Harondor Archers
Archer · 12 SOLDIERS

Harondor Archers

Requires Level 3 Harondor Outpost Strong vs. Infantry The archers in Sûladan's ranks were well-trained and plentifully equipped, raining down great barrages of arrows upon their unsuspecting foes

Compare this unit ⇄
Cost550
Health / soldier220
Health / full battalion2,640
Attack range350
Movement speed50
Command points72

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

HarondorArcherBow · HaradHarondorArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCEUnknown0Without Upgrade_AngmarIceArrows
FLAME10Requires Upgrade_AngmarIceArrows
FLAME200Requires Upgrade_AngmarIceArrows
PIERCE1050Requires Upgrade_AngmarIceArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_LORIENARCHER_ARCHER_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ELVEN_LORIENARCHER_ARCHER_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage7777
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots200200
PreAttackDelayELVEN_MIRKWOOD_ARCHER_BOW_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationISENGARD_URUKCROSSBOW_FIRINGDURATION2,000
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MIN Max:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX1,200
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:13551

HarondorArcherBow

Base equipment

TERTIARY

HarondorArcherBowBombard · HaradHarondorArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
345
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCEUnknown0Without Upgrade_AngmarIceArrows
FLAME10Requires Upgrade_AngmarIceArrows
FLAME250Requires Upgrade_AngmarIceArrows
PIERCEUnknown0Requires Upgrade_AngmarIceArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange345345
MinimumAttackRange#SUBTRACT( GONDOR_ARCHER_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( 345 .003 )1.03
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
AcceptableAimDelta2020
DelayBetweenShotsISENGARD_URUKCROSSBOW_DELAYBETWEENSHOTS2,000
PreAttackDelayISENGARD_URUKCROSSBOW_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationISENGARD_URUKCROSSBOW_FIRINGDURATION2,000
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:2000 Max:2500—
ContinuousFireOne00
ContinuousFireCoast20002,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:13591

HarondorArcherBowBombard

close range contesting building

PRIMARY

HarondorArcherBow · HaradHarondorArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCEUnknown0Without Upgrade_AngmarIceArrows
FLAME10Requires Upgrade_AngmarIceArrows
FLAME200Requires Upgrade_AngmarIceArrows
PIERCE1050Requires Upgrade_AngmarIceArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_LORIENARCHER_ARCHER_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ELVEN_LORIENARCHER_ARCHER_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage7777
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots200200
PreAttackDelayELVEN_MIRKWOOD_ARCHER_BOW_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationISENGARD_URUKCROSSBOW_FIRINGDURATION2,000
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MIN Max:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX1,200
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:13551

HarondorArcherBow

close range contesting building

SECONDARY

GondorArcherBowMelee · HaradHarondorArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
22
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH400No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange2222
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsGONDOR_KNIGHT_DELAYBETWEENSHOTS1,000
PreAttackDelayGONDOR_KNIGHT_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationGONDOR_KNIGHT_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:17669

GondorArcherBowMelee

close range contesting building

TERTIARY

HarondorArcherBowBombard · HaradHarondorArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
345
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCEUnknown0Without Upgrade_AngmarIceArrows
FLAME10Requires Upgrade_AngmarIceArrows
FLAME250Requires Upgrade_AngmarIceArrows
PIERCEUnknown0Requires Upgrade_AngmarIceArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange345345
MinimumAttackRange#SUBTRACT( GONDOR_ARCHER_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( 345 .003 )1.03
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
AcceptableAimDelta2020
DelayBetweenShotsISENGARD_URUKCROSSBOW_DELAYBETWEENSHOTS2,000
PreAttackDelayISENGARD_URUKCROSSBOW_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationISENGARD_URUKCROSSBOW_FIRINGDURATION2,000
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:2000 Max:2500—
ContinuousFireOne00
ContinuousFireCoast20002,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:13591

HarondorArcherBowBombard

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ArcherEliteArmor · HaradHarondorArcher

Damage typeReceived
DEFAULT80%
SLASH115%
PIERCE50%
SPECIALIST100%
CAVALRY165%
CRUSH200%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL30%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1996

ArcherEliteArmor

player upgrade

ArcherEliteHeavyArmor · HaradHarondorArcher

Damage typeReceived
DEFAULT30%
SLASH75%
PIERCE20%
SPECIALIST75%
CAVALRY100%
CRUSH125%
SIEGE50%
FLAME50%
FROST75%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
UNDEFINED1%
Source definitiondata/ini/armor.ini:2013

ArcherEliteHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Command_PurchaseUpgradeAngmarDarkIronArmorFake

Allows hordes to purchase the Bronze Cuirasses upgrade When equipped, significantly reduces the amount of damage taken

Requires: Upgrade_CanTaunt

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11466

Command_PurchaseUpgradeAngmarDarkIronArmorFake

upgrade / mode

Command_PurchaseUpgradeAngmarIceArrowsFake

Upgrades this horde with Oil-tipped Arrows Significantly increases the damage done by arrows

