Móg
Hero · INDIVIDUAL UNIT

Móg

Recruit the deranged armoured berserker 'We are the fighting Uruk-hai! We slew the great warrior. We took the prisoners. We are the servants of Saruman the Wise, the White Hand: the Hand that gives us man's-flesh to eat.'

Compare this unit ⇄
Cost2,500
Health / soldier3,000
Health / full battalion3,000
Attack range11.5
Movement speed55
Command points0

Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

IsengardMogSword_ArmoredJuggernaut · IsengardMog

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
567 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
633 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO20010Requires Upgrade_MiniHordeLvl3 · Without Upgrade_MiniHordeLvl2
HERO20010Requires Upgrade_MiniHordeLvl2 · Without Upgrade_MiniHordeLvl3
HERO20010Requires Upgrade_MiniHordeLvl2 · Without Upgrade_MiniHordeLvl3
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsISENGARD_BERSERKER_DELAYBETWEENSHOTS633
PreAttackDelayISENGARD_BERSERKER_PREATTACKDELAY567
PreAttackTypePER_SHOT—
FiringDurationISENGARD_BERSERKER_FIRINGDURATION633
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:32861

IsengardMogSword_ArmoredJuggernaut

weaponset toggle 1

PRIMARY

IsengardMogSword_RuthlessExecutioner · IsengardMog

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
567 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
633 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO20010Requires Upgrade_MiniHordeLvl3 · Without Upgrade_MiniHordeLvl2
HERO20010Requires Upgrade_MiniHordeLvl2 · Without Upgrade_MiniHordeLvl3
HERO20010Requires Upgrade_MiniHordeLvl2 · Without Upgrade_MiniHordeLvl3
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsISENGARD_BERSERKER_DELAYBETWEENSHOTS633
PreAttackDelayISENGARD_BERSERKER_PREATTACKDELAY567
PreAttackTypePER_SHOT—
FiringDurationISENGARD_BERSERKER_FIRINGDURATION633
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:32916

IsengardMogSword_RuthlessExecutioner

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ToughHeroArmor · IsengardMog

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:364

ToughHeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Armoured Berserker (W)

Móg gains +5% additional armour up to a maximum of 20% with every subsequent attack Can be toggled to gain additional +5% damage up to a maximum of 20% instead Left click to toggle between bonuses

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:1907

Command_ToggleMogWeapon

active

Brutish Cleave (R)

Móg cleaves his foes with a heavy swing, bleeding them and knocking them back Left click and then left click on target

Cooldown 90s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime9000090,000
ObjectFilterAOTR_GLOINSLAM_OBJECT_FILTER—

UnpauseSpecialPowerUpgrade ModuleTag_SlamEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenGloinSlam—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_SlamStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenGloinSlam—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_SlamWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenGloinSlam—
SpecialWeaponIsengardMogBrutishCleaveWeapon—
WhichSpecialWeapon11
StartAbilityRange10.010
SkipContinueYes—
UnpackTime12001,200
PackTime17001,700
MustFinishAbilityYes—
Source definitiondata/ini/commandbutton.ini:1918

Command_SpecialAbilityMogBrutishCleave

active

Blood Frenzy

Requires Level 5 When Móg drops below 35% health he enters a frenzy, gaining +150% additional damage and siphoning health with every strike for 15 seconds Can only trigger every 60 seconds Passive Ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_BloodFrenzyButtonEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_BloodFrenzyPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:1949

Command_SpecialAbilityMogBloodFrenzy

active

Wrathful Spawn (C)

Requires Level 7 Móg howls in rage, causing fear in nearby enemies For 30 seconds, Móg gains +15% movement speed and can trample enemies Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SCREECH—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_BlackRiderScreechEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityScreech—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_BlackRiderScreech

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityScreech—
UpdateModuleStartsAttackYes—
StartsPausedYes—
TriggerFXFX_NazgulScreechBlast—
AttributeModifierWrathfulSpawnSelfBuff—
AttributeModifierAffectsSelfYes—

SpecialAbilityUpdate ModuleTag_RoarUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityScreech—
UnpackTime10001,000
PreparationTime11
PersistentPrepTime21002,100
PersistentCount22
AwardXPForTriggering00
TriggerSoundMogRoar—
EffectRange200200
UnpackingVariation11
Source definitiondata/ini/commandbutton.ini:1961

Command_SpecialAbilityMogWrathfulSpawn

active

Decimate (V)

Requires Level 10 Target structure takes heavy damage and is disabled for 15 seconds Left click then left click on target structure.

