Mahûd Headhunters
Archer · 12 SOLDIERS

Mahûd Headhunters

Strong vs. Infantry Can stealth near trees Amongst the Mahûddin tribes, manhood must be earned through various trials, one of which is to capture an enemy using darts tipped with a debilitating poison.

Compare this unit ⇄
Cost450
Health / soldierUnknown
Health / full battalionUnknown
Attack range300
Movement speed65
Command points60

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

MahudHeadhunterBlowpipe · HaradMahudHeadhunter

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
300
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
PIERCE580No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeISENGARD_URUKCROSSBOW_RANGE300
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ISENGARD_URUKCROSSBOW_RANGE .003 )0.9
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed6161
MaxWeaponSpeed481481
FireFXFX_MahudBlowpipeWeapon—
ScaleWeaponSpeedYes—
HitPercentage7777
ScatterRadius16.016
PreAttackRandomAmount200200
DelayBetweenShots00
PreAttackDelay600600
PreAttackTypePER_SHOT—
FiringDuration600600
CanFireWhileMovingNo—
IsAimingWeaponYes—
AcceptableAimDelta2020
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:31214

MahudHeadhunterBlowpipe

Base equipment

SECONDARY

MahudHeadhunterBlowpipeRedSerpentsVenom · HaradMahudHeadhunter

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
300
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
PIERCE580No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeISENGARD_URUKCROSSBOW_RANGE300
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ISENGARD_URUKCROSSBOW_RANGE .003 )0.9
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed6161
MaxWeaponSpeed481481
FireFXFX_MahudBlowpipeWeapon—
ScaleWeaponSpeedYes—
HitPercentage7777
ScatterRadius16.016
PreAttackRandomAmount200200
DelayBetweenShots00
PreAttackDelay600600
PreAttackTypePER_SHOT—
FiringDuration600600
CanFireWhileMovingNo—
IsAimingWeaponYes—
AcceptableAimDelta2020
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:31298

MahudHeadhunterBlowpipeRedSerpentsVenom

Base equipment

TERTIARY

MahudHeadhunterBlowpipeBombard · HaradMahudHeadhunter

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
345
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
PIERCE580No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeISENGARD_URUKCROSSBOW_BOMBARD_MAXRANGE345
MinimumAttackRange#SUBTRACT( ISENGARD_URUKCROSSBOW_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ISENGARD_URUKCROSSBOW_BOMBARD_MAXRANGE .003 )1.03
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed6161
MaxWeaponSpeed481481
FireFXFX_MahudBlowpipeWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
PreAttackRandomAmount200200
DelayBetweenShots00
PreAttackDelay600600
PreAttackTypePER_SHOT—
FiringDuration600600
CanFireWhileMovingNo—
IsAimingWeaponYes—
AcceptableAimDelta2020
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:31401

MahudHeadhunterBlowpipeBombard

Base equipment

QUATERNARY

MahudHeadhunterBlowpipeTwilightsMistress · HaradMahudHeadhunter

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
300
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
PIERCE580No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeISENGARD_URUKCROSSBOW_RANGE300
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ISENGARD_URUKCROSSBOW_RANGE .003 )0.9
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed6161
MaxWeaponSpeed481481
FireFXFX_MahudBlowpipeWeapon—
ScaleWeaponSpeedYes—
HitPercentage7777
ScatterRadius16.016
PreAttackRandomAmount200200
DelayBetweenShots00
PreAttackDelay600600
PreAttackTypePER_SHOT—
FiringDuration600600
CanFireWhileMovingNo—
IsAimingWeaponYes—
AcceptableAimDelta2020
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:31345

MahudHeadhunterBlowpipeTwilightsMistress

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

MahudHeadhunterArmor · HaradMahudHeadhunter

Damage typeReceived
DEFAULT100%
SLASH175%
PIERCE100%
SPECIALIST160%
CAVALRY200%
CRUSH300%
SIEGE150%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL100%
UNDEFINED1%
Source definitiondata/ini/armor.ini:2635

MahudHeadhunterArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Twilight's Mistress (R)

