Dunlending Longbowmen
Archer · 12 SOLDIERS

Dunlending Longbowmen

Requires Dunlending Longhouse level 2 Elite Archers Strong vs. Infantry 'The rocky hills of Dunland are difficult to farm, resulting in a sprawling culture of hunting based around the legend of the White Crow.'

Compare this unit ⇄
Cost650
Health / soldier190
Health / full battalion2,280
Attack range350
Movement speed50
Command points72

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

DunlendingBow · IsengardDunlandArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCEUnknown0Without Upgrade_IsengardFireArrows
FLAME300Requires Upgrade_IsengardFireArrows
FLAME10Requires Upgrade_IsengardFireArrows
PIERCE1000Requires Upgrade_IsengardFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeMORDOR_HARADRIM_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( MORDOR_HARADRIM_BOW_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
PlayFXWhenStealthedYes—
ScaleWeaponSpeedYes—
HitPercentage8888
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayGONDOR_RANGER_BOW_PREATTACKDELAY1,000
PreAttackTypePER_POSITION—
PreAttackRandomAmount200200
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:GONDOR_RANGER_BOW_RELOADTIME_MIN Max:GONDOR_RANGER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastGONDOR_RANGER_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:63035

DunlendingBow

Base equipment

TERTIARY

DunlendingBowBombard · IsengardDunlandArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
400
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
800 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
800 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
PIERCEUnknown0Without Upgrade_IsengardFireArrows
FLAME300Requires Upgrade_IsengardFireArrows
FLAME10Requires Upgrade_IsengardFireArrows
PIERCE1000Requires Upgrade_IsengardFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeMORDOR_HARADRIM_BOW_BOMBARD_MAXRANGE400
MinimumAttackRange#SUBTRACT( MORDOR_HARADRIM_BOW_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( MORDOR_HARADRIM_BOW_BOMBARD_MAXRANGE .003 )1.2
LeechRangeWeaponYes—
WeaponSpeed270270
MinWeaponSpeed121121
MaxWeaponSpeed440440
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
DelayBetweenShotsMORDOR_HARADRIM_BOW_DELAYBETWEENSHOTS800
PreAttackDelayMORDOR_HARADRIM_BOW_PREATTACKDELAY800
PreAttackRandomAmount250250
PreAttackTypePER_SHOT—
FiringDurationMORDOR_HARADRIM_BOW_FIRINGDURATION800
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
AcceptableAimDelta2020
HitPassengerPercentage20%20
Source definitiondata/ini/weapon.ini:63076

DunlendingBowBombard

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

DunlandArcherArmor · IsengardDunlandArcher

Damage typeReceived
DEFAULT70%
SLASH90%
PIERCE50%
SPECIALIST90%
CRUSH100%
CAVALRY130%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO100%
HERO_RANGED100%
STRUCTURAL30%
UNDEFINED1%
Source definitiondata/ini/armor.ini:6937

DunlandArcherArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Eyes of the Crow (R)

Requires Level 2 Longbowmen gain +25% range and +25% damage, at the cost of -25% movement speed for 20 seconds Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel2—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
Duration2000020,000
AttributeModifierDunlandEyesCrow—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:47922

Command_SpecialAbilityEyesoftheCrow

upgrade / mode

Fire Arrows (C)

Upgrades this horde with Fire Arrows Significantly increases the damage done by arrows

Requires: Upgrade_TechnologyIsengardFireArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:25915

Command_PurchaseUpgradeIsengardFireArrowsDunland

upgrade / mode

Purchase Crow Banners (V)

Increases this horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyIsengardBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:25853

Command_PurchaseUpgradeIsengardBasicTrainingDunland

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Fire Arrows (C)

Upgrades this horde with Fire Arrows Significantly increases the damage done by arrows

Requires: Upgrade_TechnologyMordorFireArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:26229

Command_PurchaseUpgradeMordorFireArrows

upgrade / mode

Purchase Banners of the Red Eye (V)

Increases horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyMordorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:26074

Command_PurchaseUpgradeMordorBasicTraining

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_IsengardFireArrows

Effect values & implementation

WeaponSetUpgrade ModuleTag_WeaponSetUpgradeTag

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardFireArrows—
Source definitiondata/ini/object/evilfaction/units/isengard/dunlendingarcher.ini:825

WeaponSetUpgrade ModuleTag_WeaponSetUpgradeTag

Battalion composition & progression

Member templateCountHealth each
IsengardDunlandArcher12190
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilEliteLevel11Upgrade_ObjectLevel1
EvilEliteLevel270Upgrade_ObjectLevel2 EvilEliteBonusRank2
EvilEliteLevel3140Upgrade_ObjectLevel3 EvilEliteBonusRank3
EvilEliteLevel4210Upgrade_ObjectLevel4 EvilEliteBonusRank4
EvilEliteLevel5280Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
IsengardFortressUpgrade_Evilboyos, Upgrade_GondorBarracksLevel2
Trace

Starting builder → IsengardPorter → DunlendingLonghouse → DunlendingLonghouseCommandSet → Command_ConstructIsengardDunlandArcherHorde

Source definitiondata/ini/commandbutton.ini:39557

Command_ConstructIsengardDunlandArcherHorde

IsengardFortressUpgrade_Evilboyos, Upgrade_GondorBarracksLevel2
Trace

Starting builder → IsengardPorter → DunlendingLonghouse → DunlendingLonghouseCommandSetLevel2 → Command_ConstructIsengardDunlandArcherHorde

Source definitiondata/ini/commandbutton.ini:39557

Command_ConstructIsengardDunlandArcherHorde

IsengardFortressUpgrade_ElvenBarracksLevel3, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2
Trace

Starting builder → IsengardPorter → DunlendingLonghouse → DunlendingLonghouseCommandSetLevel3 → Command_ConstructIsengardDunlandArcherHorde

Source definitiondata/ini/commandbutton.ini:39557

Command_ConstructIsengardDunlandArcherHorde

IsengardFortressUpgrade_Evilboyos, Upgrade_GondorBarracksLevel2
Trace

Starting builder → IsengardPorter → DunlendingLonghouse → DunlendingLonghouse → DunlendingLonghouseCommandSet → Command_ConstructIsengardDunlandArcherHorde

Source definitiondata/ini/commandbutton.ini:39557

Command_ConstructIsengardDunlandArcherHorde

IsengardFortressUpgrade_Evilboyos, Upgrade_GondorBarracksLevel2
Trace

Starting builder → IsengardPorter → DunlendingLonghouse → DunlendingLonghouse → DunlendingLonghouseCommandSetLevel2 → Command_ConstructIsengardDunlandArcherHorde

Source definitiondata/ini/commandbutton.ini:39557

Command_ConstructIsengardDunlandArcherHorde

IsengardFortressUpgrade_ElvenBarracksLevel3, Upgrade_Evilboyos, Upgrade_GondorBarracksLevel2
Trace

Starting builder → IsengardPorter → DunlendingLonghouse → DunlendingLonghouse → DunlendingLonghouseCommandSetLevel3 → Command_ConstructIsengardDunlandArcherHorde

Source definitiondata/ini/commandbutton.ini:39557

Command_ConstructIsengardDunlandArcherHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/isengard/dunlandlongbowmen.ini:1

IsengardDunlandArcherHorde