Recruit the deranged armoured berserker
'We are the fighting Uruk-hai! We slew the great warrior. We took the prisoners. We are the servants of Saruman the Wise, the White Hand: the Hand that gives us man's-flesh to eat.'
Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
IsengardMogSword_ArmoredJuggernaut · IsengardMog
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.567 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.633 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
200
10
Requires Upgrade_MiniHordeLvl3 · Without Upgrade_MiniHordeLvl2
HERO
200
10
Requires Upgrade_MiniHordeLvl2 · Without Upgrade_MiniHordeLvl3
HERO
200
10
Requires Upgrade_MiniHordeLvl2 · Without Upgrade_MiniHordeLvl3
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.567 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.633 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
200
10
Requires Upgrade_MiniHordeLvl3 · Without Upgrade_MiniHordeLvl2
HERO
200
10
Requires Upgrade_MiniHordeLvl2 · Without Upgrade_MiniHordeLvl3
HERO
200
10
Requires Upgrade_MiniHordeLvl2 · Without Upgrade_MiniHordeLvl3
Weapon timing, targeting & source
Property
Game value
Resolved value
RadiusDamageAffects
ENEMIES NEUTRALS
—
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ISENGARD_BERSERKER_DELAYBETWEENSHOTS
633
PreAttackDelay
ISENGARD_BERSERKER_PREATTACKDELAY
567
PreAttackType
PER_SHOT
—
FiringDuration
ISENGARD_BERSERKER_FIRINGDURATION
633
FireFX
FX_GondorSwordHit
—
Source definitiondata/ini/weapon.ini:32916
IsengardMogSword_RuthlessExecutioner
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
ToughHeroArmor · IsengardMog
Damage type
Received
DEFAULT
15%
SLASH
20%
PIERCE
15%
SPECIALIST
30%
CRUSH
35%
CAVALRY
15%
SIEGE
25%
FLAME
20%
FROST
20%
MAGIC
25%
HERO
65%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:364
ToughHeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
upgrade / mode
Armoured Berserker (W)
Móg gains +5% additional armour up to a maximum of 20% with every subsequent attack
Can be toggled to gain additional +5% damage up to a maximum of 20% instead
Left click to toggle between bonuses
Requires Level 5
When Móg drops below 35% health he enters a frenzy, gaining +150% additional damage and siphoning health with every strike for 15 seconds
Can only trigger every 60 seconds
Passive Ability
Requires Level 7
Móg howls in rage, causing fear in nearby enemies
For 30 seconds, Móg gains +15% movement speed and can trample enemies
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.