Requires Level 2 The Headhunters dip their darts in the poison of the Twilight's Mistress, causing poison damage to enemy units for 20 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_TwilightsMistressEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTwilightsMistress—
TriggeredByUpgrade_ObjectLevel2—

WeaponModeSpecialPowerUpdate ModuleTag_TwilightsMistressUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTwilightsMistress—
Duration2000020,000
AttributeModifierMahudTwilightsMistress—
LockWeaponSlotQUATERNARY—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:56248

Command_SpecialAbilityMahudHeadhuntersTwilightsMistress

active

Red Serpent's Venom (T)

Requires Level 5 The Headhunters dip their darts in the Red Serpent's venom For 20 seconds, their attacks stun targeted infantry units for 5 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_MountainOrcScoutsBarbedArrowsEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRedSerpentsVenom—
TriggeredByUpgrade_ObjectLevel5—

WeaponModeSpecialPowerUpdate ModuleTag_MountainOrcScoutsBarbedArrowsUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRedSerpentsVenom—
Duration2000020,000
AttributeModifierMahudRedSerpentVenom—
LockWeaponSlotSECONDARY—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:56235

Command_SpecialAbilityMahudHeadhuntersRedSerpentsVenom

upgrade / mode

Command_PurchaseUpgradeAngmarBasicTrainingFakeMahud

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_MiniHordeLvl5

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11414

Command_PurchaseUpgradeAngmarBasicTrainingFakeMahud

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Twilight's Mistress (R)

Requires Level 2 The Headhunters dip their darts in the poison of the Twilight's Mistress, causing poison damage to enemy units for 20 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_MiniHordeLvl6, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_TwilightsMistressEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTwilightsMistress—
TriggeredByUpgrade_ObjectLevel2—

WeaponModeSpecialPowerUpdate ModuleTag_TwilightsMistressUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTwilightsMistress—
Duration2000020,000
AttributeModifierMahudTwilightsMistress—
LockWeaponSlotQUATERNARY—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:56248

Command_SpecialAbilityMahudHeadhuntersTwilightsMistress

active

Red Serpent's Venom (T)

Requires Level 5 The Headhunters dip their darts in the Red Serpent's venom For 20 seconds, their attacks stun targeted infantry units for 5 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_MiniHordeLvl6, Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_MountainOrcScoutsBarbedArrowsEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRedSerpentsVenom—
TriggeredByUpgrade_ObjectLevel5—

WeaponModeSpecialPowerUpdate ModuleTag_MountainOrcScoutsBarbedArrowsUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRedSerpentsVenom—
Duration2000020,000
AttributeModifierMahudRedSerpentVenom—
LockWeaponSlotSECONDARY—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:56235

Command_SpecialAbilityMahudHeadhuntersRedSerpentsVenom

upgrade / mode

Command_PurchaseUpgradeAngmarBasicTrainingFakeMahud

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_MiniHordeLvl5, Upgrade_MiniHordeLvl6

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11414

Command_PurchaseUpgradeAngmarBasicTrainingFakeMahud

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Twilight's Mistress (R)

Requires Level 2 The Headhunters dip their darts in the poison of the Twilight's Mistress, causing poison damage to enemy units for 20 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_MiniHordeLvl7, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_TwilightsMistressEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTwilightsMistress—
TriggeredByUpgrade_ObjectLevel2—

WeaponModeSpecialPowerUpdate ModuleTag_TwilightsMistressUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTwilightsMistress—
Duration2000020,000
AttributeModifierMahudTwilightsMistress—
LockWeaponSlotQUATERNARY—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:56248

Command_SpecialAbilityMahudHeadhuntersTwilightsMistress

active

Red Serpent's Venom (T)

Requires Level 5 The Headhunters dip their darts in the Red Serpent's venom For 20 seconds, their attacks stun targeted infantry units for 5 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_MiniHordeLvl7, Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_MountainOrcScoutsBarbedArrowsEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRedSerpentsVenom—
TriggeredByUpgrade_ObjectLevel5—