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime180000180,000
ObjectFilterANY +STRUCTURE—

UnpauseSpecialPowerUpgrade ModuleTag_ShakeFoundationEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenGloinShakeFoundation—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_ShakeFoundationStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenGloinShakeFoundation—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_ShakeFoundationWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenGloinShakeFoundation—
SpecialWeaponMogDecimateWeapon—
WhichSpecialWeapon22
StartAbilityRange10.010
SkipContinueYes—
UnpackTime13001,300
PackTime15001,500
MustFinishAbilityYes—
Source definitiondata/ini/commandbutton.ini:1933

Command_SpecialAbilityMogDecimate

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_LurtzHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/isengard/mog.ini:622

AutoHealBehavior ModuleTag_LurtzHealing

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_ArmoredBuff1

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +ArmoredJuggernautSelfBuffEgg—
Count22
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierArmoredJuggernautSelfBuff1—

ArmoredJuggernautSelfBuff1

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 5%—
Duration00
Source definitiondata/ini/object/evilfaction/units/isengard/mog.ini:824

LargeGroupBonusUpdate ModuleTag_ArmoredBuff1

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_ArmoredBuff2

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +ArmoredJuggernautSelfBuffEgg—
Count33
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierArmoredJuggernautSelfBuff2—

ArmoredJuggernautSelfBuff2

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 5%—
Duration00
Source definitiondata/ini/object/evilfaction/units/isengard/mog.ini:833

LargeGroupBonusUpdate ModuleTag_ArmoredBuff2

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_ArmoredBuff3

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +ArmoredJuggernautSelfBuffEgg—
Count44
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierArmoredJuggernautSelfBuff3—

ArmoredJuggernautSelfBuff3

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 5%—
Duration00
Source definitiondata/ini/object/evilfaction/units/isengard/mog.ini:842

LargeGroupBonusUpdate ModuleTag_ArmoredBuff3

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_ArmoredBuff4

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +ArmoredJuggernautSelfBuffEgg—
Count55
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierArmoredJuggernautSelfBuff4—

ArmoredJuggernautSelfBuff4

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 5%—
Duration00
Source definitiondata/ini/object/evilfaction/units/isengard/mog.ini:851

LargeGroupBonusUpdate ModuleTag_ArmoredBuff4

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_RuthlessBuff1

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +RuthlessExecutionerSelfBuffEgg—
Count22
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierRuthlessExecutionerSelfBuff1—

RuthlessExecutionerSelfBuff1

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/evilfaction/units/isengard/mog.ini:862

LargeGroupBonusUpdate ModuleTag_RuthlessBuff1

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_RuthlessBuff2

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +RuthlessExecutionerSelfBuffEgg—
Count33
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierRuthlessExecutionerSelfBuff2—

RuthlessExecutionerSelfBuff2

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/evilfaction/units/isengard/mog.ini:871

LargeGroupBonusUpdate ModuleTag_RuthlessBuff2

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_RuthlessBuff3

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +RuthlessExecutionerSelfBuffEgg—
Count44
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierRuthlessExecutionerSelfBuff3—

RuthlessExecutionerSelfBuff3

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/evilfaction/units/isengard/mog.ini:880

LargeGroupBonusUpdate ModuleTag_RuthlessBuff3

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_RuthlessBuff4

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +RuthlessExecutionerSelfBuffEgg—
Count55
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierRuthlessExecutionerSelfBuff4—

RuthlessExecutionerSelfBuff4

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/evilfaction/units/isengard/mog.ini:889

LargeGroupBonusUpdate ModuleTag_RuthlessBuff4

Battalion composition & progression

Member templateCountHealth each
IsengardMog13,000
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
MogLevel11Upgrade_ObjectLevel1
MogLevel2125Upgrade_ObjectLevel2 HeroLevelUpDamage1
MogLevel3280Upgrade_ObjectLevel3 HeroLevelUpDamage2
MogLevel4450Upgrade_ObjectLevel4 HeroLevelUpDamage3
MogLevel5645Upgrade_ObjectLevel5 HeroLevelUpDamage4
MogLevel6865Upgrade_ObjectLevel6 HeroLevelUpDamage5
MogLevel71,110Upgrade_ObjectLevel7 HeroLevelUpDamage6
MogLevel81,380Upgrade_ObjectLevel8 HeroLevelUpDamage7
MogLevel91,680Upgrade_ObjectLevel9 HeroLevelUpDamage8
MogLevel102,080Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
White HandFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1024

FactionWhiteHand

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/isengard/mog.ini:3

IsengardMog