Mahûd Warriors
Infantry · 12 SOLDIERS

Mahûd Warriors

Strong vs. Pikemen Can stealth near trees The warriors of the Mahûd are said to be fearless in battle, knowing that the moment of their glorious demise is pre-ordained by the many gods of death.

Compare this unit ⇄
Cost350
Health / soldier250
Health / full battalion3,000
Attack range11.5
Movement speed60
Command points60

Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

MahudWarriorCudge · HaradMahudWarrior

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
567 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
800 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH75UnknownNo upgrade gate specified
FLAME110Requires Upgrade_SindarinHeavyArmor
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots800800
PreAttackDelayISENGARD_WILDMAN_PREATTACKDELAY567
PreAttackTypePER_SHOT—
FiringDurationISENGARD_WILDMAN_FIRINGDURATION633
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
Source definitiondata/ini/weapon.ini:48346

MahudWarriorCudge

weaponset toggle 1

PRIMARY

MahudWarriorCudgeSuper · HaradMahudWarrior

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
30
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
567 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
800 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH7510No upgrade gate specified
FLAME110Requires Upgrade_SindarinHeavyArmor
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
RadiusDamageAffectsENEMIES NEUTRALS—
AttackRange30.030
MeleeWeaponYes—
DelayBetweenShots800800
PreAttackDelayISENGARD_WILDMAN_PREATTACKDELAY567
PreAttackTypePER_SHOT—
FiringDurationISENGARD_WILDMAN_FIRINGDURATION633
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
Source definitiondata/ini/weapon.ini:48375

MahudWarriorCudgeSuper

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

MahudWarriorArmor · HaradMahudWarrior

Damage typeReceived
DEFAULT90%
SLASH90%
PIERCE100%
SPECIALIST50%
CRUSH200%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
CAVALRY125%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:7597

MahudWarriorArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Warchant (W)

Requires Level 3 Modifier Type: Weapon Mahûd Warriors gain +25% damage for 20 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel3—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
Duration2000020,000
AttributeModifierMahudWarriorWarchant—
WeaponSetFlagsWEAPONSET_TOGGLE_1—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:56261

Command_SpecialAbilityMahudWarchant

upgrade / mode

Command_PurchaseUpgradeAngmarBasicTrainingFakeMahud

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_MiniHordeLvl5

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11414

Command_PurchaseUpgradeAngmarBasicTrainingFakeMahud

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Warchant (W)

Requires Level 3 Modifier Type: Weapon Mahûd Warriors gain +25% damage for 20 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_MiniHordeLvl6, Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel3—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
Duration2000020,000
AttributeModifierMahudWarriorWarchant—
WeaponSetFlagsWEAPONSET_TOGGLE_1—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:56261

Command_SpecialAbilityMahudWarchant

upgrade / mode

Command_PurchaseUpgradeAngmarBasicTrainingFakeMahud

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_MiniHordeLvl5, Upgrade_MiniHordeLvl6

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11414

Command_PurchaseUpgradeAngmarBasicTrainingFakeMahud

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Warchant (W)

Requires Level 3 Modifier Type: Weapon Mahûd Warriors gain +25% damage for 20 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_MiniHordeLvl7, Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel3—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
Duration2000020,000
AttributeModifierMahudWarriorWarchant—
WeaponSetFlagsWEAPONSET_TOGGLE_1—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:56261

Command_SpecialAbilityMahudWarchant

upgrade / mode

Command_PurchaseUpgradeAngmarBasicTrainingMahud

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_MiniHordeLvl5, Upgrade_MiniHordeLvl7

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11401

Command_PurchaseUpgradeAngmarBasicTrainingMahud

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_MahudChiefPassive1

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +MahudChieffBuffEgg—
Count22
Radius200200
RubOffRadius5.05
AlliesOnlyYes—
AttributeModifierMahudChieffBuff1—