WeaponModeSpecialPowerUpdate ModuleTag_MountainOrcScoutsBarbedArrowsUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRedSerpentsVenom—
Duration2000020,000
AttributeModifierMahudRedSerpentVenom—
LockWeaponSlotSECONDARY—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:56235

Command_SpecialAbilityMahudHeadhuntersRedSerpentsVenom

upgrade / mode

Command_PurchaseUpgradeAngmarBasicTrainingMahud

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_MiniHordeLvl5, Upgrade_MiniHordeLvl7

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11401

Command_PurchaseUpgradeAngmarBasicTrainingMahud

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_MahudChiefPassive1

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +MahudChieffBuffEgg—
Count22
Radius200200
RubOffRadius5.05
AlliesOnlyYes—
AttributeModifierMahudChieffBuff1—

MahudChieffBuff1

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 9%—
Duration00
IgnoreIfAnticategoryActiveYes—
Source definitiondata/ini/object/evilfaction/hordes/harad/mahudheadhuntershorde.ini:246

LargeGroupBonusUpdate ModuleTag_MahudChiefPassive1

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_MahudChiefPassive2

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +MahudChieffBuffEgg—
Count33
Radius200200
RubOffRadius5.05
AlliesOnlyYes—
AttributeModifierMahudChieffBuff2—

MahudChieffBuff2

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 9%—
Duration00
IgnoreIfAnticategoryActiveYes—
Source definitiondata/ini/object/evilfaction/hordes/harad/mahudheadhuntershorde.ini:255

LargeGroupBonusUpdate ModuleTag_MahudChiefPassive2

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_MahudChiefPassive3

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +MahudChieffBuffEgg—
Count44
Radius200200
RubOffRadius5.05
AlliesOnlyYes—
AttributeModifierMahudChieffBuff3—

MahudChieffBuff3

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 9%—
Duration00
IgnoreIfAnticategoryActiveYes—
Source definitiondata/ini/object/evilfaction/hordes/harad/mahudheadhuntershorde.ini:264

LargeGroupBonusUpdate ModuleTag_MahudChiefPassive3

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_MahudChiefPassive4

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +MahudChieffBuffEgg—
Count55
Radius200200
RubOffRadius5.05
AlliesOnlyYes—
AttributeModifierMahudChieffBuff4—

MahudChieffBuff4

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 9%—
Duration00
IgnoreIfAnticategoryActiveYes—
Source definitiondata/ini/object/evilfaction/hordes/harad/mahudheadhuntershorde.ini:273

LargeGroupBonusUpdate ModuleTag_MahudChiefPassive4

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_MahudChiefPassiveLevel31

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +MahudChieffBuffLevel3Egg—
Count22
Radius200200
RubOffRadius5.05
AlliesOnlyYes—
AttributeModifierMahudChieffBuffLevel31—

MahudChieffBuffLevel31

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 9%—
ModifierDAMAGE_MULT 110%—
Duration00
IgnoreIfAnticategoryActiveYes—
Source definitiondata/ini/object/evilfaction/hordes/harad/mahudheadhuntershorde.ini:282

LargeGroupBonusUpdate ModuleTag_MahudChiefPassiveLevel31

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_MahudChiefPassiveLevel32

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +MahudChieffBuffLevel3Egg—
Count33
Radius200200
RubOffRadius5.05
AlliesOnlyYes—
AttributeModifierMahudChieffBuffLevel32—

MahudChieffBuffLevel32

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 9%—
ModifierDAMAGE_MULT 110%—
Duration00
IgnoreIfAnticategoryActiveYes—
Source definitiondata/ini/object/evilfaction/hordes/harad/mahudheadhuntershorde.ini:291

LargeGroupBonusUpdate ModuleTag_MahudChiefPassiveLevel32

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_MahudChiefPassiveLevel33

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +MahudChieffBuffLevel3Egg—
Count44
Radius200200
RubOffRadius5.05
AlliesOnlyYes—
AttributeModifierMahudChieffBuffLevel33—

