Bilbo
Hero · INDIVIDUAL UNIT

Bilbo

Recruit the noble hobbit from the Shire 'Sorry! I don't want any adventures, thank you. Not today. Good morning! But please come to tea - any time you like! Why not tomorrow? Good bye!'

Compare this unit ⇄
Cost850
Health / soldier400
Health / full battalion400
Attack range20
Movement speed50
Command points0

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

Sting · HeroBilboBotfa

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
800 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
800 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO600No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShots800800
PreAttackDelay800800
PreAttackTypePER_SHOT—
FiringDuration800800
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:3407

Sting

contained weaponset toggle 1

PRIMARY

FrodoRockThrow · HeroBilboBotfa

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
200
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
833 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,033 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED700Without Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHOBBIT_ROCK_RANGE200
WeaponSpeed150.0150
AcceptableAimDelta2020
PreAttackDelay833833
PreAttackTypePER_SHOT—
HitPercentage00
ScatterRadius0.00
FiringDuration12001,200
DelayBetweenShots20332,033
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:47777

FrodoRockThrow

contained

PRIMARY

FrodoRockThrow · HeroBilboBotfa

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
200
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
833 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,033 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED700Without Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHOBBIT_ROCK_RANGE200
WeaponSpeed150.0150
AcceptableAimDelta2020
PreAttackDelay833833
PreAttackTypePER_SHOT—
HitPercentage00
ScatterRadius0.00
FiringDuration12001,200
DelayBetweenShots20332,033
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:47777

FrodoRockThrow

weaponset toggle 1

PRIMARY

FrodoRockThrow · HeroBilboBotfa

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
200
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
833 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,033 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED700Without Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHOBBIT_ROCK_RANGE200
WeaponSpeed150.0150
AcceptableAimDelta2020
PreAttackDelay833833
PreAttackTypePER_SHOT—
HitPercentage00
ScatterRadius0.00
FiringDuration12001,200
DelayBetweenShots20332,033
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:47777

FrodoRockThrow

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

FrodoRingHeroArmor · HeroBilboBotfa

Damage typeReceived
DEFAULT25%
SLASH35%
PIERCE20%
SPECIALIST30%
CRUSH40%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC25%
HERO60%
HERO_RANGED60%
POISON20%
STRUCTURAL30%
UNDEFINED1%
Source definitiondata/ini/armor.ini:245

FrodoRingHeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Command_ToggleBilboWeapon

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:41096

Command_ToggleBilboWeapon

active

Kingly Gift (R)

Bilbo gains +33% armour against ranged attacks for 30 seconds Left click to activate

Cooldown 80s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime8000080,000

UnpauseSpecialPowerUpgrade ModuleTag_HeroModeLevel1Enabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagHeroModeLevel1—
TriggeredByUpgrade_ObjectLevel1—

WeaponModeSpecialPowerUpdate ModuleTag_HeroModeLevel1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagHeroModeLevel1—
Duration3000030,000
AttributeModifierBilboMithrilShirt—
WeaponSetFlagsWEAPONSET_HERO_MODE—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:2192

Command_SpecialAbilityBilboKinglyGift

active

Company's Burglar (T)

Bilbo becomes stealthed and can neither be attacked nor make an attack for 30 seconds Left click icon to activate

Cooldown 90s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime9000090,000
PreventActivationConditionsHIDDEN—

SpecialPowerModule ModuleTag_ElfCloakStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWormtongueEscape—
UpdateModuleStartsAttackYes—

ToggleHiddenSpecialAbilityUpdate ModuleTag_ElfCloakUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWormtongueEscape—
EffectDuration3000030,000
ShowPalantirTimerYes—
Source definitiondata/ini/commandbutton.ini:23757

Command_SpecialAbilityBilboEscape

active

Bilbo's Courage

Requires Level 5 Modifier Type: Leadership Bilbo gains +25 armor and +25% damage when near Thorin Oakenshield Nearby heroes gain experience +50% faster Stacks with Buffs and Spells Bilbo's health is increased Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:82291

Command_BilboLeadership_WithoutRing

active

Riddle Maker (T)

Requires Level 7 Causes enemy units in the radius to fight amongst themselves The radius and duration are tripled and the recharge time is reduced by 66% when bearing the One Ring.

