Grishnákh
Hero · INDIVIDUAL UNIT

Grishnákh

Recruit the cruel Orc captain from Lugbúrz "I'm gonna rip out your filthy little innards!"

Compare this unit ⇄
Cost1,300
Health / soldier2,000
Health / full battalion2,000
Attack range11.5
Movement speed55
Command points0

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

GorbagBlade · IsengardGrishnakh_WhiteHand

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1500No upgrade gate specified
UNDEFINED300No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsWILD_GOBLIN_KING_DELAYBETWEENSHOTS1,000
PreAttackDelayWILD_GOBLIN_KING_PREATTACKDELAY600
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationWILD_GOBLIN_KING_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:81221

GorbagBlade

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · IsengardGrishnakh_WhiteHand

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Scum from Lugbúrz

Grishnákh steals resources whenever dealing damage to enemy structures Isengard Orcs near Grishnákh move 10% faster At level 7, nearby Isengard Orcs gain +25% armour Passive ability

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime120000120,000

SpecialPowerModule ModuleTag_PillageStandin

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWildmanPillage—
StartsPausedNo—
UpdateModuleStartsAttackNo—
Source definitiondata/ini/commandbutton.ini:2434

Command_SpecialAbilityGrishnakhPillage_WhiteHand

active

Sneaky Git (R)

Requires Level 2 Grishnakh slows target enemies and reduces their vision range by 50% for 10 seconds Left click then left click on target

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
RadiusCursorRadius7575
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_Reinforcements

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGhrishnakhSneakyGit—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_ScentOfFlesh

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGhrishnakhSneakyGit—
AttributeModifierGrishnakhSneakyGitDebuff—
AttributeModifierRange7575
AttributeModifierAffectsAOTR_GENERIC_BUFF_RECIPIENT_WITH_HORDES_OBJECT_FILTER ENEMIES NEUTRAL—
TargetEnemyYes—
StartsPausedYes—
TriggerFXFX_SneakyGit—
Source definitiondata/ini/commandbutton.ini:2512

Command_SpecialAbilityGrishnakhSneakyGit_WhiteHand

active

Conniving Schemer (T)

Requires Level 4 Grishnakh stealths and moves 15% faster for 20 seconds Attacking enemy units cancels stealth At level 7, entering stealth damages and knocks back nearby enemy units Left click icon to activate

Cooldown 90s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime9000090,000
PreventActivationConditionsHIDDEN—

UnpauseSpecialPowerUpgrade ModuleTag_SchemeInitializer

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityPathstalkerShadowstrike2—
TriggeredByUpgrade_ObjectLevel4—

SpecialPowerModule ModuleTag_BladesStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityPathstalkerShadowstrike2—
StartsPausedYes—
UpdateModuleStartsAttackYes—
IdleWhenStartingPowerYes—

ActivateModuleSpecialPower ModuleTag_BladesCaster

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityPathstalkerShadowstrike2—
TriggerSpecialPowerModuleTag_SpecialAbilityKnockbackBomb—
TriggerSpecialPowerModuleTag_BladesStealthModeStarter—
InstantYes—
MustFinishAbilityYes—
Source definitiondata/ini/commandbutton.ini:2467

Command_SpecialAbilityGrishnakhConnivingSchemer_WhiteHand

active

Wicked Jab (V)

Requires Level 8 Powerful attack that deals heavy damage over time to target hero for 20 seconds Left click icon then left click on target

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime120000120,000
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterNONE +HERO—

WeaponFireSpecialAbilityUpdate ModuleTag_JabLoyaltyWeapon

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWickedJab—
UnpackTime800800
PackTime12001,200
AwardXPForTriggering00
StartAbilityRange20.020
SpecialWeaponGrishnakhJabWeapon—
WhichSpecialWeapon44
RejectedConditionsWEAPON_TOGGLE—

UnpauseSpecialPowerUpgrade ModuleTag_JabWeaponPowerModuleEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWickedJab—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_JabWeaponPowerModuleWhiteHand

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWickedJab—
UpdateModuleStartsAttackYes—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:2497

Command_SpecialAbilityGrishnakhWickedJab_WhiteHand

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_LurtzHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/isengard/grishnakh.ini:456

AutoHealBehavior ModuleTag_LurtzHealing

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_OrcSpeedBoost

PropertyGame valueResolved value
StartsActiveYes—
BonusNameGrishnakhLeadership—
RefreshDelay20002,000
Range150150
ObjectFilterNONE +IsengardMordorFighter_Summoned +IsengardMordorFighterHorde_Summoned +IsengardOrcFighter1 +IsengardOrcFighter2 +IsengardOrcArcher +IsengardOrcPikeman +IsengardOrcPikemanHorde +IsengardOrcArcherHorde +IsengardOrcFighterHorde SAME_PLAYER—
Source definitiondata/ini/object/evilfaction/units/isengard/grishnakh.ini:657

AttributeModifierAuraUpdate ModuleTag_OrcSpeedBoost

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel7

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_OrcArmorBoost

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel7—
BonusNameGrishnakhLeadershipArmor—
RefreshDelay20002,000
Range150150
ObjectFilterNONE +IsengardMordorFighter_Summoned +IsengardMordorFighterHorde_Summoned +IsengardOrcFighter1 +IsengardOrcFighter2 +IsengardOrcArcher +IsengardOrcPikeman +IsengardOrcPikemanHorde +IsengardOrcArcherHorde +IsengardOrcFighterHorde SAME_PLAYER—
Source definitiondata/ini/object/evilfaction/units/isengard/grishnakh.ini:665

AttributeModifierAuraUpdate ModuleTag_OrcArmorBoost

Battalion composition & progression

Member templateCountHealth each
IsengardGrishnakh_WhiteHand12,000
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
GrishnakhLevel11Upgrade_ObjectLevel1
GrishnakhLevel250Upgrade_ObjectLevel2 HeroLevelUpDamage1
GrishnakhLevel3100Upgrade_ObjectLevel3 HeroLevelUpDamage2
GrishnakhLevel4200Upgrade_ObjectLevel4 HeroLevelUpDamage3
GrishnakhLevel5300Upgrade_ObjectLevel5 HeroLevelUpDamage4
GrishnakhLevel6500Upgrade_ObjectLevel6 HeroLevelUpDamage5
GrishnakhLevel7700Upgrade_ObjectLevel7 HeroLevelUpDamage6
GrishnakhLevel8900Upgrade_ObjectLevel8 HeroLevelUpDamage7
GrishnakhLevel91,100Upgrade_ObjectLevel9 HeroLevelUpDamage8
GrishnakhLevel101,500Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
White HandFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1024

FactionWhiteHand

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/isengard/grishnakh.ini:625

IsengardGrishnakh_WhiteHand