MahudChieffBuffLevel33

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 9%—
ModifierDAMAGE_MULT 110%—
Duration00
IgnoreIfAnticategoryActiveYes—
Source definitiondata/ini/object/evilfaction/hordes/harad/mahudheadhuntershorde.ini:300

LargeGroupBonusUpdate ModuleTag_MahudChiefPassiveLevel33

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_MahudChiefPassiveLevel34

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +MahudChieffBuffLevel3Egg—
Count55
Radius200200
RubOffRadius5.05
AlliesOnlyYes—
AttributeModifierMahudChieffBuffLevel34—

MahudChieffBuffLevel34

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 9%—
ModifierDAMAGE_MULT 110%—
Duration00
IgnoreIfAnticategoryActiveYes—
Source definitiondata/ini/object/evilfaction/hordes/harad/mahudheadhuntershorde.ini:309

LargeGroupBonusUpdate ModuleTag_MahudChiefPassiveLevel34

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_PurchaseFellBeast

Effect values & implementation

AttributeModifierUpgrade ModuleTag_GlisteningDownBonus

PropertyGame valueResolved value
TriggeredByUpgrade_PurchaseFellBeast—
AttributeModifierGlisteningDownBonus—

GlisteningDownBonus

PropertyGame valueResolved value
CategorySPELL—
ModifierHEALTH_MULT 120%—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
FXFX_GlisteningDownUnitBuff—
Source definitiondata/ini/object/evilfaction/hordes/harad/mahudheadhuntershorde.ini:378

AttributeModifierUpgrade ModuleTag_GlisteningDownBonus

Battalion composition & progression

Member templateCountHealth each
HaradMahudHeadhunter12Unknown
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilLevel11Upgrade_ObjectLevel1
EvilLevel250Upgrade_ObjectLevel2 EvilTroopBonusRank2
EvilLevel3100Upgrade_ObjectLevel3 EvilTroopBonusRank3
EvilLevel4150Upgrade_ObjectLevel4 EvilTroopBonusRank4
EvilLevel5200Upgrade_ObjectLevel5 EvilTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Carn DûmFortressNo additional upgrade gate recorded
Trace

Starting builder → WildPorter → AngmarDenClassic → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructMahudHeadhunterHorde

Source definitiondata/ini/commandbutton.ini:55730

Command_ConstructMahudHeadhunterHorde

Carn DûmFortressUpgradeAngmarDenLevel2
Trace

Starting builder → WildPorter → AngmarDenClassic → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructMahudHeadhunterHorde

Source definitiondata/ini/commandbutton.ini:55730

Command_ConstructMahudHeadhunterHorde

HaradwaithFortressNo additional upgrade gate recorded
Trace

Starting builder → HaradPorter → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructMahudHeadhunterHorde

Source definitiondata/ini/commandbutton.ini:55730

Command_ConstructMahudHeadhunterHorde

HaradwaithFortressUpgrade_CanTaunt
Trace

Starting builder → HaradPorter → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructMahudHeadhunterHorde

Source definitiondata/ini/commandbutton.ini:55730

Command_ConstructMahudHeadhunterHorde

HaradwaithFortressUpgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructMahudHeadhunterHorde

Source definitiondata/ini/commandbutton.ini:55730

Command_ConstructMahudHeadhunterHorde

HaradwaithFortressUpgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructMahudHeadhunterHorde

Source definitiondata/ini/commandbutton.ini:55730

Command_ConstructMahudHeadhunterHorde

HaradwaithFortressUpgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructMahudHeadhunterHorde

Source definitiondata/ini/commandbutton.ini:55730

Command_ConstructMahudHeadhunterHorde

HaradwaithFortressUpgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructMahudHeadhunterHorde

Source definitiondata/ini/commandbutton.ini:55730

Command_ConstructMahudHeadhunterHorde

HaradwaithFortressUpgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarDen → MahudOutpostCommandSetLevel1 → Command_ConstructMahudHeadhunterHorde

Source definitiondata/ini/commandbutton.ini:55730

Command_ConstructMahudHeadhunterHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/harad/mahudheadhuntershorde.ini:1

HaradMahudHeadhunterHorde