Uruk-hai Berserker
Infantry · INDIVIDUAL UNIT

Uruk-hai Berserker

Requires Level 2 Uruk Pit Strong vs. Swordsmen and Pikemen Rather than dispose of early, less-refined specimens of Uruk, Saruman used these crazed creatures as deadly shock troops.

Compare this unit ⇄
Cost450
Health / soldier800
Health / full battalion800
Attack range11.5
Movement speed55
Command points50

Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

IsengardBerserkerSword · IsengardBeserker

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
567 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
633 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO22510No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsISENGARD_BERSERKER_DELAYBETWEENSHOTS633
PreAttackDelayISENGARD_BERSERKER_PREATTACKDELAY567
PreAttackTypePER_SHOT—
FiringDurationISENGARD_BERSERKER_FIRINGDURATION633
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:33060

IsengardBerserkerSword

player upgrade

PRIMARY

IsengardBerserkerSwordBlood · IsengardBeserker

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
567 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
633 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO25015No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsISENGARD_BERSERKER_DELAYBETWEENSHOTS633
PreAttackDelayISENGARD_BERSERKER_PREATTACKDELAY567
PreAttackTypePER_SHOT—
FiringDurationISENGARD_BERSERKER_FIRINGDURATION633
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:33081

IsengardBerserkerSwordBlood

weaponset toggle 1

PRIMARY

IsengardBerserkerSword · IsengardBeserker

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
567 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
633 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO22510No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsISENGARD_BERSERKER_DELAYBETWEENSHOTS633
PreAttackDelayISENGARD_BERSERKER_PREATTACKDELAY567
PreAttackTypePER_SHOT—
FiringDurationISENGARD_BERSERKER_FIRINGDURATION633
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:33060

IsengardBerserkerSword

weaponset toggle 1

SECONDARY

IsengardBerserkerTorch · IsengardBeserker

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,666 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
10,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
FLAME250No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShots1000010,000
PreAttackDelay16661,666
PreAttackTypePER_SHOT—
FiringDuration100100
Source definitiondata/ini/weapon.ini:33105

IsengardBerserkerTorch

weaponset toggle 1 player upgrade

PRIMARY

IsengardBerserkerSwordBlood · IsengardBeserker

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
567 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
633 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO25015No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsISENGARD_BERSERKER_DELAYBETWEENSHOTS633
PreAttackDelayISENGARD_BERSERKER_PREATTACKDELAY567
PreAttackTypePER_SHOT—
FiringDurationISENGARD_BERSERKER_FIRINGDURATION633
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:33081

IsengardBerserkerSwordBlood

weaponset toggle 1 player upgrade

SECONDARY

IsengardBerserkerTorch · IsengardBeserker

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,666 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
10,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
FLAME250No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShots1000010,000
PreAttackDelay16661,666
PreAttackTypePER_SHOT—
FiringDuration100100
Source definitiondata/ini/weapon.ini:33105

IsengardBerserkerTorch

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

BerserkerArmor · IsengardBeserker

Damage typeReceived
DEFAULT100%
CRUSH165%
SLASH65%
PIERCE100%
SPECIALIST75%
FLAME200%
FROST100%
SIEGE100%
STRUCTURAL100%
CHOP100%
HERO100%
HERO_RANGED100%
CAVALRY125%
MAGIC100%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3204

BerserkerArmor

player upgrade

BerserkerArmorThickSkin · IsengardBeserker

Damage typeReceived
DEFAULT100%
CRUSH140%
SLASH65%
PIERCE100%
SPECIALIST75%
FLAME200%
FROST100%
SIEGE100%
STRUCTURAL100%
CHOP100%
HERO100%
HERO_RANGED100%
CAVALRY125%
MAGIC100%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3221

BerserkerArmorThickSkin

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Command_SpecialAbilityLightTorch

