Kâradd Patriarch
Siegeengine · INDIVIDUAL UNIT

Kâradd Patriarch

Requires Level 2 Pavilion of the Golden King Strong vs. Infantry The Kâradd live in small troops, hidden away deep within the vast unknown of Haradwaith's southern jungles. The Golden King has stolen away scores of their offspring, hoping to twist them into malicious beasts of war to smash through the ranks of Zigûr's enemies.

Compare this unit ⇄
Cost800
Health / soldier4,000
Health / full battalion4,000
Attack range11.5
Movement speed85
Command points60

Base statistics · Build time: 45s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

KaraddPunch · HaradKaradd

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE25060No upgrade gate specified
SIEGE12560No upgrade gate specified
UNDEFINED10060No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
RadiusDamageAffectsENEMIES—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsMORDOR_TROLL_PUNCH_DELAYBETWEENSHOTS1,000
FiringDurationMORDOR_TROLL_PUNCH_FIRINGDURATION1,000
PreAttackDelay600600
PreAttackTypePER_SHOT—
PreAttackFXFX_TrollTreeSwing—
FireFXFX_TrollPunchGeneric—
DamageDealtAtSelfPositionYes—
Source definitiondata/ini/weapon.ini:84919

KaraddPunch

Base equipment

SECONDARY

KaraddBash · HaradKaradd

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
833 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,400 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE1800No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
RadiusDamageAffectsENEMIES—
MeleeWeaponYes—
FireFXFX_TrollBash—
DelayBetweenShotsMORDOR_TROLL_SHOULDER_DELAYBETWEENSHOTS1,400
FiringDurationMORDOR_TROLL_PUNCH_FIRINGDURATION1,000
PreAttackDelay833833
PreAttackTypePER_SHOT—
PreAttackFXFX_TrollTreeSwing—
AcceptableAimDelta35.035
Source definitiondata/ini/weapon.ini:36298

KaraddBash

Base equipment

TERTIARY

KaraddPunch · HaradKaradd

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE25060No upgrade gate specified
SIEGE12560No upgrade gate specified
UNDEFINED10060No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
RadiusDamageAffectsENEMIES—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsMORDOR_TROLL_PUNCH_DELAYBETWEENSHOTS1,000
FiringDurationMORDOR_TROLL_PUNCH_FIRINGDURATION1,000
PreAttackDelay600600
PreAttackTypePER_SHOT—
PreAttackFXFX_TrollTreeSwing—
FireFXFX_TrollPunchGeneric—
DamageDealtAtSelfPositionYes—
Source definitiondata/ini/weapon.ini:84919

KaraddPunch

rampage weaponset toggle 1

PRIMARY

MordorCaveTrollRampage · HaradKaradd

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
160
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
Unknown
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
5
Damage typeDamage / hitSplash radiusConditions
CRUSH10020No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange160.0160
FireFXFX_RampageDust—
RadiusDamageAffectsALLIES ENEMIES SAME_HEIGHT_ONLY—
DelayBetweenShots10001,000
ClipSize55
ClipReloadTime10001,000
IgnoreLinearFirstTargetYes—
LinearTargetX: 0.0 Y: 0.0 T:5—
LinearTargetX: 20.0 Y: 10.0 T:4—
LinearTargetX: 0.0 Y: 20.0 T:5—
LinearTargetX:-20.0 Y: 0.0 T:5—
LinearTargetX: 0.0 Y:-20.0 T:0—
LinearTargetX: 0.0 Y: 0.0 T:5—
Source definitiondata/ini/weapon.ini:36980

MordorCaveTrollRampage

rampage

PRIMARY

MordorCaveTrollRampage · HaradKaradd

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
160
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
Unknown
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
5
Damage typeDamage / hitSplash radiusConditions
CRUSH10020No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange160.0160
FireFXFX_RampageDust—
RadiusDamageAffectsALLIES ENEMIES SAME_HEIGHT_ONLY—
DelayBetweenShots10001,000
ClipSize55
ClipReloadTime10001,000
IgnoreLinearFirstTargetYes—
LinearTargetX: 0.0 Y: 0.0 T:5—
LinearTargetX: 20.0 Y: 10.0 T:4—
LinearTargetX: 0.0 Y: 20.0 T:5—
LinearTargetX:-20.0 Y: 0.0 T:5—
LinearTargetX: 0.0 Y:-20.0 T:0—
LinearTargetX: 0.0 Y: 0.0 T:5—
Source definitiondata/ini/weapon.ini:36980

