Recruit the Black Vizier
The chief advisor to the Golden King in all matters, but particularly those related to the subjugation of the Haradrim and their enslavement to Sauron's will.
Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
SyarRhulWeapon · HaradSyarRhul
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.700 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
150
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
FireFX
FX_GondorSwordHit
—
DelayBetweenShots
FARAMIR_DELAYBETWEENSHOTS
700
PreAttackDelay
FARAMIR_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FiringDuration
FARAMIR_FIRINGDURATION
700
Source definitiondata/ini/weapon.ini:24206
SyarRhulWeapon
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
HeroArmor · HaradSyarRhul
Damage type
Received
DEFAULT
25%
SLASH
40%
PIERCE
20%
SPECIALIST
30%
CRUSH
50%
CAVALRY
25%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
35%
HERO
75%
HERO_RANGED
75%
POISON
50%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:193
HeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Golden King's Vizier
Modifier Type: Leadership
Tribal and Harondor units gain +15% experience, +15% armour and +15% damage
Rank 3: leadership expands to include Mahûd units
Rank 6: leadership expands to include units from the Sanctum of Zigûr
Rank 10: Leadership expands to include Black Númenórean units
When near the Golden King, the Black Vizier gains +50% armour
Passive ability
Cooldown 0s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_FAKE_LEADERSHIP_BUTTON
—
ReloadTime
1
1
Source definitiondata/ini/commandbutton.ini:55147
Command_GoldenKingsVizierLeaderhsip
active
Enforcer (R)
Requires Level 3
Can be cast on a friendly or enemy resource structure to pause production for 60 seconds
Spawns a Tribute Chest which can be decommissioned at the Fortress for 250 resources
If the Tribute Chest is killed before reaching the Fortress, it drops a treasure chest of 125 resources
Left click icon then left click on target
Requires Level 9
Modifier Type: Spell
Syâr-Rhul spreads the faith to a target hero
If used on an allied hero, they gain double experience gain and their abilities will cool down 50% faster for 60 seconds
Summons two Hasharin Blades to defend target allied hero
If used on an enemy hero, they will be unable to gain experience and their abilities will cool down 50% slower for 60 seconds
Summons two Hasharin Blades to attack target enemy hero
Left click icon then left click on target hero
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.