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime00

WeaponChangeSpecialPowerModule THING

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBerserkerLightTorch—
FlagsUsedForToggleWEAPONSET_TOGGLE_1—
ToggleOnSleepFrames2525
ToggleOffSleepFrames00
ToggleOnAttributeModifierBerserkerTorchLightingPenalty—
Source definitiondata/ini/commandbutton.ini:3253

Command_SpecialAbilityLightTorch

upgrade / mode

Purchase Mansblood (R)

Modifier type: Spell Drenches this Berserker in the blood of his enemies Berserker's attacks permanently deal splash damage in a wider radius Each consecutive attack slightly raises the Berserker's damage by 10% for 5 seconds

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:48264

Command_PurchaseUpgradeMansblood

upgrade / mode

Purchase Thick Skin (T)

Long exposure to punishment results in thick skin Berserker permanently gains +33% armour to all sources of damage and improved resistance to crush damage

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:48274

Command_PurchaseUpgradeThickSkin

upgrade / mode

Purchase Iron Fist (C)

Modifier Type: Leadership Grants this Berserker the rank of Captain Berserker permanently gains +10% movement speed Nearby Uruks gain +15% attack damage and +15% movement speed

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:48284

Command_PurchaseUpgradeIronFist

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AutoHealBehavior ModuleTag_BerserkerHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel2—
HealingAmount2020
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/isengard/beserker.ini:751

AutoHealBehavior ModuleTag_BerserkerHealing

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation

SubObjectsUpgrade Show_Torch

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl3—
ShowSubObjectsTORCH—
Source definitiondata/ini/object/evilfaction/units/isengard/beserker.ini:863

SubObjectsUpgrade Show_Torch

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation

SubObjectsUpgrade Hide_Torch

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl2—
HideSubObjectsTORCH—
Source definitiondata/ini/object/evilfaction/units/isengard/beserker.ini:867

SubObjectsUpgrade Hide_Torch

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_IsengardBerserkerMansblood

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardBerserkerMansblood—
Source definitiondata/ini/object/evilfaction/units/isengard/beserker.ini:898

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_IsengardBerserkerMansblood

Effect values & implementation

SubObjectsUpgrade Blood_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardBerserkerMansblood—
UpgradeTextureiuNberserk.tga 0 iuNberserkHA.tga—
RecolorHouseYes—
Source definitiondata/ini/object/evilfaction/units/isengard/beserker.ini:901

SubObjectsUpgrade Blood_Upgrade

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff1

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +IsengardBerserkerBloodEgg—
Count22
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierTerrorOfTheMountainSelfBuff1—

TerrorOfTheMountainSelfBuff1

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/evilfaction/units/isengard/beserker.ini:907

LargeGroupBonusUpdate ModuleTag_HatredBuff1

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff2

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +IsengardBerserkerBloodEgg—
Count33
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierTerrorOfTheMountainSelfBuff2—

TerrorOfTheMountainSelfBuff2

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/evilfaction/units/isengard/beserker.ini:916

LargeGroupBonusUpdate ModuleTag_HatredBuff2

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff3

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +IsengardBerserkerBloodEgg—
Count44
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierTerrorOfTheMountainSelfBuff3—

TerrorOfTheMountainSelfBuff3

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/evilfaction/units/isengard/beserker.ini:925

LargeGroupBonusUpdate ModuleTag_HatredBuff3

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff4

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +IsengardBerserkerBloodEgg—
Count55
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierTerrorOfTheMountainSelfBuff4—

TerrorOfTheMountainSelfBuff4

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/evilfaction/units/isengard/beserker.ini:934

LargeGroupBonusUpdate ModuleTag_HatredBuff4

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff5

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +IsengardBerserkerBloodEgg—
Count66
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierTerrorOfTheMountainSelfBuff5—

TerrorOfTheMountainSelfBuff5

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/evilfaction/units/isengard/beserker.ini:943

LargeGroupBonusUpdate ModuleTag_HatredBuff5

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_IsengardBerserkerThickSkin

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardBerserkerThickSkin—
RecolorHouseYes—
ShowSubObjectsARROWS—
Source definitiondata/ini/object/evilfaction/units/isengard/beserker.ini:955

