Zigûr
Hero · INDIVIDUAL UNIT

Zigûr

Use the One Ring to summon the High Priest of Melkor. Zigûr is one of Sauron's many guises. Presenting himself as the High Priest of Melkor, the Great One that can provide salvation in exchange for veneration, he has corrupted the hearts of many of the Haradrim tribes.

Compare this unit ⇄
Cost10,000
Health / soldier10,000
Health / full battalion10,000
Attack range11.5
Movement speed40
Command points0

Base statistics · Build time: 100s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

SauronMace · HaradZigur_RingHero

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,833 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE1,00080Without Upgrade_MiniHordeLvl3
MAGIC1,00080Without Upgrade_MiniHordeLvl3
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
LeechRangeWeaponYes—
CanFireWhileMovingNo—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
AcceptableAimDelta6060
FireFXFX_SauronMaceHit—
DelayBetweenShots18331,833
PreAttackDelay10001,000
PreAttackTypePER_SHOT—
FiringDuration18331,833
DamageDealtAtSelfPositionYes—
Source definitiondata/ini/weapon.ini:41546

SauronMace

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

SauronArmor · HaradZigur_RingHero

Damage typeReceived
DEFAULT10%
PIERCE10%
HERO50%
MAGIC40%
STRUCTURAL25%
UNDEFINED1%
Source definitiondata/ini/armor.ini:5308

SauronArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Sacrificial Rites (R)

Enemy units within the radius take damage over time for 30 seconds If a unit dies, Zigûr receives +5% armour and damage for 8 seconds Stacks up to 25% armour and damage Left click icon then left click on target area

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_ELVEN_WOOD—
RadiusCursorRadiusSPAWN_CITADEL_DECAL_RADIUS120
ReloadTimeSPELL_RECHARGE_TIME_TIER_1180,000
ViewObjectDuration50005,000
ViewObjectRange100100
FlagsRESPECT_RECHARGE_TIME_DISCOUNT WATER_OK—
InitiateSoundZigurVoiceRites—

OCLSpecialPower ModuleTag_SoulTrap_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySacrificialRites—
OCLOCL_SacrificialRites—
CreateLocationCREATE_AT_LOCATION—
UpdateModuleStartsAttackNo—
StartsPausedNo—
InitiateSoundZigurRites—
Source definitiondata/ini/commandbutton.ini:54548

Command_SpecialAbilitySacrificialRites

active

Fell Whispers (T)

Causes targeted units and monsters to become hostile towards each other for 45 seconds Left click icon then left click on target area

Cooldown 240s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTimeMOUTH_OF_SAURON_DISSENT_RECHARGE_MS240,000
RadiusCursorRadiusMOUTH_OF_SAURON_DISSENT_RADIUS150

UnpauseSpecialPowerUpgrade ModuleTag_MouthOfSauronDissentEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFellWhispers—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_MouthOfSauronDissentStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFellWhispers—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundZigurVoiceWhispers—

ActivateModuleSpecialPower ModuleTag_MouthOfSauronDissentMover

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFellWhispers—
StartAbilityRange300300
TriggerSpecialPowerModuleTag_MouthOfSauronDissentTrigger TARGETPOS—

SpecialPowerModule ModuleTag_MouthOfSauronDissentTrigger

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFellWhispers—
AttributeModifierMouthOfSauronDissentModifier—
AttributeModifierRange250250
AttributeModifierAffectsANY +INFANTRY +CAVALRY +MONSTER -HERO—
TriggerFXFX_ZigurWhispers—
UpdateModuleStartsAttackNo—
StartsPausedYes—
TargetEnemyYes—
TargetAllSidesNo—
Source definitiondata/ini/commandbutton.ini:54563

Command_SpecialAbilityFellWhispers

active

Dread Tyrant (C)

Cancels all leadership effects across the map for 30 seconds Nearby allied and enemy units are frozen in fear for 5 seconds Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WORD_OF_POWER—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_WreathedEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDreadTyrant—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_WreathedStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDreadTyrant—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WreathedWeaponUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDreadTyrant—
WhichSpecialWeapon33
SkipContinueYes—
UnpackTime500500
PackTime25002,500
FreezeAfterTriggerDuration800800
AwardXPForTriggering00
StartAbilityRange80.080
SpecialWeaponZigurDreadTyrantWeapon—
Source definitiondata/ini/commandbutton.ini:54577