Cooldown 720s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime720000720,000
RadiusCursorRadius5050

UnpauseSpecialPowerUpgrade ModuleTag_RiddleMakerEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBilboRiddleMaker—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_RiddleMakerStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBilboRiddleMaker—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_RiddleMakerMover

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBilboRiddleMaker—
StartAbilityRange300300
TriggerSpecialPowerModuleTag_RiddleMakerTrigger TARGETPOS—

SpecialPowerModule ModuleTag_RiddleMakerTrigger

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBilboRiddleMaker—
AttributeModifierBilboRiddleMakerModifier—
AttributeModifierRange5050
AttributeModifierAffectsANY +INFANTRY +CAVALRY +MONSTER -HERO—
TriggerFXFX_BilboRiddleMaker—
UpdateModuleStartsAttackNo—
StartsPausedYes—
TargetAllSidesYes—
Source definitiondata/ini/commandbutton.ini:82313

Command_BilboRiddleMaker_WithoutRing

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Command_ToggleBilboWeapon

Requires: Upgrade_NecromancerRingHero

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:41096

Command_ToggleBilboWeapon

active

Kingly Gift (R)

Bilbo gains +33% armour against ranged attacks for 30 seconds Left click to activate

Cooldown 80s

Requires: Upgrade_NecromancerRingHero

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime8000080,000

UnpauseSpecialPowerUpgrade ModuleTag_HeroModeLevel1Enabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagHeroModeLevel1—
TriggeredByUpgrade_ObjectLevel1—

WeaponModeSpecialPowerUpdate ModuleTag_HeroModeLevel1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGorbagHeroModeLevel1—
Duration3000030,000
AttributeModifierBilboMithrilShirt—
WeaponSetFlagsWEAPONSET_HERO_MODE—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:2192

Command_SpecialAbilityBilboKinglyGift

active

Bilbo's Courage

Requires Level 5 Modifier Type: Leadership Bilbo gains +25 armor and +25% damage when near Thorin Oakenshield Nearby heroes gain experience +50% faster Stacks with Buffs and Spells Bilbo's health is increased Passive ability Requires the One Ring Modifier Type: Spell Nearby allies in a large radius gain +50% Damage, +50% Armor, earn experience twice as fast reduces recharge time for unit and heroes and abilities by 25% Stacks with Leadership, Buffs, and Spells Passive ability

Cooldown 0s

Requires: Upgrade_NecromancerRingHero

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:82302

Command_BilboLeadership_WithRing

active

Riddle Maker (T)

Requires Level 7 Causes enemy units in the radius to fight amongst themselves The radius and duration are tripled and the recharge time is reduced by 66% when bearing the One Ring.

Cooldown 240s

Requires: Upgrade_NecromancerRingHero

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTimeMOUTH_OF_SAURON_DISSENT_RECHARGE_MS240,000
RadiusCursorRadiusMOUTH_OF_SAURON_DISSENT_RADIUS150

UnpauseSpecialPowerUpgrade ModuleTag_MouthOfSauronDissentEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMouthOfSauronDissent—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_MouthOfSauronDissentStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMouthOfSauronDissent—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_MouthOfSauronDissentMover

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMouthOfSauronDissent—
StartAbilityRange300300
TriggerSpecialPowerModuleTag_MouthOfSauronDissentTrigger TARGETPOS—

SpecialPowerModule ModuleTag_MouthOfSauronDissentTrigger

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMouthOfSauronDissent—
AttributeModifierMouthOfSauronDissentModifier—
AttributeModifierRangeMOUTH_OF_SAURON_DISSENT_RADIUS150
AttributeModifierAffectsANY +INFANTRY +CAVALRY +MONSTER -HERO—
TriggerFXFX_BilboRiddleMaker—
UpdateModuleStartsAttackNo—
StartsPausedYes—
TargetEnemyYes—
TargetAllSidesNo—
Source definitiondata/ini/commandbutton.ini:82327

