Use the One Ring to summon the High Priest of Melkor.
Zigûr is one of Sauron's many guises. Presenting himself as the High Priest of Melkor, the Great One that can provide salvation in exchange for veneration, he has corrupted the hearts of many of the Haradrim tribes.
Base statistics · Build time: 100s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
SauronMace · HaradZigur_RingHero
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,000 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,833 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SIEGE
1,000
80
Without Upgrade_MiniHordeLvl3
MAGIC
1,000
80
Without Upgrade_MiniHordeLvl3
Weapon timing, targeting & source
Property
Game value
Resolved value
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
LeechRangeWeapon
Yes
—
CanFireWhileMoving
No
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
AcceptableAimDelta
60
60
FireFX
FX_SauronMaceHit
—
DelayBetweenShots
1833
1,833
PreAttackDelay
1000
1,000
PreAttackType
PER_SHOT
—
FiringDuration
1833
1,833
DamageDealtAtSelfPosition
Yes
—
Source definitiondata/ini/weapon.ini:41546
SauronMace
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
SauronArmor · HaradZigur_RingHero
Damage type
Received
DEFAULT
10%
PIERCE
10%
HERO
50%
MAGIC
40%
STRUCTURAL
25%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:5308
SauronArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Sacrificial Rites (R)
Enemy units within the radius take damage over time for 30 seconds
If a unit dies, Zigûr receives +5% armour and damage for 8 seconds
Stacks up to 25% armour and damage
Left click icon then left click on target area
Cooldown 180s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_SPELL_BOOK_ELVEN_WOOD
—
RadiusCursorRadius
SPAWN_CITADEL_DECAL_RADIUS
120
ReloadTime
SPELL_RECHARGE_TIME_TIER_1
180,000
ViewObjectDuration
5000
5,000
ViewObjectRange
100
100
Flags
RESPECT_RECHARGE_TIME_DISCOUNT WATER_OK
—
InitiateSound
ZigurVoiceRites
—
OCLSpecialPower ModuleTag_SoulTrap_OCL
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilitySacrificialRites
—
OCL
OCL_SacrificialRites
—
CreateLocation
CREATE_AT_LOCATION
—
UpdateModuleStartsAttack
No
—
StartsPaused
No
—
InitiateSound
ZigurRites
—
Source definitiondata/ini/commandbutton.ini:54548
Command_SpecialAbilitySacrificialRites
active
Fell Whispers (T)
Causes targeted units and monsters to become hostile towards each other for 45 seconds
Left click icon then left click on target area
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.