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_IsengardBerserkerThickSkin

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ArmorBonus

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardBerserkerThickSkin—
AttributeModifierBerserkerThickSkin—

BerserkerThickSkin

PropertyGame valueResolved value
CategoryLEVEL—
ModifierARMOR 25%—
Duration00
Source definitiondata/ini/object/evilfaction/units/isengard/beserker.ini:960

AttributeModifierUpgrade ModuleTag_ArmorBonus

passive / conditional

Armor Upgrade

Requires: Upgrade_IsengardBerserkerThickSkin

Effect values & implementation

ArmorUpgrade CrushArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardBerserkerThickSkin—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/evilfaction/units/isengard/beserker.ini:964

ArmorUpgrade CrushArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_IsengardBerserkerIronFist

Effect values & implementation

SubObjectsUpgrade Crest_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardBerserkerIronFist—
RecolorHouseYes—
ShowSubObjectsCREST—
Source definitiondata/ini/object/evilfaction/units/isengard/beserker.ini:971

SubObjectsUpgrade Crest_Upgrade

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_IsengardBerserkerIronFist

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FearMe

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_IsengardBerserkerIronFist—
BonusNameBerserkerLeadership—
RefreshDelay10001,000
Range100100
ObjectFilterANY +URUK -HERO—
Source definitiondata/ini/object/evilfaction/units/isengard/beserker.ini:976

AttributeModifierAuraUpdate ModuleTag_FearMe

Battalion composition & progression

Member templateCountHealth each
IsengardBeserker1800
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilSingleLevel11Upgrade_ObjectLevel1
EvilSingleLevel270Upgrade_ObjectLevel2 EvilEliteBonusRank2
EvilSingleLevel3140Upgrade_ObjectLevel3 EvilEliteBonusRank3
EvilSingleLevel4210Upgrade_ObjectLevel4 EvilEliteBonusRank4
EvilSingleLevel5280Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
IsengardFortressUpgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel1 → Command_ConstructIsengardBerserker

Source definitiondata/ini/commandbutton.ini:17467

Command_ConstructIsengardBerserker

IsengardFortressUpgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel2 → Command_ConstructIsengardBerserker

Source definitiondata/ini/commandbutton.ini:17467

Command_ConstructIsengardBerserker

IsengardFortressUpgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel3 → Command_ConstructIsengardBerserker

Source definitiondata/ini/commandbutton.ini:17467

Command_ConstructIsengardBerserker

IsengardFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel1_Focus_WOTR → Command_ConstructIsengardBerserker

Source definitiondata/ini/commandbutton.ini:17467

Command_ConstructIsengardBerserker

IsengardFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel2_Focus_WOTR → Command_ConstructIsengardBerserker

Source definitiondata/ini/commandbutton.ini:17467

Command_ConstructIsengardBerserker

IsengardFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel3_Focus_WOTR → Command_ConstructIsengardBerserker

Source definitiondata/ini/commandbutton.ini:17467

Command_ConstructIsengardBerserker

IsengardFortressUpgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel1 → Command_ConstructIsengardBerserker

Source definitiondata/ini/commandbutton.ini:17467

Command_ConstructIsengardBerserker

IsengardFortressUpgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel2 → Command_ConstructIsengardBerserker

Source definitiondata/ini/commandbutton.ini:17467

Command_ConstructIsengardBerserker

IsengardFortressUpgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel3 → Command_ConstructIsengardBerserker

Source definitiondata/ini/commandbutton.ini:17467

Command_ConstructIsengardBerserker

IsengardFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel1_Focus_WOTR → Command_ConstructIsengardBerserker

Source definitiondata/ini/commandbutton.ini:17467

Command_ConstructIsengardBerserker

IsengardFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel2_Focus_WOTR → Command_ConstructIsengardBerserker