Command_SpecialAbilityDreadTyrant

active

Pillar of Flames (V)

Cooldown 200s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_BOMBARD—
ReloadTime200000200,000
RadiusCursorRadius4040
FlagsLIMIT_DISTANCE—
MaxCastRange300300
InitiateAtLocationSoundZigurVoiceFlame—

UnpauseSpecialPowerUpgrade ModuleTag_FirePillarEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFirePillar—
TriggeredByUpgrade_ObjectLevel1—
ObeyRechageOnTriggerYes—

OCLSpecialPower ModuleTag_FirePillar

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFirePillar—
OCLOCL_FirePillar—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
InitiateSoundZigurFlame—
Source definitiondata/ini/commandbutton.ini:54590

Command_SpecialAbilityFirePillar

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DreadVisageAura

PropertyGame valueResolved value
StartsActiveYes—
RefreshDelay20002,000
Range250250
TargetEnemyYes—
AntiCategoryLEADERSHIP DEBUFF—
BonusNameHighPriestModifier—
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_WITH_HORDES_OBJECT_FILTER—
Source definitiondata/ini/object/evilfaction/units/harad/zigur.ini:505

AttributeModifierAuraUpdate ModuleTag_DreadVisageAura

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff1

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +ZigurSacrificialRitesBuff—
Count22
Radius500500
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierSacrificialRitesSelfBuff1—

SacrificialRitesSelfBuff1

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
ModifierARMOR 5%—
Duration00
Source definitiondata/ini/object/evilfaction/units/harad/zigur.ini:542

LargeGroupBonusUpdate ModuleTag_HatredBuff1

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff2

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +ZigurSacrificialRitesBuff—
Count33
Radius500500
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierSacrificialRitesSelfBuff2—

SacrificialRitesSelfBuff2

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
ModifierARMOR 5%—
Duration00
Source definitiondata/ini/object/evilfaction/units/harad/zigur.ini:551

LargeGroupBonusUpdate ModuleTag_HatredBuff2

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff3

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +ZigurSacrificialRitesBuff—
Count44
Radius500500
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierTerrorOfTheMountainSelfBuff3—

TerrorOfTheMountainSelfBuff3

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/evilfaction/units/harad/zigur.ini:560

LargeGroupBonusUpdate ModuleTag_HatredBuff3

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff4

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +ZigurSacrificialRitesBuff—
Count55
Radius500500
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierSacrificialRitesSelfBuff4—

SacrificialRitesSelfBuff4

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
ModifierARMOR 5%—
Duration00
Source definitiondata/ini/object/evilfaction/units/harad/zigur.ini:569

LargeGroupBonusUpdate ModuleTag_HatredBuff4

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff5

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +ZigurSacrificialRitesBuff—
Count66
Radius500500
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierSacrificialRitesSelfBuff5—

SacrificialRitesSelfBuff5

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
ModifierARMOR 5%—
Duration00
Source definitiondata/ini/object/evilfaction/units/harad/zigur.ini:578

LargeGroupBonusUpdate ModuleTag_HatredBuff5

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FearMe

PropertyGame valueResolved value
StartsActiveYes—
BonusNameSauronFear—
RefreshDelay50005,000
Range250.0250
ObjectFilterANY +INFANTRY +CAVALRY—
TargetEnemyYes—
MaxActiveRank1010
Source definitiondata/ini/object/evilfaction/units/harad/zigur.ini:696

AttributeModifierAuraUpdate ModuleTag_FearMe

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_AutoHeal

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/harad/zigur.ini:706

AutoHealBehavior ModuleTag_AutoHeal

passive / conditional

Experience Level Create

Effect values & implementation

ExperienceLevelCreate ModuleTag_LevelBonus

PropertyGame valueResolved value
LevelToGrant1010
MPOnlyNo—
Source definitiondata/ini/object/evilfaction/units/harad/zigur.ini:817

ExperienceLevelCreate ModuleTag_LevelBonus

Battalion composition & progression

Member templateCountHealth each
HaradZigur_RingHero110,000
Experience and level upgrades (1)
Level definitionXP requirementUpgrades / modifiers
Sauron11Upgrade_ObjectLevel1
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
HaradwaithFortressRecover the One Ring
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1385

FactionAngmar

RhûnFortressRecover the One Ring
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1431

FactionRhun

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/harad/zigur.ini:801

HaradZigur_RingHero