Fighting Uruk-hai
Infantry · 15 SOLDIERS

Fighting Uruk-hai

Strong vs. Pikemen Able to switch formation for improved defensive capabilities Crossbreeding orcs with goblin-men, Saruman has raised an army with but a single purpose; to destroy the world of Men.

Compare this unit ⇄
Cost500
Health / soldier285
Health / full battalion4,275
Attack range11.5
Movement speed55
Command points60

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

IsengardBannerSword_WhiteHand · IsengardFighter_WhiteHand

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,200 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH1000Without Upgrade_DwarvenForgedBlades
SLASH1000Requires Upgrade_DwarvenForgedBlades
SLASH1000Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsISENGARD_URUKFIGHTER_DELAYBETWEENSHOTS1,200
PreAttackDelayISENGARD_URUKFIGHTER_PREATTACKDELAY1,200
PreAttackTypePER_SHOT—
FiringDurationISENGARD_URUKFIGHTER_FIRINGDURATION1,200
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
Source definitiondata/ini/weapon.ini:31726

IsengardBannerSword_WhiteHand

player upgrade

PRIMARY

IsengardBannerSwordUpgrade_WhiteHand · IsengardFighter_WhiteHand

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
567 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH2000Without Upgrade_DwarvenForgedBlades
SLASH2000Requires Upgrade_DwarvenForgedBlades
SLASH2000Requires Upgrade_DwarvenForgedBlades · Without Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots12001,200
PreAttackDelay567567
PreAttackTypePER_SHOT—
FiringDuration633633
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
Source definitiondata/ini/weapon.ini:32067

IsengardBannerSwordUpgrade_WhiteHand

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

UrukHaiArmor · IsengardFighter_WhiteHand

Damage typeReceived
DEFAULT80%
SLASH78%
PIERCE55%
SPECIALIST30%
CAVALRY125%
CRUSH150%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3323

UrukHaiArmor

player upgrade

UrukHaiHeavyArmor · IsengardFighter_WhiteHand

Damage typeReceived
DEFAULT40%
SLASH40%
PIERCE30%
SPECIALIST15%
CAVALRY60%
CRUSH80%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3340

UrukHaiHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Command_BloodThirstyFerocityIsengard_WhiteHand

Requires Level 3 or Blood Rapture has been used Bloodlust permanently grants unit +25% damage Passive ability

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseBloodThirstyFromSpellBook

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBloodThirstyFerocity—
TriggeredByUpgrade_ObjectLevel3 Upgrade_BloodRapture—

SpecialPowerModule ModuleTag_BloodThirstyFromSpellBook

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBloodThirstyFerocity—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:4844

Command_BloodThirstyFerocityIsengard_WhiteHand

upgrade / mode

Purchase Blackened Plate (T)

Upgrades this horde with Blackened Plate Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyIsengardHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:26003

Command_PurchaseUpgradeIsengardHeavyArmor

upgrade / mode

Purchase Cruel Blades (C)

Upgrades this horde with Cruel Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyIsengardForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:25953

Command_PurchaseUpgradeIsengardForgedBlades

upgrade / mode

Purchase Banners of the White Hand (V)

Increases this horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyIsengardBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:25841

Command_PurchaseUpgradeIsengardBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Command_BloodThirstyFerocity

Requires Level 2 Bloodlust grants Orc Warriors +25% damage Passive ability

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseBloodThirstyFromSpellBook

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBloodThirstyFerocity—
TriggeredByUpgrade_ObjectLevel3 Upgrade_BloodRapture—
Source definitiondata/ini/commandbutton.ini:4824

Command_BloodThirstyFerocity

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel3, Upgrade_BloodRapture

Effect values & implementation

AttributeModifierUpgrade ModuleTag_BloodThirstyFerocityFromSpellBook

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel3 Upgrade_BloodRapture—
AttributeModifierBloodThirstyFerocity—

