Sûladan
Hero · INDIVIDUAL UNIT

Sûladan

Recruit the Serpent Lord A powerful warlord from the wartorn lands of Harondor, Sûladan has won renown throughout his many skirmishes with the Gondorian oppressors, clearing them out of Harondor to claim it for his own people.

Compare this unit ⇄
Cost1,800
Health / soldier2,000
Health / full battalion2,000
Attack range25
Movement speed55
Command points0

Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

SuladanSword · HaradSuladan

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
535 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
615 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
DelayBetweenShotsEOMER_DELAYBETWEENSHOTS615
FireFXFX_GondorSwordHit—
PreAttackDelayEOMER_PREATTACKDELAY535
PreAttackTypePER_SHOT—
FiringDurationEOMER_FIRINGDURATION615
Source definitiondata/ini/weapon.ini:45941

SuladanSword

mounted

PRIMARY

SuladanSwordMounted · HaradSuladan

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
535 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
615 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
DelayBetweenShotsEOMER_DELAYBETWEENSHOTS615
FireFXFX_GondorSwordHit—
PreAttackDelayEOMER_PREATTACKDELAY535
PreAttackTypePER_SHOT—
FiringDurationEOMER_FIRINGDURATION615
Source definitiondata/ini/weapon.ini:45959

SuladanSwordMounted

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · HaradSuladan

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

mounted

HeroArmorMounted · HaradSuladan

Damage typeReceived
DEFAULT50%
SLASH25%
PIERCE15%
SPECIALIST100%
CRUSH30%
CAVALRY25%
SIEGE50%
FLAME40%
FROST40%
MAGIC50%
HERO50%
HERO_RANGED50%
POISON50%
STRUCTURAL80%
UNDEFINED1%
Source definitiondata/ini/armor.ini:432

HeroArmorMounted

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Command_ToggleMountedSuladan

Left click to toggle between mounted and dismounted Modifier Type: Leadership When mounted, Harondor Raiders near Sûladan gain +20% armour and -15% trample deceleration When dismounted, Harondor infantry gain +33% armour and damage and +25% experience Passive ability

Cooldown 2s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggerInstantlyOnCreateYes—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:54808

Command_ToggleMountedSuladan

active

Severing Strike (R)

A single sword strike that deals strong damage to unit or hero If a targeted enemy dies from Severing Strike, nearby Harondor units gain +33% damage for 30 seconds At rank 3, target enemy takes damage over time and is slowed by -33% for 30 seconds At rank 6, damage of initial strike is increased Left click then left click target

Cooldown 90s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime9000090,000
ObjectFilterANY +HERO +INFANTRY +CAVALRY +MONSTER -MACHINE -STRUCTURE -MordorBalrog -GondorGwaihir -ElvenGwaihir_Summoned -GondorGwaihir_Summoned -MordorFellBeast -MordorWitchKingOnFellBeast -RohanTreeBerd -RohanEntFir -RohanEntFir_Summoned -RohanEntBirch_Summoned -TomBombadil -TomBombadil_Summoned -Drogoth -ElvenFortressEagle -WildSpiderling_Slaved -AngmarDireWolf_Slaved ENEMIES -MordorSauron -MordorSauron_RingHero -ElvenGaladriel -ElvenGaladriel_RingHero -HaradZigur -HaradZigur_RingHero—

UnpauseSpecialPowerUpgrade ModuleTag_BlackRiderMorgulBlade

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySuladanSeveringStrike—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_BlackRiderMorgulBladeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySuladanSeveringStrike—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_BlackRiderMorgulBladeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySuladanSeveringStrike—
SkipContinueYes—
UnpackTime250250
PreparationTime11
PersistentPrepTime500500
PackTime100100
AwardXPForTriggering00
StartAbilityRange25.025
SpecialWeaponSuladanSeveringStrike—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:54832

Command_HaradSuladanSpear

active

Serpent Lord's Gaze

Requires Level 3 Modifier Type: Debuff Nearby enemy units suffer -15% speed Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_HaldirLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_HaldirLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:54847

Command_BladeoftheSerpentLord

active

Lands Retaken (C)

Requires Level 5 Summons the Banner of the Black Serpent, defended by various single Harondor infantry Nearby enemy structures lose -25% armour Nearby enemy fortresses lose -15% armour Nearby enemy farms produce fewer resources Banner lasts for 90 seconds Left click then left click target area

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_DUNEDAIN_ALLIES—
ReloadTime180000180,000
InitiateAtLocationSoundSouthronConquest—
RadiusCursorRadius100100
FlagsNO_FORBIDDEN_OBJECTS—
ForbiddenObjectFilterAOTR_NO_STRUCTURE_SUMMON_NEAR_OBJECT_FILTER—
ForbiddenObjectRange100.0100