Source definitiondata/ini/commandbutton.ini:17467

Command_ConstructIsengardBerserker

IsengardFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel3_Focus_WOTR → Command_ConstructIsengardBerserker

Source definitiondata/ini/commandbutton.ini:17467

Command_ConstructIsengardBerserker

IsengardFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel1 → Command_ConstructIsengardBerserker

Source definitiondata/ini/commandbutton.ini:17467

Command_ConstructIsengardBerserker

IsengardFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel2 → Command_ConstructIsengardBerserker

Source definitiondata/ini/commandbutton.ini:17467

Command_ConstructIsengardBerserker

IsengardFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel3 → Command_ConstructIsengardBerserker

Source definitiondata/ini/commandbutton.ini:17467

Command_ConstructIsengardBerserker

White HandFortressUpgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel1_WhiteHand → Command_ConstructIsengardBerserker_WhiteHand

Source definitiondata/ini/commandbutton.ini:92187

Command_ConstructIsengardBerserker_WhiteHand

White HandFortressUpgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel2_WhiteHand → Command_ConstructIsengardBerserker_WhiteHand

Source definitiondata/ini/commandbutton.ini:92187

Command_ConstructIsengardBerserker_WhiteHand

White HandFortressUpgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel3_WhiteHand → Command_ConstructIsengardBerserker_WhiteHand

Source definitiondata/ini/commandbutton.ini:92187

Command_ConstructIsengardBerserker_WhiteHand

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel1_Focus_WOTR → Command_ConstructIsengardBerserker

Source definitiondata/ini/commandbutton.ini:17467

Command_ConstructIsengardBerserker

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel2_Focus_WOTR → Command_ConstructIsengardBerserker

Source definitiondata/ini/commandbutton.ini:17467

Command_ConstructIsengardBerserker

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPitCommandSetLevel3_Focus_WOTR → Command_ConstructIsengardBerserker

Source definitiondata/ini/commandbutton.ini:17467

Command_ConstructIsengardBerserker

White HandFortressUpgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel1_WhiteHand → Command_ConstructIsengardBerserker_WhiteHand

Source definitiondata/ini/commandbutton.ini:92187

Command_ConstructIsengardBerserker_WhiteHand

White HandFortressUpgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel2_WhiteHand → Command_ConstructIsengardBerserker_WhiteHand

Source definitiondata/ini/commandbutton.ini:92187

Command_ConstructIsengardBerserker_WhiteHand

White HandFortressUpgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel3_WhiteHand → Command_ConstructIsengardBerserker_WhiteHand

Source definitiondata/ini/commandbutton.ini:92187

Command_ConstructIsengardBerserker_WhiteHand

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel1_Focus_WOTR → Command_ConstructIsengardBerserker

Source definitiondata/ini/commandbutton.ini:17467

Command_ConstructIsengardBerserker

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel2_Focus_WOTR → Command_ConstructIsengardBerserker

Source definitiondata/ini/commandbutton.ini:17467

Command_ConstructIsengardBerserker

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel3_Focus_WOTR → Command_ConstructIsengardBerserker

Source definitiondata/ini/commandbutton.ini:17467

Command_ConstructIsengardBerserker

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel1_WhiteHand → Command_ConstructIsengardBerserker_WhiteHand

Source definitiondata/ini/commandbutton.ini:92187

Command_ConstructIsengardBerserker_WhiteHand

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel2_WhiteHand → Command_ConstructIsengardBerserker_WhiteHand

Source definitiondata/ini/commandbutton.ini:92187

Command_ConstructIsengardBerserker_WhiteHand

White HandFortressUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → IsengardPorter → IsengardUrukPit → IsengardUrukPit → IsengardUrukPitCommandSetLevel3_WhiteHand → Command_ConstructIsengardBerserker_WhiteHand

Source definitiondata/ini/commandbutton.ini:92187

Command_ConstructIsengardBerserker_WhiteHand

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/isengard/beserker.ini:3

IsengardBeserker