Recruit the noble hobbit from the Shire
'Sorry! I don't want any adventures, thank you. Not today. Good morning! But please come to tea - any time you like! Why not tomorrow? Good bye!'
Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
Sting · HeroBilboBotfa
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.20Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.800 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.800 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
60
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
20.0
20
MeleeWeapon
Yes
—
DelayBetweenShots
800
800
PreAttackDelay
800
800
PreAttackType
PER_SHOT
—
FiringDuration
800
800
FireFX
FX_GondorSwordHit
—
Source definitiondata/ini/weapon.ini:3407
Sting
contained weaponset toggle 1
PRIMARY
FrodoRockThrow · HeroBilboBotfa
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.200Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.833 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.2,033 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO_RANGED
70
0
Without Upgrade_DwarvenForgedBlades
HERO_RANGED
70
10
Requires Upgrade_DwarvenForgedBlades
HERO_RANGED
70
10
Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
Property
Game value
Resolved value
AttackRange
HOBBIT_ROCK_RANGE
200
WeaponSpeed
150.0
150
AcceptableAimDelta
20
20
PreAttackDelay
833
833
PreAttackType
PER_SHOT
—
HitPercentage
0
0
ScatterRadius
0.0
0
FiringDuration
1200
1,200
DelayBetweenShots
2033
2,033
CanFireWhileMoving
Yes
—
Source definitiondata/ini/weapon.ini:47777
FrodoRockThrow
contained
PRIMARY
FrodoRockThrow · HeroBilboBotfa
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.200Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.833 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.2,033 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO_RANGED
70
0
Without Upgrade_DwarvenForgedBlades
HERO_RANGED
70
10
Requires Upgrade_DwarvenForgedBlades
HERO_RANGED
70
10
Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
Property
Game value
Resolved value
AttackRange
HOBBIT_ROCK_RANGE
200
WeaponSpeed
150.0
150
AcceptableAimDelta
20
20
PreAttackDelay
833
833
PreAttackType
PER_SHOT
—
HitPercentage
0
0
ScatterRadius
0.0
0
FiringDuration
1200
1,200
DelayBetweenShots
2033
2,033
CanFireWhileMoving
Yes
—
Source definitiondata/ini/weapon.ini:47777
FrodoRockThrow
weaponset toggle 1
PRIMARY
FrodoRockThrow · HeroBilboBotfa
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.200Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.833 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.2,033 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO_RANGED
70
0
Without Upgrade_DwarvenForgedBlades
HERO_RANGED
70
10
Requires Upgrade_DwarvenForgedBlades
HERO_RANGED
70
10
Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
Property
Game value
Resolved value
AttackRange
HOBBIT_ROCK_RANGE
200
WeaponSpeed
150.0
150
AcceptableAimDelta
20
20
PreAttackDelay
833
833
PreAttackType
PER_SHOT
—
HitPercentage
0
0
ScatterRadius
0.0
0
FiringDuration
1200
1,200
DelayBetweenShots
2033
2,033
CanFireWhileMoving
Yes
—
Source definitiondata/ini/weapon.ini:47777
FrodoRockThrow
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
FrodoRingHeroArmor · HeroBilboBotfa
Damage type
Received
DEFAULT
25%
SLASH
35%
PIERCE
20%
SPECIALIST
30%
CRUSH
40%
CAVALRY
25%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
25%
HERO
60%
HERO_RANGED
60%
POISON
20%
STRUCTURAL
30%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:245
FrodoRingHeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
Requires Level 5
Modifier Type: Leadership
Bilbo gains +25 armor and +25% damage when near Thorin Oakenshield
Nearby heroes gain experience +50% faster
Stacks with Buffs and Spells
Bilbo's health is increased
Passive ability
Requires Level 7
Causes enemy units in the radius to fight amongst themselves
The radius and duration are tripled and the recharge time
is reduced by 66% when bearing the One Ring.
Requires Level 5
Modifier Type: Leadership
Bilbo gains +25 armor and +25% damage when near Thorin Oakenshield
Nearby heroes gain experience +50% faster
Stacks with Buffs and Spells
Bilbo's health is increased
Passive ability
Requires the One Ring
Modifier Type: Spell
Nearby allies in a large radius gain
+50% Damage, +50% Armor,
earn experience twice as fast
reduces recharge time for unit and heroes and abilities by 25%
Stacks with Leadership, Buffs, and Spells
Passive ability
Requires Level 7
Causes enemy units in the radius to fight amongst themselves
The radius and duration are tripled and the recharge time
is reduced by 66% when bearing the One Ring.
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.