UnpauseSpecialPowerUpgrade ModuleTag_HwaldarSummon1Enabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySouthronConquest—
TriggeredByUpgrade_ObjectLevel5—

OCLSpecialPower ModuleTag_OCLSpecialPowerSummon1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySouthronConquest—
OCLOCL_SpawnSerpentBannerEgg—
TriggerFXFX_GenericHaradSummon—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:54781

Command_SpecialAbilitySouthronConquest

active

Onslaught (V)

Requires Level 8 Requires Sûladan to be mounted Modifier Type: Spell Sûladan and nearby cavalry gain +50% armour and -100% trample deceleration for 20 seconds Left click to activate

Cooldown 360s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime360000360,000

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySuladanOnslaught—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_TheodenGloriousChargeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySuladanOnslaught—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierSuladanOnslaught—
AttributeModifierRange200200
AttributeModifierAffectsSelfYes—
AttributeModifierAffectsANY +CAVALRY -MordorBlackRiderHorde -MordorBlackRider -GondorKnightsofDolHorde -GondorKnightsofDol -WildBabyDrakeHorde -WildBabyDrake—
AttributeModifierFXFX_Onslaught—

SpecialAbilityUpdate ModuleTag_GloriousChargeAnimation

PropertyGame valueResolved value
UnpackTime13301,330
UnpackingVariation11
SpecialPowerTemplateSpecialAbilitySuladanOnslaught—
PreparationTime11
PersistentPrepTime00
PackTime13301,330
Source definitiondata/ini/commandbutton.ini:54867

Command_SpecialAbilityOnslaught

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_EomerHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/harad/suladan.ini:678

AutoHealBehavior ModuleTag_EomerHealing

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/harad/suladan.ini:685

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/evilfaction/units/harad/suladan.ini:693

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/evilfaction/units/harad/suladan.ini:697

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1, Upgrade_MiniHordeLvl2

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FaramirLeadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameSuladanInfantryLeadership—
TriggeredByUpgrade_ObjectLevel1 Upgrade_MiniHordeLvl2—
RequiresAllTriggersYes—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +HaradHarondorSpearmen +HaradHarondorArcher +HaradHarondorSwordsman +HarondorSwordsHorde +HaradHarondorSpearmenHorde +HarondorArcherHorde ALLIES—
Source definitiondata/ini/object/evilfaction/units/harad/suladan.ini:764

AttributeModifierAuraUpdate ModuleTag_FaramirLeadership

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1, Upgrade_IsMounted

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FaramirLeadershipMounted

PropertyGame valueResolved value
StartsActiveNo—
BonusNameSuladanCavalryLeadership—
TriggeredByUpgrade_ObjectLevel1 Upgrade_IsMounted—
RequiresAllTriggersYes—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +HaradwaithHarondorRaider +HaradwaithHarondorRaiderHorde ALLIES—
Source definitiondata/ini/object/evilfaction/units/harad/suladan.ini:773

AttributeModifierAuraUpdate ModuleTag_FaramirLeadershipMounted

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_GandalfLeadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameSuladanPassiveDebuff—
TriggeredByUpgrade_ObjectLevel3—
RefreshDelay20002,000
Range200200
TargetEnemyYes—
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_WITH_HORDES_OBJECT_FILTER—
Source definitiondata/ini/object/evilfaction/units/harad/suladan.ini:829

AttributeModifierAuraUpdate ModuleTag_GandalfLeadership

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_DwarvenMithrilMail

Effect values & implementation

AttributeModifierUpgrade ModuleTag_SauronsRewardBonus

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenMithrilMail—
AttributeModifierSauronsRewardBonus—

SauronsRewardBonus

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 125%—
ModifierARMOR 20%—
Duration00
FXFX_SauronsRewardLasting—
Source definitiondata/ini/object/evilfaction/units/harad/suladan.ini:897

AttributeModifierUpgrade ModuleTag_SauronsRewardBonus

Battalion composition & progression

Member templateCountHealth each
HaradSuladan12,000
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
SuladanLevel11Upgrade_ObjectLevel1
SuladanLevel290Upgrade_ObjectLevel2 HeroLevelUpDamage1
SuladanLevel3195Upgrade_ObjectLevel3 HeroLevelUpDamage2
SuladanLevel4315Upgrade_ObjectLevel4 HeroLevelUpDamage3
SuladanLevel5455Upgrade_ObjectLevel5 HeroLevelUpDamage4
SuladanLevel6610Upgrade_ObjectLevel6 HeroLevelUpDamage5
SuladanLevel7785Upgrade_ObjectLevel7 HeroLevelUpDamage6
SuladanLevel8980Upgrade_ObjectLevel8 HeroLevelUpDamage7
SuladanLevel91,190Upgrade_ObjectLevel9 HeroLevelUpDamage8
SuladanLevel101,420Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
HaradwaithFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1385

FactionAngmar

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/harad/suladan.ini:1

HaradSuladan