Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
GorbagBlade · IsengardGrishnakh_WhiteHand
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.600 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
150
0
No upgrade gate specified
UNDEFINED
30
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
WILD_GOBLIN_KING_DELAYBETWEENSHOTS
1,000
PreAttackDelay
WILD_GOBLIN_KING_PREATTACKDELAY
600
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
WILD_GOBLIN_KING_FIRINGDURATION
1,000
Source definitiondata/ini/weapon.ini:81221
GorbagBlade
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
HeroArmor · IsengardGrishnakh_WhiteHand
Damage type
Received
DEFAULT
25%
SLASH
40%
PIERCE
20%
SPECIALIST
30%
CRUSH
50%
CAVALRY
25%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
35%
HERO
75%
HERO_RANGED
75%
POISON
50%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:193
HeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Scum from Lugbúrz
Grishnákh steals resources whenever dealing damage to enemy structures
Isengard Orcs near Grishnákh move 10% faster
At level 7, nearby Isengard Orcs gain +25% armour
Passive ability
Cooldown 120s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_GENERAL_TARGETLESS
—
ReloadTime
120000
120,000
SpecialPowerModule ModuleTag_PillageStandin
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilityWildmanPillage
—
StartsPaused
No
—
UpdateModuleStartsAttack
No
—
Source definitiondata/ini/commandbutton.ini:2434
Command_SpecialAbilityGrishnakhPillage_WhiteHand
active
Sneaky Git (R)
Requires Level 2
Grishnakh slows target enemies and reduces their vision range by 50% for 10 seconds
Left click then left click on target
Requires Level 4
Grishnakh stealths and moves 15% faster for 20 seconds
Attacking enemy units cancels stealth
At level 7, entering stealth damages and knocks back nearby enemy units
Left click icon to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.