IronHillsWarriorHorde
Infantry · 10 SOLDIERS

IronHillsWarriorHorde

Iron Hills Warriors Requires Level 3 Erebor Assembly Strong vs. Pikemen and Cavalry Able to switch formation for improved defensive capabilities These hardy warriors followed the Lord of the Iron Hills to Erebor, to do battle with any that stood between them and their kin.

Compare this unit ⇄
Cost700
Health / soldier450
Health / full battalion4,500
Attack range36
Movement speed40
Command points90

Base statistics · Build time: 20s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

IronHillsPike · IronHillsWarrior

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
36
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
900 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SPECIALIST450Without Upgrade_HorseDiscipline
SLASH450Without Upgrade_HorseDiscipline
SPECIALIST450Requires Upgrade_DwarvenForgedBlades · Without Upgrade_HorseDiscipline
SLASH450Requires Upgrade_DwarvenForgedBlades · Without Upgrade_HorseDiscipline
SPECIALIST450Requires Upgrade_HorseDiscipline
SLASH450Requires Upgrade_HorseDiscipline
SPECIALIST450Requires Upgrade_DwarvenForgedBlades Upgrade_HorseDiscipline
SLASH450Requires Upgrade_DwarvenForgedBlades Upgrade_HorseDiscipline
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange3636
MeleeWeaponYes—
DelayBetweenShotsDWARVEN_PHALANX_STAB_DELAYBETWEENSHOTS900
PreAttackDelayDWARVEN_PHALANX_STAB_PREATTACKDELAY600
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationDWARVEN_PHALANX_STAB_FIRINGDURATION900
Source definitiondata/ini/weapon.ini:70817

IronHillsPike

weaponset toggle 2

PRIMARY

IronHillsSword · IronHillsWarrior

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH450Without Upgrade_HorseDiscipline
SPECIALIST450Without Upgrade_HorseDiscipline
SLASH450Requires Upgrade_DwarvenForgedBlades · Without Upgrade_HorseDiscipline
SPECIALIST450Requires Upgrade_DwarvenForgedBlades · Without Upgrade_HorseDiscipline
SLASH450Requires Upgrade_HorseDiscipline
SPECIALIST450Requires Upgrade_HorseDiscipline
SLASH450Requires Upgrade_DwarvenForgedBlades Upgrade_HorseDiscipline
SPECIALIST450Requires Upgrade_DwarvenForgedBlades Upgrade_HorseDiscipline
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots10001,000
PreAttackDelay500500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDuration10001,000
Source definitiondata/ini/weapon.ini:70971

IronHillsSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

IHWarriorArmor · IronHillsWarrior

Damage typeReceived
DEFAULT30%
SLASH30%
PIERCE45%
SPECIALIST10%
CRUSH55%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
CAVALRY75%
STRUCTURAL15%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1129

IHWarriorArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Purchase Khûzdul Runes (C)

Upgrades this battalion with Khûzdul Runes Increases the damage done by melee weapons

Requires: Upgrade_TechnologyDwarvenForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12190

Command_PurchaseUpgradeDwarvenForgedBladesIH

upgrade / mode

Purchase Iron Hills Banner (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyDwarvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:13095

Command_PurchaseUpgradeDwarvenBasicTrainingIH

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Horde Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
ScanWidth60.060
Source definitiondata/ini/object/goodfaction/hordes/dwarven/ironhillwarriors.ini:153

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

active

Charge Attack (W)

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_CHARGE_ATTACK—
ReloadTime120000120,000
InitiateAtLocationSoundSpellElvenSummon—

SpecialAbilityUpdate ModuleTag_ChargeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenCharge—
StartAbilityRange150.0150
AbilityAbortRange50.050
PreparationTime00
PackTime30003,000
TriggerSoundDwarfBullRushMS—
TriggerAttributeModifierDwarvenChargeBonus—
AttributeModifierDuration1000010,000
ChargeAttackSpeedBoostYes—
IgnoreFacingCheckYes—
Source definitiondata/ini/commandbutton.ini:25795

Command_DwarvenGuardianChargeAttack

upgrade / mode

Purchase Dwarven Plate (T)

Upgrades this battalion with Dwarven Plate Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyDwarvenMithrilMail

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12544

Command_PurchaseUpgradeDwarvenMithrilMail

upgrade / mode

Purchase Khûzdul Runes (C)

Upgrades this battalion with Khûzdul Runes Increases the damage done by melee weapons

Requires: Upgrade_TechnologyDwarvenForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12178

Command_PurchaseUpgradeDwarvenForgedBlades

upgrade / mode

Purchase Thrór's Banners (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyDwarvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:13047

Command_PurchaseUpgradeDwarvenBasicTraining

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_DwarvenForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeGuardian

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/dwarven/ironhillswarriors.ini:1302

SubObjectsUpgrade ForgedBlade_UpgradeGuardian

Battalion composition & progression

Member templateCountHealth each
IronHillsWarrior10450
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodEliteLevel11Upgrade_ObjectLevel1
GoodEliteLevel270Upgrade_ObjectLevel2 GoodEliteBonusRank2
GoodEliteLevel3140Upgrade_ObjectLevel3 GoodEliteBonusRank3
GoodEliteLevel4210Upgrade_ObjectLevel4 GoodEliteBonusRank4
GoodEliteLevel5280Upgrade_ObjectLevel5 GoodEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Erebor · War of the RingErebor AssemblyUpgrade_DwarvenArcheryRangeLevel3
Trace

Starting builder → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSetLevel1_LotR_FS → Command_ConstructIronHillsWarriorHorde

Source definitiondata/ini/commandbutton.ini:42204

Command_ConstructIronHillsWarriorHorde

Erebor · War of the RingErebor AssemblyUpgrade_DwarvenArcheryRangeLevel2, Upgrade_DwarvenArcheryRangeLevel3
Trace

Starting builder → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSetLevel2_LotR_FS → Command_ConstructIronHillsWarriorHorde

Source definitiondata/ini/commandbutton.ini:42204

Command_ConstructIronHillsWarriorHorde

Erebor · War of the RingErebor AssemblyUpgrade_DwarvenArcheryRangeLevel3
Trace

Starting builder → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSetLevel3_LotR_FS → Command_ConstructIronHillsWarriorHorde

Source definitiondata/ini/commandbutton.ini:42204

Command_ConstructIronHillsWarriorHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/dwarven/ironhillwarriors.ini:1

IronHillsWarriorHorde