Dunlending Huskarls
Infantry · 10 SOLDIERS

Dunlending Huskarls

Requires Dunlending Longhouse Level 3 Elite Infantry Strong vs. Pikemen Limited to 2 The Huskarls of Frecalund are fierce fighters, gathered from respectable houses to serve as the king's personal guard.

Compare this unit ⇄
Cost1,000
Health / soldier500
Health / full battalion5,000
Attack range11.5
Movement speed50
Command points90

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

HuskarlSword · IsengardDunlandHuskarl

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH2007No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_MORGRAMIR_DELAYBETWEENSHOTS1,000
PreAttackDelayANGMAR_MORGRAMIR_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_MORGRAMIR_FIRINGDURATION1,000
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:84337

HuskarlSword

weaponset toggle 1

PRIMARY

HuskarlSwordMordhau · IsengardDunlandHuskarl

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
UNRESISTABLE200UnknownNo upgrade gate specified
SLASH100UnknownNo upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_MORGRAMIR_DELAYBETWEENSHOTS1,000
PreAttackDelayANGMAR_MORGRAMIR_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_MORGRAMIR_FIRINGDURATION1,000
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:84451

HuskarlSwordMordhau

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HarbingerArmor · IsengardDunlandHuskarl

Damage typeReceived
DEFAULT40%
SLASH40%
PIERCE20%
SPECIALIST15%
CAVALRY70%
CRUSH70%
SIEGE50%
FLAME50%
FROST75%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
POISON30%
UNDEFINED1%
Source definitiondata/ini/armor.ini:7413

HarbingerArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Mordhau Grip (W)

Dunlending Huskarls use Mordhau grip for 20 seconds Whilst active, Huskarls ignore unit armour and deal bonus damage vs heroes but do not deal splash damage Weak vs structures and spam units Left click to activate

Cooldown 90s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime9000090,000

UnpauseSpecialPowerUpgrade ModuleTag_MordhauGripEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHuskarlMordhauGrip—
TriggeredByUpgrade_ObjectLevel1—

HordeDispatchSpecialPower ModuleTag_MordhauGripDispatch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHuskarlMordhauGrip—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:57237

Command_SpecialAbilityDunlandMordhauGrip

active

Reckless Swings

Requires Level 3 Consecutive attacks temporarily increase attack damage by 5% Stacks to a maximum of 25% Passive ability

Cooldown 0s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:57261

Command_SpecialAbilityRecklessSwings

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_HuskarlsLeadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameDunlandHuskarlLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +IsengardWildman +IsengardWildmanSpear +IsengardWildmanAxe +IsengardDunlandAxemen +IsengardDunlandArcher +IsengardDunlandRider +DunlandSpearman ALLIES—
Source definitiondata/ini/object/evilfaction/hordes/isengard/huskarls.ini:238

AttributeModifierAuraUpdate ModuleTag_HuskarlsLeadership

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_GondorFighterFearless

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AMU

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFighterFearless—
AttributeModifierFearlessForever—

FearlessForever

PropertyGame valueResolved value
CategorySPELL—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
Source definitiondata/ini/object/evilfaction/units/isengard/huskarl.ini:415

AttributeModifierUpgrade ModuleTag_AMU

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff1

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +HuskarlsRecklessEgg—
Count22
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierRecklessSwingsSelfBuff1—

RecklessSwingsSelfBuff1

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/evilfaction/units/isengard/huskarl.ini:480

LargeGroupBonusUpdate ModuleTag_HatredBuff1

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff2

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +HuskarlsRecklessEgg—
Count33
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierRecklessSwingsSelfBuff2—

RecklessSwingsSelfBuff2

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/evilfaction/units/isengard/huskarl.ini:489

LargeGroupBonusUpdate ModuleTag_HatredBuff2

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff3

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +HuskarlsRecklessEgg—
Count44
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierRecklessSwingsSelfBuff3—

RecklessSwingsSelfBuff3

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/evilfaction/units/isengard/huskarl.ini:498

LargeGroupBonusUpdate ModuleTag_HatredBuff3

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff4

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +HuskarlsRecklessEgg—
Count55
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierRecklessSwingsSelfBuff4—

RecklessSwingsSelfBuff4

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/evilfaction/units/isengard/huskarl.ini:507

LargeGroupBonusUpdate ModuleTag_HatredBuff4

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff5

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +HuskarlsRecklessEgg—
Count66
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierRecklessSwingsSelfBuff5—

RecklessSwingsSelfBuff5

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/evilfaction/units/isengard/huskarl.ini:516

LargeGroupBonusUpdate ModuleTag_HatredBuff5

Battalion composition & progression

Member templateCountHealth each
IsengardDunlandHuskarl10500
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilEliteLevel11Upgrade_ObjectLevel1
EvilEliteLevel270Upgrade_ObjectLevel2 EvilEliteBonusRank2
EvilEliteLevel3140Upgrade_ObjectLevel3 EvilEliteBonusRank3
EvilEliteLevel4210Upgrade_ObjectLevel4 EvilEliteBonusRank4
EvilEliteLevel5280Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
IsengardFortressUpgrade_ElvenBarracksLevel3, Upgrade_Evilboyos
Trace

Starting builder → IsengardPorter → DunlendingLonghouse → DunlendingLonghouseCommandSet → Command_ConstructIsengardDunlandHuskarlHorde

Source definitiondata/ini/commandbutton.ini:39609

Command_ConstructIsengardDunlandHuskarlHorde

IsengardFortressUpgrade_ElvenBarracksLevel3, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2
Trace

Starting builder → IsengardPorter → DunlendingLonghouse → DunlendingLonghouseCommandSetLevel2 → Command_ConstructIsengardDunlandHuskarlHorde

Source definitiondata/ini/commandbutton.ini:39609

Command_ConstructIsengardDunlandHuskarlHorde

IsengardFortressUpgrade_ElvenBarracksLevel3, Upgrade_Evilboyos
Trace

Starting builder → IsengardPorter → DunlendingLonghouse → DunlendingLonghouseCommandSetLevel3 → Command_ConstructIsengardDunlandHuskarlHorde

Source definitiondata/ini/commandbutton.ini:39609

Command_ConstructIsengardDunlandHuskarlHorde

IsengardFortressUpgrade_ElvenBarracksLevel3, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2
Trace

Starting builder → IsengardPorter → DunlendingLonghouse → DunlendingLonghouse → DunlendingLonghouseCommandSet → Command_ConstructIsengardDunlandHuskarlHorde

Source definitiondata/ini/commandbutton.ini:39609

Command_ConstructIsengardDunlandHuskarlHorde

IsengardFortressUpgrade_ElvenBarracksLevel3, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2
Trace

Starting builder → IsengardPorter → DunlendingLonghouse → DunlendingLonghouse → DunlendingLonghouseCommandSetLevel2 → Command_ConstructIsengardDunlandHuskarlHorde

Source definitiondata/ini/commandbutton.ini:39609

Command_ConstructIsengardDunlandHuskarlHorde

IsengardFortressUpgrade_ElvenBarracksLevel3, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2
Trace

Starting builder → IsengardPorter → DunlendingLonghouse → DunlendingLonghouse → DunlendingLonghouseCommandSetLevel3 → Command_ConstructIsengardDunlandHuskarlHorde

Source definitiondata/ini/commandbutton.ini:39609

Command_ConstructIsengardDunlandHuskarlHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/isengard/huskarls.ini:1

IsengardDunlandHuskarlHorde