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11703

Command_PurchaseUpgradeAngmarIceArrowsFake

upgrade / mode

Command_PurchaseUpgradeAngmarBasicTrainingFake

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_MiniHordeLvl5

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11388

Command_PurchaseUpgradeAngmarBasicTrainingFake

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Command_PurchaseUpgradeAngmarDarkIronArmorFake

Allows hordes to purchase the Bronze Cuirasses upgrade When equipped, significantly reduces the amount of damage taken

Requires: Upgrade_CanTaunt, Upgrade_MiniHordeLvl6

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11466

Command_PurchaseUpgradeAngmarDarkIronArmorFake

upgrade / mode

Command_PurchaseUpgradeAngmarIceArrowsFake

Upgrades this horde with Oil-tipped Arrows Significantly increases the damage done by arrows

Requires: Upgrade_MiniHordeLvl3, Upgrade_MiniHordeLvl6

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11703

Command_PurchaseUpgradeAngmarIceArrowsFake

upgrade / mode

Command_PurchaseUpgradeAngmarBasicTrainingFake

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_MiniHordeLvl5, Upgrade_MiniHordeLvl6

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11388

Command_PurchaseUpgradeAngmarBasicTrainingFake

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Command_PurchaseUpgradeAngmarDarkIronArmor

Allows hordes to purchase the Bronze Cuirasses upgrade When equipped, significantly reduces the amount of damage taken

Requires: Upgrade_CanTaunt, Upgrade_MiniHordeLvl7

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11440

Command_PurchaseUpgradeAngmarDarkIronArmor

upgrade / mode

Command_PurchaseUpgradeAngmarIceArrows

Upgrades this horde with Oil-tipped Arrows Significantly increases the damage done by arrows

Requires: Upgrade_MiniHordeLvl3, Upgrade_MiniHordeLvl7

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11677

Command_PurchaseUpgradeAngmarIceArrows

upgrade / mode

Command_PurchaseUpgradeAngmarBasicTraining

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_MiniHordeLvl5, Upgrade_MiniHordeLvl7

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11362

Command_PurchaseUpgradeAngmarBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_PurchaseFellBeast

Effect values & implementation

AttributeModifierUpgrade ModuleTag_GlisteningDownBonus

PropertyGame valueResolved value
TriggeredByUpgrade_PurchaseFellBeast—
AttributeModifierGlisteningDownBonus—

GlisteningDownBonus

PropertyGame valueResolved value
CategorySPELL—
ModifierHEALTH_MULT 120%—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
FXFX_GlisteningDownUnitBuff—
Source definitiondata/ini/object/evilfaction/hordes/harad/harondorarcherhorde.ini:297

AttributeModifierUpgrade ModuleTag_GlisteningDownBonus

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_AngmarIceArrows

Effect values & implementation

WeaponSetUpgrade ModuleTag_FireArrowParticlesAndLegalityUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarIceArrows—
Source definitiondata/ini/object/evilfaction/units/harad/harondorarcher.ini:880

WeaponSetUpgrade ModuleTag_FireArrowParticlesAndLegalityUpgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_AngmarIceArrows

Effect values & implementation

SubObjectsUpgrade ModuleTag_FireArrowSwapUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarIceArrows—
ShowSubObjectsFIRE_ARROW FireArowTip—
Source definitiondata/ini/object/evilfaction/units/harad/harondorarcher.ini:885

SubObjectsUpgrade ModuleTag_FireArrowSwapUpgrade

passive / conditional

Armor Upgrade

Requires: Upgrade_AngmarDarkIronArmor

Effect values & implementation

ArmorUpgrade ModuleTag_ArmorUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarDarkIronArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/evilfaction/units/harad/harondorarcher.ini:897

ArmorUpgrade ModuleTag_ArmorUpgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_AngmarDarkIronArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarDarkIronArmor—
ShowSubObjectsSHIELD—
UpgradeTexturehuharondorA.tga 0 huharondorA_HA.tga—
UpgradeTexturehuharondorB.tga 0 huharondorB_HA.tga—
RecolorHouseYes—
ExcludeSubobjectsFireArowTip FIRE_ARROW—
Source definitiondata/ini/object/evilfaction/units/harad/harondorarcher.ini:902

SubObjectsUpgrade Armor_Upgrade

Battalion composition & progression

Member templateCountHealth each
HaradHarondorArcher12220
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilEliteLevel11Upgrade_ObjectLevel1
EvilEliteLevel270Upgrade_ObjectLevel2 EvilEliteBonusRank2
EvilEliteLevel3140Upgrade_ObjectLevel3 EvilEliteBonusRank3
EvilEliteLevel4210Upgrade_ObjectLevel4 EvilEliteBonusRank4
EvilEliteLevel5280Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel3
Trace

Starting builder → HaradPorter → AngmarBarracks → HarondorOutpostCommandSet → Command_ConstructHarondorArcherHorde

Source definitiondata/ini/commandbutton.ini:55591

Command_ConstructHarondorArcherHorde

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel2, UpgradeAngmarBarracksLevel3
Trace

Starting builder → HaradPorter → AngmarBarracks → HarondorOutpostCommandSetLevel2 → Command_ConstructHarondorArcherHorde