MordorCaveTrollRampage

passenger type two

PRIMARY

CaveTrollGoblinThrow · HaradKaradd

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
400
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
6,100 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
SIEGE30015No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
HoldDuringReloadYes—
AttackRange400400
WeaponSpeed200.0200
FireFXFX_EntThrowSmallRock—
PreAttackDelay14001,400
FiringDuration20002,000
PreAttackTypePER_SHOT—
DelayBetweenShots61006,100
HitPercentage00
ScatterRadius4.04
IsAimingWeaponYes—
NoVictimNeededYes—
LeechRangeWeaponYes—
AutoReloadWhenIdle15001,500
ClipSize11
AutoReloadsClipNo—
ClipReloadTime21002,100
ProjectileFilterInContainerNONE +INFANTRY—
Source definitiondata/ini/weapon.ini:36935

CaveTrollGoblinThrow

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

KaraddArmor · HaradKaradd

Damage typeReceived
DEFAULT50%
SLASH40%
PIERCE50%
SPECIALIST140%
CRUSH10%
CAVALRY50%
SIEGE80%
FLAME50%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL60%
UNDEFINED1%
Source definitiondata/ini/armor.ini:4321

KaraddArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Blood-crazed Howl (W)

Requires Level 2 The Kâradd Patriarch howls, causing enemy units to flee in terror Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SCREECH—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_RoarUnPause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRoar—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_Roar

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRoar—
UpdateModuleStartsAttackYes—
StartsPausedYes—

SpecialAbilityUpdate ModuleTag_RoarUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRoar—
UnpackTime933933
PreparationTime11
PersistentPrepTime20002,000
PersistentCount22
AwardXPForTriggering00
TriggerSoundKaraddRoar—
EffectRange200200
UnpackingVariation11
Source definitiondata/ini/commandbutton.ini:58687

Command_HaradKaraddHowl

active

Thundering Leap (R)

Requires Level 3 The Kâradd jumps to a location causing area-effect damage Left click icon then left click on target area

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GIMLI_LEAP—
ReloadTime120000120,000
RadiusCursorRadius35.035
FlagsPATHABLE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_CreateAHeroTrollLeapEnabler_Level1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRogashLeap—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_CreateAHeroLeapTrollStarter_Level1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRogashLeap—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundKaraddLeap—

WeaponFireSpecialAbilityUpdate ModuleTag_CreateAHeroTrollLeapUpdate_Level1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRogashLeap—
UnpackTime600600
PackTime300300
AwardXPForTriggering00
StartAbilityRange100.0100
SpecialWeaponKaraddLeap—
BusyForDuration30003,000
WhichSpecialWeapon22
MustFinishAbilityYes—
Source definitiondata/ini/commandbutton.ini:58674

Command_HaradKaraddMonkeyLeap

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AutoHealBehavior ModuleTag_CaveTrollHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel3—
HealingAmountMONSTER_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayMONSTER_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/harad/karadd.ini:692

AutoHealBehavior ModuleTag_CaveTrollHealing

Battalion composition & progression

Member templateCountHealth each
HaradKaradd14,000
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilMonsterLevel11Upgrade_ObjectLevel1
EvilMonsterLevel2140Upgrade_ObjectLevel2 EvilMonsterBonusRank2
EvilMonsterLevel3280Upgrade_ObjectLevel3 EvilMonsterBonusRank3
EvilMonsterLevel4420Upgrade_ObjectLevel4 EvilMonsterBonusRank4
EvilMonsterLevel5560Upgrade_ObjectLevel5 EvilMonsterBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSet → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel2 → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

HaradwaithPavilion of the Golden KingUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarForgeWorks → AngmarForgeWorks → GoldenKingPavillionCommandSetLevel3 → Command_ConstructHaradKaradd

Source definitiondata/ini/commandbutton.ini:58649

Command_ConstructHaradKaradd

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/harad/karadd.ini:1

HaradKaradd