MahudChieffBuff1

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 9%—
Duration00
IgnoreIfAnticategoryActiveYes—
Source definitiondata/ini/object/evilfaction/hordes/harad/mahudwarriorshorde.ini:238

LargeGroupBonusUpdate ModuleTag_MahudChiefPassive1

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_MahudChiefPassive2

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +MahudChieffBuffEgg—
Count33
Radius200200
RubOffRadius5.05
AlliesOnlyYes—
AttributeModifierMahudChieffBuff2—

MahudChieffBuff2

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 9%—
Duration00
IgnoreIfAnticategoryActiveYes—
Source definitiondata/ini/object/evilfaction/hordes/harad/mahudwarriorshorde.ini:247

LargeGroupBonusUpdate ModuleTag_MahudChiefPassive2

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_MahudChiefPassive3

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +MahudChieffBuffEgg—
Count44
Radius200200
RubOffRadius5.05
AlliesOnlyYes—
AttributeModifierMahudChieffBuff3—

MahudChieffBuff3

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 9%—
Duration00
IgnoreIfAnticategoryActiveYes—
Source definitiondata/ini/object/evilfaction/hordes/harad/mahudwarriorshorde.ini:256

LargeGroupBonusUpdate ModuleTag_MahudChiefPassive3

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_MahudChiefPassive4

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +MahudChieffBuffEgg—
Count55
Radius200200
RubOffRadius5.05
AlliesOnlyYes—
AttributeModifierMahudChieffBuff4—

MahudChieffBuff4

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 9%—
Duration00
IgnoreIfAnticategoryActiveYes—
Source definitiondata/ini/object/evilfaction/hordes/harad/mahudwarriorshorde.ini:265

LargeGroupBonusUpdate ModuleTag_MahudChiefPassive4

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_MahudChiefPassiveLevel31

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +MahudChieffBuffLevel3Egg—
Count22
Radius200200
RubOffRadius5.05
AlliesOnlyYes—
AttributeModifierMahudChieffBuffLevel31—

MahudChieffBuffLevel31

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 9%—
ModifierDAMAGE_MULT 110%—
Duration00
IgnoreIfAnticategoryActiveYes—
Source definitiondata/ini/object/evilfaction/hordes/harad/mahudwarriorshorde.ini:274

LargeGroupBonusUpdate ModuleTag_MahudChiefPassiveLevel31

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_MahudChiefPassiveLevel32

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +MahudChieffBuffLevel3Egg—
Count33
Radius200200
RubOffRadius5.05
AlliesOnlyYes—
AttributeModifierMahudChieffBuffLevel32—

MahudChieffBuffLevel32

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 9%—
ModifierDAMAGE_MULT 110%—
Duration00
IgnoreIfAnticategoryActiveYes—
Source definitiondata/ini/object/evilfaction/hordes/harad/mahudwarriorshorde.ini:283

LargeGroupBonusUpdate ModuleTag_MahudChiefPassiveLevel32

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_MahudChiefPassiveLevel33

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +MahudChieffBuffLevel3Egg—
Count44
Radius200200
RubOffRadius5.05
AlliesOnlyYes—
AttributeModifierMahudChieffBuffLevel33—

MahudChieffBuffLevel33

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 9%—
ModifierDAMAGE_MULT 110%—
Duration00
IgnoreIfAnticategoryActiveYes—
Source definitiondata/ini/object/evilfaction/hordes/harad/mahudwarriorshorde.ini:292

LargeGroupBonusUpdate ModuleTag_MahudChiefPassiveLevel33

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_MahudChiefPassiveLevel34

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +MahudChieffBuffLevel3Egg—
Count55
Radius200200
RubOffRadius5.05
AlliesOnlyYes—
AttributeModifierMahudChieffBuffLevel34—

MahudChieffBuffLevel34

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 9%—
ModifierDAMAGE_MULT 110%—
Duration00
IgnoreIfAnticategoryActiveYes—
Source definitiondata/ini/object/evilfaction/hordes/harad/mahudwarriorshorde.ini:301