Source definitiondata/ini/commandbutton.ini:55591

Command_ConstructHarondorArcherHorde

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel3
Trace

Starting builder → HaradPorter → AngmarBarracks → HarondorOutpostCommandSetLevel3 → Command_ConstructHarondorArcherHorde

Source definitiondata/ini/commandbutton.ini:55591

Command_ConstructHarondorArcherHorde

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel3, Upgrade_CanTaunt
Trace

Starting builder → HaradPorter → AngmarBarracks → HarondorOutpostCommandSet → Command_ConstructHarondorArcherHorde

Source definitiondata/ini/commandbutton.ini:55591

Command_ConstructHarondorArcherHorde

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel2, UpgradeAngmarBarracksLevel3, Upgrade_CanTaunt
Trace

Starting builder → HaradPorter → AngmarBarracks → HarondorOutpostCommandSetLevel2 → Command_ConstructHarondorArcherHorde

Source definitiondata/ini/commandbutton.ini:55591

Command_ConstructHarondorArcherHorde

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel3, Upgrade_CanTaunt
Trace

Starting builder → HaradPorter → AngmarBarracks → HarondorOutpostCommandSetLevel3 → Command_ConstructHarondorArcherHorde

Source definitiondata/ini/commandbutton.ini:55591

Command_ConstructHarondorArcherHorde

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel3, Upgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → AngmarBarracks → HarondorOutpostCommandSet → Command_ConstructHarondorArcherHorde

Source definitiondata/ini/commandbutton.ini:55591

Command_ConstructHarondorArcherHorde

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel2, UpgradeAngmarBarracksLevel3, Upgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → AngmarBarracks → HarondorOutpostCommandSetLevel2 → Command_ConstructHarondorArcherHorde

Source definitiondata/ini/commandbutton.ini:55591

Command_ConstructHarondorArcherHorde

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel3, Upgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → AngmarBarracks → HarondorOutpostCommandSetLevel3 → Command_ConstructHarondorArcherHorde

Source definitiondata/ini/commandbutton.ini:55591

Command_ConstructHarondorArcherHorde

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel3, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarBarracks → HarondorOutpostCommandSet → Command_ConstructHarondorArcherHorde

Source definitiondata/ini/commandbutton.ini:55591

Command_ConstructHarondorArcherHorde

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel2, UpgradeAngmarBarracksLevel3, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarBarracks → HarondorOutpostCommandSetLevel2 → Command_ConstructHarondorArcherHorde

Source definitiondata/ini/commandbutton.ini:55591

Command_ConstructHarondorArcherHorde

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel3, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarBarracks → HarondorOutpostCommandSetLevel3 → Command_ConstructHarondorArcherHorde

Source definitiondata/ini/commandbutton.ini:55591

Command_ConstructHarondorArcherHorde

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel3, Upgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarBarracks → HarondorOutpostCommandSet → Command_ConstructHarondorArcherHorde

Source definitiondata/ini/commandbutton.ini:55591

Command_ConstructHarondorArcherHorde

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel2, UpgradeAngmarBarracksLevel3, Upgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarBarracks → HarondorOutpostCommandSetLevel2 → Command_ConstructHarondorArcherHorde

Source definitiondata/ini/commandbutton.ini:55591

Command_ConstructHarondorArcherHorde

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel3, Upgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarBarracks → HarondorOutpostCommandSetLevel3 → Command_ConstructHarondorArcherHorde

Source definitiondata/ini/commandbutton.ini:55591

Command_ConstructHarondorArcherHorde

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel3, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarBarracks → HarondorOutpostCommandSet → Command_ConstructHarondorArcherHorde

Source definitiondata/ini/commandbutton.ini:55591

Command_ConstructHarondorArcherHorde

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel2, UpgradeAngmarBarracksLevel3, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarBarracks → HarondorOutpostCommandSetLevel2 → Command_ConstructHarondorArcherHorde

Source definitiondata/ini/commandbutton.ini:55591

Command_ConstructHarondorArcherHorde

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel3, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarBarracks → HarondorOutpostCommandSetLevel3 → Command_ConstructHarondorArcherHorde

Source definitiondata/ini/commandbutton.ini:55591

Command_ConstructHarondorArcherHorde

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel3, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarBarracks → HarondorOutpostCommandSet → Command_ConstructHarondorArcherHorde

Source definitiondata/ini/commandbutton.ini:55591

Command_ConstructHarondorArcherHorde

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel2, UpgradeAngmarBarracksLevel3, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarBarracks → HarondorOutpostCommandSetLevel2 → Command_ConstructHarondorArcherHorde

Source definitiondata/ini/commandbutton.ini:55591

Command_ConstructHarondorArcherHorde

HaradwaithAngmarBarracksUpgradeAngmarBarracksLevel3, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarBarracks → HarondorOutpostCommandSetLevel3 → Command_ConstructHarondorArcherHorde

Source definitiondata/ini/commandbutton.ini:55591

Command_ConstructHarondorArcherHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/harad/harondorarcherhorde.ini:2

HarondorArcherHorde