Carrion Feeder
Monster · INDIVIDUAL UNIT

Carrion Feeder

Strong vs. Infantry and Cavalry Limited to 5 "Great and black they are, and black is the shadow cast by their wide wings, as they circle the cloudless sky like wraiths... both patient and eager to tear the flesh from your bones."

Compare this unit ⇄
Cost375
Health / soldier750
Health / full battalion750
Attack range24
Movement speed85
Command points30

Base statistics · Build time: 35s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

VulturePlowAttack · HaradVulture

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
24
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
Unknown
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
4,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH10018No upgrade gate specified
SLASH10012No upgrade gate specified
SPECIALIST12518No upgrade gate specified
UNDEFINED4018No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NOT_SIMILAR NEUTRALS—
AttackRange24.024
AcceptableAimDelta55
DelayBetweenShots40004,000
FiringDuration45004,500
FireFXFX_BuildingHitByFlyer—
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
AntiAirborneInfantryYes—
MeleeWeaponNo—
CanSwoopYes—
ChaseWeaponYes—
Source definitiondata/ini/weapon.ini:69660

VulturePlowAttack

Base equipment

TERTIARY

VultureClawAttack · HaradVulture

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
Unknown
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
250 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
2
Damage typeDamage / hitSplash radiusConditions
SLASH15010No upgrade gate specified
SPECIALIST12010No upgrade gate specified
UNDEFINED7510No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NOT_SIMILAR NEUTRALS—
AttackRange20.020
AcceptableAimDelta55
DelayBetweenShots250250
ClipSize22
ClipReloadTime20002,000
AutoReloadsClipYes—
FireFXFX_FellbeastClawAttack—
AntiAirborneVehicleYes—
AntiAirborneInfantryYes—
AntiAirborneMonsterYes—
MeleeWeaponYes—
CanSwoopYes—
ChaseWeaponYes—
Source definitiondata/ini/weapon.ini:69834

VultureClawAttack

weaponset toggle 1

PRIMARY

VulturePlowAttack_Poison · HaradVulture

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
24
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
Unknown
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
4,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH10018No upgrade gate specified
SLASH10012No upgrade gate specified
SPECIALIST12518No upgrade gate specified
UNDEFINED4018No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NOT_SIMILAR NEUTRALS—
AttackRange24.024
AcceptableAimDelta55
DelayBetweenShots40004,000
FiringDuration45004,500
FireFXFX_BuildingHitByFlyer—
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
AntiAirborneInfantryYes—
MeleeWeaponNo—
CanSwoopYes—
ChaseWeaponYes—
Source definitiondata/ini/weapon.ini:69719

VulturePlowAttack_Poison

weaponset toggle 1

TERTIARY

VultureClawAttack_Poison · HaradVulture

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
Unknown
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
250 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
2
Damage typeDamage / hitSplash radiusConditions
SLASH15010No upgrade gate specified
SPECIALIST12010No upgrade gate specified
UNDEFINED7510No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NOT_SIMILAR NEUTRALS—
AttackRange20.020
AcceptableAimDelta55
DelayBetweenShots250250
ClipSize22
ClipReloadTime20002,000
AutoReloadsClipYes—
FireFXFX_FellbeastClawAttack—
AntiAirborneVehicleYes—
AntiAirborneInfantryYes—
AntiAirborneMonsterYes—
MeleeWeaponYes—
CanSwoopYes—
ChaseWeaponYes—
Source definitiondata/ini/weapon.ini:69879

VultureClawAttack_Poison

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

GiantBatArmor · HaradVulture

Damage typeReceived
DEFAULT100%
CRUSH1%
MAGIC160%
HERO100%
HERO_RANGED100%
FLAME200%
FROST1%
PIERCE55%
SIEGE100%
STRUCTURAL33%
LOGICAL_FIRE0%
UNDEFINED1%
Source definitiondata/ini/armor.ini:5234

GiantBatArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Harbingers of Death

Modifier Type: Debuff Nearby enemy units lose -10% armour, -10% damage and -15% movement speed Passive Ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_DreadVisage

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_DreadVisageUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackYes—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:58627

Command_HarbingersofDeath

active

Putrid Talons (R)

When activated, Carrion Feeders' attacks poison target enemies, dealing damage over time for 15 seconds Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityPutridTalons—
TriggeredByUpgrade_ObjectLevel1—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityPutridTalons—
Duration3000030,000
WeaponSetFlagsWEAPONSET_TOGGLE_1—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:58637

Command_SpecialAbilityPutridTalons

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AutoHealBehavior ModuleTag_CaveTrollHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel3—
HealingAmountMONSTER_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayMONSTER_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/harad/vulture.ini:293

AutoHealBehavior ModuleTag_CaveTrollHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/evilfaction/units/harad/vulture.ini:306

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DreadVisageAura

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
TargetEnemyYes—
BonusNameHarbingersofDeathDebuff—
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_WITH_HORDES_OBJECT_FILTER—
Source definitiondata/ini/object/evilfaction/units/harad/vulture.ini:379

AttributeModifierAuraUpdate ModuleTag_DreadVisageAura

Battalion composition & progression

Member templateCountHealth each
HaradVulture1750
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GiantBatsLevel11Upgrade_ObjectLevel1
GiantBatsLevel2140Upgrade_ObjectLevel2 EvilMonsterBonusRank2
GiantBatsLevel3280Upgrade_ObjectLevel3 EvilMonsterBonusRank3
GiantBatsLevel4420Upgrade_ObjectLevel4 EvilMonsterBonusRank4
GiantBatsLevel5560 EvilMonsterBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
HaradwaithPavilion of the Golden KingNo additional upgrade gate recorded
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel3
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_CanTaunt
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel3, Upgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel3, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel3, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradVulture

Source definitiondata/ini/commandbutton.ini:58615

Command_ConstructHaradVulture

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/harad/vulture.ini:1

HaradVulture