LargeGroupBonusUpdate ModuleTag_MahudChiefPassiveLevel34

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_PurchaseFellBeast

Effect values & implementation

AttributeModifierUpgrade ModuleTag_GlisteningDownBonus

PropertyGame valueResolved value
TriggeredByUpgrade_PurchaseFellBeast—
AttributeModifierGlisteningDownBonus—

GlisteningDownBonus

PropertyGame valueResolved value
CategorySPELL—
ModifierHEALTH_MULT 120%—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
FXFX_GlisteningDownUnitBuff—
Source definitiondata/ini/object/evilfaction/hordes/harad/mahudwarriorshorde.ini:372

AttributeModifierUpgrade ModuleTag_GlisteningDownBonus

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_SindarinHeavyArmor

Effect values & implementation

AttributeModifierUpgrade ModuleTag_HoFVisual

PropertyGame valueResolved value
TriggeredByUpgrade_SindarinHeavyArmor—
AttributeModifierZigurCultistsHeartsofFireVisual—

ZigurCultistsHeartsofFireVisual

PropertyGame valueResolved value
CategorySPELL—
Duration00
FXFX_HeartsofFireModifier—
Source definitiondata/ini/object/evilfaction/units/harad/mahudwarrior.ini:988

AttributeModifierUpgrade ModuleTag_HoFVisual

Battalion composition & progression

Member templateCountHealth each
HaradMahudWarrior12250
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilLevel11Upgrade_ObjectLevel1
EvilLevel250Upgrade_ObjectLevel2 EvilTroopBonusRank2
EvilLevel3100Upgrade_ObjectLevel3 EvilTroopBonusRank3
EvilLevel4150Upgrade_ObjectLevel4 EvilTroopBonusRank4
EvilLevel5200Upgrade_ObjectLevel5 EvilTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Carn DûmFortressNo additional upgrade gate recorded
Trace

Starting builder → WildPorter → AngmarDenClassic → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructMahudWarriorsHorde

Source definitiondata/ini/commandbutton.ini:55718

Command_ConstructMahudWarriorsHorde

Carn DûmFortressUpgradeAngmarDenLevel2
Trace

Starting builder → WildPorter → AngmarDenClassic → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructMahudWarriorsHorde

Source definitiondata/ini/commandbutton.ini:55718

Command_ConstructMahudWarriorsHorde

HaradwaithFortressNo additional upgrade gate recorded
Trace

Starting builder → HaradPorter → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructMahudWarriorsHorde

Source definitiondata/ini/commandbutton.ini:55718

Command_ConstructMahudWarriorsHorde

HaradwaithFortressUpgrade_CanTaunt
Trace

Starting builder → HaradPorter → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructMahudWarriorsHorde

Source definitiondata/ini/commandbutton.ini:55718

Command_ConstructMahudWarriorsHorde

HaradwaithFortressUpgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructMahudWarriorsHorde

Source definitiondata/ini/commandbutton.ini:55718

Command_ConstructMahudWarriorsHorde

HaradwaithFortressUpgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructMahudWarriorsHorde

Source definitiondata/ini/commandbutton.ini:55718

Command_ConstructMahudWarriorsHorde

HaradwaithFortressUpgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructMahudWarriorsHorde

Source definitiondata/ini/commandbutton.ini:55718

Command_ConstructMahudWarriorsHorde

HaradwaithFortressUpgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructMahudWarriorsHorde

Source definitiondata/ini/commandbutton.ini:55718

Command_ConstructMahudWarriorsHorde

HaradwaithFortressUpgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructMahudWarriorsHorde

Source definitiondata/ini/commandbutton.ini:55718

Command_ConstructMahudWarriorsHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/harad/mahudwarriorshorde.ini:1

HaradMahudWarriorHorde