Requires Dunlending Longhouse level 2
Elite Archers
Strong vs. Infantry
'The rocky hills of Dunland are difficult to farm, resulting in a sprawling culture of hunting based around the legend of the White Crow.'
Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
DunlendingBow · IsengardDunlandArcher
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.350Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,000 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.0 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.400Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.800 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.800 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
DunlandArcherArmor · IsengardDunlandArcher
Damage type
Received
DEFAULT
70%
SLASH
90%
PIERCE
50%
SPECIALIST
90%
CRUSH
100%
CAVALRY
130%
SIEGE
100%
FLAME
100%
FROST
100%
MAGIC
100%
HERO
100%
HERO_RANGED
100%
STRUCTURAL
30%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:6937
DunlandArcherArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Eyes of the Crow (R)
Requires Level 2
Longbowmen gain +25% range and +25% damage, at the cost of -25% movement speed for 20 seconds
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.