Command_BilboRiddleMaker_WithRing

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_NecromancerRingHero

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_NecromancerRingHero

Effect values & implementation

AttributeModifierUpgrade ModuleTag_RingHeroHealthBuff

PropertyGame valueResolved value
TriggeredByUpgrade_NecromancerRingHero—
AttributeModifierBilboRingHealthBonus—

BilboRingHealthBonus

PropertyGame valueResolved value
CategoryWEAPON—
ModifierHEALTH 1600—
Duration00
Source definitiondata/ini/object/goodfaction/units/dwarven/BilboBotFA.ini:805

AttributeModifierUpgrade ModuleTag_RingHeroHealthBuff

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_FrodoHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dwarven/BilboBotFA.ini:835

AutoHealBehavior ModuleTag_FrodoHealing

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dwarven/BilboBotFA.ini:854

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/dwarven/BilboBotFA.ini:862

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Stealth Update

Effect values & implementation

StealthUpdate ModuleTag_StealthForCloakAndRing

PropertyGame valueResolved value
StealthDelay00
FriendlyOpacityMin35.0%35
FriendlyOpacityMax85.0%85
PulseFrequency750750
InnateStealthNo—
OrderIdleEnemiesToAttackMeUponRevealYes—
StealthForbiddenConditionsUSING_ABILITY—
OneRingDelayOn20002,000
OneRingDelayOff12001,200
RingAnimTimeOn30003,000
RingAnimTimeOff31673,167
RingDelayAfterRemoving1000010,000
BecomeStealthedOneRingFXFX_FrodoRingOn—
ExitStealthOneRingFXFX_FrodoRingOff—
Source definitiondata/ini/object/goodfaction/units/dwarven/BilboBotFA.ini:909

StealthUpdate ModuleTag_StealthForCloakAndRing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel5

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership2

PropertyGame valueResolved value
StartsActiveNo—
BonusNameBilboLeadership—
TriggeredByUpgrade_ObjectLevel5—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +HERO—
Source definitiondata/ini/object/goodfaction/units/dwarven/BilboBotFA.ini:990

AttributeModifierAuraUpdate ModuleTag_Leadership2

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel5

Effect values & implementation

AttributeModifierUpgrade ModuleTag_Armorbonus

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel5—
AttributeModifierHobbitArmor—

HobbitArmor

PropertyGame valueResolved value
CategoryLEVEL—
ModifierHEALTH 350—
Duration00
Source definitiondata/ini/object/goodfaction/units/dwarven/BilboBotFA.ini:1007

AttributeModifierUpgrade ModuleTag_Armorbonus

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel5, Upgrade_NecromancerRingHero

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameFrodoRingHeroLeadership—
TriggeredByUpgrade_ObjectLevel5 Upgrade_NecromancerRingHero—
RequiresAllTriggersYes—
RefreshDelay20002,000
Range400400
ObjectFilterANY +INFANTRY +CAVALRY +HERO +MONSTER -SIEGEENGINE -MACHINE -IMMOBILE -DOZER -STRUCTURE -BASE_FOUNDATION -HORDE -SHIP -RohanOathbreaker -MordorRamCrew +MordorWorker -IsengardRamCrew -IsengardBeserker -WildBabyDrake -WildBabyDrakeHorde -MordorBlackRider -MordorBlackRiderHorde -IsengardFanatic -IsengardBerserkerHorde -IsengardExplosiveMine -IsengardDeployedExplosiveMine -WildSpiderling_Slaved -AngmarDireWolf_Slaved -IsengardWarg_Slaved—
Source definitiondata/ini/object/goodfaction/units/dwarven/BilboBotFA.ini:1012

AttributeModifierAuraUpdate ModuleTag_Leadership

Battalion composition & progression

Member templateCountHealth each
HeroBilboBotfa1400
Experience and level upgrades (0)
Level definitionXP requirementUpgrades / modifiers
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Erebor · War of the RingErebor FortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:419

FactionDwarves

Erebor · Thrór's reignErebor FortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:419

FactionDwarves

Ered LuinErebor FortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:472

FactionEredLuin

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/dwarven/BilboBotFA.ini:1

HeroBilboBotfa