Explosive Mine
Infantry · INDIVIDUAL UNIT

Explosive Mine

Requires Level 3 Siege Works Blast structures, castle walls, and gates Requiring a method of breaching the Deeping Wall, Saruman produced mass quantities of highly destructive explosive powder.

Compare this unit ⇄
Cost400
Health / soldier1,500
Health / full battalion1,500
Attack range15
Movement speed45
Command points10

Base statistics · Build time: 45s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

IsengardExplosiveMineDroppingWeapon · IsengardExplosiveMine

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
15
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,466 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
3,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions

No direct damage nugget resolved. This may be a rangefinder, special effect or unresolved weapon.

Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange15.015
MeleeWeaponYes—
DelayBetweenShots30003,000
PreAttackDelay14661,466
PreAttackTypePER_SHOT—
FiringDuration733733
AcceptableAimDelta1515
Source definitiondata/ini/weapon.ini:32113

IsengardExplosiveMineDroppingWeapon

Base equipment

SECONDARY

IsengardExplosiveMineDroppingWeaponPosition · IsengardExplosiveMine

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
15
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,466 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
3,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions

No direct damage nugget resolved. This may be a rangefinder, special effect or unresolved weapon.

Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange15.015
MeleeWeaponNo—
DelayBetweenShots30003,000
PreAttackDelay14661,466
PreAttackTypePER_SHOT—
FiringDuration733733
AcceptableAimDelta1515
NoVictimNeededYes—
OverrideVoiceAttackSoundExplosiveMineVoiceDeploy—
Source definitiondata/ini/weapon.ini:32127

IsengardExplosiveMineDroppingWeaponPosition

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ExplosiveMineArmor · IsengardExplosiveMine

Damage typeReceived
DEFAULT50%
SIEGE100%
LOGICAL_FIRE50,000%
FLAME50,000%
FROST10%
PIERCE25%
STRUCTURAL10%
UNDEFINED1%
Source definitiondata/ini/armor.ini:4134

ExplosiveMineArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

No active or passive ability resolved.

Battalion composition & progression

Member templateCountHealth each
IsengardExplosiveMine11,500
Experience and level upgrades (1)
Level definitionXP requirementUpgrades / modifiers
IsengardExplosiveMineLevel11
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
IsengardFortressUpgrade_IsengardSiegeWorksLevel3
Trace

Starting builder → IsengardPorter → IsengardSiegeWorks → IsengardSiegeWorksCommandSetLevel1 → Command_ConstructIsengardExplosiveMine

Source definitiondata/ini/commandbutton.ini:17505

Command_ConstructIsengardExplosiveMine

IsengardFortressUpgrade_IsengardSiegeWorksLevel3, Upgrade_StructureLevel2
Trace

Starting builder → IsengardPorter → IsengardSiegeWorks → IsengardSiegeWorksCommandSetLevel2 → Command_ConstructIsengardExplosiveMine

Source definitiondata/ini/commandbutton.ini:17505

Command_ConstructIsengardExplosiveMine

IsengardFortressUpgrade_IsengardSiegeWorksLevel3, Upgrade_StructureLevel3
Trace

Starting builder → IsengardPorter → IsengardSiegeWorks → IsengardSiegeWorksCommandSetLevel3 → Command_ConstructIsengardExplosiveMine

Source definitiondata/ini/commandbutton.ini:17505

Command_ConstructIsengardExplosiveMine

IsengardFortressUpgrade_IsengardSiegeWorksLevel3, Upgrade_StructureLevel2
Trace

Starting builder → IsengardPorter → IsengardSiegeWorks → IsengardSiegeWorks → IsengardSiegeWorksCommandSetLevel1 → Command_ConstructIsengardExplosiveMine

Source definitiondata/ini/commandbutton.ini:17505

Command_ConstructIsengardExplosiveMine

IsengardFortressUpgrade_IsengardSiegeWorksLevel3, Upgrade_StructureLevel2
Trace

Starting builder → IsengardPorter → IsengardSiegeWorks → IsengardSiegeWorks → IsengardSiegeWorksCommandSetLevel2 → Command_ConstructIsengardExplosiveMine

