Isengard Siege Troll
Monster · INDIVIDUAL UNIT

Isengard Siege Troll

Requires Level 2 Siege Works Strong vs. Swordsmen, Cavalry, and Structures Ferocious beasts clad in modified Uruk-hai armour, Isengard Siege Trolls are a terrible force to behold on the battlefield.

Compare this unit ⇄
Cost1,250
Health / soldier3,000
Health / full battalion3,000
Attack range30
Movement speed65
Command points80

Base statistics · Build time: 45s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

IsengardAttackTrollClubSwing · IsengardAttackTroll

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
30
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,400 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
0
Damage typeDamage / hitSplash radiusConditions
SIEGE35060No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
RadiusDamageAffectsENEMIES—
MeleeWeaponYes—
AttackRange3030
FireFXFX_TrollClubHit—
ClipSizeINFINITE_CLIP_SIZE0
AutoReloadsClipNo—
DelayBetweenShotsMORDOR_ATTACKTROLL_TREE_DELAYBETWEENSHOTS1,400
FiringDurationMORDOR_ATTACKTROLL_TREE_FIRINGDURATION1,400
PreAttackDelayMORDOR_ATTACKTROLL_TREE_PREATTACKDELAY600
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
DamageDealtAtSelfPositionYes—
AcceptableAimDelta35.035
Source definitiondata/ini/weapon.ini:36723

IsengardAttackTrollClubSwing

Base equipment

SECONDARY

IsengardAttackTrollClubSwing · IsengardAttackTroll

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
30
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,400 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
0
Damage typeDamage / hitSplash radiusConditions
SIEGE35060No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
RadiusDamageAffectsENEMIES—
MeleeWeaponYes—
AttackRange3030
FireFXFX_TrollClubHit—
ClipSizeINFINITE_CLIP_SIZE0
AutoReloadsClipNo—
DelayBetweenShotsMORDOR_ATTACKTROLL_TREE_DELAYBETWEENSHOTS1,400
FiringDurationMORDOR_ATTACKTROLL_TREE_FIRINGDURATION1,400
PreAttackDelayMORDOR_ATTACKTROLL_TREE_PREATTACKDELAY600
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
DamageDealtAtSelfPositionYes—
AcceptableAimDelta35.035
Source definitiondata/ini/weapon.ini:36723

IsengardAttackTrollClubSwing

rampage

PRIMARY

MordorCaveTrollRampage · IsengardAttackTroll

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
160
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
Unknown
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
5
Damage typeDamage / hitSplash radiusConditions
CRUSH10020No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange160.0160
FireFXFX_RampageDust—
RadiusDamageAffectsALLIES ENEMIES SAME_HEIGHT_ONLY—
DelayBetweenShots10001,000
ClipSize55
ClipReloadTime10001,000
IgnoreLinearFirstTargetYes—
LinearTargetX: 0.0 Y: 0.0 T:5—
LinearTargetX: 20.0 Y: 10.0 T:4—
LinearTargetX: 0.0 Y: 20.0 T:5—
LinearTargetX:-20.0 Y: 0.0 T:5—
LinearTargetX: 0.0 Y:-20.0 T:0—
LinearTargetX: 0.0 Y: 0.0 T:5—
Source definitiondata/ini/weapon.ini:36980

MordorCaveTrollRampage

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

AttackTrollArmor · IsengardAttackTroll

Damage typeReceived
DEFAULT25%
SLASH25%
PIERCE30%
SPECIALIST90%
CRUSH10%
CAVALRY25%
SIEGE75%
FLAME50%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL25%
UNDEFINED1%
Source definitiondata/ini/armor.ini:4214

AttackTrollArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AutoHealBehavior ModuleTag_AttackTrollHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel3—
HealingAmountMONSTER_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayMONSTER_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
Source definitiondata/ini/object/evilfaction/units/isengard/isengardtroll.ini:1116

AutoHealBehavior ModuleTag_AttackTrollHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/evilfaction/units/isengard/isengardtroll.ini:1241

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

Battalion composition & progression

Member templateCountHealth each
IsengardAttackTroll13,000
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
MordorAttackTrollLevel11Upgrade_ObjectLevel1
MordorAttackTrollLevel2140Upgrade_DominateTroll MordorAttackTrollBonusRank2
MordorAttackTrollLevel3280Upgrade_ObjectLevel3 MordorAttackTrollBonusRank3
MordorAttackTrollLevel4420Upgrade_ObjectLevel4 MordorAttackTrollBonusRank4
MordorAttackTrollLevel5560 MordorAttackTrollBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
White HandFortressUpgrade_StructureLevel2
Trace

Starting builder → IsengardPorter → IsengardSiegeWorks_WhiteHand → IsengardSiegeWorksCommandSetLevel1_WhiteHand → Command_ConstructIsengardAttackTroll

Source definitiondata/ini/commandbutton.ini:39749

Command_ConstructIsengardAttackTroll

White HandFortressUpgrade_StructureLevel2
Trace

Starting builder → IsengardPorter → IsengardSiegeWorks_WhiteHand → IsengardSiegeWorksCommandSetLevel2_WhiteHand → Command_ConstructIsengardAttackTroll

Source definitiondata/ini/commandbutton.ini:39749

Command_ConstructIsengardAttackTroll

White HandFortressUpgrade_StructureLevel2, Upgrade_StructureLevel3
Trace

Starting builder → IsengardPorter → IsengardSiegeWorks_WhiteHand → IsengardSiegeWorksCommandSetLevel3_WhiteHand → Command_ConstructIsengardAttackTroll

Source definitiondata/ini/commandbutton.ini:39749

Command_ConstructIsengardAttackTroll

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/isengard/isengardtroll.ini:2

IsengardAttackTroll