN_STAB_DELAYBETWEENSHOTS900
PreAttackDelayISENGARD_URUKPIKEMAN_STAB_PREATTACKDELAY600
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationISENGARD_URUKPIKEMAN_STAB_FIRINGDURATION900
Source definitiondata/ini/weapon.ini:66035

MordorPike

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

MordorPikeArmor · IsengardOrcPikeman

Damage typeReceived
DEFAULT100%
SLASH115%
PIERCE80%
SPECIALIST75%
CAVALRY30%
CRUSH25%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL75%
UNDEFINED1%
Source definitiondata/ini/armor.ini:2809

MordorPikeArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Command_BloodThirstyFerocityIsengard

Requires Level 2 Bloodlust grants Orc Warriors +25% damage Passive ability

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—

UnpauseSpecialPowerUpgrade ModuleTag_BloodThirstyUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBloodThirstyFerocity—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_BloodThirstySpecialPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBloodThirstyFerocity—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:4834

Command_BloodThirstyFerocityIsengard

upgrade / mode

Purchase Banners of the White Hand (V)

Increases this horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyIsengardBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:25841

Command_PurchaseUpgradeIsengardBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +IsengardOrcFighter +IsengardOrcArcher +IsengardOrcPikeman—
Count100100
Radius200200
RubOffRadius200200
AlliesOnlyYes—
AttributeModifierMordorLargeGroupBonus—

MordorLargeGroupBonus

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
FXFX_HordeBonus—
Source definitiondata/ini/object/evilfaction/hordes/isengard/isengardorcpikemanhorde.ini:128

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel3, Upgrade_BloodRapture

Effect values & implementation

AttributeModifierUpgrade ModuleTag_BloodThirstyFerocity

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel3 Upgrade_BloodRapture—
AttributeModifierBloodThirstyFerocity—

BloodThirstyFerocity

PropertyGame valueResolved value
CategoryWEAPON—
ModifierDAMAGE_MULT 125%—
Duration00
Source definitiondata/ini/object/evilfaction/units/isengard/isengardorcpikeman.ini:604

AttributeModifierUpgrade ModuleTag_BloodThirstyFerocity

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_DwarvenForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag_BloodRapture

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenForgedBlades—
Source definitiondata/ini/object/evilfaction/units/isengard/isengardorcpikeman.ini:608

WeaponSetUpgrade WeaponSetUpgradeModuleTag_BloodRapture

Battalion composition & progression

Member templateCountHealth each
IsengardOrcPikeman20120
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilWeakLevel11Upgrade_ObjectLevel1
EvilWeakLevel240Upgrade_ObjectLevel2 WeakEvilTroopBonusRank2
EvilWeakLevel380Upgrade_ObjectLevel3 WeakEvilTroopBonusRank3
EvilWeakLevel4120Upgrade_ObjectLevel4 WeakEvilTroopBonusRank4
EvilWeakLevel5160Upgrade_ObjectLevel5 WeakEvilTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
White HandFortressNo additional upgrade gate recorded
Trace

Starting builder → IsengardPorter → IsengardOrcPit → IsengardOrcPitCommandSetLevel1 → Command_ConstructIsengardOrcPikeHorde

Source definitiondata/ini/commandbutton.ini:16197

Command_ConstructIsengardOrcPikeHorde

White HandFortressUpgrade_MordorOrcPitLevel2
Trace

Starting builder → IsengardPorter → IsengardOrcPit → IsengardOrcPitCommandSetLevel2 → Command_ConstructIsengardOrcPikeHorde

Source definitiondata/ini/commandbutton.ini:16197

Command_ConstructIsengardOrcPikeHorde

White HandFortressUpgrade_MordorOrcPitLevel3
Trace

Starting builder → IsengardPorter → IsengardOrcPit → IsengardOrcPitCommandSetLevel3 → Command_ConstructIsengardOrcPikeHorde

Source definitiondata/ini/commandbutton.ini:16197

Command_ConstructIsengardOrcPikeHorde

White HandFortressUpgrade_MordorOrcPitLevel2
Trace

Starting builder → IsengardPorter → IsengardOrcPit → IsengardOrcPit → IsengardOrcPitCommandSetLevel1 → Command_ConstructIsengardOrcPikeHorde

Source definitiondata/ini/commandbutton.ini:16197

Command_ConstructIsengardOrcPikeHorde

White HandFortressUpgrade_MordorOrcPitLevel2
Trace

Starting builder → IsengardPorter → IsengardOrcPit → IsengardOrcPit → IsengardOrcPitCommandSetLevel2 → Command_ConstructIsengardOrcPikeHorde

Source definitiondata/ini/commandbutton.ini:16197

Command_ConstructIsengardOrcPikeHorde

White HandFortressUpgrade_MordorOrcPitLevel2, Upgrade_MordorOrcPitLevel3
Trace

Starting builder → IsengardPorter → IsengardOrcPit → IsengardOrcPit → IsengardOrcPitCommandSetLevel3 → Command_ConstructIsengardOrcPikeHorde

Source definitiondata/ini/commandbutton.ini:16197

Command_ConstructIsengardOrcPikeHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/isengard/isengardorcpikemanhorde.ini:1

IsengardOrcPikemanHorde