Source definitiondata/ini/commandbutton.ini:17505

Command_ConstructIsengardExplosiveMine

IsengardFortressUpgrade_IsengardSiegeWorksLevel3, Upgrade_StructureLevel2, Upgrade_StructureLevel3
Trace

Starting builder → IsengardPorter → IsengardSiegeWorks → IsengardSiegeWorks → IsengardSiegeWorksCommandSetLevel3 → Command_ConstructIsengardExplosiveMine

Source definitiondata/ini/commandbutton.ini:17505

Command_ConstructIsengardExplosiveMine

White HandFortressUpgrade_IsengardSiegeWorksLevel3
Trace

Starting builder → IsengardPorter → IsengardSiegeWorks_WhiteHand → IsengardSiegeWorksCommandSetLevel1_WhiteHand → Command_ConstructIsengardExplosiveMineWhiteHand

Source definitiondata/ini/commandbutton.ini:17518

Command_ConstructIsengardExplosiveMineWhiteHand

White HandFortressUpgrade_IsengardSiegeWorksLevel3, Upgrade_StructureLevel2
Trace

Starting builder → IsengardPorter → IsengardSiegeWorks_WhiteHand → IsengardSiegeWorksCommandSetLevel2_WhiteHand → Command_ConstructIsengardExplosiveMineWhiteHand

Source definitiondata/ini/commandbutton.ini:17518

Command_ConstructIsengardExplosiveMineWhiteHand

White HandFortressUpgrade_IsengardSiegeWorksLevel3, Upgrade_StructureLevel3
Trace

Starting builder → IsengardPorter → IsengardSiegeWorks_WhiteHand → IsengardSiegeWorksCommandSetLevel3_WhiteHand → Command_ConstructIsengardExplosiveMineWhiteHand

Source definitiondata/ini/commandbutton.ini:17518

Command_ConstructIsengardExplosiveMineWhiteHand

White HandFortressUpgrade_IsengardSiegeWorksLevel3
Trace

Starting builder → IsengardPorter → IsengardSiegeWorks_WhiteHand → IsengardSiegeWorks → IsengardSiegeWorksCommandSetLevel1 → Command_ConstructIsengardExplosiveMine

Source definitiondata/ini/commandbutton.ini:17505

Command_ConstructIsengardExplosiveMine

White HandFortressUpgrade_IsengardSiegeWorksLevel3, Upgrade_StructureLevel2
Trace

Starting builder → IsengardPorter → IsengardSiegeWorks_WhiteHand → IsengardSiegeWorks → IsengardSiegeWorksCommandSetLevel2 → Command_ConstructIsengardExplosiveMine

Source definitiondata/ini/commandbutton.ini:17505

Command_ConstructIsengardExplosiveMine

White HandFortressUpgrade_IsengardSiegeWorksLevel3, Upgrade_StructureLevel3
Trace

Starting builder → IsengardPorter → IsengardSiegeWorks_WhiteHand → IsengardSiegeWorks → IsengardSiegeWorksCommandSetLevel3 → Command_ConstructIsengardExplosiveMine

Source definitiondata/ini/commandbutton.ini:17505

Command_ConstructIsengardExplosiveMine

White HandFortressUpgrade_IsengardSiegeWorksLevel3, Upgrade_StructureLevel2
Trace

Starting builder → IsengardPorter → IsengardSiegeWorks_WhiteHand → IsengardSiegeWorks → IsengardSiegeWorksCommandSetLevel1 → Command_ConstructIsengardExplosiveMine

Source definitiondata/ini/commandbutton.ini:17505

Command_ConstructIsengardExplosiveMine

White HandFortressUpgrade_IsengardSiegeWorksLevel3, Upgrade_StructureLevel2, Upgrade_StructureLevel3
Trace

Starting builder → IsengardPorter → IsengardSiegeWorks_WhiteHand → IsengardSiegeWorks → IsengardSiegeWorksCommandSetLevel3 → Command_ConstructIsengardExplosiveMine

Source definitiondata/ini/commandbutton.ini:17505

Command_ConstructIsengardExplosiveMine

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/isengard/mine.ini:2

IsengardExplosiveMine