Requires Level 3 Umbarian Citadel and Bûrodapân
Strong vs. Cavalry and Heroes
Hero Unit. Limited to 3
Deep within the southern jungle there lies a ruined temple, beneath which slumbers an ancient evil. Tribes send forth great warriors to guard it while it sleeps, to appease it as its hollow dreams taint the land.
Through some dark ritual, the Corsair-lord Burôdapân inherited the loyalty of these watchers, who now deify him.
Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
WatchersofKarnaStaff · HaradWatcherofKarna
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.20Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,200 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
80
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
20
20
MeleeWeapon
Yes
—
DelayBetweenShots
ELVEN_NOLDORWARRIOR_SWORD_DELAYBETWEENSHOTS
1,200
PreAttackDelay
ELVEN_NOLDORWARRIOR_SWORD_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
ELVEN_NOLDORWARRIOR_SWORD_FIRINGDURATION
700
Source definitiondata/ini/weapon.ini:6995
WatchersofKarnaStaff
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
HeroMiniFootArmor · HaradWatcherofKarna
Damage type
Received
DEFAULT
50%
SLASH
40%
PIERCE
40%
SPECIALIST
25%
CRUSH
30%
CAVALRY
60%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
100%
HERO
75%
HERO_RANGED
75%
POISON
75%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:630
HeroMiniFootArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Ritual of Sacrifice (R)
Modifier Type: Spell
Watchers of Kârna can select enemy battalion or hero for a sacrifice to appease the ancient evil that lies within the temples of Nâfarat
For 30 seconds Watchers of Kârna gain +100% experience and +33% damage when near chosen enemy
Left click then left click target enemy unit
Cooldown 100s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_AT_VISIBLE_GROUNDED_OBJECT
—
ReloadTime
100000
100,000
Flags
NEEDS_OBJECT_FILTER
—
ObjectFilter
ANY +INFANTRY +CAVALRY +MONSTER +HERO +GIANT_BIRD -INERT -STRUCTURE
Requires Level 7
Modifier Type: Buff and Active Debuff
Nearby friendly units gain knockback resistance and +15% movement speed for 20 seconds
Nearby enemy units lose -50% armour for 20 seconds
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.