Requires Level 2 Siege Works
Strong vs. Swordsmen, Cavalry, and Structures
Ferocious beasts clad in modified Uruk-hai armour, Isengard Siege Trolls are a terrible force to behold on the battlefield.
Base statistics · Build time: 45s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.30Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.600 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,400 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.0
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.30Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.600 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,400 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.0
Damage type
Damage / hit
Splash radius
Conditions
SIEGE
350
60
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
RadiusDamageAffects
ENEMIES
—
MeleeWeapon
Yes
—
AttackRange
30
30
FireFX
FX_TrollClubHit
—
ClipSize
INFINITE_CLIP_SIZE
0
AutoReloadsClip
No
—
DelayBetweenShots
MORDOR_ATTACKTROLL_TREE_DELAYBETWEENSHOTS
1,400
FiringDuration
MORDOR_ATTACKTROLL_TREE_FIRINGDURATION
1,400
PreAttackDelay
MORDOR_ATTACKTROLL_TREE_PREATTACKDELAY
600
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
DamageDealtAtSelfPosition
Yes
—
AcceptableAimDelta
35.0
35
Source definitiondata/ini/weapon.ini:36723
IsengardAttackTrollClubSwing
rampage
PRIMARY
MordorCaveTrollRampage · IsengardAttackTroll
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.160Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.UnknownShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.5
Damage type
Damage / hit
Splash radius
Conditions
CRUSH
100
20
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
AttackRange
160.0
160
FireFX
FX_RampageDust
—
RadiusDamageAffects
ALLIES ENEMIES SAME_HEIGHT_ONLY
—
DelayBetweenShots
1000
1,000
ClipSize
5
5
ClipReloadTime
1000
1,000
IgnoreLinearFirstTarget
Yes
—
LinearTarget
X: 0.0 Y: 0.0 T:5
—
LinearTarget
X: 20.0 Y: 10.0 T:4
—
LinearTarget
X: 0.0 Y: 20.0 T:5
—
LinearTarget
X:-20.0 Y: 0.0 T:5
—
LinearTarget
X: 0.0 Y:-20.0 T:0
—
LinearTarget
X: 0.0 Y: 0.0 T:5
—
Source definitiondata/ini/weapon.ini:36980
MordorCaveTrollRampage
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
AttackTrollArmor · IsengardAttackTroll
Damage type
Received
DEFAULT
25%
SLASH
25%
PIERCE
30%
SPECIALIST
90%
CRUSH
10%
CAVALRY
25%
SIEGE
75%
FLAME
50%
FROST
50%
MAGIC
50%
HERO
100%
HERO_RANGED
100%
STRUCTURAL
25%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:4214
AttackTrollArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.