BloodThirstyFerocity

PropertyGame valueResolved value
CategoryWEAPON—
ModifierDAMAGE_MULT 125%—
Duration00
Source definitiondata/ini/object/evilfaction/units/isengard/isengardfighter.ini:1058

AttributeModifierUpgrade ModuleTag_BloodThirstyFerocityFromSpellBook

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AttributeModifierUpgrade ModuleTag_BloodThirstyFerocity

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel3—
AttributeModifierBloodThirstyFerocity—

BloodThirstyFerocity

PropertyGame valueResolved value
CategoryWEAPON—
ModifierDAMAGE_MULT 125%—
Duration00
Source definitiondata/ini/object/evilfaction/units/isengard/isengardfighter.ini:1088

AttributeModifierUpgrade ModuleTag_BloodThirstyFerocity

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_IsengardForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardForgedBlades—
Source definitiondata/ini/object/evilfaction/units/isengard/isengardfighter.ini:1101

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Armor Upgrade

Requires: Upgrade_IsengardHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/evilfaction/units/isengard/isengardfighter.ini:1106

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_IsengardHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardHeavyArmor—
ShowSubObjectsHA—
RecolorHouseYes—
ExcludeSubobjectsForged_Blade—
Source definitiondata/ini/object/evilfaction/units/isengard/isengardfighter.ini:1111

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_IsengardForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlades_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/evilfaction/units/isengard/isengardfighter.ini:1118

SubObjectsUpgrade ForgedBlades_Upgrade

Battalion composition & progression

Member templateCountHealth each
IsengardFighter_WhiteHand15285
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilEliteLevel11Upgrade_ObjectLevel1
EvilEliteLevel270Upgrade_ObjectLevel2 EvilEliteBonusRank2
EvilEliteLevel3140Upgrade_ObjectLevel3 EvilEliteBonusRank3
EvilEliteLevel4210Upgrade_ObjectLevel4 EvilEliteBonusRank4
EvilEliteLevel5280Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
White HandFortressNo additional upgrade gate recorded
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel1_WhiteHand → Command_ConstructIsengardFighterHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92138

Command_ConstructIsengardFighterHorde_WhiteHand

White HandFortressUpgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel2_WhiteHand → Command_ConstructIsengardFighterHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92138

Command_ConstructIsengardFighterHorde_WhiteHand

White HandFortressUpgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel3_WhiteHand → Command_ConstructIsengardFighterHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92138

Command_ConstructIsengardFighterHorde_WhiteHand

White HandFortressUpgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel1_WhiteHand → Command_ConstructIsengardFighterHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92138

Command_ConstructIsengardFighterHorde_WhiteHand

White HandFortressUpgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel2_WhiteHand → Command_ConstructIsengardFighterHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92138

Command_ConstructIsengardFighterHorde_WhiteHand

White HandFortressUpgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel3_WhiteHand → Command_ConstructIsengardFighterHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92138

Command_ConstructIsengardFighterHorde_WhiteHand

White HandFortressUpgrade_CanTaunt
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel1_WhiteHand → Command_ConstructIsengardFighterHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92138

Command_ConstructIsengardFighterHorde_WhiteHand

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel2_WhiteHand → Command_ConstructIsengardFighterHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92138

Command_ConstructIsengardFighterHorde_WhiteHand

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel3_WhiteHand → Command_ConstructIsengardFighterHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92138

Command_ConstructIsengardFighterHorde_WhiteHand

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel1_WhiteHand → Command_ConstructIsengardFighterHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92138

Command_ConstructIsengardFighterHorde_WhiteHand

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel3_WhiteHand → Command_ConstructIsengardFighterHorde_WhiteHand

Source definitiondata/ini/commandbutton.ini:92138

Command_ConstructIsengardFighterHorde_WhiteHand

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/isengard/isengardfighterhorde.ini:472

IsengardFighterHorde_WhiteHand